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KaizenSoze
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Have you found your ‘forever character’ yet?
KaizenSoze replied to CaptTastic's topic in General Discussion
Another vote for Fortunatas. I get IMs like "Do you ever play another character?" -
Fortunata build - Claws Of Confusion
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
Any proc that debuffs or damages will notify the mobs. Confusion is really only there for very tough content. What do I mean by tough, a cluster of 3-4 particularly nasty bosses in a group or close together. So, I prep them from stealth, before using AOC. I am seriously considering dropping confusion in my next iteration. I don't use it enough for the slots it takes. Though I will miss the quick confuse on a enemy pet. It's fun to watch a grav pet turn on it's master. Or a decoy phantom attack it's confused phantom master. As for Psionic Tornado, I wanted max debuff/damage. I have soured a bit on FF recharge. I just didn't see it firing enough. At higher levels I don't use it as much. A lower levels I want the damage. Nemu's build is of course very good. But I know how I play and I won't remember to use ROP. Also, I solo at lot of low level Oro missions, I want a full attack chain sub 20. I don't focus on super tweaking my builds anymore. So, there's probably several small bonuses I am missing, I will take a look and what you suggested. Forts are stupidly versatile, lots of builds work. I have defeated a dozen or more even level AV-Heros in single combat with this build. Only two AVs forced me to use Peeple's wedding ring, 30% resist toggle, Black Scorpion and Hopkins. They have a nasty quick 1-2 punch. To be clear, I liberally use insp when fighting AVs. I might change my tune on resists once I start trying to solo all the TFs. An 54 ITF when primarily in melee range will be tough. Also, I am discovering the joys of the teleportation pool. So, I will be putting some more builds out soon. A post my builds mostly as inspiration rather than templates. -
Here is the build I have been using for my serious badging. Pros: Down levels very well Good mix of melee and range Good AOE Good team defense 30% team damage bonus at 50 due to double assault Incarnate soft capped to all m/r/aoe Soft capped to everything else except psi Dominate plus hold proc in follow up give you a decent amount of hold time. Bosses get held more than 50% of the time in one application of dominate. Cons: Expensive, lots of purple sets End hungry at 50 in sustained combat. You need either ageless or cardiac End hole betwen 39-44. You can't run all your toggles Note: I prefer Coercive Persuasion in Aura of Confusion. I find Confuse a rhythm breaker and don't use it except soloing very hard content Aura will routinely confuse bosses because of the proc if the group is large enough. The larger the group the better the results Binds, optional of course, but folks might find them useful: q powexec_name Gloom e powexec_name Dominate t powexec_location target "Psionic Tornado" g powexec_name Confuse h powexec_name "Mind Link"
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On a team with two other VEATs tonight
KaizenSoze replied to TaxibotJoe's topic in Arachnos Soldier & Widow
Yes, by itself that chart is not enough. For more but still inclusive information. Add in hours played at 50, and widows is 25% less played than Arachnos Soldier. Soldiers have 43% of the play time of all stalkers, the next lowest AT. Of course, we don't know the break out of Night Widows vs Fortunata or Bane vs Crab vs Huntsman. I have tried to figured the widow and solider build breakout using this page: https://forums.homecomingservers.com/fotm-powers/ But my stat-fu is not good enough to make anything but general guesses. I have asked the devs to include a breakout in the next stat dump. There have been several threads about what the community thinks needs improving. So, I am not going to rehash them. -
A note about the damage dealt badges that I have not seen explicitly stated. Overkill damage does not count. I tried this out of spawns in Perez Park. At 50, I could clearly see that I was doing 3K+ damage with Vorpal judgement to every mob. But the badge counter would only add around 2000 damage total for the whole spawn. If you don't want to farm that Oro mission, then the next best is to do high level content. I would suggest Dark Astoria "radio" missions. You'll can be level 53 verses 54 mobs.
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Has anyone tried using combat teleport and fold space on an Ice dom? My thinking is that CT plus Stealth will get you into the middle of the group, so everyone is effected by Arctic Air. Fold space is there to keep them close for Drain Psyche. Anyone tried this combo?
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Opinion piece; the worst TF/SF and why
KaizenSoze replied to The_Warpact's topic in General Discussion
I vote for Synapse. The level range makes it a slog, huge maps with clockwork, clockwork, and more clockwork. And I did mention clockwork. Citadel is also boring, but at better level range. Even if you are punching Nazi faces, it's still a slog. A properly equipped team can greatly shorten any Shadow Shard TF. They definitely could use some help, but at least I enjoy the zones.- 43 replies
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Ah, that makes sense. My char has done all the Mercy arcs. I don't have issues seeing the fires.
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Powers with "Crunch"... and those without
KaizenSoze replied to oedipus_tex's topic in General Discussion
War mace has been mentioned. Bane Spider mace attacks have the same crunch feel. Unfortunately, like war mace I find the visual aspects weird. There is too much pausing in the animation, especially at the end. -
Yes, the key is that you enjoy playing the character. Night Widows/Fortunatas down level very well once you have slotted them out. I run most low level missions at 1x3+ with bosses and AVs turned on, otherwise it gets boring.
