
KaizenSoze
Members-
Posts
1953 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by KaizenSoze
-
issue 27 Focused Feedback: Attack Typing Adjustments
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
As usual I am going to ask. Have you tested it? One person with having issue with their corruptor, but the blasters that have tested are not reporting a huge change. And you ask why, I will not speak for the developers, but why should two defense type smash and lethal invalidate the need for six other types of defense. Not even including the three positional defenses. I have faith that the player base will easily adapt to the changes. -
issue 27 Focused Feedback: Attack Typing Adjustments
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
I was the one that posted that link. I created a AE mission on Brainstorm called Frozen Hell if you want to test against the Winter Horde. It's very quick and dirty, so don't expect much except being able to fight Snowbeasts. Now, the Winter horde only appears during the Winter Event. So, it is not a enemy group will be running into regularly. So, if you get chewed up by them, it's specific to that one group. In general most enemy groups are the same, except for a few powers. The Winter Horde appears to be an exception, not the rule. -
issue 27 Focused Feedback: Attack Typing Adjustments
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
You're right, someone going is find a rarely fought group that is quite a bit nastier. On that note! Thank you for mentioning the Winter event. I looked up the Winter Event mobs. Yes, that needs to be tested, because it looks like all the mobs from minion to boss get an boost from this change. Lots of ice attacks are now cold/positional, changed from smash/lethal/cold/positional. City of data: https://cod.uberguy.net./html/category.html?pcat=event If you click on the "Cryptic" or "Homecoming" link in the upper right corner you can switch between live and beta versions of the powers. -
issue 27 Focused Feedback: Enemy Aggro Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Might I also suggest my personal favorite Elec/Ice/Mu Blaster. Using Cardic Radial it's a monster drainer with an 30' slow toggle and another slow cone with 60 second duration. -
issue 27 Focused Feedback: Attack Typing Adjustments
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
I know I sound like a broken record. Have you gone onto Brainstorm and tested it? Folks who have tested it are not reporting a massive change. When this change first appeared, I was worried. So, I tested it very heavily and found it not to big a deal. -
issue 27 Focused Feedback: Enemy Aggro Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
I am guessing two powers *might* be more used often. Powers that debuff perception, like smoke grenade. And fold space to group as you said. More squishy solo players might need to pull more carefully. -
issue 27 Focused Feedback: City Zone Adjustments
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
I knew where Fort Trident was before the patch. But I had to look at the HC wiki to find the Crucible. You would think it would be in Mercy, but... -
issue 27 Focused Feedback: City Zone Adjustments
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Green dot. Far east side of Cap du Diable. There was talk about moving it. -
issue 27 Issue 27, Page 4: General Feedback
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Someone reminded me. I always forget about defense amplifiers from the P2W. That might provide all the toughing you need. -
issue 27 Issue 27, Page 4: General Feedback
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Instead of posting separating posts in the aggro changes and AE. If you are a afk farmer, I would copy over to Brainstorm and test. There are three factors in play that might require players to toughen up their afk farmers: To get full experience mobs farm mobs might need added attacks or defense. I don't consider this the biggest issue as folks will figure out a way to make the weakest 100% exp mob quickly All Custom Enemy ranged attacks have a minimum range of 80ft. Hard to make 100% exp mobs without ranged fire attacks. Folks might find a way. Aggro behavioral change which means many more mobs attacking The result is that you might need to add a little more fire defense and/or get the HP accolades to give yourself more of a buffer. Again as always. TEST! -
issue 27 Focused Feedback: Attack Typing Adjustments
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
I have been doing fine with Scorpion Shield softcapped energy defense is still very helpful. There are quite a few sets that provide 3.75% ranged defense, but you need to slot all six pieces. There are few tricks like slotting two pieces of Blessing of Zephyr in travels powers. Also, Thunder Strike is another set that will give you some ranged defense without a full set. A full set will give you even more. Folks will figure it out. -
issue 27 Focused Feedback: Ice Control Changes
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
I have a elec/ice blaster. Outside of wolves and EB/AVs things generally are not resisting Shiver. ITF mobs are very weak to slows for instance. -
I know, but Mayhem!!!!! And you have to get Mayhem badges.
