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Frostweaver

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Everything posted by Frostweaver

  1. I want to third the BS on stalkers. (heh) Seriously, Stalker Broadsword is what scrapper broadsword wishes it could be. If you want a REAL sword for a scrapper, roll with a Titan Weapon. or whiffy whiffy with a Katana (ugh) BS/inv is kind of.... well, like patching the same hole in a roof over and over again while ignoring the rest of the great gaping holes. Then again, the same can be said of Katana/inv.
  2. I still hate the backpack. So I kinda built off your original design, and then stuffed it full of procs and new knowledge. Plus I hate being forced to take hasten... I'd rather auto my pet. I tried to make a backpackless huntsman that's still exemplar-friendly, but I hate that soldiers are not given any defense debuff protection. To me, that is a big fat POINTLESS hole that the devs left in because they just never touched the VEAT after it went to live. So I built in a little 'excess' defense. meaning it's not only softcapped psitionally, but darned close to softcapped typed defense as well.... and it's extra leeway to deal with the stupid like ITF spearmen. Yes, it's resistance sucks, but with a huge mass of extra HP and regen it should live a fairly long while. The Damage is as high as I can drag it, with some of your more recent suggestions, and is chock full of -resist everywhere I could put it. I just finished building it, and while it still cannot handle being stress-tested on a +4/8 s/l farm without it's incarnates, it is MORE than capable of handling exemplar content all the way down to 'who will die?" 1 solo, while remaining a serious asset to a team. While the build doesn't show it, I have everything that isn't boosted attuned (I don't know how to show it in mids). Kinda expensive, but when you exemplar down all the time it's definitely worth it as my 'main'. I also just couldn't bring myself to sacrifice even more for capped range on heavy burst, but that's okay, because my 'engagement range' is generally close enough to the action that the melees still get the benefit of my auras...especially at low levels. The 62' range on heavy burst targetting 'the guy in the back' is sort of a signal that I am still close enough to help the melees. I am still trying to keep the theme of '100% natural human' so no extra travel powers.... not so much of a problem blueside, since a 75 mph run speed and 14 foot hang(snicker. Natural) is plenty fast enough to get between missions and to reposition FAST inside missions. And if I have a long trip, I have a rocket board. Once you get 'used' to always having serious speed available, you don't do the 'nosecorner dance' that people usually do when someone surprises them with speed boost. It's also relatively easy to keep pace and perfect positioning even with a steamroller team where the tanker is in love with superspeed (I am sure you have dealt with those) For high-end content I have an invulnerable Tsoo sorcerer to keep my health topped off. and on incarnates I can just turn on stealth and have an extra few points of defense to play with. Most stuff (even without hasten) recharges much faster than i can use it, even when exemplared... ageless takes care of incarnate end, and below that I lose powers at the same rate that I lose end, so it works out okay. I still would rather team, but soloing isn't painful. And I am still a gun-toting badass.
  3. +recharge seems to have no effect on the chances of granting a stack of AF. Or else my stalker would NEVER get a mid-combat AS crit.
