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Nyghtmaire

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Everything posted by Nyghtmaire

  1. THIS, a million times. I daydream that the Carrion Creepers mechanic could be used (grasping zombies rising out of the ground).
  2. Here is @underfyre’s DPS sheet discussion. And here is @Galaxy Braintesting. The later definitely delves into isolating the ability of the primary from secondary as well as from sets/IOs.
  3. Without knowing the specifics (agree with @The_Warpactabove), the uniques are usually critical. Only 2 of which are AT specific (Command of Mastermind [+10/15 AOE defense] and Mark of Supremacy [+10/15 resistance]) along with the rares: Edict of the Master (+5 defense), Sovereign Right (+10 resistance), Call to Arms (+5 defense), and Expedient Reinforcement (+10 resistance). See here generally. Good luck!
  4. For your battle plan, you will want an Overwhelming Force KB/KD in Wormhole as Crushing Field does not eliminate knock back. Also, Singularity’s repel WILL send a singular foe flying away at a time, so practice with wall/instance placement. It looks like you’re missing the Steadfast Protection defense unique. You can a lot that in Rune of Protection, moving the KB to either Arcane Flight (for earlier protection when exemping) or TP Target. This is a combination which benefits from lots of recharge. Getting Fade and Soul Absorption close to perms is an achievable goal, as well as reducing the cooldown of Wormhole. Your strategy is good (although cast Tar Patch first, then Wormhole. Also, can drop the group right on Singy, no need to TP it afterwards), but it requires you to have Wormhole up quickly. I too am not at my computer, otherwise I’d post a build. Grav/Dark/Stone.
  5. I check power selection/bonuses in Team mainly to figure out how I can streamline my own play to make things smoother, especially when playing a support toon.
  6. I was the recipient of unsolicited advice recently. Just let them type while I went on with my crafting. Suggestion was that I chose the wrong AT and that I should reroll (context of my grav/dark/stone controller). Made a note and blocked when all was said and done. Cross-wise, never offer unsolicited advice. Will answer help questions but I limit it otherwise to congratulating players on cool names, fun costumes, and interesting backgrounds.
  7. @Vulpoid that’s frickin’ genius! I have many, many dark armor users that will benefit from this. Many thanks for sharing! Do you turn off Mystic Flight once Combat starts or leave it on the drain that sweet, sweet blood?
  8. First glance, like the mix of damage types. Well thought out and fun.
  9. I like it! Very creative take. Observation - not a criticism - it looks like you have more recovery slotted than needed. But really, very elegant.
  10. Saw this in person yesterday. Holy smokes!! This was mind melting!!! I’m still in awe. MM farming is the real deal. Down to a science, and the results return MASSIVE RESULTS. Faster than anything else I’ve seen too from any other combination. Just amazing…
  11. Does self-regen count towards healing badges?
  12. With the market changes from Live (cheaper IOs, more readily available PvP and purple sets, etc…), there’s certainly more flexibility than from before. The juiciest HP bonuses are, mostly, achievable in the 3rd slot of a set. But really, health pools are just higher generally on Homecoming, at least anecdotally. Even with just the passive accolades and the Unbreakable Guard unique, that’s a healthy - ahem - boost to any AT.
  13. What power is that? Midnight Grasp?!? 😂
  14. This made my night!
  15. I wanna jump in on Necro/Dark. Solo big game hunter with Clarion to control KBs. So many debuffs (even with the lower MM scale) that it’s not even fair sometimes. Almost. And yeah, there are many more higher damage sets. But I always come back to this one. Always.
  16. @SuperPlyx I really like that build. It's very creative in reaching the HP cap and I will definately be saving some of those tricks. I suspect that the accuracy will be fine when considering the Vigor alpha. @Snarky I'm apprehensive as to mucking about the Hyperstrike invulnerability chassis. But if you are willing to rely on Agility for your alpha slot, you can pull back on your defensive slotting. One of the issues is how to balance psi resists and increased HP. Here, I tossed all consideration for the psi hole out the window. However, this build goes all in on the fly pool (up to evasive maneuvers for more mobility). In fact with this slotting and the alpha slot, it's zipping around over 52 mph in hover/evasive. This Brute Mage sprints to slow down. Slow resists are maintained from the first build, but melee defense has dropped (keeping S/L at soft cap with 1 enemy in range). With 10 enemies in range, all damage types (except psi) are at or near softcap. HP is at 3182.5 (or about 30 points from cap). Hasten is almost perma so Soul Drain is also nearing permanence. Added the build-up proc to Invincibility for MORE DAMAGE OPPORTUNITIES. Caveat - I haven't played with Invulnerability since Live. Also, I really like Touch of Fear -- I mean a lot a lot. This is slotted purely as a mule. Would rather do something else. But this is a different take. Thanks for sharing!
  17. Black Hole. Would rather have Time Bomb even if only for the lols…
  18. Alright. Added Gloom to smooth out the attack chain which allows for the removal of FF procs. With Survival amplifier, HP is 0.21 below cap. Raised S/L/E/N to be at or near T4 Barrier range of regular play softcap. Had one slot left over leaving a choice between 5% F/C defense versus 2.25% S/L resistance (with slot in Sprint for the 2-piece Celerity bonus). Other option would be to throw a recharge reduction in Build-up. Slow resistance added to reach a respectable 80%. All AoEs now have at least a chance for KD for additional mitigation.
  19. Check out this thread: And here’s its sibling:
  20. I don’t know if I will end up building this. But I enjoy the character (he’s an homage to the Jersey Shore. Don’t judge) and it’s a relaxing change of pace from all my dark toons.
  21. Good catch! Moving the Preventive Medicine proc to Fast Healing and replacing with a H/R in High Pain Tolerance (and +5 each of the set in HPT) gets it to 3206 with the Survival amplifier, 2981 without. Thanks!
  22. An early character at the start of Homecoming was a WM/WP brute. Was loads of fun but I ended up stripping his IOs/sets for another character when I needed liquid funds. Time has passed and I miss the guy. So and as a thought experiment, what is the highest amount of HP this combo can achieve and still have a functional build? Here is my first draft. I don't like some of the slotting particularly. Further, the FF procs limit the AOEs somewhat and leave some juicy HP left out. However, my napkin math suggests that the procs will help tighten the attack chain once the everything gets going. What really stinks is needing two ranged attacks for the 3-piece in Apocalypse. Anyhow, defenses were essentially ignored, S/L/ resistance made it to 83.6 (not great but respectable), and HP? 2938. Can be bumped up to 3163 with the Survival Amplifier. Anyway to squeeze out more HP without gimping it worse?
  23. This is a terrible mindset and an unrealistic, unqualified goal for the reasons stated above. It’s perfectly fine as something for a person to strive for if that’s their interest, but hardly a meaningful metric.
  24. My Sonic/Martial does the same but with insulting them terribly (via Scream) as they fly through the air. Vicious Mockery for COH.
  25. And one more… Seu Jorge - Life on Mars
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