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Posted (edited)

Been messing around with my ice/ice/ice build and would just like some general opinions/advice as to whether this build is good or could use some rough changes. I choose not to get hasten, but with the use of Luck's global rech, I'm able to get fairly fast recharge on my abilities. I also went with a slight single target hold style + damage. I also use build up+aim together which is why I go for similar recharge speeds on them.

 

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Level 50 Mutation Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Ice Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Chilblain

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (21) Enfeebled Operation - Accuracy/Endurance
  • (21) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (37) Enfeebled Operation - Accuracy/Immobilize

Level 2: Ice Blast

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (7) Superior Winter's Bite - Damage/RechargeTime
  • (9) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (9) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (11) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (11) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 4: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Frost Breath

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (13) Superior Frozen Blast - Damage/Endurance
  • (13) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (15) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (15) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (17) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 8: Freeze Ray

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (17) Basilisk's Gaze - Recharge/Hold
  • (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (19) Basilisk's Gaze - Endurance/Recharge/Hold

Level 10: Frigid Protection

  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (27) Numina's Convalesence - Heal
  • (33) Numina's Convalesence - Heal/Endurance
  • (33) Numina's Convalesence - Heal/Recharge

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance

Level 14: Ice Sword

  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge

Level 16: Aim

  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (34) Adjusted Targeting - To Hit Buff/Recharge
  • (45) Adjusted Targeting - Recharge

Level 18: Bitter Ice Blast

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (31) Superior Defiant Barrage - Damage/RechargeTime
  • (34) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (34) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (36) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (36) Superior Defiant Barrage - RechargeTime/+Status

Level 20: Ice Patch

  • (A) Recharge Reduction IO

Level 22: Kick

  • (A) Empty

Level 24: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

Level 26: Recall Friend

  • (A) Winter's Gift - Slow Resistance (20%)

Level 28: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (29) Gladiator's Armor - Resistance
  • (29) Steadfast Protection - Resistance/+Def 3%

Level 30: Ice Storm

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (39) Superior Blaster's Wrath - Damage/Recharge
  • (39) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 32: Blizzard

  • (A) Overwhelming Force - Accuracy/Damage
  • (39) Overwhelming Force - Endurance/Recharge
  • (40) Overwhelming Force - Accuracy/Damage/Endurance
  • (40) Overwhelming Force - Damage/Endurance/Recharge
  • (42) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (43) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 35: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 38: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance

Level 41: Snow Storm

  • (A) Pacing of the Turtle - Endurance/Recharge/Slow

Level 44: Frozen Armor

  • (A) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Recharge
  • (46) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Recharge Speed
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 47: Hoarfrost

  • (A) Numina's Convalesence - Heal
  • (48) Numina's Convalesence - Heal/Endurance
  • (48) Numina's Convalesence - Heal/Recharge
  • (50) Numina's Convalesence - Heal/Endurance/Recharge
  • (50) Numina's Convalesence - Endurance/Recharge

Level 49: Afterburner

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Prestige Power Dash

 

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Edited by SpidaWebz
Posted (edited)

I played an Ice/Ice/Munitions blaster on live and for HC I remade the character as an Ice/Temp/Munitions so some of the advice I'm going to give will probably be outdated. With that disclaimer in mind here goes:

 

1) Take Shiver. Seriously take it. It's such a good control power, especially now with crashless nukes. Ice Storm, Blizzard, and Shiver. No one is getting out.

 

2) Six slot Freeze Ray and slot it as an attack. It's your highest DPA attack. Once you get enough recharge Freeze Ray -> Ice Bolt -> Bitter Ice Blast is your go to attack chain. Use Ice Blast as a finisher so you can keep your main attacks ready. 

 

3) I'm not too wild about six slotting Build Up.

 

4) I'd slot Blizzard with the Blaster's Wrath set instead of Overwhelming Force and put Overwhelming in Ice Storm instead. That way you'd get twice the KD.

 

That's all I have off the top of my head. I'm sure I'll think of something later.

 

5) I knew I'd think of something else. Take another hold. Whether it's Bitter Freeze Ray with it's super-long (but super-cool) animation or Freezing Touch (giving you another opportunity to slot Kinetic Combat). That way you can hold bosses.

Edited by Procellus
Posted (edited)
10 hours ago, Procellus said:

I played an Ice/Ice/Munitions blaster on live and for HC I remade the character as an Ice/Temp/Munitions so some of the advice I'm going to give will probably be outdated. With that disclaimer in mind here goes:

 

1) Take Shiver. Seriously take it. It's such a good control power, especially now with crashless nukes. Ice Storm, Blizzard, and Shiver. No one is getting out.

