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Everything posted by Bopper
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If you have the extra slots, it's fine to add procs to it. Every 10s you're looking at a 30.7% chance to proc. For a damage proc, that equates to an average of 71.75x0.307 = 22.03 damage per proc per target per 10 seconds. So it turns your Beta Decay into a damage aura that does 2.2 DPS per damage proc in the power. The resistance debuff also has a 30.7% chance of procing every 10s for a 20% resistamce debuff, so you average 6.14% resistance debuff. That probably has more viability for your character than what a 2.2 DPS has to offer. But either way, procs will offer you random burst damage which can be very nice when it happens.
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Panacea +Hit Points/Endurance and Rise to the Challenge
Bopper replied to Psyonico's topic in Bug Reports
Same thing with DNA Siphon. It used to proc when hitting the enemies. Now it doesn't. -
Interface Procs are Bugged...my Test Results might show why
Bopper replied to Bopper's topic in Bug Reports
It does. It's like looking at Combat Attributes, but it's the enemy's Combat Attributes- 45 replies
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Interface Procs are Bugged...my Test Results might show why
Bopper replied to Bopper's topic in Bug Reports
Well, I'm actually not seeing a message and I have almost everything on in my chat log. But I also have the Power Analyzer going and I see the debuff applied everytime I hit the target. With just auto-kick going, the debuff would keep a 5% to 10% to-hit debuff. With a damage aura on and auto-kick going, it would typically be 10% to 15% to hit debuff, occasionally dropping to 5%. I switched to Jab for faster attacks and I basically was at 15% to 20% debuff the entire time. Looks like its working fine.- 45 replies
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Interface Procs are Bugged...my Test Results might show why
Bopper replied to Bopper's topic in Bug Reports
In game, go Menu>Options>Windows Go down to Chat and select the Log Chat and make it Enabled. But if its only 1 thing, I can test it now. I actually have that Interface already.- 45 replies
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Mid's Reborn: Hero Designer
Bopper replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
You'll need to provide us your build and probably a screenshot of your combat attributes to give us a better idea as to what's going on. Numbers could certainly be off, but given it's a Spines/Fire, I'm not aware of anything weird happening with those sets. -
Interface Procs are Bugged...my Test Results might show why
Bopper replied to Bopper's topic in Bug Reports
@Number Sixthis was what I saw on Discord. It was a very specific test, but I dont know how well it was logged/controlled. They were checking the Cognitive Confuse Proc using Pets while monitoring the Confusion Status Protection of the target using a power analyzer. They said they never saw the Confusion Protection change.- 45 replies
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Interface Procs are Bugged...my Test Results might show why
Bopper replied to Bopper's topic in Bug Reports
I am not tracking it nor keeping a list. Out of curiosity, which interface are you wanting to know about, and I can maybe tell you if it's working or if I simply don't know. I mostly work with Degenerative and Reactive, and those both seem to be working as intended. But it could be worth a revisit. However I'm not very motivated in testing every single interface proc. If folks would like to run tests of different interfaces and get a bunch of data, that would be useful. My preferred method of testing is my granite tank. I can stand in front of a pylon and have no survivability issues. I make sure to grab an AE mission before I get started that way I don't get booted for being AFK. Then I proceed to auto-kick the pylon for 8 hours while I sleep, then parse the data afterwards. That being said, if anyone wants to lend a warm animated body to do that test with the different procs, and properly save their log and make sure they capture all the pertinent information needed...then I'd be happy to open it in excel, filter out the strings I care about and say whether or not the procs are firing as often as they should.- 45 replies
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Interface Procs are Bugged...my Test Results might show why
Bopper replied to Bopper's topic in Bug Reports
The fix was implemented awhile ago, however there have been mentionings of some interfaces being bugged. Not sure if it's related or not, and I haven't tested it to verify.- 45 replies
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For base to hit chance for various level shifts, I refer you to the Attack Mechanics article on paragon wiki https://hcwiki.cityofheroes.dev/wiki/Attack_Mechanics In Incarnate content, you can achieve +3 level shift, which makes +4 missions a +1 relative to you (use 65% base to-hit in Mids to show +1 level). In non-incarnate level 50 (maybe anything 45+), you will still have +1 level shift for having a T3+ Alpha slotted, making +4 content a +3 relative to you (use 48% base to-hit in Mids to show +3 level). If you have no level shifts, then the +4 would have a base to-hit chance of 39%
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That can probably be negotiated. Worth asking for on Suggestions Forums
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If it's going to be treated like Call of the Sandman, and work like Call of the Sandman, it needs to not have a higher PPM than Call of the Sandman, especially given how easy it is to slot PT into Stamina whereas Sleep attacks require effort to include in a build. 3 PPM at 15% is equivalent to being able to slot 3 of the 5%, yet get to do it all in one slot. That's uber-OP, especially for a proc that is already stronger than all the other unique regen enhancements.
