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Everything posted by Bopper
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Official Unofficial Guess what's in Page 3 discussion
Bopper replied to 0th Power's topic in General Discussion
I found top secret footage from closed beta of carp melee. Looks a bit undertuned if you ask me, but the T9 looks strong. -
Most effective ways to manage Endurance in your widow?
Bopper replied to StarSeven's topic in Arachnos Soldier & Widow
I built my Widows to take Sorcery and use Rune of Protection instead of taking fighting pool where I would be running tough and weave which sucks plenty of endurance. On my Night Wido I didn't take Hasten since I didn't need it and it saves me from its crash. Throw in Performance Shift, Panacea, and the passive accolades, I have had no endurance issues -
Official Unofficial Guess what's in Page 3 discussion
Bopper replied to 0th Power's topic in General Discussion
Those are fixed and will be in page 3. -
I believe it drops EvMa only when your Maneuvers affects another target. So if you're solo you're probably fine. Keep in mind though, EvMa will lose its defense whenever you do anything other than Only Affect Self, so don't rely on it for its defense other than if you're trying to stealth a mission. Don't forget, you can also get the OAS power from P2W. So if you want to suppress your effects without detoggling, use that power.
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Rest in Peace GM Cyclone / Robotech_Master
Bopper replied to Jimmy's topic in Fallen but not Forgotten
RIP RM. Thinking of you today. -
Are you using that formula for procs or for calculating AF in general? Dividing by 30,000 is correct if you just want the Area Factor. Divide by 40,000 if you want to calculate the dampened Area Factor used by PPM calculations.
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I think so. Maybe a week longer, at most.
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Join us on Discord for Issue 27 Testing (now for Page 3)
Bopper replied to Bopper's topic in Open Beta Testing
Nothing is public until the user agrees by the rules of the discord. I assume you were Drakiyth who joined and left a minute later? To answer your question, the patch notes are not public, even on the discord. The patch notes are generated on the closed beta forums. If you are interested in becoming a tester on closed beta, you are welcome to request access. But if you only want a sneak peak into what's on closed beta, I would recommend waiting until it's released to Brainstorm as anything currently on closed beta is not guaranteed to make it to Live. There have already been one or two items that have gotten reverted. -
Weekly resets happen on Tuesdays, so if I had to make an educated guess it will start on the morning of October 5th
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Join us on Discord for Issue 27 Testing (now for Page 3)
Bopper replied to Bopper's topic in Open Beta Testing
New month, New bump. Come join us for testing shenanigans. -
It's just inefficient to do such a thing. I always two slot it and +5 the enhancements.
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Judgment missed every single mob on a max notoriety ITF
Bopper replied to EnjoyTheJourney's topic in Suggestions & Feedback
Its not a buff, it's a bug fix. These powers were always intended and they existed in the ITF for the entirety of when it was on Live. The powers were only removed post-sunset because at the time the devs thought this power was causing an issue with lag. It turns out that was not the problem, but the devs forgot to put the power back in. This bug was recently discovered and the power got put back into the game. -
Suppress debuff PBAoE toggles when concealed
Bopper replied to Uun's topic in Suggestions & Feedback
The reason for why those blaster powers got that treatment is because they are also the sustain powers. In this case, the solution should be to turn off the power if you don't want it to aggro. -
What ever happened to the Gadgetry Powerpool?
Bopper replied to PeregrineFalcon's topic in General Discussion
Utility Belt and Gadgetry was in the files as far back as November 12th, 2012. Safe to say the idea did not come from any of the post-shutdown servers. The likely possible reasons for not having these origin pools on HC yet are: Priorities/Time constraints Graphics Balance of these new origin powers Planned overhaul of all Origin Pools (Sorcery got this, so it's fair to assume the other pools and future pools could have similar overhauls in mind) Code/engine development (maybe a new form of travel could be introduced, like I picture Utility Belt using Grappling Lines like in DCUO - this is wishful thinking) -
The backbone is still Ruby's tool. But UberGuy updates their version of the code when needed.
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CoD is still active. It may not have been updated after the most recent patch but that was a small update. It's also not dependent on RubyRed's tool. UberGuy has made his own updates for Page 2 and beyond.
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Well, devs, my favorite TF is no longer fun to solo.
Bopper replied to Bill Z Bubba's topic in General Discussion
It is currently still processing, so only low-def is available (give it a few hours for hi-def), but here is a video I made of my Fortunata downing a pylon in 2:20 (400 DPS). I guess technically it was 2:19 since my initial attack missed (go figure). No temps, no insps. For incarnates I used T4 Ageless Core, T4 Musculature Radial, T4 Degenerative Core, and T4 Assault Radial (no clicked). -
Well, devs, my favorite TF is no longer fun to solo.
Bopper replied to Bill Z Bubba's topic in General Discussion
I have tons of builds: -
Well, devs, my favorite TF is no longer fun to solo.
Bopper replied to Bill Z Bubba's topic in General Discussion
Correct. I dont click my hybrid either. I do use Ageless though. -
Well, devs, my favorite TF is no longer fun to solo.
Bopper replied to Bill Z Bubba's topic in General Discussion
What is "superior claws" and what are the times to beat? I need to go back, but I think my Night Widow was around 2:20, but I wasn't trying to design a pylon killer. -
Well, devs, my favorite TF is no longer fun to solo.
Bopper replied to Bill Z Bubba's topic in General Discussion
I find Fortunatas to be especially nice. Dominate is Psi only, and Mass Confusion is solid. I haven't tested it, but I have a feeling Mass Confusion will neuter the Phalanx Fighting. -
Buoyant Membrane constantly suppresses its travel speeds
Bopper replied to ZorkNemesis's topic in Bug Reports
Nice find, I see what the problem is and it was likely introduced in Page 2. The activate period is set to every 3s but the FlyingSpeed only lasts for 0.75s. So you get a 2.25s gap of no flyingspeed.- 1 reply
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Well, devs, my favorite TF is no longer fun to solo.
Bopper replied to Bill Z Bubba's topic in General Discussion
Compensate by not remaining stagnant. The buffs are only 8 foot radius, so I recommend to move around so they can't remain clustered and pick them off individually. The duration of the buff is only 1.25s, so it won't take long to move a foe outside the buff radius and have their defense drop. I'm not saying to completely separate them, obviously...that's an extreme playstyle change. But you can easily make it so 16 foes are not all within 8 feet of eachother allowing for super strong defense buffs. -
As a tester, I really hope someday we can get a /Slash command that tells us distance to target. @Number Six is it possible to create a /dist2tgt Slash command?
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Stalker Savage Melee - Savage Leap, no crit hide
Bopper replied to Outrider_01's topic in Bug Reports
From hide it has a 50% chance to crit. Looking at CoD I see nothing wrong with how the power is set up so can you confirm how many attempts from hide you tried and if all of them did not crit?