 

2) Six slot Freeze Ray and slot it as an attack. It's your highest DPA attack. Once you get enough recharge Freeze Ray -> Ice Bolt -> Bitter Ice Blast is your go to attack chain. Use Ice Blast as a finisher so you can keep your main attacks ready. 

 

3) I'm not too wild about six slotting Build Up.

 

4) I'd slot Blizzard with the Blaster's Wrath set instead of Overwhelming Force and put Overwhelming in Ice Storm instead. That way you'd get twice the KD.

 

That's all I have off the top of my head. I'm sure I'll think of something later.

 

5) I knew I'd think of something else. Take another hold. Whether it's Bitter Freeze Ray with it's super-long (but super-cool) animation or Freezing Touch (giving you another opportunity to slot Kinetic Combat). That way you can hold bosses.

Doesn't the proc from Overwhelming force mean that: It turns knockdown/knockback into a chance for Knockdown? Putting it into ice storm with no kb/kd chance at all wouldn't help it would it? or am I reading that enhancement proc wrong? lol

 

And with what you said about freeze ray I understand that, so if I were to remove the 6 slot Ice bolt that, would allow me to 6 slot Freeze ray as a Damage, and choose a hold melee power with 4 slots to put in for Kinetic.

Edited by SpidaWebz
Posted

The Overwhelming Force proc is Damage/Knockback to Knockdown/Chance for Knockdown. Blizzard already has a KD component so putting it in Ice Storm would double your KD.

  • Like 1
Posted (edited)
  • Replace Ice Blast with Bitter Freeze Ray. Slot it similarly with Winter's Bite but drop the ACC/DMG one for the Apocalypse DMG proc (it should trigger 3/4 times). This should increase your DPS significantly (depending on your attack chain) as well as giving you more control (extra hold). Well worth sacrificing the IO set bonus for.
  • Consider slotting Chilblain with 3 Thunderstrike IOs for better DMG and a little better ranged defense. In practice your defense will be significantly better. You could place the slot you save in Hoarfrost for the 6th IO ranged defense set bonus or in Fly for ranged defense bonus there+flight speed. You're not much of a blapper and your crowd control is sufficient to severely limit your exposure to an overflow of melee.
  • Freeze Ray is among your very best DPS, slot it for DMG! 
  • Not a fan of your Aim/Build Up slotting. A full set of Gaussian's at level 50 will give you so much recharge that it's counter-productive to the proc rate. It's not as big a deal as throwing away 1-2 slots on about 3 sec faster recharge time in Aim. One or two of those slots could even be used to save Freeze Ray from the "DPS hole" you've placed it in. 
  • Your Endurance management is subpar. Forget about the small IO set bonuses and slot for efficiency. In general I believe 2 End Mod IOs is better than a single End Mod IO+the Performance Shifter proc. This was true for Stamina and is doubly true for your sustain power. Drop one of the Numina's; the IO bonus is NOT worth the slot and the extra amount of absorb is negligible. I have a /Martial Blaster with 2 Slow IOs in the sustain, but a /Ice Blasters have enough CC to do without. 
  • Frozen Armor's 4 slotted LotG can be made better with just the +rech LotG + 2 hami-O Cytoskeleton Exp. The slot you save can be used for Karma +Accuracy (ToHit) which is significantly better than the accuracy bonus from LoTG.  You get a lot better endurance management too which can free up more from Stamina and/or Health. At least place the Shield Wall +res IO into Combat Jumping so you might enjoy it while exemplared. 
  • Out of the box alternative: Shiver is as good or better than Snow Storm IMO, but you could opt out of both, maybe slot your sustain with slow IO, and instead take Flash Freeze which will give you another CC that doesn't become as superfluous as yet more slow/-rech. It has interesting proc potential  with the Sandman heal proc for a makeshift Oh shit power. 90% chance to trigger a +5% heal on each mob+mag 3 sleep is nothing to scoff at. You could even slot it with the Annihilation -res proc for 90% chance of 20% -res  if you find room.
Edited by atletikus
  • Like 1
Posted (edited)

3 hours ago, atletikus said:

Not a fan of your Aim/Build Up slotting. A full set of Gaussian's at level 50 will give you so much recharge that it's counter-productive to the proc rate. It's not as big a deal as throwing away 1-2 slots on about 3 sec faster recharge time in Aim. One or two of those slots could even be used to save Freeze Ray from the "DPS hole" you've placed it in. 

You can slot up to about 70% recharge in Build Up/Aim and still have a 90% chance to proc Gaussians, and OP has put lower-level IOs into BU to keep it under that threshold.

 

21 hours ago, Procellus said:

1) Take Shiver. Seriously take it. It's such a good control power, especially now with crashless nukes. Ice Storm, Blizzard, and Shiver. No one is getting out.

