ScarySai Posted December 20, 2019 Share Posted December 20, 2019 (edited) Any chance this can get the same treatment /Devices got? Would be a huge QoL boost for the traps powerset. Edited December 20, 2019 by ScarySai 4 Link to comment Share on other sites More sharing options...
Doomrider Posted December 27, 2019 Share Posted December 27, 2019 Bump. I'll +1 the OP's suggestion. Anything to make Traps less clunky I'm in favor of. A 5 second arm time for both Trip Mine and Time Bomb is already too long on top of the cast being interrupt-able. The other trap powers likewise could use they're arm times (animation times) lowered as well. The stationary nature of traps is already at war with the pace of most teams, relegating traps to favor solo play. 1 Link to comment Share on other sites More sharing options...
MetaVileTerror Posted December 27, 2019 Share Posted December 27, 2019 Heck, if it's possible, why not a scaling Interrupt/Cast Time which gets shorter with more allies within range. 1 Link to comment Share on other sites More sharing options...
SeraphimKensai Posted December 27, 2019 Share Posted December 27, 2019 (edited) Yes. Traps could use some love. I mean just the other day I did a Manticore TF, and we got to Hopkins and someone from the team wasn't there so I set up about 12 mines. Only for the tank to fight him away from my mines and a controller then lured a single minion over my mines. All that work wasted. Edited December 28, 2019 by SeraphimKensai 1 Link to comment Share on other sites More sharing options...
ScarySai Posted December 27, 2019 Author Share Posted December 27, 2019 55 minutes ago, SeraphimKensai said: Yes. Traps could use some love. I mean just the other day I did a Manticore TF, and we got to Hopkins and someone from the team wasn't there so I set up about 12 mines. Only for the tank to bring fight him away from my mines and a controller lured a single minion over them. All that work wasted. And this is why we need to be able to detonate teammates. 😛 2 Link to comment Share on other sites More sharing options...
boggo2300 Posted December 27, 2019 Share Posted December 27, 2019 1 minute ago, ScarySai said: And this is why we need to be able to detonate teammates. 😛 I know it's wrong, but I would SO play whatever powerset this was in exclusively Mayhem It's my Oeuvre baby! Link to comment Share on other sites More sharing options...
SeraphimKensai Posted December 27, 2019 Share Posted December 27, 2019 Alright traps gets a new team buff called "Suicide Vest", it gives the buffed player a temporary +15% defense all boost which when it expires the player is killed in a massive PBAoE explosion doing Extreme damage. The Traps player when they activate the power gets a power tray with an ability called Detonate to blow up the player early. Pairs extremely well with Vengeance. Link to comment Share on other sites More sharing options...
boggo2300 Posted December 27, 2019 Share Posted December 27, 2019 33 minutes ago, SeraphimKensai said: Alright traps gets a new team buff called "Suicide Vest", it gives the buffed player a temporary +15% defense all boost which when it expires the player is killed in a massive PBAoE explosion doing Extreme damage. The Traps player when they activate the power gets a power tray with an ability called Detonate to blow up the player early. Pairs extremely well with Vengeance. I'm in!!!!!! Mayhem It's my Oeuvre baby! Link to comment Share on other sites More sharing options...
ScarySai Posted December 27, 2019 Author Share Posted December 27, 2019 1 hour ago, boggo2300 said: I know it's wrong If it's wrong, I don't want to be right. 1 Link to comment Share on other sites More sharing options...
plainguy Posted December 28, 2019 Share Posted December 28, 2019 also stand behind this idea. Yet again. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/ Link to comment Share on other sites More sharing options...
Galaxy Brain Posted December 30, 2019 Share Posted December 30, 2019 Honestly, can Trip Mine and Time Bomb just be combined and a new power for all sets that have these be put in? Link to comment Share on other sites More sharing options...
boggo2300 Posted December 30, 2019 Share Posted December 30, 2019 47 minutes ago, Galaxy Brain said: Honestly, can Trip Mine and Time Bomb just be combined and a new power for all sets that have these be put in? Time Trip? Mine Bomb? Trip Bomb? Time Mine? Is it just lack of sleep, or do some of those sound like they'd be kinda cool? 2 Mayhem It's my Oeuvre baby! Link to comment Share on other sites More sharing options...
