madatlis16 Posted February 14, 2020 Posted February 14, 2020 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2https://github.com/ImaginaryDevelopment/imaginary-hero-designer Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Fire Manipulation Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Flame Mastery Hero Profile: ------------ Level 1: Pistols (A) Apocalypse - Damage (3) Apocalypse - Damage/Recharge (3) Apocalypse - Accuracy/Damage/Recharge (5) Apocalypse - Accuracy/Recharge (5) Apocalypse - Damage/Endurance Level 1: Ring of Fire (A) Superior Winter's Bite - Damage/RechargeTime (7) Superior Winter's Bite - Accuracy/Damage/Endurance (7) Superior Winter's Bite - Accuracy/Damage (34) Superior Winter's Bite - Accuracy/Damage/Recharge (37) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (39) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 2: Empty Clips (A) Frozen Blast - Accuracy/Damage (40) Frozen Blast - Damage/Endurance (40) Frozen Blast - Accuracy/Damage/Endurance (40) Frozen Blast - Accuracy/Damage/Recharge (42) Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (42) Frozen Blast - Recharge/Chance for Immobilize Level 4: Assault (A) Endurance Reduction IO Level 6: Swap Ammo Level 8: Bullet Rain (A) Ragnarok - Damage (9) Ragnarok - Damage/Recharge (9) Ragnarok - Accuracy/Damage/Recharge (11) Ragnarok - Accuracy/Recharge (11) Ragnarok - Damage/Endurance (13) Force Feedback - Chance for +Recharge Level 10: Fire Sword Circle (A) Superior Blaster's Wrath - Accuracy/Damage (13) Superior Blaster's Wrath - Damage/Recharge (15) Superior Blaster's Wrath - Accuracy/Damage/Recharge (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance (17) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (17) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 12: Combat Jumping (A) Blessing of the Zephyr - Knockback Reduction (4 points) (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (42) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Boxing (A) Empty Level 16: Build Up (A) Adjusted Targeting - To Hit Buff Level 18: Executioner's Shot (A) Entropic Chaos - Accuracy/Damage (19) Entropic Chaos - Damage/Endurance (25) Entropic Chaos - Damage/Recharge (31) Entropic Chaos - Damage/Endurance/Recharge (50) Entropic Chaos - Chance of Heal Self Level 20: Cauterizing Aura (A) Numina's Convalesence - Heal (21) Numina's Convalesence - Heal/Recharge (21) Numina's Convalesence - Heal/Endurance/Recharge (23) Numina's Convalesence - Heal/Endurance (23) Efficacy Adaptor - EndMod (25) Efficacy Adaptor - EndMod/Endurance Level 22: Tough (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - +Max HP (46) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Piercing Rounds (A) Superior Frozen Blast - Accuracy/Damage (27) Superior Frozen Blast - Damage/Endurance (27) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (29) Superior Frozen Blast - Accuracy/Damage/Recharge (31) Superior Frozen Blast - Accuracy/Damage/Endurance (43) Superior Frozen Blast - Recharge/Chance for Immobilize Level 28: Hasten (A) Recharge Reduction IO (29) Recharge Reduction IO Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense (39) Kismet - Accuracy +6% Level 32: Hail of Bullets (A) Armageddon - Damage (33) Armageddon - Damage/Recharge (33) Armageddon - Accuracy/Damage/Recharge (33) Armageddon - Accuracy/Recharge (34) Armageddon - Damage/Endurance (34) Armageddon - Chance for Fire Damage Level 35: Burn (A) Superior Avalanche - Accuracy/Damage (36) Superior Avalanche - Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Recharge (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (37) Superior Avalanche - Recharge/Chance for Knockdown Level 38: Hot Feet (A) Empty Level 41: Bonfire (A) Empty Level 44: Fire Shield (A) Steadfast Protection - Resistance/+Def 3% (45) Steadfast Protection - Resistance/Endurance (45) Aegis - Resistance (45) Aegis - Resistance/Endurance (46) Steadfast Protection - Knockback Protection (46) Aegis - Resistance/Endurance/Recharge Level 47: Melt Armor (A) Touch of Lady Grey - Defense Debuff (48) Touch of Lady Grey - Defense Debuff/Recharge (48) Touch of Lady Grey - Defense Debuff/Recharge/Endurance (48) Touch of Lady Grey - Recharge/Endurance (50) Touch of Lady Grey - Defense Debuff/Endurance Level 49: Consume (A) Empty (50) Empty Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (43) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (43) Performance Shifter - EndMod Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;687;1374;HEX;| |78DA65935B4F134114C767DBAD48A152EEADA594A22014BAB4508DD79828E20B246| |8D5D766039BB2496D376D31E22DF1C1376FF86202A5E893A288F7DB37F0F60DF42B| |7879F0C50753CFEEFF509BEC24BBBF99FF9933E7CC9C99A9F3E38D1BC7AF1E1692E| |768462D145247E85FD4F2AE2935ADCF08B3D5D11760397552CDA6B559657C5ECDA4| |A6F54231972984376DC979C3C8E58BCA849ED752536A5637E6336A51CF6545D3742| |E975126357556CB17E674A371736CE8D9B4C71A4CE8E9B9228DDCD6286968DA6CCB| |31439F512632EA59733933C4828F7219A0CFEF15DC2AB218760811978523CA54407| |9841903CF89AA8F4BACC996B6E511F321187E0CEE5C07FB9F80018A27B1AFB4016D| |D753E633E67370F005F325B155162D74804EF80A675858B62E5ACF652D58A904A95| |F87BEAB6E14B96E1D632640F76EE61EB0F11AB8405EF59C57FD9213B665705B89B9| |027ACBCC55B083F26A405C47C337ACD7F2151C6C972C4A34C7C3B97B2AD4C405EA3| |7B1D254C6EC10EDA099ABD17C83D04B2BDD047DB7C0EEDB607C11BC4868E55DB79E| |46B4B624F314D87182791D717C8BA093B26AE7CCDB7F6337DD7FC0E82828D39C4EC| |C119DBC9B1ECAD3CFA7E57F852A6D7FCD7C0776BD05BBDF8091F7602FAD1780AF14| |18E22A329BC916E47C821CABBF8DF997E420DD2C8A1DE2D8A1BDD847CF3EE67EE60| |1307C907908BC6C1E19FBF69690CF8E156699B9CA37F71EF33E7885BCFAB85E7D56| |051F38F1864C65C052D64819E25A0C998746F90E773013D8C7700C8CFAA047C7305| |EA7EBA170ED950FC877E423F313F33318FF025EA2D93149B2CE32666510B7FE5D72| |F5859A0F8394B0A9F03B89D8AC319B12B7296336256153266DCAB45C7DEF42B2947| |A6FF51557BEBBC92AD55A7FFE5724E90C4E2612C64DFC619BFDAB76F65D9C49E40E| |B8440FC9C571966BFAA59AFE3F444EFD6D| |-------------------------------------------------------------------|
Zeraphia Posted February 16, 2020 Posted February 16, 2020 These sets are anti-synergistic. Dual Pistols will try to keep you away from enemies at a safe range at the sacrifice of some damage, fire manipulation will keep you in melee range due to burn and FSC as well as those auras. Is this a new concept toon with a theme or what exactly are you trying to achieve with this? I'm not being rude, I'm just strictly telling you how these play. 2
oldskool Posted February 17, 2020 Posted February 17, 2020 On 2/16/2020 at 12:22 PM, 33053222 said: Dual Pistols will try to keep you away from enemies at a safe range at the sacrifice of some damage How so? Is the Blaster version different from all of the other variants? Does Blaster DP keep the knockback on its attacks like Dual Wield/Empty Clips while running Incendiary/Chemical/Cryo ammo?
Zeraphia Posted February 17, 2020 Posted February 17, 2020 3 minutes ago, oldskool said: How so? Is the Blaster version different from all of the other variants? Does Blaster DP keep the knockback on its attacks like Dual Wield/Empty Clips while running Incendiary/Chemical/Cryo ammo? It does, and all but one power (the t9) is range-based and kind of prefers you to play at a distance (the cones, the target aoe, etc.) the way animations are, it just works out better most of the time to play something like fire blast.
Kaballah Posted February 17, 2020 Posted February 17, 2020 (edited) On my DP blaster, switching to fire ammo disables the KB. I actually have some of my DP attacks fitted with a KB set (Force Feedback) because it's useful to have strong, reliable KB when you want it, and KB definitely does not happen with fire ammo toggled. Oddly the KnockDOWN from the nuke does, but that's the only thing. Edited February 17, 2020 by Kaballah
oldskool Posted February 17, 2020 Posted February 17, 2020 12 minutes ago, Kaballah said: On my DP blaster, switching to fire ammo disables the KB. I actually have some of my DP attacks fitted with a KB set (Force Feedback) because it's useful to have strong, reliable KB when you want it, and KB definitely does not happen with fire ammo toggled. Oddly the KnockDOWN from the nuke does, but that's the only thing. Hail of Bullets considers part of its knockdown chance a secondary effect. The elemental ammo types replace whatever is flagged as "secondary effect" with a new one. Hail of Bullets does a number of things all the time (e.g., defense buff during the animation) and regardless of what ammo power you have running (and running none at all is still considered a power) you have a chance to KD at the end of it. It just so happens that running Standard Ammo (so no element) makes that KD chance 100%.