  4. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Mastermind Primary Power Set: Thugs Secondary Power Set: Cold Domination Power Pool: Leadership Power Pool: Presence Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Soul Mastery Villain Profile: Level 1: Call Thugs -- SlbAll-Dmg/Rchg:50(A), SlbAll-Acc/Dmg/Rchg:50(23), SlbAll-Acc/Rchg:50(25), SlbAll-Dmg/EndRdx:50(25), SlbAll-Build%:50(27), FrcFdb-Rechg%:50(27) Level 1: Infrigidate -- ShlBrk-%Dam:30(A), ShlBrk-Acc/DefDeb:30(9), ShlBrk-Acc/Rchg:30(13), ShlBrk-DefDeb/EndRdx/Rchg:30(15), ShlBrk-Acc/EndRdx/Rchg:30(37), ShlBrk-DefDeb:30(37) Level 2: Ice Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(3), Ags-Psi/Status:50(5), Ags-ResDam:50(5), Ags-ResDam/Rchg:50(7) Level 4: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(9) Level 6: Provoke -- PrfZng-Acc/Rchg:50(A), PrfZng-Taunt/Rchg/Rng:50(7), PrfZng-Taunt/Rng:50(11), PrfZng-Dam%:50(45) Level 8: Equip Thugs -- EndRdx-I:50(A) Level 10: Glacial Shield -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(11), StdPrt-ResDam/Def+:30(15), DefBuff-I:30(17), ResDam-I:50(39) Level 12: Call Enforcer -- SprMarofS-EndRdx/+Resist/+Regen:50(A), SprMarofS-Acc/Dmg/EndRdx:50(13), SprMarofS-Dmg/EndRdx:50(17), SprMarofS-Acc/Dmg:50(29), SprMarofS-Acc/EndRdx:50(29), LucoftheG-Def/Rchg+:50(31) Level 14: Boxing -- Empty(A) Level 16: Frostwork -- Prv-Heal/EndRdx:50(A), Prv-EndRdx/Rchg:50(19), Prv-Heal/Rchg:50(19), Prv-Heal/Rchg/EndRdx:50(21), Prv-Absorb%:50(21), Prv-Heal:50(23) Level 18: Gang War -- SprCmmoft-Rchg/PetAoEDef:50(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg:50(31), SprCmmoft-Dmg/EndRdx/Rchg:50(33), SprCmmoft-Acc/Dmg/Rchg:50(33), SprCmmoft-Acc/Dmg:50(33), ExpRnf-+Res(Pets):50(34) Level 20: Arctic Fog -- LucoftheG-Def/Rchg+:50(A), GldArm-ResDam:50(36), LucoftheG-Def:50(43), GldArm-End/Res:50(43), GldArm-3defTpProc:50(45) Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(39), UnbGrd-ResDam/EndRdx:50(42), UnbGrd-Max HP%:50(43) Level 24: Weave -- Rct-ResDam%:50(A), Rct-Def/EndRdx/Rchg:50(40), Rct-Def/Rchg:50(40), Rct-EndRdx/Rchg:50(40), Rct-Def/EndRdx:50(42), Rct-Def:50(42) Level 26: Call Bruiser -- SlbAll-Dmg:50(A), SvrRgh-PetResDam:50(31), EdcoftheM-PetDef:40(34), SvrRgh-Acc:50(36), CaltoArm-+Def(Pets):30(36), OvrFrc-Dam/KB:50(37) Level 28: Benumb -- Acc-I:50(A), RechRdx-I:50(34) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45) Level 32: Upgrade Equipment -- EndRdx-I:50(A) Level 35: Assault -- EndRdx-I:50(A) Level 38: Tactics -- GssSynFr--Build%:50(A) Level 41: Super Jump -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(50) Level 44: Sleet -- SprFrzBls-Rchg/ImmobProc:50(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(46), SprFrzBls-Acc/Dmg/Rchg:50(46), SprFrzBls-Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg:50(50) Level 47: Dark Embrace -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(48), ImpArm-ResDam/EndRdx:40(48) Level 49: Acrobatics -- EndRdx-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(39) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50) Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Clockwork Radial Superior Ally Level 50: Support Core Embodiment Level 50: Rebirth Core Epiphany ------------
  5. Without ice spikes and Hibernate, what's the point? Seriously, though, Stalker Ice armor is like a much uglier EA without the recharge or stun. CE may be the ultimate awesomesauce on tankers, but on stalkers the kind of opponents it would seriously protect you from seldom get through a full attack chain without faceplanting, let alone having time to recharge. And Firey Aura? Oi... talk about a bad port. They tried, but burn should have been replaced with something like Ground Zero. By the time burn starts doing real damage, the enemy has long since faceplanted, killed you, or run out of range of your attacks. Counterproductive. cauterising blaze? a toggle that heals you to full over...at best... a full minute? compared to a click that heals half your health instantly and can be affected by recharge as well as giving you toxic res? What were they even thinking?