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They certainly can do this. They could make it 2 PPM and unique with a 10% or 15% HP. You'll make a lot of electric players unhappy, but you'll get more out of doing a single slot of the proc in stamina. You can suggest doing that in the suggestion forums.
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Most useful Defender build for current fast endgame?
Bopper replied to Substaticman's topic in Defender
For procs, Time/DP is strong because you gain so much To-Hit and Defense from Farsight that it affords you some trade space in adding more procs. Storm in itself is an offensive set, so you can go that route as well. My main is Time/DP so I know it well, but I havent played Storm so I can't provide you with any gameplay advice. -
Most useful Defender build for current fast endgame?
Bopper replied to Substaticman's topic in Defender
Who said sonic is overrated? It's very powerful in team content, but undesirable sometimes for solo content (slow attacks, AoE is mostly weak hitting cones, but the nuke is nice). DP is a good option too, thats what my main uses. I havent played beam rifle, but I bet it does well. -
Most useful Defender build for current fast endgame?
Bopper replied to Substaticman's topic in Defender
You can play a sonic/sonic. Buff your allies at start of map for 2 minutes of resistance buffs. Anchor your tank with the toggle resistance debuff. Then follow the tank with your Sonic Dispersion and spam your howl for more resistance debuffs. -
Right...I actually was gonna link you to someone else's thread. I think it was Hyperstrike. Do a search for UnGranite...or Un-Granite. Pretty sure he had that in the title
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Not sure if its been mentioned in this thread yet, but the Steadfast Protection Res/+Def says in the description it adds 15.9% resistance. 15.9% would be if Steadfast was a level 50 IO. However it is at max Level 30, so the actual description should say something like 13% resistance.
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He's referring to the fact Frigid Protection is a power with 2 main effects. The first effect is the debuff, that has a 30 foot radius and hits targets. The other is a recovery buff that only affects self and has no relation to the AoE debuff. The recovery is not impacted by targets or allies within its radius, it basically is a buffing auto power that is combined with an AoE debuff. What the OP is suggesting is to have procs use the AoE of the effect they're associated with. In this case, the Endurance Modification proc only applies to the effect that is a self auto-power. This would have the Proc use an Area Factor of 1, instead of a modified area factor of 4.375. Procs that go into the other effects would still use the Area Factor in its proc chances, as the effect can hit all targets within its radius.
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I was able to work with Icecomet on Discord. The PT proc was slotted in Frigid Protection, which has a 30 foot radius, however none of the endurance modification effects apply to targets. It is only a self recovery buff. So you suffer from a huge area factor, while not being able to proc off multiple targets, so the expected probability to proc every 10 seconds was 11.43%. This equates to 0.686 procs per minute. Odds are, it was a run of bad luck going 12 minutes without one proc. I mean...really bad luck, like 1 in 10,000 kind of bad luck. But they also followed up that dry spell with 2 more procs in 4 minutes, which is reasonable.
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The scaling down (figuratively) is a bug. But I dont know how interested they are in fixing it as it would make it OP. They could go with their original plan, which was to make it unique. But that would be a nerf. It would mean you can only get the 6 set bonus once for P.T.
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how are you doing your math?
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Can you provide a higher resolution image? I can't read anything when zoomed in. What is it slotted in, and what is enabled in your chat log?
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Simple macro to mail yourself Inf across your characters...
Bopper replied to r0y's topic in Tools, Utilities & Downloads
I look forward to all the people who will copy and paste your macro as is and send you 20M influence. You're a genius. 🤣- 49 replies
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