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Posted

Server: Victory

Mission: "End the Talons of Vengeance in Dark Astoria" from Dream Doctor

Zone / Mission: Talon Caves Finale

           Position: ( -647.4  -11.2  -921.9 )

 

Rock outcropping that very often traps NPC Allies and is right in center of path near mission entrance as pictured, I managed to dislodge Scirrocco, but it happens almost every other time I run this mission.

 

screenshot_250707-05-05-59.thumb.jpg.890d45059f41af33f45b25dfd9f187ab.jpg

" When it's too tough for everyone else,

it's just right for me..."

( Unless it's Raining, or Cold, or Really Dirty

or there are Sappers, Man I hate those Guys...)

                                                      Marine X

Posted

there's a gap in the street geometry next to the new police staation in mercy, it's only visible from one direction meaning that it is lower than the next tile. it's is not big enough to TP through as far as i could tell. 🙂

 

 Zone/Mission: Mercy Island Position: [-2291.2 238.4 458.1]

 

image.png.8732dd63f32fbe9017d0ae1aadeb2e8b.png

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

Posted

There's a missing face on the bottom of a staircase in Kallisti at [6818.2 58.6 4280.8]. I don't seem to be able to clip or teleport through it, but it can be seen through and futzes with the other textures surrounding.

spacer.png

Posted

There is a vent, one with fog coming out of it, in Bloody Bay at [2175.3 118.3 -87.0] which is turned 90 degrees to the side instead of being flat against the building it is attached to.

 

screenshot_250725-18-40-47.thumb.jpg.883e044a344fe9548eaff5a529778d82.jpg

screenshot_250725-18-40-51.thumb.jpg.bd7109fbce3b265898558edca620e4d6.jpg

  • Haha 1
Posted

Hello PPD - I'd like to report a bunch of bad behaving drivers at

 

Server: Reunion Zone/Mission: Kallisti Wharf Position: [826.2 58.5 4738.8]

 

image.thumb.jpeg.70e611b3964c62fdb90e329f260f2bc1.jpeg

 

 

Cars/Trucks are cutting corner at this intersection. Not sure if it counts as geometry error, but they for sure follow a missalligned path. Almost as if the road had, at some point, a different layout.Also the light beams get patitially cut off when doing so.

 

Similar at the next intersection:

 

 Server: Reunion Zone/Mission: Kallisti Wharf Position: [865.6 57.6 4962.8]

Posted

There's a hole large enough for the camera to slip through in Steel Canyon, fairly near the Siren's call entrance at loc [-4870.0 15.6 -662.7]. I was unable to get my character through, but she's not a teleporter. I can reliably stick the camera inside the building, though.

 

spacer.png

 

Staps to reproduce:

  • Stand on the building overhang at the loc mentioned above.
  • Face slightly East of North.
  • Pull the camera back two or three stops.
  • You may have to wiggle the camera direction back and forth a few times, but It'll clip right into that building pretty often.
Posted (edited)

Atlas Park Mayhem

PPD van has learned to fly.

 

 Zone/Mission: V_MAYHEM_ATLAS_PARK

Position: [740.2 -0.0 -32.1]

 

Capture.JPG

Edited by Rudra
Posted (edited)

Something nobody would ever have a reason to go near, but there is a mob spawn right by it and zone exploration is very enjoyable.

First Ward (and Night Ward) at [-565.5 31.3 -475.1], a broken wall within a ruined building, it seems to be using a corner piece that has no texture for one of its sides, but does for the other

 

screenshot_250807-01-54-15.thumb.jpg.25d6960db9994511f3cb575b135511e1.jpgscreenshot_250807-01-54-27.thumb.jpg.37209dc00922138bfc886ad9f1406474.jpgscreenshot_250807-01-54-20.thumb.jpg.870326fe3d506a689f01f8c5251db8cd.jpg

 

The same piece of wall from the other side:

screenshot_250807-01-56-07.thumb.jpg.f4e578e21ca5c957cfe2e67ad67e5455.jpg

 

 

 

Just nearby that spot, there is a bit of floating rubble at [-557.2 33.5 -601.3], it floats above ground on most of the skewed floor. For both of those spots, it is the same in both First Ward and Night Ward, since both zones share most of the zone geometry.

screenshot_250807-02-04-06.thumb.jpg.4c8f93003d7fb65adc87060afcde3236.jpg

 

 

 

 

Again in both First Ward and Night Ward, there is a massive crack in the central building of the zone at [88.2 407.9 -297.2] (the /loc is the same for both zones), which has no texture within in to conceal the hole into the geometry of the building that you can see emptiness through. 

 

First Ward:    screenshot_250807-02-48-51.thumb.jpg.9ec97bc8cc9b44488640c4006a36cef3.jpg

 

Night Ward: screenshot_250807-02-45-09.thumb.jpg.4b6a206729241c3c7811092c348ca288.jpg

Edited by Night

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