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KaizenSoze

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Everything posted by KaizenSoze

  1. I found it easier to respec my psi/ninja scrapper next. Nice to have mass levitate. +3 kill most, pulled all the side doors in mission four, 30 mins We had a few deaths, but a high damage team and I got good use out of fold space.
  2. This is not a complaint thread. The opposite, I was having a blast today on kill most Yins with minimal difficulty of 2. Elec/Ice blaster I now have Thunderous Blast, Freezing touch, and Frozen aura available. +3 Yin 29 mins, pulled most of the side rooms in the last mission Fortunata Psychic wail and Aura of Confusion are available, but I had to push confuse to level 32 to get it all to work +2 Yin 35 mins. Much lower damage team, but pulled all the side rooms. Being able to alternate Psychic Wail and Aura of Confusion was a lot of fun. Funnest combo, Aim->Psychic Tornado->Follow up->Psychic Wail Next up: Ninja/Trick Arrow Mastermind - will get last upgrade, oil slick arrow Bane - Crowd control is the only really useful power to pull to 30.
  3. My problem with seismic blast on any AT is that the knockdowns fail you when you really really need them. This is true of any knock heavy power set like Stone melee. Most non ToT EBs, most mobs in ITFs or Valeria, are very knockdown resistant. Someone will say, but every power set has a group it does not do well against, which is true. But given the popularity of Cimerora TFs and arc. It's a pretty commonly experienced part of the game. Unlike say the Shadow Shard.
  4. Yes, on the beta server. It did well, but it a weird way. Trapdoor times weren't great, but it attack chain flowed very well. It felt great, but not in any objective measure was it great. One of the oddest experience I have had with builds.
  5. You can still use the missions with swords, but you must pop small purples to keep your fire defense between 55-70%. This was working fine for me in beta before someone clued me in that you could remove the sword attacks and keep 100% exp. Having said that, how much experience loss are you seeing? The UI was showing 100% exp for my AE fire farm.
  6. Thank for asking. I was planning on elaborating on that. Short answer, it is only a 40% damage buff on the first hit. Not a critical attack like scrappers. Long answer, it is a 40% damage buff that will reapply every eight seconds as long as you do not attack, take damage, or click on something. Since, it is not a critical attack. The 40% damage is effected by the damage cap. So, it you have a fully slotted attack, the damage ends being only 13-14% extra in my tests. I created a suggestion about this issue and would like it to be turned into a critical attack, which is an extra attack like a proc, which is not subject to the damage cap. The reason to take Ninjitsu is not the critical damage, it's ability to softcap all three positionals, stealth, an end buff that allows you to avoid Ageless, and have extra space for pools like teleportation.
  7. I hate talking in generalities. A Dark Blaster defender no longer has to take the often poor T1 blast, Dark Blast. They can take the much better Gloom. Storm controllers no longer have to take Gale. I could go on and on... I cannot see this as anything, but a major QoL improvement. Folks that are worried this will make the earlier level too easy. Just raise the difficultly. I am looking forward to running +2-3 kill most Yin, once I have respec'ed my builds.
  8. Bumping now that page 5 has dropped.
  9. Just search for Night Tank in VEAT forum for the super tanky Night Widow. It's not the funnest to play, but it can finish an AE 801.3 at 4x8. A mission that will kill a lot of tanks often.
  10. What secondary are you using? I can handle 54s with Trick Arrow. It's work, but it's doable.
  11. Incarnate. So, we have another level 50 zone.
  12. I had the pleasure of running The Strongest Bond aka Defend the Night Ward Mansion mission again for the first time in a while. God, I love that mission. Constant dangerous ambushes, shifting mission objectives, chaotic as hell. And this is the kinder gentler version. I would suggest that hard mode designers should look at that mission and try and copy the feel of it. It feels more epic then about 95% of the missions or task force finales. Also, there should be a badge for it.
  13. Pretty much what the title say. Dark Astoria would be a good place for trick or treating. At least in atmosphere it's the most fitting.
  14. I like the new EBs, but even without them. ToT at low level, sub 25, is not solo friendly in the slightest. I have been leveling a Huntsman with max SOs, which means I am pretty much as powerful as you can be at that level w/o IOs. Also, being a huntsman I have good ranged defense. So, I should be able to kite the mobs. Quickly learned not to click on doors, unless I had a patrol bot nearby. Even with just two lts popping out. They still hit you often and for a lot. Most of the ToT damage is of the less commonly resisted types like negative energy.
  15. I have to admit I almost never run in bodyguard mode. The ninjas are too squishy. That is a really good point about testing if BG damage messes up smoke bomb's placate.
  16. One downside of the new smoke bomb I have found in testing. Smoke bomb will cause all the pets to placate, which means a lot pet aggro suddenly shifts to a new target... you. Keep that in mind when firing smoke bomb and make sure to have enough personal defense.
  17. I have not made Sentinel in ago two years. So, I am sure this build has some issues. But after testing like 10 different builds, ice, elec, rad, psy, sonic, and water. With bio, sr, and stone. This is by far my favorite combo. It is very expensive, but has good defense and works well even though it does not have great Plyon or Trapdoor times. But when I run it through a 4x8 PI or DA mission it's just good. Mostly looking for slotting suggestions. The power order will change once page 5 drops.
  18. I have heavily tested the Sentinel changes and like them. I'll be making an Archery/Ninjitsu Sentinel when page drops. Also, my Ninja/Trick Arrow Mastermind is very happy with the changes. I don't really have a dog in hunt for the other changes, except figuring out how to get full exp in my AE farm while still using fire melee. I will point out the serious amount of doom and gloom about page 4, which mostly surrounded the attack types changes, turned out not to be a big deal. People are still soloing 4x8 with all sorts of builds. Fire farms are still trucking a long if Pocket D is any indication.
  19. You can use OBS studio. It free and easy to use, then upload the videos to your youtube account. https://obsproject.com/
  20. I am calling this a bug, because the description is wrong in so many details. Using City of Data, which is consistent with Mids. https://cod.uberguy.net./html/power.html?power=sentinel_defense.ninjitsu.shinobi-iri&at=sentinel Description: Shinobi Iri are the ninjitsu techniques of silent movement and avoidance, granting you stealth and defense against all positional attacks. While stealthed, you have a very high chance of landing a critical attack, however you can only attempt this after spending 20 seconds without attacking. This power cant be used at the same time as other stealth powers. Problems: It's not a crit hit, as in a extra burst of damage. It is a damage buff. Meaning it can be damage capped depending on slotting This is leading to a 14% damage buff on fully slotted powers The damage resets in 8 seconds, not 20 seconds as long as you don't attack or take damage Also, when page 5 lands. The power will stack with other stealth powers.
  21. Here is the boss from my AE mission on beta. It has 100% experience without build up. The secret sauce is to use super reflexes as the secondary.
  22. Interesting. What minions and lt exp are you getting? I double checked the mob powers and they show 100% at level 50.
  23. Read up the thread. Folks have adjusted the farm mobs to not use sword attacks and still get 100% exp.
  24. A little think that I noticed when you upgrade your pets they switch to ninja running stance. A nice visual indication if you upgraded.
  25. Sounds like you understand this but, if you're procing heavily then you might not be getting full advantage of the damage modifier raise. The open question is that is still better to proc or not proc with the changes. Dual pistol of course is very proc friendly.
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