ninja surprise Posted September 24, 2019 Share Posted September 24, 2019 How about some standard IO recipes, that can be purchased from the crafting table, that provide multiple enhancement values? Like Hami-Os, but regular IOs? Like: heal/recharge damage/endurance reduction dam/end/rech acc/dam def/end etc, but not in sets and available from the IO crafting table like standard IO recipes. Reason for the ask: frankenslotting is a standard practice when you don't care about IO set bonuses. But some categories don't have a lot of sets available, or don't have a lot of variety in the sets, and availability on the market can be spotty. Example: Targeted AoE only has 4 sets, excluding the PvP and purple sets. Only one set has an Accuracy/Damage/Recharge, no sets have Dam/End/Rech or Acc/Rech. In contrast, Ranged Damage has 10 sets excluding PVP and purple, with much more variety in enhancement types and available recipes. Having multi-function standard IOs available from the store would be cheaper than dipping into uncommon and rare recipes, be more available to casual players, and hopefully increase the variety of enhancements available for powers. 3 Link to comment Share on other sites More sharing options...
biostem Posted September 24, 2019 Share Posted September 24, 2019 This could be interesting, but I kind of feel like the whole random recipe mechanism was put in place to somewhat stem the flow of the aforementioned "frankenslotting"... Link to comment Share on other sites More sharing options...
ninja surprise Posted September 25, 2019 Author Share Posted September 25, 2019 3 hours ago, biostem said: This could be interesting, but I kind of feel like the whole random recipe mechanism was put in place to somewhat stem the flow of the aforementioned "frankenslotting"... Yep, I know some things were designed to burn time and influence. This would be a pure "make playtime easier" change. Link to comment Share on other sites More sharing options...
biostem Posted September 25, 2019 Share Posted September 25, 2019 2 minutes ago, ninja surprise said: Yep, I know some things were designed to burn time and influence. This would be a pure "make playtime easier" change. Gotcha. They could always make the recipes for these cost more than the basic IOs, (but still cheaper than trying to buy the set IOs that provide a roughly equivalent bonus to the same power aspects). It'd be a good influence sink, at the very least, (though those with billions of inf probably would go for sets regardless)... 1 Link to comment Share on other sites More sharing options...
Doc_Scorpion Posted September 25, 2019 Share Posted September 25, 2019 28 minutes ago, biostem said: They could always make the recipes for these cost more than the basic IOs, (but still cheaper than trying to buy the set IOs that provide a roughly equivalent bonus to the same power aspects). It'd be a good influence sink, at the very least, (though those with billions of inf probably would go for sets regardless)... Though it would be a bonus for those of us w/o billions of inf and the disinclination to farm for it. Especially if the recipes didn't use rare salvage. 1 Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.) Link to comment Share on other sites More sharing options...
biostem Posted September 25, 2019 Share Posted September 25, 2019 10 minutes ago, Doc_Scorpion said: Though it would be a bonus for those of us w/o billions of inf and the disinclination to farm for it. Especially if the recipes didn't use rare salvage. Agreed! Link to comment Share on other sites More sharing options...
Weylin Posted September 25, 2019 Share Posted September 25, 2019 I thought it would be nifty if same-level IOs could be combined in the management screen. You could combine a damage and accuracy, for example, and you'd get one dual-IO with 60% of each (or however that multi stat upscaling thing works) 2 Link to comment Share on other sites More sharing options...
ninja surprise Posted September 25, 2019 Author Share Posted September 25, 2019 9 hours ago, Weylin said: I thought it would be nifty if same-level IOs could be combined in the management screen. You could combine a damage and accuracy, for example, and you'd get one dual-IO with 60% of each (or however that multi stat upscaling thing works) That'd be fantastic functionality! Then you could combine and make your own hold/dam/rech or whatever. Powers have a wide variety of enhanceable effects and you could pick where you go! Link to comment Share on other sites More sharing options...
srmalloy Posted September 25, 2019 Share Posted September 25, 2019 14 hours ago, biostem said: Gotcha. They could always make the recipes for these cost more than the basic IOs, (but still cheaper than trying to buy the set IOs that provide a roughly equivalent bonus to the same power aspects). It'd be a good influence sink, at the very least, (though those with billions of inf probably would go for sets regardless)... The two-aspect set IOs have a roughly 62% effect in each aspect compared to a single-aspect IO. Making dual-aspect non-set IOs Uncommon and setting their merit and worktable costs to be, say, 75% of the cost of buying a recipe for each aspect (making them cost 150% of a common IO recipe) puts them at a small premium over the regular IOs (135% effect, 150% cost) while not being prohibitively expensive. 1 Link to comment Share on other sites More sharing options...
AerialAssault Posted September 25, 2019 Share Posted September 25, 2019 More variety in invention IO's would be welcome +1 Oh? You like City of Heroes? Name every player character. I'll be waiting in my PMs. Link to comment Share on other sites More sharing options...
DR_Mechano Posted September 25, 2019 Share Posted September 25, 2019 I actually quite like the idea, basically giving frankenslotting a cheaper alternative. Link to comment Share on other sites More sharing options...
Black Zot Posted September 25, 2019 Share Posted September 25, 2019 17 hours ago, Weylin said: I thought it would be nifty if same-level IOs could be combined in the management screen. You could combine a damage and accuracy, for example, and you'd get one dual-IO with 60% of each (or however that multi stat upscaling thing works) I have this mental image of a guy at an invention table literally mashing two gadgets together to make one. 2 Link to comment Share on other sites More sharing options...
MunkiLord Posted September 26, 2019 Share Posted September 26, 2019 6 hours ago, Black Zot said: I have this mental image of a guy at an invention table literally mashing two gadgets together to make one. If this suggestion is implemented, this must be the animation. 1 The Trevor Project Link to comment Share on other sites More sharing options...
QuiJon Posted September 26, 2019 Share Posted September 26, 2019 On 9/24/2019 at 3:39 PM, ninja surprise said: How about some standard IO recipes, that can be purchased from the crafting table, that provide multiple enhancement values? Like Hami-Os, but regular IOs? Like: heal/recharge damage/endurance reduction dam/end/rech acc/dam def/end etc, but not in sets and available from the IO crafting table like standard IO recipes. Reason for the ask: frankenslotting is a standard practice when you don't care about IO set bonuses. But some categories don't have a lot of sets available, or don't have a lot of variety in the sets, and availability on the market can be spotty. Example: Targeted AoE only has 4 sets, excluding the PvP and purple sets. Only one set has an Accuracy/Damage/Recharge, no sets have Dam/End/Rech or Acc/Rech. In contrast, Ranged Damage has 10 sets excluding PVP and purple, with much more variety in enhancement types and available recipes. Having multi-function standard IOs available from the store would be cheaper than dipping into uncommon and rare recipes, be more available to casual players, and hopefully increase the variety of enhancements available for powers. Maybe the sets are that way on purpose because aoe powers for your example, inherently have a longer base recharge then a single target attack so they purposely limited the recharge options in the sets. The devs likely designed the sets that way for a purpose. Link to comment Share on other sites More sharing options...
ninja surprise Posted September 26, 2019 Author Share Posted September 26, 2019 (edited) On 9/26/2019 at 2:19 AM, QuiJon said: Maybe the sets are that way on purpose because aoe powers for your example, inherently have a longer base recharge then a single target attack so they purposely limited the recharge options in the sets. The devs likely designed the sets that way for a purpose. Edit: sounded snootier than I meant it. We don't know why there's different quantities for different powers. Regardless, it's possible to change that now! Edited September 27, 2019 by ninja surprise Link to comment Share on other sites More sharing options...
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