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KaizenSoze
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I have made a couple of test runs at 4x8 ITFs with my Night Tank build. I have not completed the whole thing yet. At 0x8 you shouldn't have a lot of issues. These were the 4x8 issues I ran into: In my tests toHit was an issue due to all the stacked defense, so use your stealth to pick off small groups. Keep an eye on eye on your defense, if you do engage a large they can still wreak your defense. Endurance, endurance, endurance. I have to use Cardiac for the long fights. Nictus can stack a lot of -recharge. Damage against the final AVs, since I had to use Cardiac. Damage output was greatly reduced. Final AV can still hurt you a lot even with the Night Tank build. Positives: I could take out crystals and completely ignore the mobs. Darkest night, defense, and resists was enough. Cyclopes and Minos were not too bad because I had enough psi damage to punch through their t9s. You can just ignore the ambushes entirely. Literal just run right through them. Smoke nade and stealth allowed me to pick my fights.
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Another snafu is that running damage auras will sometimes mark you as attacking recently. I have had this several times with my farmer.
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So many VEAT suggestions. Too many to summarize. Most power tweaks like Bane ranged attacks and Widow endurance usage. One that was popular was that certain story arcs should be a Weekly Strike Target. The two that unlock Hess and Hannon TF should be the WST the week before the TF was the WST.
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Interesting tests of Fortunatas and Night Widow Builds
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
Trapdoor mobs doesn't have a lot of -toHit, Leadership is enough. Now, if you're soloing carnies or CoT, you need toHit resists. Either through ageless or powers. One thing I always notice with other non-VEATs is how much more I miss. VEAT has a lot of toHit/Accuracy powers available. Widows only get ~50% DDR. Each Tarantula Mistress will drop you -33% at 4x8. Plus, sometimes the extra def is a side effect of power slotting. -
801 are AE mission created by @Linea They are the nastiest missions in the game. They eat teams up, especially tanks. You should start with 4x8 801.2 to get a feel for them.
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Tagging @Linea He builds 801 tanks and I am sure he has opinions. I use one of his SR/DM builds that is pretty indestructible.
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If you have 3-4 53s on the team you can steamroll with the rest of the team being low level. Still though the amount of AOEs DA mobs throw around will regularly drop lowbies in 2-3 seconds if they aren't careful.
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A while ago I pointed out that these missions were fun. There are few of us that will run them for an hour or so. Now and then.
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Looking for slotting suggestions. Elec/Ice/Mace Blaster
KaizenSoze replied to KaizenSoze's topic in Blaster
That you both for the excellent suggestions. I'll be testing these out day for a few days. I have MIDs configured to deal with the loss of Infiltration defense. I love that power despite the defense loss. I run Clarion Radial, which handles the mezz issue and buffs the end drain. -
I am enjoying this blaster on just SOs, but it's time to build her out. The power selections are fixed, but I am not feeling it on the slotting. Any suggestions? I would like more s/l def.
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With all due respect. This is not true, I can drain +3 mobs, minions and lts at least, in one short circuit at 50. Voltak has shown us how useful Clarion radial is for buffing electrical affinity powers. I do agree that it can be an incredible busy set when the team is close to defeat.
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You do feel like you can keep a team upright by yourself. Sapping is fun, especially if there is another electrical blast on the team. It is quite fun to sap Super Stunners. If the team is sturdy then you just focus on one buff and blast away. Shock damage is decent enough damage on top of defender blasts to make it fun. It's not proc monster damage though. It is a versatile combo. Strangely you will have end issues, if there are a lot of pets, ie Master minds. Your end buff does not get back to you sometimes. If things are going badly, you will be right in the middle of things. Which is the best place for Elec blast. Of course, on a steamroller team, you'll feel a bit bored. But that is a general problem.
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More food from thought from somebody else who has really tested what elec/elec can do.
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I drop Faraday Cage for each fight. Then the buff cycle, but if you see that everyone has plenty of end and absorb, then I don't feel it's required to buff the team each group. Honestly, sometimes it's busy as hell. If the group is very squishy, you'll be working your butt off. But you'll always be in the center of the action and tougher it gets the more it feels like you're the reason the group is still standing. Rotation is usually: Faraday Cage->Short Circuit->Ball Lighting, check team status. I do have some binds to work most of time to make buffing make easier.
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Electric/Electric defender. It's not exactly what you asked for, but... You provide heals/end/tohit/damage/absorb and some of the best if not the best status protection in the game. You also inflict -damage and end drain on the mobs. Given defender modifiers, you can drain most mobs, Malta sappers being a notable exception, one short circuit. I can drain +3 EB in 2-3 shots for instance.
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PVP or where on the doll did the PvPers touch you
KaizenSoze replied to The_Warpact's topic in General Discussion
Funny enough I enjoy AE801s which are very difficult PvE. Usually, several deaths. But I am the minority. -
PVP or where on the doll did the PvPers touch you
KaizenSoze replied to The_Warpact's topic in General Discussion
I have played several PvE/PvP MMORPGs. Some were mostly PvP. Also, I have played my share of PvP FPS. What I have found over the years is that a lot of PvPer, not all, do not want a challenging battle. They want to gank you through having the uber build of the moment, usually based on an exploit, or overwhelming numbers. Many are just in it for the lulz, again not all. But it does not take many of the gank crowd to ruin the entire PvP experience in a game. For example, in one game with very open PvP, a large clan would sit outside a low-level city and gank any newbies that were trying to get PvE experience. There was no challenge here, just ganking. Due to this I am completely burned out on PvP. PvP could completely disappear from CoX and I would not miss it. -
Regardless of AT what are your favorite builds without Hasten
KaizenSoze replied to KaizenSoze's topic in Archetypes
I remember a year or so ago. A person suggested that they remove hasten and just give a flat XX% recharge bonus to everyone, because hasten had become seemingly essential to most builds. Oh my god. It's like they had suggest people should eat they children and pets. Folks were downright nasty. -
Yep, been on teams like that and those are just fine with me. If you're clearing all the mobs, except a few strays all good. This is the opposite of the that, not clearing, but scattering and causing issues for the rest of the team. And I would not have not said anything if it happen once and awhile. This exact thing happened again and again.
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I do have a tank and I do play in a way that protects and groups mobs. But I don't want to play my tank all the time. I have alt-ist like everyone else. Also, sticking with the tank doesn't work when the path is narrow. Not everyone has stealth and because the tank is aggroed capped. Mobs are running around.
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This was happened on two ITF and three Market Crashes in a row over the last two weeks. The tank/brute is obviously fully built and handle the aggro, so that's not an issue. The player will jump two or three groups head, they might taunt the first group, but then they hit the aggro cap and mobs scatter. Or the instead of pausing for two seconds to wait for multiple freak rezes. They jump two groups ahead again. So, the rest of the team is stuck with fully rezzed freak tanks and usually the lower levels are trying to clean them up very slowly. At point in the first MC mission we had five freak tanks running around and the tank was halfway across the map aggroing three more groups. They are pretty much ignoring the group and soloing the TF. If they would group up the mobs nicely, things would go faster, because AOE would be more effective. It's very selfish play and makes thing slower for the whole team.
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Is this a PvP suggestion? Because, I would not want this change in PvE. Yes, for the better. Re-toggling everything at level 50 was really annoying to non-mez protected ATs.