  6. I get why time is not paired with ninjas... Time's best trick, -recharge, does not apply to pets, and ninjas are not very popular because of their fragility. Not to mention time is a very, very....attention-absorbing secondary, you want pets that can kinda take care of themselves. beast/traps doesn't make ANY sense at all, though... it's a natural combination, as being close in for traps and beasts being melee seems like a great combo. Perhaps it's the theme that is so difficult? I could see a 'manhunter', or maybe a 'huntsman' theme in combination with this. but I guess the tree-hugger theme most beastmasters choose doesn't mesh well with potentially animal-killing traps. Necromancy/Trick arrow just has no working theme.... dead things and...archery? Not a bad combo, but... even I cannot come up with a reasonable theme considering how 'techy' trick arrow looks. But Thugs/cold makes no sense. Great theme, great powerset combo. Mister Freeze. Yet another reason you should be able to create your own models for your mastermind 'gang'. Being able to pick your own models would breathe a ton of new life into ninjas/thugs/zombies/mercs. Maybe they are worried about the PC police crapping a border wall if some teenager makes a crew of slave girls or something. Welp, I am off to start a 'Manhunter' character.... a techy-type ex-Recon that gets hired to enter enemy territory with his toys and Team of genetically-enhanced super-predators to sow discord and weaken the enemy before an assault. Or maybe 'Captain Cold'. a Cheap hood that stole a Freeze Ray from S.T.A.R. labs and embarked on a life of crime with his army of fellow thugs. Possibly "The Streak Breaker", The Leader of an ancient sect of Assassins who telekinetically manipulate timeflow in order to sneak in and out and commit 'the perfect crime' Or maybe umm.... Cadmus and his army of undead warriors, created when some fool accidentally dropped a museum exhibit containing real Dragon's teeth onto a patch of open ground. Okay, it's a bit weak.
  7. ahh. Okay. Understood. Like I said, too much time spent around wannabe Arcanavilles yesterday. Oversensitive to thinly-veiled insults. Peace?
  8. wasn't there a combat screen parser at some point in the distant past? You could use that on one of the 'farming' missions with EB's in order to get a decent idea of what kind of DPS you dish out against every kind of enemy, as well as groups.
  9. well, with 5 LOTG's, 3 5-slotted purples, and a couple of go-to complete sets like Gaussian's where it does good, most of the BS recharge slides down into the 2-6 second range.... MORE than short enough to do repeating buildup chains on a single target. Of course, this is true of most sets, but few sets have quite as many big hitters to slide into a single attack chain.
  10. Well, that and the 4-12 second faster clear time you get on comicon rainbow map with rad just doesn't seem that important, or worth the extra 250-350 million you have to pay to get it there 🙂
  11. I didn't mean to get personal, I just had a round dozen torchlighters yesterday talking about Pylon tests and how scrappers were better at single-target damage than stalkers and brutes both, which anyone who actually PLAYS the class knows is patently false. So I greet the phrase "Pylon testing" with a great deal of fairly well-deserved scorn when it comes to certain classes and powersets that rely on status effects/situation that pylons do not simulate. I LOVE stalkers, and have played cold/ Psi/ DB/ Katana/ BS/ Dark/ and SM/ up to 50 the hard way. I have also played Staff/ Rad/ elec/ and Claws/ to mid-30's before abandoning them as either unsuitable to a stalker playstyle(rad/ claws/) or simply not any fun for me (staff/ elec/). I play other classes, but my dearest love is and probably always will be Stalkers. And I can tell you from experience, that Your claims that BS performance is a "Fantasy" of broadsword fans is not only patently false, but offensive as hell. We have tested and played the set. We are quite capable of determining how long it takes to Drop Nemesis, Romulus, Malice, Marauder, and stupidly gigantic council robots, and a host of others and whether or not we die, and it is not a 'fantasy' in the slightest. Yes, I take offense at the idea that our experiences are simply the product of a fevered imagination. YOU might not know how to play it or slot it well, but MY experience is that the unique combination of slotting options, defense, speed, recharge, and DPA without having particular enemies nearly immune to your effects made for one of the fastest, and most satisfyingly powerful, levelling/Incarnate to vet 99 I have experienced. Playing against +4 content, defense manipulation, both yours and your enemy's, make a REAL difference, unlike Pylons, which are simply a great pile of even-level hit points and regen you have to saw through. As I have stated before, I have not tried StJ on a stalker. I have tried it on a scrapper, and was not particularly impressed, much as I assume you were not probably impressed with BS on a scrapper. As to whether or not it is 'top of the line' for stalkers, I cannot really compare it, as scrappers are all about DPS and their crits are random and uncontrolled. But Broadsword is DEFINITELY one of the top, if not THE top, performer for stalkers in General and Incarnate content.... especially solo. Not on every map, not against every enemy, but against the vast majority? Absolutely. I have no idea if STJ outperforms it, and someday I am likely to find out, when I roll my next stalker. This is not a 'Fantasy'. torchlight is a server. Most Pylon monkeys, know-it alls, and 'mids tells you everything you need to know and a set' types seemed to be from there. Mids (Mids reborn, Pines) is an AMAZING tool for figuring out slotting, but it's ability to tell you how something will actually perform is hugely lacking... because that's not it's scope.