Shiver is largely redundant with Snow Storm, and and Snow Storm is also the better choice than Flash Freeze. And you have to take either Flash Freeze or Snow Storm to get to Ice Shield and Hoarfrost.

 

11 hours ago, SpidaWebz said:

Doesn't the proc from Overwhelming force mean that: It turns knockdown/knockback into a chance for Knockdown? Putting it into ice storm with no kb/kd chance at all wouldn't help it would it? or am I reading that enhancement proc wrong? lol

The OF proc is both a KB-to-KD and Knockback proc; it adds chance to Knockdown to any attack, in addition to reducing Knockback.

 

As for your build, OP, you should shuffle around some of your slottings. Overwhelming Force doesn't give especially good +Recharge, so you should move it from Blizzard to somewhere else, and put in one of the ATO or Winter sets. I like OF in Frost Breath, since the KD proc gives it some decent crowd control ability. I have an Ice3 Blaster myself, with a pretty similar build. You can check out her build here if you want some ideas. I noticed your build is made to have some defense; my build didn't attempt for defense at all beyond taking and slotting Ice Shield and Hoarfrost, and it's still a surprisingly survivable build.

Edited by Vanden
Posted
4 hours ago, atletikus said:
  • Your Endurance management is subpar.

Frigid protection provides additional, end recovery, with that active it will in crease my end from 2.99/sec to 4.45/sec 

Posted (edited)
1 hour ago, Vanden said:

You can slot up to about 70% recharge in Build Up/Aim and still have a 90% chance to proc Gaussians, and OP has put lower-level IOs into BU to keep it under that threshold.

 

Shiver is largely redundant with Snow Storm, and and Snow Storm is also the better choice than Flash Freeze. And you have to take either Flash Freeze or Snow Storm to get to Ice Shield and Hoarfrost.

 

The OF proc is both a KB-to-KD and Knockback proc; it adds chance to Knockdown to any attack, in addition to reducing Knockback.

 

As for your build, OP, you should shuffle around some of your slottings. Overwhelming Force doesn't give especially good +Recharge, so you should move it from Blizzard to somewhere else, and put in one of the ATO or Winter sets. I like OF in Frost Breath, since the KD proc gives it some decent crowd control ability. I have an Ice3 Blaster myself, with a pretty similar build. You can check out her build here if you want some ideas. I noticed your build is made to have some defense; my build didn't attempt for defense at all beyond taking and slotting Ice Shield and Hoarfrost, and it's still a surprisingly survivable build.

Nice theorizing there buddy. I know that and suspected that was the reason for the low level IOs. Does not refute my point which is that it's a highly questionable use of 7 extra slots.

And Snow Storm is inferior to Shiver, but my point still stand; both powers may not add all that much when you have a huge slow radius that can bring mobs to a crawl alone and Ice Storm, Ice Breath, Blizzard and all your ST blasts/hold(s) all layering slow on top of that. Not to mention the -slow proc and immobilize proc. Flash Freeze, though admittedly inferior to Snow Storm, will for practical purposes bring something the other two powers don't really add once you realize both may be redundant.  

As for your your suggestion of Overwhelming Force in Frost Breath; OF is best suited to tame AoE kb, thus the OP is better served with IO sets like Positron's or Ragnarok. A 5-slotted Ragnarok with the proc would be 35% kd with 90% recharge as opposed to 20% with 65%. Layering the OF proc on top of that, would bring the kb percentage close to 50%. Now I would agree it would be "decent crowd control".  However, the OP has -unlike you- built for defense and doesn't really need such unreliable CC.

Edited by atletikus
Posted
3 minutes ago, SpidaWebz said:

Frigid protection provides additional, end recovery, with that active it will in crease my end from 2.99/sec to 4.45/sec 

It will be higher than that I think, Mid's does not calculate the procs. But that wasn't my point, my point was that you use excessive slots to gain that recovery. Not staring yourself blind at IO set bonuses would allow you to free up slots in many places that can be put to even better use.

Posted
57 minutes ago, atletikus said:

Nice theorizing there buddy. I know that and suspected that was the reason for the low level IOs. Does not refute my point which is that it's a highly questionable use of 7 extra slots.

There's no call for such hostility. Six-slotted Gaussians's gives 2.5% defense to all positions, it's an excellent 6-slot bonus, probably one of the best.

  • Thanks 1
Posted

I only six slot guassian's if I'm going to use all three positional defences. The return per slot is great then but if you're just building towards a single position it's quite an investment in slots for just 2.5%. Unless of course there is absolutely no other way to get that 2.5%.

