Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

KaizenSoze
Members-
Posts
2087 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by KaizenSoze
-
There is a lot of cool stuff in the ripples, but that was probably an additional 30 mins. Also, we just did the glowies in the open maps. Probably saved 20 mins plus. I think a full kill most ASF would take 2:30. I did do a kill most MLTF, with a little skipping on the open maps. Took 1:15ish, been awhile.
-
I'll check everyone once in awhile to see how many I have, but I don't focus on them. For me always, the combat is the best part of the game.
-
Since, it's the WST and I was tired of speed Aeons. I organized a 4x8 kill most zero stars, except we sped the ripples, Aeon SF. Took about 15 mins to recruit. I think we had all 50+ players. Completion time was 1:36. It was fun, nice to work through the SF. Instead of speeding or grinding out a hard mode run. Even in hard mode there is a lot of mob skipping. I didn't track carefully, but it was great, inf, and drops. Still plenty of deaths, much more than you get on an ITF with all 50+s. We were being aggressive, multiple spawn pulls, which added to the death count. I was hoping for an alternative to kill most ITFs, but the time length is a issue. I hate to see all that good dev work to underutilized, because folks either speed or the small percentage that grind out the hard mode. Maybe add some extra experience, drop rate... something to entice players to run the SF outside the extremes.
-
Any surprises you've come across with Alpha slotting?
KaizenSoze replied to biostem's topic in General Discussion
Pre-emptive is good. I use Gravitic for the recovery/recharge/movement debuff. Mobs have no end and move very slowly. 🙂 -
Issue 28: Page 1 Farming Microguide (Maps + Builds)
KaizenSoze replied to America's Angel's topic in Guides
You were right. I had missed adding two attacks to the minions. I fixed that on live. Now they give 6408 exp. Lts and bosses were already correct. That slider is very confusing. -
Issue 28: Page 1 Farming Microguide (Maps + Builds)
KaizenSoze replied to America's Angel's topic in Guides
Live only. Possible I missed an power on the minions to give full exp. I'll check in a bit. -
Issue 28: Page 1 Farming Microguide (Maps + Builds)
KaizenSoze replied to America's Angel's topic in Guides
You can try mine, 50968, or just search for decoys. This is an active meteor fire farm. They should give full exp, if you're having issues standing in the middle. Then trigger the decoys and hang out on the edges. The mobs will come in smaller bunches. I think some folks might be afk farming, by standing on the edge, but I have not tried it. With very aggressive active farming, constant insp combining and attacking, each map can be completed in 2:30 to 2:45. -
Any surprises you've come across with Alpha slotting?
KaizenSoze replied to biostem's topic in General Discussion
Elec/Ice Blaster. Musc Alpha for the end mod enhancement plus Clarion radial for the end mod buffing equal draining monster. -
Arachnos did benefit the most from the attack types changes. Since, they have a lot of toxic attacks. Still the attacks have a positional type, so not sure what's happening.
-
Positron will often glitch out and stop attacking. The heroes can survive quite well if there is enough support on the team. Otherwise, the gas AOE and vengeance buffed toHit will take them out quickly. I have several runs full team runs were most or all of the heroes are around at the end. But yes, Positron will often stop attacking after a few minutes.
-
Yes, the part with the nova barriers. The second part inside was fine. Two things I have learned since yesterday. Rom's fold space and bombs do not effect pets. So, most of the problem was being caused by Rom, Nitcus, and Nova AOEs. I would like bots MMs would have the "easiest" time since they are ranged, but the other melee-centric sets are going to suffer. Note, this was a 1-star. Most of the players commenting in the MM thread I linked are on 2-4 star and dying heavily even before the last mission.
-
And now for some well, not great, experience, with page 4. ITF hard mode with a Mastermind. I did complete a 1 star ITF, but the Rom fight was frustrating.
-
The good: I saw this thread and had some time, so I started a 1 star ITF with a PUG. The team was good, we completed the TF in about 1:25. I run Nnija/Trick arrow MM. I pride myself on not losing pets often. I run hour plus PI 4x8 Radios and might lose 5-10 pets. Run Apex-TIn mage while only losing only a few pets. I am saying this to explain that I know how to keep the squishiest pets MMs have alive. Even against +4 super stunners, exploding crystals, etc... Also, Trick arrow adapts well to page 4. Flash arrow keeps the extra aggro down. The -damage debuffs help a lot. For most of the 1 star ITF I was doing fine, losing pets at a much higher rate than I like. But it's hardmode. Still, the pets were good at picking out Hostless and the team was solid. I even had them soloing Vandal for a min or so without a single death before the rest of the team joined in. So, I felt like I was pulling my weight. The bad: Then the first stage of the Rom fight. Between Rom's void judgement, and Nictus AVs constant AOEs. I was turned into a second rate defender. I was still spawning pets just to give the ambushes something to aggro on besides the team. But I had several stretches of not bothering to summon pets, because they were dying so quickly. The pets were useful in the second stage of the Rom fight, because that is a hug the AV fight without a lot of AOE. I can believe in a 2-4 star ITFs, that pets were next to useless.
-
It was a great group, we had enough buffing/healing/aggro control/damage. The robots were not an issue, plenty of DPS. By the time we got to Rom we were getting tired. You know it's a good ITF group, when the surgeons are going down quickly. Due to 2-3 players making a point of taking them out.
-
Joined a 4 star ITF PUG. Went really well until Rom. That really requires coordination and we ran out of real life time after 2.5 hours.
-
Ran Sister Valeria's arc again with a full team at 4x8. The sloping maps encourage a lot of accident aggro. Took about an hour on a kill most. Lots of chaos and fun.
-
I am sure some will come on and say they solo'ed the arc in 20 mins at 4x8. 🙂 I found it was a tough enough arc that I broke out the Lore pets in two fights, which never happens. The lore pets were mostly there to distract mobs, but the buffs didn't hurt either. Carnies pets if you're wondering.
-
I guess my Fortunata has enough AOE defense. None of the MIno teleports landed the entire arc. I do have the Shield Wall piece slotted. https://cod.uberguy.net./html/power.html?power=romans.minotaur_endgame.shadow_slip&at=boss_elite
-
I solo'ed Sister Valeria's Cimerora Arc on my Fortunata at 4x6. I don't think I could have handled 4x8 without a lot more deaths than the two I suffered. Tough fights, had to use confuse a fair bit, LOS pulling, being sneaky, and running like hell two or three times. Love it! If you're looking for a challenge, try soloing that arc.
-
Possible bug in "Lost Motivation" - wrong level on some mobs
KaizenSoze replied to Myamoto Musashi's topic in Bug Reports
I got the same issue. Running at 2x4, I got some +5 groups. I am also getting +4, which should not be happening either. -
Tough randomly among defense/resist toggle has a cast time of 3.3 seconds which is much longer than any toggle of this type that I know. When I am trying to re-toggle, it is an annoyance, it causes me to accidentally miss a toggle when I am trying to rapidly get my toggles back up. Minor issue, but I think about every time I have to click on it. Due to defeat or down leveling due to joining a lower level group.
- 1 reply
-
- 3
-
-
-
I have seen this happen occasionally. Someone charges ahead and catches two groups of alpha.
-
They make excellent pets when confused.