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Earth/Earth Dom Build help please good people.


PerfectCircle

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Hey all,

 

Played for years but quit a while before it went F2P, am now returning and it's fair to say I've forgotten more than I ever knew about builds and slotting out chars.

 

Can I get some well-deserved criticism on my Earth/Earth/Fire Dom build please? This is supposed to be like a cheap-ass no-purples build hence the lack of them, and I'm fairly unfamilar with the Archetype Sets and what they offer/cost. Not even sure if a cheap build is worth it these days or if influence drops enough to go straight for purple?

 

I feel like I have enough recharge for permadom even with hasten no where near perma? I'm not sure I like those defence numbers too much and I picked Assault at the end because I had nothing else to go with. General gameplan is to lockdown with controls, let off a Fire Ball, maybe Rain if there's enough mobs and then head into melee range. 

 

I am 100% sure this is a naff build, please halp. 🙂


 

Spoiler

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Siggy's Jank Earth/Earth/Fire: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
------------
Level 1:    Fossilize            BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5)
Level 1:    Stone Spears            Dcm-Build%(A)
Level 2:    Stone Mallet            Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Dam%(31)
Level 4:    Combat Jumping            LucoftheG-Def/Rchg+(A)
Level 6:    Quicksand            PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(7), PcnoftheT-Acc/EndRdx(7), PcnoftheT-Rng/Slow(9), PcnoftheT-EndRdx/Rchg/Slow(9), PcnoftheT--Rchg%(11)
Level 8:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(48)
Level 10:    Boxing                Empty(A)
Level 12:    Stalagmites            Stp-EndRdx/Stun(A), Stp-Acc/Rchg(13), Stp-Acc/EndRdx(13), Stp-Stun/Rng(15), Stp-Acc/Stun/Rchg(15)
Level 14:    Super Jump            UnbLea-Stlth(A)
Level 16:    Tremor                Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50)
Level 18:    Earthquake            DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-ToHitDeb/EndRdx(21), DarWtcDsp-Slow%(21), FrcFdb-Rechg%(46)
Level 20:    Heavy Mallet            Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(23), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31)
Level 22:    Tough                EndRdx-I(A)
Level 24:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)
Level 26:    Volcanic Gasses            BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(29)
Level 28:    Seismic Smash            Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(50)
Level 30:    Hasten                RechRdx-I(A), RechRdx-I(31)
Level 32:    Animate Stone            ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
Level 35:    Mud Pots            Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38:    Fissure                PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(40)
Level 41:    Fire Ball            PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42), PstBls-Acc/Dmg/EndRdx(43)
Level 44:    Rain of Fire            PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rchg(45), PstBls-Dam%(45), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rng(46)
Level 47:    Rise of the Phoenix        NmnCnv-Regen/Rcvry+(A)
Level 49:    Assault                EndRdx-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Domination    
Level 1:    Quick Form    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                Mrc-Rcvry+(A)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A), EndMod-I(34), EndMod-I(37)
------------

 

http://www.cohplanner.com/mids/download.php?uc=1495&c=663&a=1326&f=HEX&dc=78DA6594694F1A511486EF30500A8280CAA280AC8A806C69BF378D4B13AB898949BF928952984A813034A99F5ADBF4377449B73F50BBAB69FF46B73FD16A976F5DE871CECB92CC24F078DF7BCEB9EF9C7371EDFAA263EFC2EE3921B916EA8AA695179B57D586D269B62D6B4A55DD14F48437D46A7527A5455794C676744969776A05FE5E56DB152B4544FA59E58566A3D36ED6F37A406F35B47F5ED3946BF50EF6B1128EF526E5AC569496DAA8BA7A8BAD4A5BABA92DA7BE5E56ABB50EEDDAF5D546AB52D90A2EB5D4CDFC8989F29AA2752AED9D81FD00D99AA5CF942CF07465F1C1446F6316A64FE067A6F90BF39EB31F2BC44342CA2CEE9326B166912E134A147F8569AF32DD3550654E6F337DD41B59E27AB257D2B510F9B1A09EE5196BA7F6C0E7CCD32FC0974CFB2BA687EA59B99EC98A7A3937B330C19428C68677B075E911D374E2082BE6919B1CE5B801EE32476F81B7997EAAE28473A76CD2B507D40917EAB87EB356F803FE6596FE815D6684CEF6701D8B679FB5B103F09039F10E7CCFCCDD613EA2F3C671DE383AEF43C77DE878A8D7714C4426DF5EF8F6C6302DD2FCE89A1F5D0B9C748BA61B7033A3E47312B76412B764EA2388DB12C26D794CBE82986010BE52F09582AF0C7C65E0AB841B11272F61CE95C259780763E42182BA912313FB3AE65E44BF833F98B19FE02FE613F214479FE3984D02B349603609CC2689D92485ACF329E5CEA0CF33AFD9CBEC1BF02DB88FF73B60BA3C42CC21670E3969E4A49193464E0639A39493454E16B1F3889D3F04119B43AE8772F29867FE12CF6E8C7A588456C48C43E6A15FAE7EEBE303A57B3133F83B63882C1A949241396350CE1A945583B26EEEFFEF1092AED8DC42C870F2D54EBBD2F0EED1B0B2C237F39B21EA78A098A4BBB80751EE4312FC0F27E302C9