 

I've got an ice cubed (see what i did there?) concept sitting around waiting for me to get to it so following this with interest. 

 

Question for the floor: how do people feel about dropping aim on blasters? I find myself using it less and less in the modern teaming environment. It seems to take ages to pop both aim and build up and that wonderfully impressive alpha nuke is less impressive if someone else has beaten you to it. With the guassian's proc firing 90% of the time and with good global recharge cycling it back up often it feels like you only really need build up.

  • Like 1
Posted (edited)
11 hours ago, parabola said:

Question for the floor: how do people feel about dropping aim on blasters? I find myself using it less and less in the modern teaming environment. It seems to take ages to pop both aim and build up and that wonderfully impressive alpha nuke is less impressive if someone else has beaten you to it. With the guassian's proc firing 90% of the time and with good global recharge cycling it back up often it feels like you only really need build up.

I, too, find myself using aim (and even buildup) much less when on most teams and leagues for the reasons you state.  By the time I've hit them both, the mobs are either dead or down to a handful I can one-shot more quickly without them. 

 

That said, my ice/ice/ice is my badger and my main, so I do a lot of soloing on her and also duo a lot with my sgmate.  So I frequently (always?) use both aim and buildup in those scenarios.  Also, some teams, particularly for the weeklies, tend to spread out on larger kill-all maps, so if I take off on my own or with another teammate, I do use both aim and buildup to ensure max causalities. 

 

If I only did high level content on large/ish teams, I'd drop it, but if you exemp, solo, duo, etc., I wouldn't. 

Edited by Tahliah
typo
  • Like 1
Posted
On 11/11/2019 at 11:09 PM, Vanden said:

There's no call for such hostility. Six-slotted Gaussians's gives 2.5% defense to all positions, it's an excellent 6-slot bonus, probably one of the best.

You're confusing disagreement with hostility. Gaussian's has indeed nice set bonuses, but not so much in a build-up power. You will have to consider what those extra slots force you to sacrifice. Like the 6th Numina's and +3.75% ranged defense for just one slot. Nerfing the damage of Freeze Ray is another big sacrifice; you could fit Apocalypse in there for more than double the damage and better recharge (better ranged defenses too if you consider the extra Numina in Hoarfrost). And that's just 2 potential slots of the 4 you save assuming you opt for a more standard Recharge IO+Gaussian proc.

Slots could even be freed to make Flash Freeze into a bit of a multipurpose proc power: Positron, Javelin and Sandman, maybe even Annihilation. Now you have a makeshift heal and some occasional half-decent large AoE dmg/CC oh shit power. Situational, but less so than Hoarfrost while serving much the same need and more. 

Guess my core criticism of the build is that it's too cookie-cutter for my taste (and I'm saying this realizing Blasters have less creative IO freedom than any other AT due to the "need" to compensate for their glaring lack of survivability) in it's single-minded hunt for IO set bonuses; sacrificing unnecessarily much damage to be only fairly strong defensively. It's built like a blapper when it isn't one. This has of course stems from the desire for the thematic triple power sets and Ice Armor which is counter-intuitive to the ranged nature of both Ice Blast and Ice Manipulation. 

Posted (edited)
On 11/12/2019 at 10:00 AM, parabola said:

Question for the floor: how do people feel about dropping aim on blasters? I find myself using it less and less in the modern teaming environment. It seems to take ages to pop both aim and build up and that wonderfully impressive alpha nuke is less impressive if someone else has beaten you to it. With the guassian's proc firing 90% of the time and with good global recharge cycling it back up often it feels like you only really need build up.

My own take on Aim (and BU) is that a Blaster's damage is nearly inconsequential compared to the nuke, and the nukes take too long to recharge to be used at every pack. So when I play my Blaster what I do is NOT use Aim and BU on the first pack, just the nuke and then regular AoEs, at the second pack THEN I use Aim and BU to empower my regular AoEs.

 

Aim and BU together sort of fill for the lacking nuke, and when we use the nuke it already automatically kills all minions leaving the regular AoEs following after moping up the lieutenants with ST attacks to finish the last sliver on the boss(es).

 

That said you can be a bit more proactive with popping Aim and BU. If it takes 3 seconds to get both off don't run to the middle of a pack and then pop both. As you're running there start popping them.

 

With minimal practice you'll get the hang of the timing to not do it too soon and waste time while you finish snuggling to the middle of the pack nor too late that you are there and soaking damage while running through the activations.

Edited by Sovera
Posted

Not a bad start.

 

Ice/Ice/Ice is, in my own experience, the sturdiest (and most fun!) Blaster combination. I'm still trying other combinations on a variety of alts, but nothing so far approaches my Ice/Ice/Ice build.

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