DarknessEternal Posted September 12, 2019 Share Posted September 12, 2019 I find the animation time on thunder strike detrimental. I’m also not really a fan of the hold since there isn’t much holding to do at high levels. does anyone actually make good use of those powers? Link to comment Share on other sites More sharing options...
Vanden Posted September 12, 2019 Share Posted September 12, 2019 They’re all good, though Thunder Strike’s long activation can be a problem, yes. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
Frosticus Posted September 12, 2019 Share Posted September 12, 2019 charged brawl, havoc and shocking grasp all have great dpa. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons Link to comment Share on other sites More sharing options...
HelenCarnate Posted September 12, 2019 Share Posted September 12, 2019 (edited) No, it is the worst single target melee attack in the set. It still has decent DPA so I would take them all (I enjoy blapping) but if I had to pick one of them to toss it would be the one that had the longest animation time that could potentially knock mobs out of my damage aura. Edited September 12, 2019 by HelenCarnate Link to comment Share on other sites More sharing options...
DocRadio Posted September 12, 2019 Share Posted September 12, 2019 55 minutes ago, HelenCarnate said: No, it is the worst single target melee attack in the set. It still has decent DPA so I would take them all (I enjoy blapping) but if I had to pick one of them to toss it would be the one that had the longest animation time that could potentially knock mobs out of my damage aura. Couldn't you slot one of those knockback to knock down thingee's into it? Link to comment Share on other sites More sharing options...
DocRadio Posted September 12, 2019 Share Posted September 12, 2019 7 hours ago, Vanden said: They’re all good, though Thunder Strike’s long activation can be a problem, yes. I always used it against held bosses or while kiting. Not optimal but at least you don't have to worry about getting gutted while it animates. Link to comment Share on other sites More sharing options...
DarknessEternal Posted September 12, 2019 Author Share Posted September 12, 2019 1 hour ago, HelenCarnate said: No, it is the worst single target melee attack in the set. It still has decent DPA so I would take them all (I enjoy blapping) but if I had to pick one of them to toss it would be the one that had the longest animation time that could potentially knock mobs out of my damage aura. How is it the worst exactly? Link to comment Share on other sites More sharing options...
Nemu Posted September 13, 2019 Share Posted September 13, 2019 (edited) I skipped Havoc Punch on my Fire/Elec/Mace. Thunderstrike has a long animation time yes, but it's much more fun and it has great utility in conjunction with force of thunder. I have both powers slotted with force feedback proc and the KB>KD proc and I can juggle mobs for a good while. Havoc punch on the other hand is not worth the proc investment and I don't like the knockback. I had havoc in my original build that was modeled after my live build when the servers went down, but after noticing the changes to Force of thunder I dropped HP and picked up TS an FoT and I was pleasantly surprised at the result. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Jezebel Delias: Level 50 Mutation BlasterPrimary Power Set: Fire BlastSecondary Power Set: Electricity ManipulationPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36), SprDfnBrr-Rchg/+Status Protect(36)Level 1: Electric Fence -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(37), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(42)Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(11)Level 4: Charged Brawl -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(7), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7), SprBlsWrt-Rchg/Dmg%(9)Level 6: Super Speed -- WntGif-ResSlow(A)Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)Level 10: Boxing -- Empty(A)Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(13)Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), Ags-Psi/Status(15), Ags-ResDam/EndRdx(17), Ags-ResDam(17)Level 16: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(50)Level 18: Blaze -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(45)Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)Level 22: Force of Thunder -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(23), RopADop-Acc/Stun/Rchg(23), Stp-Acc/Stun/Rchg(29), RzzDzz-Acc/Stun/Rchg(29)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), HO:Cyto(25)Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), HO:Cyto(27)Level 28: Thunder Strike -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(31), ClvBlo-Acc/Dmg(31), ClvBlo-Acc/Rchg(31), ClvBlo-Dmg/Rchg(33), HO:Nucle(33)Level 30: Super Jump -- BlsoftheZ-ResKB(A)Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(36)Level 35: Power Sink -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(48), RechRdx-I(50)Level 38: Shocking Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40)Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), HO:Cyto(42)Level 44: Web Envelope -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(45), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(46)Level 47: Tactics -- EndRdx-I(A)Level 49: Acrobatics -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- UnbLea-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(48)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(46), EndMod-I(48)Level 50: Cardiac Core ParagonLevel 50: Clarion Radial EpiphanyLevel 50: Support Core EmbodimentLevel 50: Void Core Final JudgementLevel 50: Reactive Core Flawless InterfaceLevel 50: Longbow Core Superior AllyLevel 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas Medallion------------ Edited September 13, 2019 by Nemu Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle! Link to comment Share on other sites More sharing options...
HelenCarnate Posted September 13, 2019 Share Posted September 13, 2019 3 hours ago, DarknessEternal said: How is it the worst exactly? Worst single target melee attack in that specific set mind you. It is tied for lowest DPA and has a side effect of sleep which is nullified by Lightning Field and also knockback of a high enough mag to potentially knock them out of Lightning Field. If I only had room for 2 single target melee attacks I would drop Havoc Punch. That does not mean it is bad of course. It is still better than most of melee attacks available to blasters, just slightly less good compared to the other 2 that happen to also be in the same secondary. It is far from useless and I would try to make room for all 3. Link to comment Share on other sites More sharing options...
Generator Posted September 13, 2019 Share Posted September 13, 2019 Thunder Strike is he only one of the lot I skip in my Elec^3. Link to comment Share on other sites More sharing options...
Eva Destruction Posted September 13, 2019 Share Posted September 13, 2019 I skipped Thunderstrike on my Fire/Elec because I had to skip something and the long animation plus needing to invest an extra slot in a Kb-to-KD IO isn't worth it. I do have Havoc Punch though. I don't use it in my ST attack chain on hard targets, because Charged Brawl and Shocking Grasp have better DPS, but it makes for a better finisher than Shocking Grasp since it's not DoT, and the KB doesn't matter if the target is dead. It's also nice to have another heavy-hitter when I exemp down. Link to comment Share on other sites More sharing options...
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