 

 


 

 

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  • 2 weeks later

So, just a few things offhand. Stone Cages is one of your staples for both aoe damage and control. Take it, slot it for damage and/or procs, and spam that puppy.

 

Power up is really good. Gives you better buffs and debuffs. It will actually increase your def/res while running. It also increases the def debuff of your powers, meaning faster kill rate. Slot it for recharge and enjoy. 

 

As a Dominator, I'm not too sure you need the Fighting pool, unless you really plan to do Tanktrolling. Lock 'em and Rock 'em, I always say. Solo, open with your controls to minimize the alpha damage. In teams, let the hardbodies take the alpha then lock em and rock em. That way, you should not need the extra def/res from Tough/Weave. You might could drop the Fighting pool and pick up Stone Cages, Power Up, and something else, maybe Tactics.

 

Other than that, looks good for a non-purple build. Seems like you do have perma-dom, and are close to perm-hasten.

 

 

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  • 10 months later

I'm running a Stone/Stone/Ice Epic Dominator.

 

Taken all the primary and secondaries.

 

And four of the ice epics.  

 

Not sure about mud pots.  End heavy.  Doesn't seem to do alot?  No Hasten.  Though I'll bring that in with the rebuild.

 

Thinking about proccing on this one.

 

Anyone got any juicy ideas (procs etc.) for a stone/stone/ice build?

 

Azrael.

Edited by Golden Azrael
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I'll show you my Earth/Earth/Ice build. A few thoughts:

 

Ice epic is a much better pairing, both power-wise and thematically. It gives you 2 rain powers(Sleet & Ice Storm), plus much better defensive potential.

 

Drop both Quicksand and Mudpots. Quicksand is basically worthless overall.  Mudpots requires way too much End for way too little DPS.

 

Power Boost is good overall, and doesn't take up additional slots.

 

I'm the first person to tell you that most Doms don't need to worry about defenses, but /Earth Assault is a notable exception to that. /Earth has only 2 ranged attacks(Fissure's range is too short to qualify,it's a melee power for all intents), and all of it's good moves are melee. You will be right in the middle of everything, fighting as the world's squishiest Brute. That needs to be addressed.

 

Here's my build:

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Pop Roxx 2020: Level 50 Science Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Fossilize -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(3), UnbCns-Acc/Rchg(3), UnbCns-EndRdx/Hold(5), UnbCns-Dam%(5)
Level 1: Stone Spears -- Acc-I(A)
Level 2: Stone Mallet -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(11), CrsImp-Dmg/Rchg(13), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg/EndRdx(15)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 6: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(43)
Level 8: Super Jump -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Stalagmites -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun/Rchg(19), AbsAmz-Acc/Stun/Rchg(21), AbsAmz-Acc/Rchg(21), AbsAmz-EndRdx/Stun(23)
Level 14: Boxing -- Acc-I(A)
Level 16: Power Up -- EndRdx-I(A)
Level 18: Earthquake -- TchofLadG-DefDeb/Rchg(A), TchofLadG-DefDeb/Rchg/EndRdx(36), TchofLadG-Rchg/EndRdx(37), TchofLadG-DefDeb/EndRdx(37), TchofLadG-%Dam(37)
Level 20: Heavy Mallet -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(23), CrsImp-Dmg/Rchg(25), CrsImp-Acc/Dmg/Rchg(25), CrsImp-Acc/Dmg/EndRdx(27)
Level 22: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(34), StdPrt-ResDam/EndRdx(40)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), Rct-ResDam%(27), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34), LucoftheG-Def/Rchg+(36)
Level 26: Volcanic Gasses -- SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprAscoft-EndRdx/Rchg(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprAscoft-Rchg/+Dmg%(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(40)
Level 28: Seismic Smash -- Hct-Dmg(A), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 32: Animate Stone -- SlbAll-Dmg(A), SlbAll-Acc/Dmg/Rchg(48), SlbAll-Acc/Rchg(48), SlbAll-Dmg/EndRdx(48)
Level 35: Sleet -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(43), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46)
Level 38: Fissure -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(40)
Level 41: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42)
Level 44: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46)
Level 47: Hoarfrost -- UnbGrd-ResDam/EndRdx(A), UnbGrd-EndRdx/Rchg(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(50)
Level 49: Hibernate -- Heal-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7), Pnc-Heal/+End(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(9)
Level 1: Quick Form
------------