krj12 Posted February 17, 2020 Posted February 17, 2020 I remember back on live, a few people farmed very well with a DP hover build, so not sure the reasoning that it's used primarily at range.
skoryy Posted February 18, 2020 Posted February 18, 2020 On 2/16/2020 at 12:22 PM, 33053222 said: These sets are anti-synergistic. Dual Pistols will try to keep you away from enemies at a safe range at the sacrifice of some damage, fire manipulation will keep you in melee range due to burn and FSC as well as those auras. Is this a new concept toon with a theme or what exactly are you trying to achieve with this? I'm not being rude, I'm just strictly telling you how these play. Hot Foot is a slow, and that and the aura are whittling down anyone charging into melee. Hot Foot also can take a knockdown proc for added funsies. Then you smack them silly with a fire sword. Also: Hot Foot -> Build Up -> Burn -> Hail of Bullets. Judgement? What Judgement? Everlasting's Actionette Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!
Generator Posted February 18, 2020 Posted February 18, 2020 3 minutes ago, skoryy said: Hot Foot also can take a knockdown proc for added funsies. Remind me, Hot Feet is what, a slow? Which set has a Knockdown piece in it? TIA
skoryy Posted February 18, 2020 Posted February 18, 2020 (edited) 3 minutes ago, Generator said: Remind me, Hot Feet is what, a slow? Which set has a Knockdown piece in it? TIA The Overwhelming Force proc does! When I get home tonight I'll post up my planned build for my DP/Fire. Edited February 18, 2020 by skoryy Everlasting's Actionette Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!
Generator Posted February 18, 2020 Posted February 18, 2020 Just now, skoryy said: The Overwhelming Force proc does! Y'know, every damn time, I forget that also has a KD proc in addition to the KB > KD part. Thanks for reminding me! 😁
skoryy Posted February 20, 2020 Posted February 20, 2020 After a half-hour of arguing with the forum exporter, I can finally post the build I said I would! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Sunbow II: Level 50 Science BlasterPrimary Power Set: Dual PistolsSecondary Power Set: Fire ManipulationPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Pistols * (A) Superior Defiant Barrage - Accuracy/Damage * (3) Superior Defiant Barrage - Damage/RechargeTime * (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime * (5) Superior Defiant Barrage - Accuracy/Damage/Endurance * (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime * (7) Superior Defiant Barrage - RechargeTime/+Status Level 1: Ring of Fire * (A) Superior Winter's Bite - Accuracy/Damage * (7) Superior Winter's Bite - Damage/RechargeTime * (9) Superior Winter's Bite - Accuracy/Damage/Endurance * (9) Superior Winter's Bite - Accuracy/Damage/Recharge * (11) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime * (11) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 2: Dual Wield * (A) Thunderstrike - Accuracy/Damage/Recharge * (13) Thunderstrike - Accuracy/Damage/Endurance * (13) Thunderstrike - Damage/Endurance/Recharge Level 4: Empty Clips * (A) Superior Frozen Blast - Accuracy/Damage * (15) Superior Frozen Blast - Damage/Endurance * (17) Superior Frozen Blast - Accuracy/Damage/Endurance * (17) Superior Frozen Blast - Accuracy/Damage/Recharge * (19) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime * (19) Superior Frozen Blast - Recharge/Chance for Immobilize Level 6: Swap Ammo Level 8: Super Speed * (A) Winter's Gift - Slow Resistance (20%) Level 10: Fire Sword Circle * (A) Superior Blaster's Wrath - Accuracy/Damage * (21) Superior Blaster's Wrath - Damage/Recharge * (21) Superior Blaster's Wrath - Accuracy/Damage/Recharge * (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance * (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge * (25) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 12: Combat Jumping * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Hasten * (A) Recharge Reduction IO * (25) Recharge Reduction IO Level 16: Build Up * (A) Rectified Reticle - To Hit Buff * (27) Rectified Reticle - To Hit Buff/Recharge Level 18: Executioner's Shot * (A) Apocalypse - Damage * (27) Apocalypse - Accuracy/Damage/Recharge * (29) Apocalypse - Accuracy/Recharge * (29) Apocalypse - Damage/Endurance * (31) Apocalypse - Chance of Damage(Negative) Level 20: Cauterizing Aura * (A) Eradication - Accuracy/Recharge * (31) Eradication - Accuracy/Damage/Recharge * (31) Eradication - Accuracy/Damage/Endurance/Recharge * (33) Endurance Modification IO * (33) Endurance Modification IO Level 22: Fire Sword * (A) Superior Blistering Cold - Accuracy/Damage * (33) Superior Blistering Cold - Damage/Endurance * (34) Superior Blistering Cold - Accuracy/Damage/Endurance * (34) Superior