  12. I just think it's kind of funny that you are mentioning individual attacks from each set, rather than the attack chain. Come on, come up with a better attack chain instead of picking and choosing from the different sets. You cannot build a stalker with cremate, shin breaker, eagle's claw, and Golden Dragonfly. The idea that you can pick and choose individual examples instead of entire sets is laughable. Oh look, remember how I told you earlier about "Pylon people" who think that stalkers and scrappers are the same thing would eventually show up? Go on Told ya so. Pylon people. Numbers in a static, controlled environment against a single hard target without any environmental, cover, or other conditions. I bet you play on Torchlight.
  13. thrrrrip. thrrrip. thrrrip. thrrrip. thrrrip.
  14. They are roughly equivalent. right now though rad slightly edges out spines because people are learning to exploit the contaminate mechanic and it doesn't have to worry about the 'stuck on the heads of milling mobs' that can drop your kill speed, but the difference in speed is bare seconds, and rad is significantly more expensive (and requires much more optimized builds and attack chains) to bring to that point. Rad may be the heavyweight champion, but spines is the runner-up that only barely lost on points and a judge's decision.
  15. As the (Very long standing) Rage Guru, I can certainly accept your word on that 🙂 All I know was that foot stomp was very disappointing damage-wise, and didn't have any secondary effect other than maybe a knockback chance for recharge, that could be manipulated well to increase DPS. As the retired farming champion, I was willing to accept that people still considered it a top-tier farmer. I just never played it myself. As time passes, I am more and more happy that I chose rad/ for my farmer, as the hidden potentials of contaminate exploitation and the set's weird synergy with fire unfold to drive it past spines. It is definitely the next FOTM without the irritating 'flrrrit flrrit flrrit". A guy just put up a less than 4 minute video for rad/fire, and I am pretty sure he can still shave a few seconds off of that. Super strength is starting to feel like the old, out-of-shape boxer that used to be heavyweight champion, that everyone still respects because even though he cannot compete with the new, faster, tougher kids fighting over the title he could STILL put someone in the hospital just by sneezing.
  16. Disembowel+headsplitter. Disembowel crits from hide. Headsplitter doesn't. (or doesn't often enough to not make it worth it) Level 50, decent build (my bs/bio build) The attack chain- Hit buildup. You might get double buildup. Disembowel- 800 damage, 2 seconds. chance for recharge Head splitter- 650 damage, 2.5 seconds, moonbeam- 500 damage, 1 second Hack- 400 damage, 1.5 seconds AS- 1 second? Maybe less? 800 damage You have probably re-hidden, and all your stuff is recharged, including your buildup. If you haven't, you follow up with parry for 15% melee/lethal and 200 damage. If you have, you repeat This is WITHOUT hasten. 3150 damage in 7 seconds. double buildup increases this by like 50%. technically you could quadruple buildup (but it's unlikely. The thing is... these are not 'paper numbers'. That 7 seconds gives you a lot of leeway for emergency parries, heals, etc inside the ten second bu window. Other primaries have slightly higher 'big hitter' tier 9's, but they don't have something like headsplitter to follow it up with. I have seen BS stalkers singlehandedly rip AV's to half health inside of 30 seconds. 3 repeats of the basic attack chain. and because of hack, their damage doesn't suffer as badly as a lot of other stalkers when they exemplar. Plus you wind up pretty soon with massive defense numbers on a resistance secondary while others are looking at -200% THAT is what the big deal is. Now, there are other primaries that might do it better or have a faster initial attack string damage, possibly STJ, but I haven't seen it. and I don't know whether they hold up under exmplar. I am not sure what the big deal about shield is, other than shield charge, but I know it's considered top tier foor it's combination of defense and resistances as well as maybe OP. and you cannot use it with Katana, claws, dual blades, or staff. Dark is plagued with high animation speed attacks, and eagle's claw is the outstanding member of a fairly low dpa set.