 

 

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This was mine before being deleted and reimagined as Fire/Earth. I didn't want 3 /Earth dominators so kept Dark/Earth and Fire/Earth. Anyway, can't complain, permadom, softcapped to S/L/Nrg, scary dmg output and tons of control. I'd prolly wouldn't delete him now but hey ho. Hope it gives you ideas:

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Science Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(7), BslGaz-EndRdx/Rchg/Hold(23), NrnSht-Dam%(42), GldJvl-Dam%(43)
Level 1: Stone Spears -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(46), Thn-Dmg/EndRdx(48)
Level 2: Stone Cages -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Acc/Dam/Rech(9), Bmbdmt-+FireDmg(19), PstBls-Dam%(45)
Level 4: Tremor -- Erd-%Dam(A), Obl-%Dam(43), Arm-Dam%(43), FuroftheG-ResDeb%(46), Obl-Acc/Dmg/Rchg(46), FrcFdb-Rechg%(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(17), Rct-ResDam%(17)
Level 10: Hurl Boulder -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(11), Thn-Dmg/EndRdx(11)
Level 12: Stalagmites -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun(13), AbsAmz-Acc/Stun/Rchg(13), AbsAmz-Acc/Rchg(15), AbsAmz-ToHitDeb%(15)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Earthquake -- UndDfn-Rchg(A), UndDfn-DefDeb/Rchg(19)
Level 20: Heavy Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Acc/Dmg(21), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(37), TchofDth-Dam%(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), RctArm-ResDam(25), RctArm-ResDam/EndRdx(40), RctArm-ResDam/EndRdx/Rchg(40)
Level 26: Volcanic Gasses -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(27), BslGaz-Acc/Rchg(27), BslGaz-EndRdx/Rchg/Hold(34)
Level 28: Seismic Smash -- Hct-Dmg/EndRdx(A), Hct-Dmg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dam%(48), TchofDth-Dam%(48)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
Level 35: Mud Pots -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37)
Level 38: Fissure -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(39), PstBls-Acc/Dmg(39), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(40), Bmbdmt-+FireDmg(50)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(5), NmnCnv-Regen/Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
------------

Being chased by a wasp is the most complete sport practice!

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  • 7 months later
On 11/25/2020 at 6:39 PM, Nightmarer said:

This was mine before being deleted and reimagined as Fire/Earth. I didn't want 3 /Earth dominators so kept Dark/Earth and Fire/Earth. Anyway, can't complain, permadom, softcapped to S/L/Nrg, scary dmg output and tons of control. I'd prolly wouldn't delete him now but hey ho. Hope it gives you ideas:

 

