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Posted (edited)

Hi All.

 

My first ever Tank creation on Live was a concept Fire / SS tanker.  This concept leant more towards Super-Strength than Fire, ideally being sans (French: without) [Burn].  I have made a gallant (though perhaps misguided) attempt to throw something survivable together in Mids.  I would welcome any feedback on said build.

 

The primary aim of the build is survivability.  The secondary aim is strong Super-strength / Fighting Pool fisticuffs.

 

Questions:  Will the build be able to defeat / contribute to defeat of opponents in a timely manner?  Will the build be susceptible to slows / -recharge, despite [Temperature Protection]?  i.e.  Would you recommend swapping [Kick] for [Hasten]?

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Fires of Oblivion: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (3) Superior Might of the Tanker - Damage/Recharge
  • (3) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (5) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 1: Jab

  • (A) Focused Smite - Accuracy/Damage
  • (43) Focused Smite - Damage/Endurance
  • (43) Focused Smite - Damage/Recharge
  • (45) Focused Smite - Accuracy/Damage/Recharge

Level 2: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Endurance/RechargeTime
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (11) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (11) Unbreakable Guard - +Max HP

Level 4: Healing Flames

  • (A) Preventive Medicine - Heal
  • (15) Preventive Medicine - Heal/Endurance
  • (15) Preventive Medicine - Endurance/RechargeTime
  • (17) Preventive Medicine - Heal/RechargeTime
  • (17) Preventive Medicine - Heal/RechargeTime/Endurance
  • (19) Preventive Medicine - Chance for +Absorb

Level 6: Punch

  • (A) Focused Smite - Accuracy/Damage
  • (45) Focused Smite - Damage/Endurance
  • (46) Focused Smite - Damage/Recharge
  • (46) Focused Smite - Accuracy/Damage/Recharge

Level 8: Haymaker

  • (A) Gladiator's Strike - Accuracy/Damage
  • (29) Gladiator's Strike - Damage/Recharge
  • (29) Gladiator's Strike - Damage/Endurance/Recharge
  • (31) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (31) Gladiator's Strike - Accuracy/Damage/End/Rech

Level 10: Temperature Protection

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Knockback Protection

Level 12: Consume

  • (A) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy

Level 14: Plasma Shield

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - Endurance/RechargeTime
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 16: Taunt

  • (A) Mocking Beratement - Taunt
  • (34) Mocking Beratement - Taunt/Recharge
  • (34) Mocking Beratement - Taunt/Recharge/Range
  • (34) Mocking Beratement - Recharge

Level 18: Hand Clap

  • (A) Razzle Dazzle - Accuracy/Recharge
  • (46) Razzle Dazzle - Endurance/Stun
  • (50) Razzle Dazzle - Accuracy/Endurance
  • (50) Razzle Dazzle - Stun/Range
  • (50) Razzle Dazzle - Chance of Immobilize

Level 20: Knockout Blow

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (25) Superior Gauntleted Fist - Damage/RechargeTime
  • (25) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (27) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (27) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (37) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 22: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24: Super Jump

  • (A) Endurance Reduction IO

Level 26: Acrobatics

  • (A) Endurance Reduction IO

Level 28: Rage

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 30: Boxing

  • (A) Accuracy IO

Level 32: Tough

  • (A) Unbreakable Guard - Resistance
  • (33) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - Endurance/RechargeTime
  • (33) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 35: Cross Punch

  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage

Level 38: Foot Stomp

  • (A) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage/Endurance
  • (40) Armageddon - Chance for Fire Damage

Level 41: Conserve Power

  • (A) Endurance Reduction IO

Level 44: Physical Perfection

  • (A) Performance Shifter - EndMod
  • (45) Performance Shifter - EndMod/Recharge

Level 47: Hurl

  • (A) Maelstrom's Fury - Accuracy/Damage
  • (48) Maelstrom's Fury - Damage/Endurance
  • (48) Maelstrom's Fury - Damage/Recharge
  • (48) Maelstrom's Fury - Damage/Endurance/Recharge

Level 49: Kick

  • (A) Accuracy IO

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Gauntlet 


Level 1: Prestige Power Dash

 

 

 

 

Edited by Tath99
Posted

Not a big fan of CrossPunch and the waste of power choice slots.

But hey.