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Fortunata's Psychic Tornado. A lot of people skip it. Slow cast time, locks you in place, but it fills an ranged AOE hold at low levels.
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Please, have more zombies and nemesis events
KaizenSoze replied to KaizenSoze's topic in Suggestions & Feedback
I understand that, but there is no rule that has to only be available just those two weeks. I mean really what kind of Nemesis plot only occurs a schedule times. Surprise is a key element to any good plan! -
Simply, these are too rare. Especially, the nemesis one, which has a event specific badge. A Nemesis Plot Badge
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This a rough guide to getting the four badges associated with Spectral Pirates. Feedback is appreciated Why, the badges: Pirate earns you Night Haunt Spectral earns you Red Hand What: You must kill 100 spectral pirates to get the Pirate badge. To get the spectral badge you must kill 100 pirate on top of a trap. They don't have to be right on it, but pretty close to the circle. There are several traps in Fort Hades, they look like circular glowing Arachnos style machines. Note, there are a few are on the walls which is helpful Where: Red side - Port Oaks, Fort Hades in the NE corner of the map. I think the best hunting spot is the NE section of the fort, which juts out quite a bit. There's a pad right in the middle of that section. Pulling through the front door is probably the hardest spot. When: The pirates only appear at night. Night as defined in City of Hero is here This means when you computer clock is between 26 to 38 or 56 to 8 mins. That is nighttime in COH. How: The biggest problem with this badge is pulling the mobs to the traps. If you are doing this at 50, it's too easy one shot mobs and they scatter immediately. Here is what I suggest (changed a bit do to feedback): Use taunt or Origin attacks. Some people don't have a issue pulling at 50. Your mileage might vary. If you are having issues with one shotting or scatter. Take any red side Oro mission that will cap you at level 19 Why level 19, because some of the mobs are level 15 Elite bosses, which I found out the hard way At level 19 you can mostly avoid one shotting the mobs with your weakest attack. Most will still aggro on you can not scatter. If there is a swarm of level 15 pirates including EBs you are safe. Scout out the trap locations. Several are on top of the wall. Since, the pirates fly, it's easy to draw them to the traps. Fly or jet packs are useful If you see a fountain of green light come out of a trap, that means a big spawn has occurred. Go get em! If you see them fighting with Archnos, hit the Archnos, it will aggro them all and avoid accidental kills. Using this method, I was able to get all the necessary kills in four nights, about two hours. I would do other stuff during the day, then come back when it was time.
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The VEAT pool selection is kinda of meh. So, I am all for a revamp.
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I think this is an interesting way to figure which combos are mostly loved as opposed to most popular. Next time you gather statistics, list out the average number of badges for a combo. Badge hunters generally have to really like their character to grind out a lot of badges. Side note, please please break Night Widows/Fortunata/Bane Spiders/Archnos Soldiers into separate groups next time. I am really curious about the ratios.
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Contact: Crash Cage Arc: Coral Bonanza 20-24 First mission: Steal the coral It's large map full of CCGs. Turn the diff -1x8 with bosses off. I was able to go from 70 to 333 and I didn't even have kill all the mobs.
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Blood Widow - Claws and Control Build
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
Beast run with the temp jet packs from the P2W vendor. -
Here is my current build. Still enjoying it. That's an understatement. It's my favorite next to my Fortuana.
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Anything you can think of. You folks are awesomely creative!
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I finished Mr. G's arc. They were a lot of fun, lots of different mobs, multiple AVs, and badges. They are all available via Oro near the bottom of the level 50 section.
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I will run it again with a full team from Oro. But I have done all the gold side arcs. The rest of that arc is fun. Tub Ci is a nasty AV, but I did beat him solo at 54. With one defeat. Fun fact, family grav pets are very weak to confuse. 🙂 Actually, all mob summoned pets are. I really enjoy turning pets on their masters. If you confuse a Carnie Phantom, the decoy attacks it.
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Interesting. I only got 5 AVs, maybe because I was running it solo at first. MM scientist, Commander, Aurora, Riptide, Pendragon, no Marauder.
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Costume request. It's time to spend some inf on costumes for the badge. I am looking for a Night Widow and Fortunata costume. The char name is Night Pixie. I haven't done anything with the VEAT costume slot. So, pieces are available for use.
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First off, I am not complaining about the mission. It was a fun challenge, which I had to call in help. There is a red side contact called Mr. G. Check how he is introduced, it's not straightforward. https://archive.paragonwiki.com/wiki/Mr._G_(Primal_Earth) His second arc, Sweeps Week: Character vs. the Rogue Isles has a mission called, Part Two: Good Television It seems like a regular mayhem mission, until you after you rob the bank. Then you have to fight all of the New Praetorians at once. That's 4 AVs, one of which is a master mind so 3-4 additional mobs. Damage one and they all come. And you can easily trigger additional PPD ambushes by stumbling into PDD as you try and kite the AVs. I tried to split them with confuse, but they stick together. Once they lose aggro they all go back to the rally point. I started with 4x4 diff, dropped it to 1x4. Still no luck, called in an SG mate, together we were able to defeat them. Still we each died once more time. If you looking for a challenge. Try it out.