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Science Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fossilize -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(7), BslGaz-EndRdx/Rchg/Hold(23), NrnSht-Dam%(42), GldJvl-Dam%(43)
Level 1: Stone Spears -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(46), Thn-Dmg/EndRdx(48)
Level 2: Stone Cages -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Acc/Dam/Rech(9), Bmbdmt-+FireDmg(19), PstBls-Dam%(45)
Level 4: Tremor -- Erd-%Dam(A), Obl-%Dam(43), Arm-Dam%(43), FuroftheG-ResDeb%(46), Obl-Acc/Dmg/Rchg(46), FrcFdb-Rechg%(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(17), Rct-ResDam%(17)
Level 10: Hurl Boulder -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(11), Thn-Dmg/EndRdx(11)
Level 12: Stalagmites -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun(13), AbsAmz-Acc/Stun/Rchg(13), AbsAmz-Acc/Rchg(15), AbsAmz-ToHitDeb%(15)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Earthquake -- UndDfn-Rchg(A), UndDfn-DefDeb/Rchg(19)
Level 20: Heavy Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Acc/Dmg(21), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(37), TchofDth-Dam%(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), RctArm-ResDam(25), RctArm-ResDam/EndRdx(40), RctArm-ResDam/EndRdx/Rchg(40)
Level 26: Volcanic Gasses -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(27), BslGaz-Acc/Rchg(27), BslGaz-EndRdx/Rchg/Hold(34)
Level 28: Seismic Smash -- Hct-Dmg/EndRdx(A), Hct-Dmg(29), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dam%(48), TchofDth-Dam%(48)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
Level 35: Mud Pots -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37)
Level 38: Fissure -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(39), PstBls-Acc/Dmg(39), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(40), Bmbdmt-+FireDmg(50)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(5), NmnCnv-Regen/Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
------------

is this build still working and would you recommend earth/earth?

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On 7/17/2021 at 2:39 PM, Crystal87 said:

is this build still working and would you recommend earth/earth?

This is the build I'm using to lvl up my brand new Earth/Earth Dominator (yep, caved in for a third /Earth Domi). So far loving Earth/Earth 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Science Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fossilize -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(34), BslGaz-Acc/Rchg(46), BslGaz-EndRdx/Rchg/Hold(48), GldJvl-Dam/End/Rech(50), NrnSht-Dam%(50)
Level 1: Stone Spears -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx(48)
Level 2: Stone Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Rchg/+Dmg%(17), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(46)
Level 4: Tremor -- Arm-Dam%(A), Arm-Dmg/EndRdx(5), Arm-Dmg(5), Arm-Acc/Dmg/Rchg(7), Arm-Acc/Rchg(9), FuroftheG-ResDeb%(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Super Speed -- BlsoftheZ-ResKB(A)
Level 10: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(11), ShlWal-ResDam/Re TP(11), Rct-ResDam%(50)
Level 12: Stalagmites -- Bmbdmt-+FireDmg(A), PstBls-Dam%(13), PstBls-Acc/Dmg/EndRdx(13), PstBls-Acc/Dmg(15), PstBls-Dmg/EndRdx(15), PstBls-Dmg/Rchg(17)
Level 14: Boxing -- Empty(A)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Earthquake -- AchHee-ResDeb%(A), UndDfn-Rchg/EndRdx(19)
Level 20: Heavy Mallet -- Hct-Dam%(A), Hct-Dmg/EndRdx(21), Hct-Dmg(21), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), RctArm-ResDam(23), RctArm-ResDam/EndRdx(42), RctArm-ResDam/EndRdx/Rchg(45)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)
Level 26: Volcanic Gasses -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(27), BslGaz-Acc/Rchg(27), BslGaz-EndRdx/Rchg/Hold(40)
Level 28: Seismic Smash -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(29), NrnSht-Dam%(29), TchofDth-Dam%(34), GldStr-%Dam(37), UnbCns-Dam%(37)
Level 30: Stone Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Acc/Dmg(31), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(43)
Level 32: Animate Stone -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-+Res(Pets)(46), ExpRnf-Acc/Rchg(48)
Level 35: Mud Pots -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37)
Level 38: Fissure -- Bmbdmt-+FireDmg(A), PstBls-Dam%(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Acc/Dmg(39), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Burnout -- RechRdx-I(A)
Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

  • Thanks 1

Being chased by a wasp is the most complete sport practice!

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I'd take Musculature. Tweaked the build a bit btw, still permadom