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Fires of Oblivion: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(3), SprMghoft-Acc/Dmg/Rchg:50(3), SprMghoft-Dmg/EndRdx/Rchg:50(5), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(5), SprMghoft-Rchg/Res%:50(7)
Level 1: Jab -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(7), SprGntFis-Acc/Dmg/Rchg:50(9), SprGntFis-Dmg/EndRdx/Rchg:50(9), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(11), SprGntFis-Rchg/+Absorb:50(11)
Level 2: Fire Shield -- TtnCtn-ResDam:50(A), TtnCtn-ResDam/EndRdx:50(13), TtnCtn-ResDam/Rchg:50(13), TtnCtn-ResDam/EndRdx/Rchg:50(15), GldArm-3defTpProc:50(15)
Level 4: Healing Flames -- TtnCtn-ResDam:50(A), TtnCtn-ResDam/EndRdx:50(19), TtnCtn-ResDam/Rchg:50(21), TtnCtn-ResDam/EndRdx/Rchg:50(21)
Level 6: Haymaker -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(23), SprBlsCol-Acc/Dmg/EndRdx:50(23), SprBlsCol-Acc/Dmg/Rchg:50(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(25)
Level 8: Temperature Protection -- TtnCtn-ResDam:50(A), TtnCtn-ResDam/EndRdx:50(27), TtnCtn-ResDam/Rchg:50(27), TtnCtn-ResDam/EndRdx/Rchg:50(29)
Level 10: Consume -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Acc/Rchg:50(29), ScrDrv-Acc/Dmg/EndRdx:50(31), FuroftheG-Acc/Dmg:50(31), FuroftheG-Acc/End/Rech:50(31), FuroftheG-Acc/Dmg/End/Rech:50(33)
Level 12: Plasma Shield -- TtnCtn-ResDam:50(A), TtnCtn-ResDam/EndRdx:50(33), TtnCtn-ResDam/Rchg:50(33), TtnCtn-ResDam/EndRdx/Rchg:50(34), StdPrt-ResDam/Def+:30(34)
Level 14: Taunt -- PrfZng-Dam%:50(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 18: Kick -- FrcFdb-Rechg%:50(A)
Level 20: Knockout Blow -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(36), Hct-Acc/Rchg:50(36), Hct-Dmg/EndRdx:50(36), Hct-Dam%:50(37), FrcFdb-Rechg%:50(37)
Level 22: Combat Jumping -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(37), ShlWal-Def/Rchg:50(39), ShlWal-Def/EndRdx/Rchg:50(39), Rct-ResDam%:50(39)
Level 24: Super Jump -- BlsoftheZ-ResKB:50(A)
Level 26: Boxing -- Empty(A)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 30: Tough -- TtnCtn-ResDam:50(A), TtnCtn-ResDam/EndRdx:50(40), TtnCtn-ResDam/Rchg:50(40), TtnCtn-ResDam/EndRdx/Rchg:50(42)
Level 32: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def/EndRdx/Rchg:50(42), ShlWal-ResDam/Re TP:50(43)
Level 35: Cross Punch -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Acc/Rchg:50(43), ScrDrv-Acc/Dmg/EndRdx:50(43), FuroftheG-Acc/Dmg:50(45), FuroftheG-Acc/End/Rech:50(45), FuroftheG-Acc/Dmg/End/Rech:50(45)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(48)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- RgnTss-Regen+:30(A)
Level 47: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50)
Level 49: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19)
Level 50: Cardiac Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

  • 2 weeks later
Posted

Choosing FA and not taking Burn is like an MM choosing none of their pets. If you're not going to take Burn (the KEY power in this set that makes it shine) then you should choose another.

Posted
17 hours ago, 3333053222 said:

Choosing FA and not taking Burn is like an MM choosing none of their pets. If you're not going to take Burn (the KEY power in this set that makes it shine) then you should choose another.

I tend to agree on this.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)

How about you go rad and simply recolor it orange, and then add fire special effects to your costume? Seems to make more sense than taking the obviously weakest set in the game that is counterbalanced by the absolute DPS BEAST that is burn (and your immob protection) and stripping off it's key ability. It's like skipping invincible on invulenrability, or chilling embrace on ice, it's cutting off half your utility.

Edited by Frostweaver
  • 1 year later
Posted
On 10/13/2019 at 6:38 PM, Frostweaver said:

How about you go rad and simply recolor it orange, and then add fire special effects to your costume? Seems to make more sense than taking the obviously weakest set in the game that is counterbalanced by the absolute DPS BEAST that is burn (and your immob protection) and stripping off it's key ability. It's like skipping invincible on invulenrability, or chilling embrace on ice, it's cutting off half your utility.

