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KaizenSoze

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Everything posted by KaizenSoze

  1. Probably so few people would play that one of the devs could run it on their laptop for free. 🙂 Just a thought experiment, since some folks were complaining the game was too easy.
  2. Yes, Symphony has some damage and Storm has buckets of it. I will be trying that combo out today. At this point, I think Symphony is best as a controller set. Provides damage that controllers need, the soft nature of most of the controls does hurt as much because controllers can build good defense.
  3. Jousting is very useful, but hard with Super Stunners. Their rez AOE is large,25. Infiltration helps because is gives you speed and maneuverability. My Elec/Ice blaster is very good at drive by from Freezing Auras and Touches.
  4. Respecs suck. But it should be mostly the same powers and IO at least. Banes have those nice crunchy hits, Widows are a claw blender. Both need no-redraw. No-redraw on Banes will be such a game changer.
  5. Gentle nerco bump. It's Yin WST time again.
  6. My Bane is up next for the teleport overhaul. Fold Space works well with Spin and Eviscerate, because of max compaction of the mob spacing. Even when it does that weird staggered line formation. It use to take an act of god for me to hit five mobs with Eviscerate, after fold space my average hits is two plus. I will see a five hit once a mission or at least two or three four hits. Also, nothing makes Spin feel better than Fold Space->Spin and dropping three to four minions while hitting six plus mobs.
  7. I was bored with my Night Widow, flying was ok, ground based melee was frustrating. So, I thought how about the teleport pool. Wow. That worked out my better than expected. Solves the melee issue with combat teleport, just tele to the target of choice. Fold space makes Spin and Eviscerate must more effective due to hitting more targets. For the first time, I actual think Eviscerate is worth taking. Widows usually have high accuracy and recharge which make fold space up and more effective. And the defense to survive the alpha. If you're taking to many hits, then use the bind below to tele out of melee range. Smoke Grenade is for page 4 aggro changes. I tried placate after fold space, but it's just awkward. Attack chain group example: Build Up->Combat Teleport->Fold Space->Spin->Eviscerate->Electrifying fences->Ball Lightning Solo: Build Up->Combat Teleport->Slash->Fold Space->Spin->Eviscerate... etc Useful binds: /bind lshift+lbutton powexec_name "Teleport" // Will teleport you using your cursor as a guide /bind lshift+w powexec_location back:35 "Combat Teleport" //Nice back out of combat bind * A barrel of Rikti monkeys has been scientifically proven to be more fun than a normal barrel of monkeys. The build:
  8. I tend to be an 80%. I will min-max some aspects of my builds like durability. But I also build with lower level content in mind. If my builds cannot do well in a Posi 1 and a ITF, then I will lose interest.
  9. The MIDS character builder support VEATs builds which will help figure out what you want. There are lots of builds this forum as folks have pointed out.
  10. If you want to test toxic, Arachnos has more toxic attacks if you get spiders, then BP. Plus, the Toxic Tarantulas bosses got a buff to their toxic attacks due the attack type changes.
  11. You'll be in fine in non-hardmode play, which is the vast majority. Just set the solo difficultly to what you can handle. Remember you can always turn off bosses. I almost always level my characters on SOs till 50. And for a while afterwards.
  12. Look for Veteran Experience rewards.
  13. I feel the most important thing is to test the changes. Don't just read the patch notes and try and figure it out in your head. As a software developer I value test results over abstract ideas about how things should have or how they must be, because that's how the player sees it their head. Use the beta server copy feature and test! The dev did respond to feedback, see the AE vet exp changes.
  14. Banes have the same issue. I doubt they can fix it in combat teleport. Pretty sure it has to be fixed in the power set.
  15. Try what I just posted. I think the cookies default to live data, which makes sense.
  16. Probably due to cookies. Go here first: https://cod.uberguy.net/html/index.html In the upper right corner you'll see something like this: homecoming-20220329_4798 Click on the text and select "Switch to Alpha data". I think that will allow you see the new sets when you click on controller or dominator.
  17. You might be able to find some of the answers here: https://cod.uberguy.net/html/powerset.html?pset=dominator_control.symphony_control&at=dominator
  18. No, they have different missions. https://homecoming.wiki/wiki/Maharaj https://homecoming.wiki/wiki/Ephram_Sha
  19. As pointed out to me, defense apps from P2W, will help a lot. Yes, afk farmers might need to adjust.
  20. Outside of the AE changes. Here's how I see it. Aggro changes make smart pulling a wee bit more needed. Unless you're playing a super sturdy AT. Attack type changes means you'll be taking more damage, not huge amount, but more. Combine the two, soloing at 4x8 got a bit harder depending on what you are running. If you're use to playing with squishy builds that required smart pulling you'll be fine. If you were relying on s/l softcap and the 17 aggro cap to leap into rooms with multiple 4x8 spawns. You're life is going to get noticeably harder, but not the doomsday levels they are talking about in the attack type thread.
  21. Yes, line of sight pulling (LOS) is going to be needed more now solo. Minus perception powers also help with pulling. I already repec'ed Smoke Nade back onto my Night Widow and added Fold Space.
  22. I do not know a lot about the limitations of the alignment system. Dark Astoria is a co-op zone like RWZ. So, there might be different rules for alignment. As I don't believe you have to a particular alignment to run contact missions in RWZ. I could be wrong. I'll have to test it. Coping missions to both contacts would be a good work around, but I was hoping for more variety. Of course, Cimerora will also have repeatable incarnate level missions. Maybe bounce between zones every hour or so, once I get tired of running the same missions over and over.
  23. Due to the upcoming AE changes I am expecting an uptick in "radio/repeatable" mission groups. I enjoy running Dark Astoria radio missions, but I think there are two improvements needed. Vigilantes and Rogues should be able to talk to both contacts. Currently, they are locked into one, it would make those alignments a bit more useful. The reason to allow them to talk to both contacts. There aren't enough missions per contact, only eight missions. So, make Vigilante and Rogue alignment more useful. Add more missions to both contacts. Thread I created awhile ago more context.
  24. To be clear, you want to keep support marginalized. So, you can curb stomp mobs due to s/l defense massively over performing. Haha. I said a little bit more needed, not required. Again total overreaction to the changes.
  25. I love a good stat nerd fight! *pulls out popcorn and a calculator*
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