oedipus_tex Posted January 10, 2020 Posted January 10, 2020 The Tanker changes that are coming soon rearrange the order of certain powers with the goal of making leveling up less painful. What Controller powers (primary or secondary) would you rearrange if you could? A few stand out for me. Cold Domination This is really the reason I'm asking. :) I'd move Sleet to level 16 and either push other powers back, or just swap it with Forstwork. Currently Sleet doesn't appear until level 35. I've stopped playing Cold Dom as a set because it just takes too long to get to Sleet. The set is very dull IMO prior to that point. Gravity Swap Dimension Shift (currently 12) and Wormhole (currently 26) so that Gravity has an early AoE control power. Electric Swap Paralyzing Blast (currently 18) and Synaptic Overload (currently 26).
Carnifax Posted January 10, 2020 Posted January 10, 2020 With Cold I assume its a general balance thing compared to Storm. Time also has to wait til 35 to get its -resist power. The wait / gap puts me off Cold too though. If it was switched Id probably stick with / give Cold a run. Agreed on Grav 100%. Fire gets Flashfire at 12, Earth gets Stalagmites and Dark gets its pbaoe stun. For Electric most sets get their AoE hold at 18 so it makes sense. 26 is usually an "additional" AoE control. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
EmperorSteele Posted January 10, 2020 Posted January 10, 2020 It's not something I would do, but I know that on the coxg server, they did something like move all the level 32 pet powers to level 1. Almost made me want to go and take a look.
Coyote Posted January 10, 2020 Posted January 10, 2020 Agree with Cold, agree with Gravity. I think Electric is fine, it has enough damage mitigation through pulsing Sleep and End drain early... Synaptic Overload is a better power than Paralyzing Blast so of course we'd want it earlier, but I don't think that there is more than a "would be nice to have" argument for it. Not like the other sets, which really have issues related to waiting very long to get those powers.
Frosticus Posted January 10, 2020 Posted January 10, 2020 definitely cold. I think it was Tex that pointed out in another thread that dominators get sleet at the same level as cold domination users. that hadn't dawned on me until that point. that should be changed. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
Redlynne Posted January 11, 2020 Posted January 11, 2020 Mind Swap Telekinesis (12) for Terrify (26). Gravity Swap Dimension Shift (12) for Wormhole (26). Trick Arrow Swap Entangling Arrow (Controller 1) for Electrified Net Arrow (Blaster 1). 1 Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Erydanus Posted January 11, 2020 Posted January 11, 2020 I'd actually cycle 3 gravity powers: I'd move Gravity Distortion Field to 12, Wormhole to 18, and punt Dimension Shift up to 26. Honestly, I think Wormhole is just too good for a level 12 power but having an AoE hold at that level isn't too weird; punting Dimension Shift to T8 gets it out of the way. Redlynne's suggestion for mind isn't bad, but I'd like to remove telekinesis, drop everything after it by 1 tier, and add a psionic energy pet like Penelope Yin has to the T9 spot. I think Mass Confusion is a decent power but the set needs a damage dealing pet, especially in the current meta. For Storm Summoning, I'd like to swap Gale & O2 Boost. If you look at all the controller secondaries the first power is either a debuff, buff, heal, or immobilize. Gale as a trivial damage knockback attack is the outlier; I suppose if you think of knockback as a form of soft control it's not so bad but really if I have to take one of the first two powers in the secondary I'd rather take the heal - even if I never slot it and only use it on my pet. See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!
Extor Prime Posted January 11, 2020 Posted January 11, 2020 Phantom Army early on. PLEASE. Maybe even before invisibility.
Call Me Awesome Posted January 11, 2020 Posted January 11, 2020 40 minutes ago, Extor Prime said: Phantom Army early on. PLEASE. Maybe even before invisibility. It does come at 18 which is when Invulnerability gets it's taunt aura. Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler
Coyote Posted January 11, 2020 Posted January 11, 2020 Phantom Army, frankly, seems like a REALLY powerful power for even 18. I couldn't see pushing it up earlier. Although I would love to swap Flash and Spectral Terror, since Flash isn't that usable early until you get some set bonuses for Recharge and Accuracy.
Carnifax Posted January 13, 2020 Posted January 13, 2020 On 1/11/2020 at 5:26 AM, Call Me Awesome said: It does come at 18 which is when Invulnerability gets it's taunt aura. Spectral at 12, Flash at 18, PA at 26 would be a more "normal" progression. With flashes hideous animation time shortened by 33-50%. Illusion is just an oddball in general. 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Psi Posted January 13, 2020 Posted January 13, 2020 On 1/10/2020 at 9:19 PM, Erydanus said: I think Mass Confusion is a decent power but the set needs a damage dealing pet, especially in the current meta. Respectfully disagree. Mind Control needs a lot of help but I very much do not want to lose the only control set that doesn't rely on pets. 2
Riverdusk Posted January 15, 2020 Posted January 15, 2020 (edited) I'd move all the controller pets from 32 down to 18. In most cases probably swap the AoE hold to 32 (along with a significant buff to the aoe holds, overdue since blasters often now have better aoe holds in the current game.) In Mind's case, swap mass confuse to 18 (and also buff that). Edited January 15, 2020 by Riverdusk 1
Riverdusk Posted January 15, 2020 Posted January 15, 2020 On 1/10/2020 at 7:19 PM, Erydanus said: For Storm Summoning, I'd like to swap Gale & O2 Boost. If you look at all the controller secondaries the first power is either a debuff, buff, heal, or immobilize. Gale as a trivial damage knockback attack is the outlier; I suppose if you think of knockback as a form of soft control it's not so bad but really if I have to take one of the first two powers in the secondary I'd rather take the heal - even if I never slot it and only use it on my pet. I could be misremembering, but I'd swear 02 boost used to be first a long long time ago. People complained about being forced to take a power that "only worked on others" and they swapped them. This was before poison set was a thing where obviously they changed their minds. 1
oedipus_tex Posted January 17, 2020 Author Posted January 17, 2020 I could be down with swapping the position of the pets and the AoE Holds. Thats very sensible. Good idea.
Call Me Awesome Posted January 27, 2020 Posted January 27, 2020 On 1/16/2020 at 8:26 PM, oedipus_tex said: I could be down with swapping the position of the pets and the AoE Holds. Thats very sensible. Good idea. That would work. How would you handle Illusion though? Is Phanty our pet at 18 or do we keep our PA there? Personally I vote for keeping PA at 18. Maybe trade Flash and Phanty? Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler
Riverdusk Posted January 27, 2020 Posted January 27, 2020 (edited) 16 hours ago, Call Me Awesome said: That would work. How would you handle Illusion though? Is Phanty our pet at 18 or do we keep our PA there? Personally I vote for keeping PA at 18. Maybe trade Flash and Phanty? Was thinking, illusion would be the one of the sets that'd require more swapping around than the others to work. Your idea would be the simplest and would be fine imo. However, I'd probably go with keeping consistency with the other sets by having phantasm at 18 and move Phantom Army down to 12, sliding group invisibility down to 6 would be the other swap needed in that plan. Fun to think about anyway. Edit to say "one of the sets", some others like dark and earth that don't currently have the aoe hold at 18 would need a bit of extra swapping. Edited January 27, 2020 by Riverdusk
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now