  17. I disagree about fire being easily replaced. Burn does almost (or in my case, over) 80 dps in a radius around you, the aura is a perfect proc mule or, even better, when slotted with the brute set it (for some weird reason) tends to keep your fury insanely high (like mid 90 percentile) and the usefulness of fiery embrace as a second build-up cannot be overstated. with /fire, almost any melee set could run in the upper percentiles of farming, and set with parry (or similar attack debuffs, like dark) allow you to redesign around not having to cap your defense so hard.... a katana/fire brute, for example, might be much more comfortable on a lethal farm, and would be WAY cheaper in IO's Capping fire resist isn't the issue. The insane damage numbers are.... frankly, SS would be a pretty lackluster farming set if the interaction between burn and rage (and epic aoe's)weren't so acute. heck, my farmer does just as well on an s/l farm as a fire farm, albeit with slightly more attention paid to endurance, since I have to turn tough and fire shield on to cap it all. Some people like idle farming. Me, I like spending 20 minutes doing a set of 4 minute rainbow farms for about 40 mil inf+recipes, and then turning my eye towards actually PLAYING the game with an alt.
  18. bs/shield, bs/bio, bs/ea, bs/electric, bs/sr... all will do fantastically well against content up to EB's. To be fair, in tower tests and AV's, and stuff that cannot be whipped in an attack chain or two, their damage DOES tend to flag a little behind the DPS sets. Some torchbearer ninnies like to act like tower tests tell you everything you need to know about a set, though. standing-and-delivering against a set target that ignores placate, or clearing a farm map, is a scrapper/brute trick, and has nothing whatsoever to do with the stalker playstyle. Fire Farms are a scrapper/brute playground, and have been designed for them. There are maps, however, where you get groups of 2 minions, a minion/lut, and an elite boss.... THOSE farms we tear through faster than even a brute can dream, because they have been designed for blasters, stalkers, and single-target specialists. We don't pull in scads of purple recipes in our farming, but the inf and exp is every bit as krumpty as a fire farm. Brutes will be wheezing for fury every spawn, and scrappers will just be doing the scrapper thing at typical scrapper speed. We are the ones that drop the big boys at record speeds without faceplanting. We are the ones who speed-run entire mission arcs in ouro, and BS is an exceptionally efficient tool for that goal.
  19. I don't really understand how or why it works, but when using a stealth IO in combat jumping, I was able to sidle right by rikti drones... although I will admit I didn't try doing jumping jacks on top of them or anything, they let me go by in the mender Incarnate mission without shooting at me. I remembered knives and rularuu eyeballs specifically because they still seemed to see right through it, irritatingly so. What was really odd is that there was one mission...I do not remember which one, where Malta and Knives were mixed up. When I would get within spitting distance of a knives, one guy would summon a turret, which would ignore me, while the sapper did not attack until the knife became 'fully aware' and launched her own attack. It might be a function of aggro reduction radius rather than stealth radius.