I see.

 

Azrael.

Posted (edited)

Anyone got any innovative builds for Fire/SS?

 

Is this an 'old school' coh tank combo that needs a design pass?  *(EM is currently getting a make over on Beta.)

 

I've found it very 'plain jane' so far.  It's not Rad/Rad (tried that on a brute.  Monster stuff.)

 

Maybe after the AT tank pass...the power sets are next for 'tweaking?'

 

Anyone got any sexy and innovative Fire/SS builds for tank?

 

I have taken Burn.  Ofc.  It helps boost SS's efficiency, I've found.  And the Fire aura chips away at mobs.

 

Obviously weaker in S&L.  I've taken Tough to boost Res' and Weave to try and get hit less.  That and popping a purp' inspire and I don't get hit as much at the start of a fight.  Put the burn down.  HPs are a lot healthier.  Without doing this?  One arm tied behind my back whilst I take a kicking...for 'No good reason?'

 

I do have a L50 Ice/Ice/Ice tank.  I'm intrigued to see how this compares.

 

It's interesting that I'm 20 pages in to a tanking forum for Fire/SS before I get a thread on it.

 

Not popular because?

 

Azrael.

Edited by Golden Azrael
Posted
2 hours ago, Golden Azrael said:

 in S&L.  I've taken Tough to boost Res' and Weave to try and get hit less.  That and popping a purp' inspire and I don't get hit as much at the start of a fight.  Put the burn down.  HPs are a lot healthier.  Without doing this?  One arm tied behind my back whilst I take a kicking...for 'No good reason?'


Weaker?  In S&L?

DOES NOT COMPUTE!
 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(3), SprGntFis-Acc/Dmg/Rchg:50(3), SprGntFis-Dmg/EndRdx/Rchg:50(5), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(5), SprGntFis-Rchg/+Absorb:50(7)
Level 1: Jab -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11)
Level 2: Fire Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15)
Level 4: Haymaker -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(19), Mk'Bit-Dmg/Rchg:50(19), Mk'Bit-Acc/EndRdx/Rchg:50(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(21), Mk'Bit-Dam%:50(23)
Level 6: Healing Flames -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(23), Pnc-Heal/Rchg:50(25), Pnc-Heal/EndRedux/Rchg:50(25), Pnc-Heal:50(27)
Level 8: Temperature Protection -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(29), StdPrt-ResDam/Def+:30(31), GldArm-3defTpProc:50(31)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Consume -- PwrTrns-+Heal:50(A), PwrTrns-Dam/Acc/Rech/End:50(31)
Level 14: Plasma Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33)
Level 16: Kick -- FrcFdb-Rechg%:50(A)
Level 18: Burn -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/Rchg:50(34), SprAvl-Acc/Dmg/EndRdx/Rchg:50(36), SprAvl-Rchg/KDProc:50(36)
Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/EndRdx:50(37), SprBlsCol-Acc/Dmg/Rchg:50(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(37), SprBlsCol-Rchg/HoldProc:50(39)
Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(40)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(40)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(42)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 35: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(43), SprWntBit-Acc/Dmg/EndRdx:50(43), SprWntBit-Acc/Dmg/Rchg:50(43), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(45), SprWntBit-Rchg/SlowProc:50(45)
Level 38: Foot Stomp -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(45), ScrDrv-Dmg/Rchg:50(46), ScrDrv-Acc/Rchg:50(46), ScrDrv-Acc/Dmg/EndRdx:50(46), ScrDrv-Dam%:50(48)
Level 41: Rise of the Phoenix -- Prv-Absorb%:50(A)
Level 44: Char -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(48), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(50), SprEnt-Acc/Hold/End/Rchg:50(50), SprEnt-Rchg/AbsorbProc:50(50)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+:50(A)
Level 49: Super Jump -- WntGif-ResSlow:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 50: Resilient Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

It shouldn't be weaker in S/L since it is the easiest resistnce to get up. More often than not I find myself skimping in Tough slots to not grossly overcap.

 

SS in general is just shunned because of the Rage drop. I do have a Fire/SS in one of the pages in my signature if you'd like some ideas.

Posted
7 hours ago, Sovera said:

It shouldn't be weaker in S/L since it is the easiest resistnce to get up. More often than not I find myself skimping in Tough slots to not grossly overcap.

