Jiro Ito Posted September 23 Share Posted September 23 On 9/20/2024 at 7:52 PM, Alchemystic said: @Jiro Ito do you have any ideas what assets could be used to make the powers in your set? It's a nice idea, though it would really benefit visualizing it beyond weaponry 🙂 Added some animation ideas 1 Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH** Link to comment Share on other sites More sharing options...
Alchemystic Posted September 28 Author Share Posted September 28 (edited) Okay! So, looking through some of the older stuff here for inspiration, cos I realise I've been neglecting finishing some of the powerset themes from way back. I wanna try and get some of them rounded out until something else comes up! So first off is the 'Spirit' power theme, which I made a few sets for HERE and HERE. The premise of these powers is using a green/teal version of the 'Soul Mastery' FX along with some of the other 'ghostly' themed stuff to flesh it out, but dispite making a few melee powers, I never got around to making a Melee powerset. I'm also gonna try and make an Armor powerset to compliment it, and a Support powerset since Armor/Support have a lot of overlap.Spirit Melee - Ghostly Hand: Quick melee attack similar to 'Mental Strike'. though uses Soul FX instead of Psionic ripples - Torment: Standard melee attack with Soul Mastery FX on hands, target briefly has the Illusion Control 'Spectral Wounds' FX - Poltergeist: Heavy melee attack similar to 'Telekinetic Blow'. though uses Soul FX instead of Psionic ripples - Spirit Nexus: PBAoE Damage power, uses a large 'Soul Storm' FX on player with a growing 'Spectral Wall' FX from Illusion Control. Not available to Stalkers - Build Up: Standard Build Up power - Taunt/Placate: Standard aggro management power - Assassin's Dirge: Stalker unique power. Same animation as 'Assassin's Eclipse', but with heavy Soul Mastery FX around the arms. - Grasping Spirits: Close cone power with similar reaching hands as the Soul Noir 'Living Shadows/Torrent' powers, with heavy use of Soul FX around the targets. - Spectral Ray: A powerful ranged power that uses the same FX as Soul Mastery's 'Dark Obliteration', though without the AoE - Soultaker: Heavy Melee power, with Soul Mastery FX on hands, while target has the 'Soul Storm' FX momentarily Spirit Armor - Ghostly Armor: Armor toggle that provides Defense to Smashing, Lethal, Cold and Negative. Has similar FX to the Croatoa/Pirate ghosts - Gravesite: PBAoE toggle that deals Negative DoT. Uses the 'Ghosts' aura on player with 'Cloak of Fear' FX. Stalkers reveive a Fear toggle later instead - Spirit Armor: Armor toggle that provides Defense to Negative, Fire, Psionic, and Energy. Has a similar aura to the 'Spectral Terror' FX - Life Essence: Click power that heals the player and grants a small boost to Toxic resistance. Uses the same swirling Soul FX as 'Shadow Meld' - Excorsism: Click power that provides mez protection for a short duration. Uses the 'Shadow Meld' Soul FX surrounding the body - Etherealness: Stealth toggle that provides a little positional Defense. Uses the 'Ghosts' aura without the swirling spirits. Stalkers get Hide at T1 instead - Peer Beyond: Toggle power that increases ToHit and Perception, and resistance to them being DeBuffed. Uses the 'Tendrils' eye glow aura - Ressurection: Self ressurect power that uses the 'Soul Storm' FX on the player body - Astral Projection: Click power that causes you to become briefly intangible while increasing recovery and absorb. Uses the same aura as 'Spectral Terror' Spirit Affinity - Rejuvenation: PBAoE healing power. Uses an expanding 'Spectral Wall' FX and waves of spirits from the 'Ghosts' aura - Ghostly Shield: Ally version of Ghostly Armor, with similar FX - Life Force: Ally version of Life Essence, with similar FX - Spirit Shield: Ally version of Spirit Armor, with similar FX - Exorcise: Ally version of Exorcism, with similar FX - Ethereal Plane: PBAoE version of Etherealness, with similar FX in a larger area - Ressurect: Ally version of Ressurection, with similar FX - Weaken Veil: Targetted intangible patch power similar to 'Black Hole'. Uses a heavier version the 'Ghosts' aura with affected foes having the 'Spectral Wounds' FX - Hallow Ground: Targetted AoE Immobilize field with minor Negative DoT. Uses the 'Cloak of Fear' aura at location with 'Spectral Wall' FX on affected foes Edited September 28 by Alchemystic 2 2 Link to comment Share on other sites More sharing options...
megaericzero Posted September 28 Share Posted September 28 Depending on how macabre you want to get, you could use "exhume" for the name of one of the rez powers. 😛 1 Link to comment Share on other sites More sharing options...
Alchemystic Posted September 28 Author Share Posted September 28 9 hours ago, megaericzero said: Depending on how macabre you want to get, you could use "exhume" for the name of one of the rez powers. 😛 I was close to making the T9 power for the support set similar to Warshade's 'Dark Extraction' and it would have gone by that name! 😅 Link to comment Share on other sites More sharing options...
Davy Posted September 28 Share Posted September 28 Would be cool to see more powersets that do negative damage. 2 opossum haha Link to comment Share on other sites More sharing options...
