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KaizenSoze
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If you frequent the VEAT forum, you would have noticed I have a slight obsession with pure mace Banes. For the moment, I have squeezed all the blood I could get out of that rock. So, this is my experiment in making a Bane like scrapper. It exists on the beta server only for now. Pros: Good positional defense No endurance issues with regular end heal power Cons: Very expensive Compared to my bane, this one of course hits harder and leagues better AOE. As long as the attacks are positional she is much more sturdy than my bane. Once, non-positional attacks start, she can be very squishy. The bane of course brings much better team buffs and debuffs decently. Thoughts?
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Since, a maxed out force bolt probably won't knockdown an AV or kd resistant mob w/o help. I went looking for help. There are two powers that debuff knockback resistance: Poison: Weaken -37% 16 sec recharge Cold Domination: -75% 120 recharge I will have to see if combined with a kb maxed Power Push will work. Not sure how the debuff is applied to the kb value. *evil mastermind laugh*
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This is all just a thought experiment. I doubt that a server like this would exist under Homecoming. Some other group might do it though.
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First, I always want to credit my inspirations. Now, to the topic. I looked through Mids to find the max possible knockback powers. The two most obvious candidates are: Force Field: Force bolt. Max KB is ~51 Energy Blast: Nova, Max KB is 57 Has anyone tried to max these or other powers I might have missed? Do they work on very knockback resistant mobs, like AVs or large mobs, War Walkers for instance?
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To be clear, I am no way suggested any of these ideas should be implemented on the regular servers. Back in the days of Ultima Online, it's still running by the way, they had a Siege Perilous server. https://uo.com/wiki/ultima-online-wiki/gameplay/siege-perilous/ It was a high difficultly server, resources were scare or expensive. Skill gain was slow past a point. While not changing any major mechanics. What would you change to make the server very challenging? Some ideas: Disable incarnates or limit level shift to only +1 Make all enhancement much more expensive to buy Make SG prestige needed again
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I do use a target bind just like this, but the bind I posted is for targeting Oil Slick after you have cast it. For example, fire Oil Slick use the powexec_location bind, press b to target it, then fire an fire or energy attack to ignite it.
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Don't forget about the Incarnate Interface, Reactive. It will do fire damage when you damage something. Either way it's also good to have to bind to find the oil slick. /bind b target_name "Oil Slick"
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As you can see from my mistake, I tried a brute version. It was much squishier with the same slotting.
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If I had pasted the right build, eng and neg would be softcapped. It's fixed now. 😞
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Haha. I messed up. I had Brute and Tank builds and pasted the wrong one in. Thank you! Fixed.
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I have been testing this ice/dark build on the beta server. It's plenty tanky enough, killed the ITF ambush in the first mission, Banished Pantheon in Dark Astoria, Carnies, Archnos... But I am sure there can be improvements. The point of the build is to hold as much aggro as possible across as much content as possible. I thought two taunting auras plus darkest night for pulling should be enough. Darkest Night is also useful to survival against nasty psi mobs.
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If you don't know about this, it speeds things up considerable. You still have to the do two respecs.
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- night widow
- fortunata
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Are you using binds for the AOE targeted powers? Binds allow you to get your powers off faster. I have binds in the first post of this thread.
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I am just running through all the debuffs, then Dual Pistol attacks, nuke first. A fully slotted flash arrow is critical and must be maintained on all mobs, but don't forget about the -damage debuffs. You have to be very active to maintain everything. Definitely, not a relaxing build.
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Alas, most of the AOE garbage. Still more options stalker though. The ranged mace attacks are low damage and have other issues like knock back. VEATs crits are 2/3 crits with a 10 second re-hide, not 100% crits that stalkers and scrappers get. Stalker re-hide is 8 seconds and the awesome re-hide ATOs. Bane melee attacks will do as much damage as the scrapper mace attacks if you factor in the full dots that Bane mace attack do. Of course, scrappers pull way ahead because of the constant crit chance. IMO Banes at the point are great team play chars, but are much weaker than Widows or Fortuantas. Still decent soloers, as are all VEATs. They hit like trucks which is fun.
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Control-F5 worked, even though I had hit the page multiple times in Firefox. Chrome worked on the first time. I will run those steps before I post an error next time.
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First, I love your website! So, informative, it has helped me so many times already. There does appear to be an issue with Trick Arrow.Disruption Arrow across all ATs that can use it, Defender, Controller, Corruptor. It appears in the search drop down, but the power page itself is not found. https://cod.uberguy.net./html/power.html?power=corruptor_buff.trick_arrow.disruption_arrow
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This is the child of my Trick Arrow defender and Fortunata. I am familiar with Psychic Blast, but the revamped Tactical Arrow, not so much. What are your thought on slotting Glue Arrow and ESD Arrow? And any other suggestions. I am hoping the AOE from TA will make up for the poor AOE in Psychic Blast
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My first fortunata to 50, how to improve?
KaizenSoze replied to queequeg77's topic in Arachnos Soldier & Widow
Nothing jumps out as wrong with your build. Are you getting beat up by particular enemies at 4x8? Arachnos/Carnies/ITF can debuff your defense pretty nastily. Remember your scaling resists, you get harder to kill as your HP drops. This take a bit to get use to, because it's very different from other ATs. -
I have tweaked my existing build and recorded a "Trapdoor" run. An excellent time is under 5 minutes for a scrapper. Most high damage builds are closer to 6 mins. I could probably get mine close 8 mins with practice. Still happy with the damage. Build:
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Trapdoor Test Results - the other half of Pylon testing?
KaizenSoze replied to Kanil's topic in Scrapper
Enough with you high damage types. Here is my Trick Arrow/Dual Pistols defender run. Averaging between 8:45-9:45, depends a lot of the randomness of procs. This is my first video. So, there might be mistakes. -
I just wish the travel powers, TT, Mission TP, ATT, etc, wouldn't reset. I don't think that would be game breaking.
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I was trying to test something on the beta server, but I get this error when I log in: Wrong game version, run patcher and reconnect, server 20210523_4383, client 20210507_4 I know mean I should update, but the launcher says it cannot update and "Check for updates" has no effect. Live is working normally.
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I have been watching the mind good/bad debate for more than a year. Now, that we can stream again. Maybe a video of Mind Control is action would help clear the air. Someone could run the Trapdoor test and post their video. One of the runs recorded is a fire/fire/fire dom with a good sub 6 min run.