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Science Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fossilize -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(34), BslGaz-Acc/Rchg(46), BslGaz-EndRdx/Rchg/Hold(48), GldJvl-Dam/End/Rech(50), NrnSht-Dam%(50)
Level 1: Stone Spears -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx(48)
Level 2: Stone Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Rchg/+Dmg%(17), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(46)
Level 4: Tremor -- Obl-%Dam(A), Arm-Dam%(5), Erd-%Dam(5), FuroftheG-ResDeb%(7), Mlt-Acc/Dmg/EndRdx(9), Obl-Acc/Dmg/EndRdx/Rchg(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Super Speed -- BlsoftheZ-ResKB(A)
Level 10: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(11), ShlWal-ResDam/Re TP(11), Rct-ResDam%(50)
Level 12: Stalagmites -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(13), AbsAmz-Stun(13), AbsAmz-Acc/Stun/Rchg(15), AbsAmz-Acc/Rchg(15)
Level 14: Boxing -- Empty(A)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Earthquake -- AchHee-ResDeb%(A), UndDfn-Rchg/EndRdx(19)
Level 20: Heavy Mallet -- Hct-Dam%(A), Hct-Dmg/EndRdx(21), Hct-Dmg(21), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), RctArm-ResDam(23), RctArm-ResDam/EndRdx(42), RctArm-ResDam/EndRdx/Rchg(45)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)
Level 26: Volcanic Gasses -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(27), BslGaz-Acc/Rchg(27), BslGaz-EndRdx/Rchg/Hold(40)
Level 28: Seismic Smash -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(29), NrnSht-Dam%(29), TchofDth-Dam%(34), GldStr-%Dam(37), UnbCns-Dam%(37)
Level 30: Stone Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Acc/Dmg(31), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(43)
Level 32: Animate Stone -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-+Res(Pets)(46), ExpRnf-Acc/Rchg(48)
Level 35: Mud Pots -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37)
Level 38: Fissure -- Bmbdmt-+FireDmg(A), PstBls-Dam%(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Acc/Dmg(39), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Burnout -- RechRdx-I(A)
Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A)
------------

Being chased by a wasp is the most complete sport practice!

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  • 2 weeks later

Earth Control is an old favourite of mine, I love the hard control it offers however, Fire / Earth Dominator's dmg output is scary although hard to manage before Ageless. What Fire/Earth loses in control, gains in dmg so it depends. For teams I'd say Fire/Earth and for soloing Earth/Earth. Since I don't want to derail the thread further, I'll pm you my Fire/Earth build in case you want some ideas or a starting point

 

Being chased by a wasp is the most complete sport practice!

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  • 3 weeks later
  • 2 weeks later
On 7/22/2021 at 1:26 PM, Nightmarer said:

I'd take Musculature. Tweaked the build a bit btw, still permadom

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Science Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fossilize -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Hold(34), BslGaz-Acc/Rchg(46), BslGaz-EndRdx/Rchg/Hold(48), GldJvl-Dam/End/Rech(50), NrnSht-Dam%(50)
Level 1: Stone Spears -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx(48)
Level 2: Stone Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Rchg/+Dmg%(17), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(46)
Level 4: Tremor -- Obl-%Dam(A), Arm-Dam%(5), Erd-%Dam(5), FuroftheG-ResDeb%(7), Mlt-Acc/Dmg/EndRdx(9), Obl-Acc/Dmg/EndRdx/Rchg(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Super Speed -- BlsoftheZ-ResKB(A)
Level 10: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(11), ShlWal-ResDam/Re TP(11), Rct-ResDam%(50)
Level 12: Stalagmites -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(13), AbsAmz-Stun(13), AbsAmz-Acc/Stun/Rchg(15), AbsAmz-Acc/Rchg(15)
Level 14: Boxing -- Empty(A)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Earthquake -- AchHee-ResDeb%(A), UndDfn-Rchg/EndRdx(19)
Level 20: Heavy Mallet -- Hct-Dam%(A), Hct-Dmg/EndRdx(21), Hct-Dmg(21), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), RctArm-ResDam(23), RctArm-ResDam/EndRdx(42), RctArm-ResDam/EndRdx/Rchg(45)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)
Level 26: Volcanic Gasses -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(27), BslGaz-Acc/Rchg(27), BslGaz-EndRdx/Rchg/Hold(40)
Level 28: Seismic Smash -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(29), NrnSht-Dam%(29), TchofDth-Dam%(34), GldStr-%Dam(37), UnbCns-Dam%(37)
Level 30: Stone Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Acc/Dmg(31), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(43)
Level 32: Animate Stone -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-+Res(Pets)(46), ExpRnf-Acc/Rchg(48)
Level 35: Mud Pots -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37)
Level 38: Fissure -- Bmbdmt-+FireDmg(A), PstBls-Dam%(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Acc/Dmg(39), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Burnout -- RechRdx-I(A)
Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A)
------------

 

I've had a notion of trying out an Earth/Earth dom, so I put this together on Brainstorm and, uh, boy howdy this build is a beast.  Solidly tanky and mobs die relatively fast.  I think I've found my next project, just need a good concept to go with it.

 Everlasting's Actionette 

Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!

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