-
That's what Mayhem Missions are for.
-
issue 27 Focused Feedback: Symphony Control
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Yes, I am finding the pet ironically the weak point of the set. As for the cones, combat teleport is your friend. Example Symphony/Savage goes like this: Fire control cones Fire damage cones Savage leap or combat tp if you're using a different secondary Use this macro to back out of the spawn /bind lshift+s powexec_location back:35 combat teleport Repeat -
I have been toying around with Fold Space on my Night Widow. Yes, it's very good, not perfect, at densely packing mobs together for Eviscerate and Spin. It makes Eviscerate worth taking. Plus, as noted by others, fold space helps with runners. Combat teleport is also nice for getting right next to a key mob in a crowded spawn.
-
issue 27 Focused Feedback: Architect Entertainment
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
As always I suggest that farmers use the copy character feature to test out the aggro changes. Folks might have to buff up their afk builds a bit, but that's it I think. But do test, so it's not a surprise. -
issue 27 Focused Feedback: Enemy Aggro Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
What are your fire resist and defense values? -
I look forward to more experienced tankers testing this out. My experience has been that this change will have more impact than the attack type changes. Outside of Lord Recluse, now his toxic attacks check only toxic/positional. Note, this is one of the reasons some armor sets received some toxic defense. On the right map I can get 30+ mobs shooting at me, but the mobs pulled away from their spawn points will give up pretty quickly and head back to their spawn point if they are not aggro'ed regularly. Soloers will get a nice stress test when they charge into densely packed rooms.
-
issue 27 Focused Feedback: Architect Entertainment
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
It might effect afk farming. I tested my active fire farm on beta, took more damage than usual, but nothing overwhelming. I suggested the in aggro change thread that people test afk farming. I personally only active farm. -
issue 27 Focused Feedback: Enemy Aggro Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
I copied my max out fire farmer to the beta server. 90% fire resists, 45.8% fire defense, spines/fire/mu I do not afk farm generally. I have an intense 5 map meteor farm that can be completed in around 20 minutes. But I tried out the meteor map, I can see how the extra aggro could cause more afk farmer deaths. I am NOT saying afk meteor farming is dead, but due to the extra ranged attacks and with now a minimal range of 80. Farmers on small maps will be taking constant damage from more sources. Something that folks might want to test. -
issue 27 Focused Feedback: Architect Entertainment
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
A year ago I would have not understood why this change was made. Now... Putting aside the extreme example I posted above. I run a lot of PUGs, yes I like pain, for reasons I don't not understand. There has been a noticeable uptick in pretty un-knowledgeable players showing up on my TFs. Especially, the 30+ ones. They don't know how to get to different zones. They don't know how to play as a group or they are just tailing along behind. If this was just happening in Posi 1-2, that's understandable. Even up to Yin levels. But it's happening in Market Crashes, ITFs, iTrials... Mostly, I am talking about the removal the AE from AP and Mercy. You'll still be able to PL newbies to 50 in a different zone, but at least you had to show them how to get to that zone. -
issue 27 Focused Feedback: Architect Entertainment
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
If this causes there to be a lot more PI radios or other repeatable content teams in different zones. I consider that a good thing. At least, the player would have had to figure out how to get to PI! I had a Apex-Tin mage player who admitted he had been PLed to 50 with Alpha open. They didn't even know how to get to RWZ. I had to go into AP and show him the correct door on the Vanguard building. I don't think he had ever been out of AP. -
issue 27 Focused Feedback: Attack Typing Adjustments
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Thank you for the info. I personally didn't test Malta, so I wanted to give dom the benefit of the doubt.