Well, I've gotten my defender to Incarnate, with T3s in all but Hybrid, which should unlock soon. I've enjoyed this enough it's my first Incarnate to win out over altitis!
Thanks to all those who have provided feedback, the build is much stronger as a result. 🙂
Thoughts:
Definitely feels like a Sonic/SR Sentinel but with team buffs added: Strong defense, mezz protection, ranged attacks. Turn on toggles, go blast away, apply Shields to buddies if teamed.
I'm happy with my current ST attack chain of: Shriek, Scream, Shriek, Shout. Pretty seamless. Damage is solid.
My two AoE cones, Howl and Shockwave do well on teams. Even better when they are immobilized, usually with my Web Cocoon. Damage is 'meh' but the KD and debuffs are useful.
((AoEs became more acceptable once I added Dreadful Wail and Ion Judgement))
Got rid of Summon Disruptor. Found it less than useful, and I prefer pets I can control. Plus I often didn't want it to linger and grab aggro when solo if I was speeding through mission points, so I often didn't summon it as often as I'd have liked.
Replaced it with Dreadful Wail. It's up every 30+ seconds with Hasten, globals and Agility Alpha, and is VERY useful for when cones no longer capture those mobs who get too close or are diffused in a team environment. Cone, cone, cone...too close...Wail. Dead. Also a great opener to stun and debuff for teams. The build is very tough, I often lead in if we're moving along at a good place.
Absorb proc, resist IO, scaling resist IO add to survivability nicely.
No END issues. Sappers usually miss as well.
Replaced Force Bubble with Repulsion Field (with the recommended KD proc) and it's much more useful. Reduces incoming melee attacks frequently, and I can use it to protect Squishies by parking myself next to them.
I will post a Pine's build later if anyone is interested. Again, ty for the help. FF is my favorite set!