Galaxy Brain Posted December 30, 2019 Share Posted December 30, 2019 T I M E M I N E But anywho, they are essentially the same dang power with the same model placed, same animation, and same general effect with just a different way to cause the detonation. Of the two, keep trip mine and free up design space over time bomb Link to comment Share on other sites More sharing options...
SeraphimKensai Posted December 30, 2019 Share Posted December 30, 2019 Could always take time bomb and allow the traps player to lob a sticky bomb or fly a detonating drone over to it's target to Detonate (including a swap ammo feature to change from napalm, schrapnel, emp, or acid detonations). Link to comment Share on other sites More sharing options...
ScarySai Posted December 30, 2019 Author Share Posted December 30, 2019 7 minutes ago, SeraphimKensai said: Could always take time bomb and allow the traps player to lob a sticky bomb or fly a detonating drone over to it's target to Detonate (including a swap ammo feature to change from napalm, schrapnel, emp, or acid detonations). I always thought the best way to fix time bomb would be to just make it omega maneuver. Link to comment Share on other sites More sharing options...
SeraphimKensai Posted December 30, 2019 Share Posted December 30, 2019 (edited) I do like Omega manuever's PBAoE Taunt mechanic to draw things in, so I'd be all for that in some traps powers. Edited December 30, 2019 by SeraphimKensai Link to comment Share on other sites More sharing options...
Menelruin Posted December 30, 2019 Share Posted December 30, 2019 "World's Most Interesting Bomb"..... Link to comment Share on other sites More sharing options...
SeraphimKensai Posted December 30, 2019 Share Posted December 30, 2019 9 minutes ago, ScarySai said: I always thought the best way to fix time bomb would be to just make it omega maneuver. I was trying to think of a means to improve it's play speed as well but still being a trap or such. As we tend to get left in the dust setting stuff up. Link to comment Share on other sites More sharing options...
MetaVileTerror Posted December 31, 2019 Share Posted December 31, 2019 The game can handle Powers which grant targets another Power, right? Someone mentioned blowing up teammates, but what about, instead, the Time Bomb is a Buff Power. It gives an allied player a Temp Single-Use Trip Mine that has 0 Interrupt time to cast. The Time Bomb will expire from the teammate after a while, but you can cast on multiple teammates to arm them with bombs simultaneously. 1 Link to comment Share on other sites More sharing options...
ScarySai Posted December 31, 2019 Author Share Posted December 31, 2019 (edited) 13 hours ago, MetaVileTerror said: The game can handle Powers which grant targets another Power, right? Someone mentioned blowing up teammates, but what about, instead, the Time Bomb is a Buff Power. It gives an allied player a Temp Single-Use Trip Mine that has 0 Interrupt time to cast. The Time Bomb will expire from the teammate after a while, but you can cast on multiple teammates to arm them with bombs simultaneously. Bit overcomplicated, eh? Besides, traps doesn't have time bomb. Detonation could just use a damage buff maybe. Edit: I said devices, I meant traps. Just woke up. X.x Edited December 31, 2019 by ScarySai Link to comment Share on other sites More sharing options...
Doomrider Posted December 31, 2019 Share Posted December 31, 2019 Just give Traps Trip Mine the 2.77 sec animation and make it uninterruptible just like Devices. 🙏 1 hour ago, ScarySai said: Bit overcomplicated, eh? Besides, traps doesn't have time bomb. Detonation could just use a damage buff maybe. Edit: I said devices, I meant traps. Just woke up. X.x Traps on MM's doesn't have Time Bomb... but the other AT's do. :P. Maybe the other AT's should get Detonator as well and it should work on your placed traps upon targeting them AT.... then we can just do away with the redundant Time Bomb. You could blow up your old Poison Trap right before you place a new one XD 1 1 Link to comment Share on other sites More sharing options...
ScarySai Posted December 31, 2019 Author Share Posted December 31, 2019 1 minute ago, Doomrider said: Traps on MM's doesn't have Time Bomb... but the other AT's do. :P. Maybe the other AT's should get Detonator as well and it should work on your placed traps upon targeting them AT.... then we can just do away with the redundant Time Bomb. You could blow up your old Poison Trap right before you place a new one XD I keep forgetting traps exists on other ATs, I never, ever see it. I don't even think I've looked at it. Good to know. I like the idea, let's go further: Every trap that still exists explodes when you use detonator. 😛 Link to comment Share on other sites More sharing options...
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