 

SS in general is just shunned because of the Rage drop. I do have a Fire/SS in one of the pages in my signature if you'd like some ideas.


On a Resist-Centric Fire Armor tank, the Defense drop isn't really that much of an issue.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
2 hours ago, Hyperstrike said:


On a Resist-Centric Fire Armor tank, the Defense drop isn't really that much of an issue.

Kinda is though, but only in more extreme situations so you are correct too. But defense can go into the negatives which means we get hit more. Even blocking 90% of the damage it's still more hits coming in.

 

But this is a more ITF level of extreme when we get to the -40% or -50%. A -20% would certainly take us to that level faster,

Posted
20 hours ago, Hyperstrike said:


Weaker?  In S&L?

DOES NOT COMPUTE!
 

  Hide contents

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(3), SprGntFis-Acc/Dmg/Rchg:50(3), SprGntFis-Dmg/EndRdx/Rchg:50(5), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(5), SprGntFis-Rchg/+Absorb:50(7)
Level 1: Jab -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11)
Level 2: Fire Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15)
Level 4: Haymaker -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(19), Mk'Bit-Dmg/Rchg:50(19), Mk'Bit-Acc/EndRdx/Rchg:50(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(21), Mk'Bit-Dam%:50(23)
Level 6: Healing Flames -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(23), Pnc-Heal/Rchg:50(25), Pnc-Heal/EndRedux/Rchg:50(25), Pnc-Heal:50(27)
Level 8: Temperature Protection -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(29), StdPrt-ResDam/Def+:30(31), GldArm-3defTpProc:50(31)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Consume -- PwrTrns-+Heal:50(A), PwrTrns-Dam/Acc/Rech/End:50(31)
Level 14: Plasma Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33)
Level 16: Kick -- FrcFdb-Rechg%:50(A)
Level 18: Burn -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/Rchg:50(34), SprAvl-Acc/Dmg/EndRdx/Rchg:50(36), SprAvl-Rchg/KDProc:50(36)
Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(36), SprBlsCol-Acc/Dmg/EndRdx:50(37), SprBlsCol-Acc/Dmg/Rchg:50(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(37), SprBlsCol-Rchg/HoldProc:50(39)
Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(40)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(40)
Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(42)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 35: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(43), SprWntBit-Acc/Dmg/EndRdx:50(43), SprWntBit-Acc/Dmg/Rchg:50(43), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(45), SprWntBit-Rchg/SlowProc:50(45)
Level 38: Foot Stomp -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(45), ScrDrv-Dmg/Rchg:50(46), ScrDrv-Acc/Rchg:50(46), ScrDrv-Acc/Dmg/EndRdx:50(46), ScrDrv-Dam%:50(48)
Level 41: Rise of the Phoenix -- Prv-Absorb%:50(A)
Level 44: Char -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(48), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(50), SprEnt-Acc/Hold/End/Rchg:50(50), SprEnt-Rchg/AbsorbProc:50(50)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+:50(A)
Level 49: Super Jump -- WntGif-ResSlow:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 50: Resilient Core Paragon
------------

 

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

That's a fine build, Hyperstrike! 

 

Ty for contributing it.

 

*looks the build over and drools politely.

 

Azrael.

Posted

After seeing Camel's fire tank posts i made a few but ended up settling on ss its uesless low level but a beast at 50 killing stuff faster than most of my brutes and 1 of the safest toons i've played with all the knockdown it does. Got humped a bit by some +4/8 carnies when 2 master illusionists and a dark ring mistress and their pets debuffed me but so far its easily 1 of my most fun toons to play. Went for as much soft control and dps as i could think of for endgame without losing too much melee/resists. End hurts occasionally, forced to run cardiac. Its basically Camels tank build swapped out secondary and patron (thanks Camel)

