
KaizenSoze
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Focused Feedback: Ninja Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
One downside of the new smoke bomb I have found in testing. Smoke bomb will cause all the pets to placate, which means a lot pet aggro suddenly shifts to a new target... you. Keep that in mind when firing smoke bomb and make sure to have enough personal defense. -
I have not made Sentinel in ago two years. So, I am sure this build has some issues. But after testing like 10 different builds, ice, elec, rad, psy, sonic, and water. With bio, sr, and stone. This is by far my favorite combo. It is very expensive, but has good defense and works well even though it does not have great Plyon or Trapdoor times. But when I run it through a 4x8 PI or DA mission it's just good. Mostly looking for slotting suggestions. The power order will change once page 5 drops.
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I have heavily tested the Sentinel changes and like them. I'll be making an Archery/Ninjitsu Sentinel when page drops. Also, my Ninja/Trick Arrow Mastermind is very happy with the changes. I don't really have a dog in hunt for the other changes, except figuring out how to get full exp in my AE farm while still using fire melee. I will point out the serious amount of doom and gloom about page 4, which mostly surrounded the attack types changes, turned out not to be a big deal. People are still soloing 4x8 with all sorts of builds. Fire farms are still trucking a long if Pocket D is any indication.
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Focused Feedback: Ninja Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
You can use OBS studio. It free and easy to use, then upload the videos to your youtube account. https://obsproject.com/ -
I am calling this a bug, because the description is wrong in so many details. Using City of Data, which is consistent with Mids. https://cod.uberguy.net./html/power.html?power=sentinel_defense.ninjitsu.shinobi-iri&at=sentinel Description: Shinobi Iri are the ninjitsu techniques of silent movement and avoidance, granting you stealth and defense against all positional attacks. While stealthed, you have a very high chance of landing a critical attack, however you can only attempt this after spending 20 seconds without attacking. This power cant be used at the same time as other stealth powers. Problems: It's not a crit hit, as in a extra burst of damage. It is a damage buff. Meaning it can be damage capped depending on slotting This is leading to a 14% damage buff on fully slotted powers The damage resets in 8 seconds, not 20 seconds as long as you don't attack or take damage Also, when page 5 lands. The power will stack with other stealth powers.
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Focused Feedback: Fiery Melee Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Here is the boss from my AE mission on beta. It has 100% experience without build up. The secret sauce is to use super reflexes as the secondary. -
Focused Feedback: Fiery Melee Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Interesting. What minions and lt exp are you getting? I double checked the mob powers and they show 100% at level 50. -
Focused Feedback: Fiery Melee Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Read up the thread. Folks have adjusted the farm mobs to not use sword attacks and still get 100% exp. -
Focused Feedback: Ninja Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
A little think that I noticed when you upgrade your pets they switch to ninja running stance. A nice visual indication if you upgraded. -
Focused Feedback: Sentinel Archetype Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Sounds like you understand this but, if you're procing heavily then you might not be getting full advantage of the damage modifier raise. The open question is that is still better to proc or not proc with the changes. Dual pistol of course is very proc friendly. -
Focused Feedback: Fiery Aura Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Give them all the ranged melee defense powers and quickness. Do not take the AOE powers. Almost all spines/fire farmer damage is AOE. You might miss more with your single target attacks, but that is the comprise you have to make. That should give you enough breathing room on the fiery melee side to take out the sword attacks. -
Focused Feedback: Fiery Aura Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
What secondary were you using for the mobs? I was able to get 100% with fiery melee and super reflexes. I posted my AE ids earlier in the thread. Also, if you pop 1-2 small purples to keep you defense in the 55-65 range. You'll be able to farm even the older maps. -
Focused Feedback: Sentinel Archetype Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Excellent post. I would add that Sentinel defense values are basically the same as scrappers. Except that Sentinels do almost all there damage at range, except for a few APP melee attacks, which means they are safer in most combat. Less damage than scrappers, much closer than before page 5, but more durable. -
Focused Feedback: Power Level Availability Changes
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
I think this is wonderful change for many ATs. */Storm can skip gale Defenders can skip that weak secondary T1. Same for Dominator. More attacks at lower level also means more end usage, so it's not as straight forward as everyone will can have more attacks. If folks are worried about power creep, yes this is power creep, which you can easily compensate for by raising the difficultly. -
Focused Feedback: Fiery Melee Revamp
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Actually no, if you adjust your mobs. You can get 100% experience mobs with fiery melee and super reflexes. You just have to avoid the sword attacks. Those are the only ones that do -defense. Farmers in existing farms with sword attacks will need to pop 1-2 purples regularly to farm at 4x8. I have updated my existing farm to not use sword attacks and the mobs are still 100% exp. Live: ID: 50968 Beta ID: 23824 -
Leveling widows can be painful. They are squishy and end hungry. I respect Voltak's build, but it's an all ranged build which is for very hard content. You can easily make a melee Fortunata aka Blood Widow which gives you the best of both world. Solos well except in high star hard modes. Then you need to move to a fully ranged build. You can kill pretty much any even level AV with a built out Fortunata, except maybe at sub 20s. Then EBs are still very doable solo.
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There is no top dog, but I have solo'ed some hard stuff with my Elec/Ice/Mace blaster. 4x8 Carnies, Arachnos, Dark Astoria. I solo'ed the entire Sister Valeria arc with only two deaths in 1:15. Basically, there aren't a lot of mobs that are resistant to end drain, slows, and knockdown. Elec/Ice has all three. Slows for safer jousting, end drain, so I get more damage, and once the mobs are completely drained I can move in for heavy melee. Werewolf boss won't stop running around, ice patch. Fortunata Mistress has a nasty low hp nuke, can't fire it if they don't have any end. Etc...
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Tuatha de Dannan can hit like trucks, heal themselves, summon, pets, and debuff Fir Bolg are probably the easiest, melee and fire attacks. Cabal energy attack, end drain is the worse part Red caps very accurate attacks, blinding Ghosts negative energy and -tohit. I feel these are only dangers in large spawns. Tuatha are the most difficult in my opinion. Due to hitting hard, debuffing, and healing. And their missions are always the earliest.
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I just went through all Croatoa arcs at level, not Oro, with SOs. I used a Illusion/Nature controller. But I teamed a lot of time. Still Illusion gives you the best invis in the game and pets that can take out anything you'll run into. Plus, you have healing, buffing, and debuff.
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I have a Illusion/Nature controller I am ramping up that can do a lot. Control Aggro control Healing Buffing Debuffing
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I kind of do, still in flux at the moment. The bio could go down similar two paths. I haven't decided yet.
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A little more context on why I think this is a good combo. It solves mostly solves the problems I have been running into in PUGs and Hard mode. Aggro control, buffing, healing, and debuff. I can patch holes into any team.
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Yep, happens quite often to me.
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First Illusion controller in a long time. Not sure about slotting, but it worked well on the beta server. I have perma PA, but I bet the fine folks here could come up with better.
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A way to make acquiring day jobs slightly less tedious
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
Yes, but I what I am suggesting it the time need to be logged out for day job shrink for each day job you acquire.