Alchemystic Posted October 13 Author Share Posted October 13 (edited) Since we're into Spooktober I figured I would carry on with the horror vibe and revisit another one of the older powerset themes; Hellfire! Hellfire powers have always been a popular suggestion here on the forums (usually the whip powers), which was explored here in the form of the more close-range powersets such as Melee, Assault and Manipulation, but there's actually a lot more material unique to Demon Summoning that could be used for other powersets, especially if we combine the unique FX that both Hellfire and Fire demons have access to. So lets see what we can make using that stuff! Hellfire Blast - Embers: Uses the unique 'Flares' variant FX belonging to Fire Demonlings, dealing light Fire/Toxic DoT at range - Corruption: Uses the non-whip variant FX belonging to Hellfire Demonlings and Hellfire Gargoyles, dealing moderate Fire/Toxic DoT at range - Perdition: Uses the unique 'Hellfire/Fire Breath' FX belonging to most non-ice demons, dealing moderate Fire/Toxic DoT in a cone - Smolder: Uses the unique 'Fire Blast' variant FX belonging to Fire Demonlings and Ember Demons, dealing very high Fire/Toxic DoT at range - Aim: Standard Aim power - Eruption: Uses the same FX used for summoning demons, creating a patch of flame in an area that deals moderate Fire/Toxic DoT to enemies who enter - Decimate: Uses the unique 'Fire Ball' variant FX belonging to Ember Demons, dealing high Fire/Toxic DoT in a ranged AoE - Hellfire: Identical power belonging to Hellfire Demonlings, dealing superior Fire/Toxic DoT at close range - Cataclysm: Uses the 'Pyronic Judgement' FX, though on a much smaller scale, dealing extreme Fire/Toxic DoT in a ranged AoE Hellfire Control - Snare: Uses the 'Hell on Earth' animation and FX, but targetting the enemy's legs, immobilizing them and dealing minor Toxic/Fire DoT - Damnation: Uses the 'Hell on Earth' animation and FX, holding them and dealing minor Toxic/Fire DoT - Mass Snares: Cone version of 'Snare', using the 'Crack Whip' animation and the unqiue Demon 'Fire Ball' projectile - Seethe: Uses the 'Corruption' whip animation, creating a patch with the 'Enflame' FX that slows enemies and deals Toxic/Fire DoT - Torment: Uses the 'Lash' animation with affected foes having the 'Ember Shield' aura, causing Fear in a cone - Whiplash: Uses the 'Corruption' whip animation and a larger Demon 'Fire Ball' projectile, stunning foes in an AoE and dealing minor Toxic/Fire damage - Mass Damnation: AoE version of 'Damnation', using the 'Crack Whip' animation and the 'Pyronic Judgement' projectile - Brimstone: Uses the 'Lash' animation and the same FX used for summoning demons, creating an AoE knockdown patch that functions like Earthquake or Ice Slick - Hellspawn: Summons 2 flying pets that look like Demonlings, but much smaller and possessing 'Burned' wings. They use Embers, Corruption and Claw Rake as powers Edited October 27 by Alchemystic 2 1 Link to comment Share on other sites More sharing options...
Alchemystic Posted October 27 Author Share Posted October 27 (edited) Getting closer to the end of Spooktober so I wanna round out the Hellfire theme with the addition of Support and Armor powersets! There's still some material in the Demon Summoning powerset that could be used, so I plan to implement that here and finish the theme for Halloween!Hellfire Affinity - Abyssal Reconstruction: Power taken from Demon Summoning's 'Ember Demon', Healing allies in a PBAoE - Ember Shield: Power taken from Demon Summoning's 'Ember Demon', providing allies with Resistance to Smashing, Lethal, Fire and Cold - Abyssal Mending: Power taken from Demon Summoning's 'Ember Demon', Healing a single ally for a large amount - Hellfire Shield: New power that uses the same standard Aura visible on 'Hellfire Gargoyles'. Provides Resistance to Fire, Toxic, Energy and Negative - Demonic Warding: New power that uses the 'Naughty Halo' aura. Provides mez protection to a single ally. - Infernal Pact: New power that uses the same rising flame FX as 'Summon Demon' powers. Resurrects a single ally and boosts their damage and MaxHP temporarily - Torture: New power that uses the Smoldering aura FX on enemy target. Holds the target and deals minor Toxic DoT - Purgatory: New power that uses a large 'Ring of Fire' FX in an area. Enemies in the area are intangible - Penance: New power that uses the Hellfire Gargoyle's eye glow FX on self and target. Target suffers heavy debuff to damage, resistance and regeneration Hellfire Aura - Smoldering Shield: Personal version of 'Ember Shield', with similar FX and resistances - Hellfire Aura: Power taken from Demon Summoning's 'Hellfire Gargoyle', Creating a toggle PBAoE field that deals Toxic DoT to nearby enemies (Not available to Stalkers/Sentinels) - Been Through Hell: Autopower that increases MaxHP and minor resistance to Fire, Toxic and Negative (Sentinels split the MaxHP and Resistances into two different autopowers) - Abyssal Shield: Personal version of 'Hellfire Shield', with similar FX and resistances - Demonic Ward: Personal version of 'Demon Warding', with similar FX and protection - Abyssal Sustenance: New power that uses the same FX as 'Abyssal Reconstruction', Siphons health from nearby enemies and deals minor Toxic damage to them (Stalkers/Sentinels get a standard Self Heal) - Cloak of Terror: New power that uses the Hellfire Gargoyle eye glow FX, nearby enemies are Terrorized much like Cloak of Fear - Infernal Bargain: Personal version of 'Infernal Pact', with similar FX and effects - Demon Form: New power that uses the Ember Demon's default aura FX, granting the player a huge boost to Absorb, Damage and Recovery Edited October 28 by Alchemystic 2 1 Link to comment Share on other sites More sharing options...
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