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

FIRE SS SOUL: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Blazing Aura            SprAvl-Rchg/KDProc:50(A), SprAvl-Acc/Dmg/EndRdx/Rchg:50(7), SprAvl-Acc/Dmg:50(7), SprAvl-Dmg/EndRdx:50(9), SprAvl-Acc/Dmg/EndRdx:50(9), SprMghoft-Rchg/Res%:50(11)
Level 1:    Jab                SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(11), SprMghoft-Acc/Dmg/Rchg:50(13), SprMghoft-Dmg/EndRdx/Rchg:50(13), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(15)
Level 2:    Fire Shield            UnbGrd-ResDam/EndRdx/Rchg:50(A), UnbGrd-Rchg/ResDam:50(15), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-ResDam:50(17), ImpArm-ResPsi:40(19)
Level 4:    Healing Flames            NmnCnv-Heal/Rchg:50(A), NmnCnv-Heal:50(19), NmnCnv-Heal/EndRdx/Rchg:50(21)
Level 6:    Temperature Protection        StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:30(21), GldArm-3defTpProc:50(23), Ags-Psi/Status:50(23), ImpArm-ResPsi:40(25)
Level 8:    Consume                EffAdp-EndMod/Rchg:50(A)
Level 10:    Taunt                PrfZng-Taunt/Rchg/Rng:50(A)
Level 12:    Plasma Shield            UnbGrd-ResDam/EndRdx/Rchg:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(27), UnbGrd-ResDam:50(27), ImpArm-ResPsi:40(29)
Level 14:    Boxing                CrsImp-Acc/Dmg:50(A)
Level 16:    Tough                UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(29), UnbGrd-ResDam:50(31), UnbGrd-ResDam/EndRdx:50(31), ImpArm-ResPsi:40(31)
Level 18:    Burn                Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(33), Arm-Acc/Rchg:50(33), Arm-Acc/Dmg/Rchg:50(33), Arm-Dmg/Rchg:50(34), FuroftheG-ResDeb%:50(34)
Level 20:    Knockout Blow            TchofDth-Dam%:40(A), TchofDth-Dmg/EndRdx/Rchg:40(34), TchofDth-Acc/Dmg/EndRdx:40(36), TchofDth-Dmg/Rchg:40(36), TchofDth-Dmg/EndRdx:40(36), TchofDth-Acc/Dmg:40(37)
Level 22:    Weave                LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(37), ShlWal-Def/EndRdx:50(37), ShlWal-Def/Rchg:50(39), ShlWal-Def/EndRdx/Rchg:50(39)
Level 24:    Super Speed            BlsoftheZ-ResKB:50(A)
Level 26:    Fiery Embrace            RechRdx-I:50(A)
Level 28:    Rage                GssSynFr--ToHit/Rchg:50(A)
Level 30:    Hasten                RechRdx-I:50(A), RechRdx-I:50(39)
Level 32:    Combat Jumping            LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(40), Krm-ResKB:30(40), Ksm-ToHit+:30(40)
Level 35:    Gloom                Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(42), Apc-Acc/Rchg:50(42), Apc-Acc/Dmg/Rchg:50(43), Apc-Dmg:50(43)
Level 38:    Foot Stomp            SprGntFis-Rchg/+Absorb:50(A), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(43), SprGntFis-Dmg/EndRdx/Rchg:50(46), SprGntFis-Acc/Dmg/Rchg:50(46), SprGntFis-Acc/Dmg:50(48), FrcFdb-Rechg%:50(48)
Level 41:    Dark Obliteration        Rgn-Knock%:50(A), Rgn-Dmg/EndRdx:50(42), Rgn-Acc/Rchg:50(48), Rgn-Acc/Dmg/Rchg:50(50), Rgn-Dmg/Rchg:50(50), Rgn-Dmg:50(50)
Level 44:    Maneuvers            LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(45), ShlWal-Def/EndRdx:50(45), ShlWal-ResDam/Re TP:50(45), ShlWal-Def/EndRdx/Rchg:50(46)
Level 47:    Super Jump            WntGif-ResSlow:50(A)
Level 49:    Tactics                HO:Cyto(A)
Level 1:    Brawl                Empty(A)
Level 1:    Gauntlet    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I:50(A)
Level 2:    Health                Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(5), NmnCnv-Regen/Rcvry+:50(5)
Level 2:    Hurdle                Jump-I:50(A)
Level 2:    Stamina                PrfShf-End%:50(A), PrfShf-EndMod:50(3), PrfShf-EndMod/Rchg:50(3)
Level 50:    Cardiac Core Paragon    
------------

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Posted
6 hours ago, Meknomancer said:

Got humped a bit by some +4/8 carnies when 2 master illusionists and a dark ring mistress and their pets debuffed me but so far its easily 1 of my most fun toons to play.

 


Hopefully they bought you flowers and dinner first...

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Well the dark servants arrived, they brought some heals i don't think they were for me....didn't see any flowers but i'm running some low lvl graphx. They might have been there. Maybe.

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