  20. To be completely honest, you should double box and have a content toon AND a farming brute. There's no reason you should restrict yourself to what is 'good for farming' or 'good for content'. Farming is generally MUCH more demanding on a build than content. There is definitely a 'best' farmer (rad-spines-claws-SS /fa) and all other builds, while certainly CAPABLE of farming, will lag way way behind a best build. Let's be honest. after the first few dozen runs, a farmer is simply not much fun.... you grind it out so that you can afford really neat content builds. The farther you lag behind a 'best' build the worse the grind becomes. You have unlimited accounts and a thousand slots per account... why restrict yourself to a split role? The worst part is, with a split role, once you have the badges you want you start to ask yourself 'why do this content?'. Why deal with the chaos on an MSR when you can buy 20 winter packs, get five times as many merits as you would earn on the MSR, as well as making more profit and not having to split drops with 47 of your closest friends? Why do an ITF or even incarnate trials when you can easily afford what they have to offer without all the headaches of beating up on Marauder 20 times? Making a non-farming brute capable of farming won't hurt your content toon in the slightest, but it will farm SLOWLY. And that is 'grind time' not fun time. Or you can leave your content toon be as your main, make it capable of slow farming, and then build a REAL farmer for the grind. That being said, all of those toons you mentioned above are entirely capable of farming once you get them up in levels. I don't recommend pairing TW and bio because there are a lot of 'click to not die' buttons in Bio that will interrupt your momentum. The most success I have found with TW was with a set that provides a nice recharge boost so you can avoid the constant momentum-interruptus of hasten... /EA and /electric both do the job nicely, as well as providing endurance boosts to help avoid brownout from TW. Rad melee is a powerful farmer, because of it's aura being a prime proc monkey. Not as good as some on content, though, since it's secondary effect is better at clearing hordes of minions than it is, comparatively, at taking out AV's... but it is better than spines on hard targets, at least. It pairs exceptionally well with electric for pretending you are a decent farmer, but BIO will make it a very, very hard hitter against Content, while cutting it's farming ability somewhat. electric melee and rad armor are a very good all-around content toon, without making it exceptionally good at or exceptionally weak at farming. Because of the Jacob's later suckage, however, it's not the aoe killer that a lot of people think it is (at least not on brutes). It does have a REALLY nice super hard-hitting single target attack, however. The closet you are going to come to a 'decent' farmer is probably going to be rad/electric armor. You will still be a third rate farmer, but you will be among the fastest third-rate farmers. And I guess half of a real farmer's speed is still way better than pretending that the tiny damage boost (comparatively) you get from Bio armor makes any sort of meaningful difference when you are running at 96% fury with 3 build-ups triggered (2 from sets) .
  21. Not me, I hate farming. I just try to do it as efficiently as possible because I happen to like outfitting the rest of my toons that I DO have fun with. It is NOT cheap to purple out a character capable of soloing lusca 🙂
  22. Right, it's all about you. If I ever see you in-game, I am more than happy to let you tank recluse all by yourself, badass. Even my super-tweaked characters like to let people have their own jobs and their own roles. You want to be every part of a team, knock yourself out. But it won't be MY team. MY blasters blast. I let the tanker take the aggro, the scrapper scrap, and the defender play team buffer. Why? because it's THEIR job, a job that gives them pride to do well. I congratulate them for doing their job well instead of tearing them down by saying they are unneeded or superflous. Maybe that's your bag, but I don't want someone like that wrecking my team.
  23. Okay, I have been literally tweaking the build for my fire farmer for weeks. I capped out her damage, tried different attack chains, figured out the fastest way to speed through fire farms while still keeping utility for standard/incarnate content. I got her down to 4 minutes 22 seconds on rainbow, and have tanked MSR's, ITF's, and Inc Trials (although not the STF). I can stealth or burn my way through Ouros (although I have to loser my difficulty for lower level content). I have taken a huge number of tricks and suggestions to heart, as well as blowing hundreds of millions on various incarnates to slot at will, and have about 800 mil to play with as well as an sg base full of nothing but preferred IO's and sets, purples, PVP's, So I want to, yet again, try to eke out a little extra performance. This time I figured since damage is about maxxed for attack chains, I would try getting in some debuff action, as well as getting rid of hasten so I could auto burn and afk farm efficiently, without losing any of my standard content utility.... as well as maybe shaving a couple of more seconds off my rainbow time. I have been staring at this thing for too long... I feel like an author who's trying to proofread his own book 5 hours before it hits the presses. Tell me please... Is there something I have missed? some obvious monstrous flaw that's going to require a complete redesign? some simple trick that I have overlooked by overslotting -res or recharge?
  24. No worries. If you want my build, it's on I always credit Helencarnate for her initial multirole fire brute build. My build no longer resembles hers in the slightest, but she got me started thinking in the right direction.
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