Marine X Posted July 8 Posted July 8 Server: Victory Mission: "End the Talons of Vengeance in Dark Astoria" from Dream Doctor Zone / Mission: Talon Caves Finale Position: ( -647.4 -11.2 -921.9 ) Rock outcropping that very often traps NPC Allies and is right in center of path near mission entrance as pictured, I managed to dislodge Scirrocco, but it happens almost every other time I run this mission. " When it's too tough for everyone else, it's just right for me..." ( Unless it's Raining, or Cold, or Really Dirty or there are Sappers, Man I hate those Guys...) Marine X
Ridiculous Girl Posted July 14 Posted July 14 there's a gap in the street geometry next to the new police staation in mercy, it's only visible from one direction meaning that it is lower than the next tile. it's is not big enough to TP through as far as i could tell. 🙂 Zone/Mission: Mercy Island Position: [-2291.2 238.4 458.1] "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب” (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
Vanden Posted July 15 Posted July 15 These two walkways aren't symmetrical where they meet in Skyway City 🤮 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
mechahamham Posted July 22 Posted July 22 There's a missing face on the bottom of a staircase in Kallisti at [6818.2 58.6 4280.8]. I don't seem to be able to clip or teleport through it, but it can be seen through and futzes with the other textures surrounding.
Night Posted July 25 Posted July 25 There is a vent, one with fog coming out of it, in Bloody Bay at [2175.3 118.3 -87.0] which is turned 90 degrees to the side instead of being flat against the building it is attached to. 1
Raffzahn Posted July 26 Posted July 26 Hello PPD - I'd like to report a bunch of bad behaving drivers at Server: Reunion Zone/Mission: Kallisti Wharf Position: [826.2 58.5 4738.8] Cars/Trucks are cutting corner at this intersection. Not sure if it counts as geometry error, but they for sure follow a missalligned path. Almost as if the road had, at some point, a different layout.Also the light beams get patitially cut off when doing so. Similar at the next intersection: Server: Reunion Zone/Mission: Kallisti Wharf Position: [865.6 57.6 4962.8]
mechahamham Posted August 1 Posted August 1 There's a hole large enough for the camera to slip through in Steel Canyon, fairly near the Siren's call entrance at loc [-4870.0 15.6 -662.7]. I was unable to get my character through, but she's not a teleporter. I can reliably stick the camera inside the building, though. Staps to reproduce: Stand on the building overhang at the loc mentioned above. Face slightly East of North. Pull the camera back two or three stops. You may have to wiggle the camera direction back and forth a few times, but It'll clip right into that building pretty often.
Rudra Posted August 6 Posted August 6 (edited) Atlas Park Mayhem PPD van has learned to fly. Zone/Mission: V_MAYHEM_ATLAS_PARK Position: [740.2 -0.0 -32.1] Edited August 6 by Rudra 1
Night Posted August 6 Posted August 6 (edited) Something nobody would ever have a reason to go near, but there is a mob spawn right by it and zone exploration is very enjoyable. First Ward (and Night Ward) at [-565.5 31.3 -475.1], a broken wall within a ruined building, it seems to be using a corner piece that has no texture for one of its sides, but does for the other The same piece of wall from the other side: Just nearby that spot, there is a bit of floating rubble at [-557.2 33.5 -601.3], it floats above ground on most of the skewed floor. For both of those spots, it is the same in both First Ward and Night Ward, since both zones share most of the zone geometry. Again in both First Ward and Night Ward, there is a massive crack in the central building of the zone at [88.2 407.9 -297.2] (the /loc is the same for both zones), which has no texture within in to conceal the hole into the geometry of the building that you can see emptiness through. First Ward: Night Ward: Edited August 7 by Night
Rudra Posted August 14 Posted August 14 Two grass tiles are sticking out past their hill in Cap au Diable. One slightly over the other. Zone/Mission: Cap Au Diable Position: [-1832.7 94.5 -1001.5]
Rudra Posted August 20 Posted August 20 Zone/Mission: V_OUTDOOR_SHADOW_CHANTRY Position: [-790.1 1467.1 412.6] The walls and floor don't meet, letting you view open space, all the way around the walkway.
Wravis Posted August 26 Posted August 26 Not a single pillar around the perimeter of Echo Plaza is centered on their platforms. And there are two pillars on either side that are just sunken inside the wall for no reason. 1 Give me money to draw your characters! Visit one of the public RP spaces I've made on Everlasting! Cabin-8752 - Funplex-11364 - Crash-15210 - Law-18824 - Exploreonfoot-20176 - Upside-14574 - Boardwalk-23004 - Gym-25035 - Chicken-25922 - Campus-25500 - Choochoo-28184 - Highschool-33072
lemming Posted August 29 Posted August 29 Zone/Mission: Recluse's Victory Position: [124.9 288.2 -227.0] You can walk for a bit away from the top of the globe and not fall
mechahamham Posted September 1 Posted September 1 In the mission 'Investigate Pathogen's Warehouse', there's a spot near the entrance where you can reliably back the camera out of the map geometry. Steps to reproduce: 1. enter the mission 2. Click the computer glowie, causing Watkins' dialogue to trigger. 3. Open the door. 4. stand at about 12, -1280, 2614. It's just to the left, outside the door you opened. 5. roll the camera back. It'll pop outside the geometry VERY reliably from this position.
Koopak Posted September 3 Posted September 3 Minor geometry gap in Peregrin Island. Regeneration CalculatorClear Speed Leaderboard
Rudra Posted September 4 Posted September 4 (edited) Zone/Mission: CENTERS_DANGER_ROOM Position: [10.2 -64.0 875.9] Looking north at these coordinates, there is a gap at the base of the ramp letting you look under it. Looking west (just barely) slightly north of these coordinates, you can see the ramp does not reach the wall either, with another (or the continuation of the same?) gap. There does seem to be floor and walls under the ramp, so I don't think a player can use this gap to get under the map and safely fight anything, but the gap is there nonetheless. Edited September 4 by Rudra Edited to change "extremely" to "just barely".
Rudra Posted September 11 Posted September 11 Zone/Mission: Caves_60_Layout_05_02 Position: [256.2 3.4 1085.6] Mission objective is floating a few feet off the ground.
Ridiculous Girl Posted September 22 Posted September 22 [12:59] Server: Excelsior Zone/Mission: Croatoa Position: [-868.5 29.1 1972.0] something similiar has been reported elsewhere on this bug report forum, but namely under floating citizens. it is not only floating citizens, everyone near the center sculpture in the center of the croatoa university campus is elevated off the ground by an invisible object. it seems to slowly level off at about 75ft from center of the sculpture. i only noticed it because the shadows were not connectiing properly. 🙂 1 "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب” (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
mechahamham Posted September 27 Posted September 27 In the mission, 'Rescue Trapped Citizens' from Gordon Bower in Croatoa, there's a spot with some really bad z fighting and flickering at Server: Excelsior Zone/Mission: Office_60_Layout_04_01 Position: [874.2 36.0 2230.9] At that same spot, you can pretty reliably back the camera out of the geometry, giving a black-screen w/ enemies display.
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