Blistering Cold - Accuracy/Damage/Recharge * (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime * (36) Superior Blistering Cold - Recharge/Chance for Hold Level 24: Boxing * (A) Empty Level 26: Piercing Rounds * (A) Ragnarok - Damage * (36) Ragnarok - Damage/Recharge * (36) Ragnarok - Accuracy/Damage/Recharge * (37) Ragnarok - Accuracy/Recharge * (37) Ragnarok - Damage/Endurance * (37) Ragnarok - Chance for Knockdown Level 28: Tough * (A) Steadfast Protection - Resistance/+Def 3% * (39) Gladiator's Armor - TP Protection +3% Def (All) * (39) Aegis - Resistance * (39) Aegis - Resistance/Endurance * (40) Aegis - Psionic/Status Resistance Level 30: Weave * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (40) Red Fortune - Defense * (40) Red Fortune - Defense/Endurance Level 32: Hail of Bullets * (A) Superior Avalanche - Accuracy/Damage * (42) Superior Avalanche - Damage/Endurance * (42) Superior Avalanche - Accuracy/Damage/Endurance * (42) Superior Avalanche - Accuracy/Damage/Recharge * (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge * (43) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Burn * (A) Armageddon - Damage * (43) Armageddon - Accuracy/Damage/Recharge * (45) Armageddon - Accuracy/Recharge * (45) Armageddon - Damage/Endurance * (45) Armageddon - Chance for Fire Damage Level 38: Hot Feet * (A) Scirocco's Dervish - Accuracy/Damage * (46) Scirocco's Dervish - Damage/Endurance * (46) Scirocco's Dervish - Damage/Recharge * (46) Scirocco's Dervish - Accuracy/Recharge * (48) Scirocco's Dervish - Accuracy/Damage/Endurance * (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 41: Maneuvers * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (48) Red Fortune - Defense * (50) Red Fortune - Defense/Endurance Level 44: Scorpion Shield * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed * (50) Red Fortune - Defense * (50) Red Fortune - Defense/Endurance Level 47: Tactics * (A) HamiO:Cytoskeleton Exposure Level 49: Vengeance * (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl * (A) Empty Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash * (A) Empty Level 1: Prestige Power Slide * (A) Empty Level 1: Prestige Power Quick * (A) Empty Level 1: Prestige Power Rush * (A) Empty Level 1: Prestige Power Surge * (A) Empty Level 1: Sprint * (A) Empty Level 2: Rest * (A) Empty Level 4: Ninja Run Level 2: Swift * (A) Empty Level 2: Health * (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle * (A) Empty Level 2: Stamina * (A) Endurance Modification IO * (15) Endurance Modification IO Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 50: Agility Core Paragon ------------ 1 Everlasting's Actionette Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!
r0y Posted March 31, 2020 Posted March 31, 2020 (edited) A) You skipped Bullet Rain. Wow. B) 1-slotted Stamina. Wow. C) Very End-intensive build D) Soft-cap energy, close with S/L. Nice! E) Pretty expensive build, low +dam buff (no assault?) F) Burn and Hot Feet. Do you need both? A) I'd definitely swap piercing rounds out for bullet rain. Bullet Rain (BR) is much more congruent with Fire Sword Circle and Hail of Bullets. Even though BR is targeted AoE, I find myself using it as PBAoE half the time. Gives you a lot more flexibility. B & C) Needing Ageless to have enough endurance is not a good strategy; especially if you do TFs and non-incarnate stuff. I'd try to get 1 more slot in there, and 1 more in health, which should be Miracle and then Panacea before Numi. D) It's great you got energy soft-capped, but I find with a good blaster build, high 30's is often fine because A) you're usually teamed and buffed, or B) pop 1 purple insp and hit soft-cap as needed for solo. E) I know you're using veng as a LotG mule, but I'd rather have assault (even at 10.5%) than 0%. DP is light in the damage arena for a blaster set, so I shoot for as high a +dam as I can w/o gimping too much. Like I said above, I'll drop 5-10% of S/L/E defense for +10-20% damage buffs. YMMV. F) I was debating taking Hot Feet over Burn (I can only fit 1 in my current build), and after trying both, Hot Feet is far too situational and end-intensive to be really useful, whereas Burn I was using much more often. I'm curious, if you had to pick one, which would it be? Anyway, here's my current build (presently I'm 48 on him): Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! One-Eyed Wilie: Level 50 Technology BlasterPrimary Power Set: Dual PistolsSecondary Power Set: Fire ManipulationPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Pistols -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(7), Dvs-Acc/Dmg/Rchg(9), Dvs-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)Level 1: Ring of Fire -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(13), EnfOpr-Acc/EndRdx(13), EnfOpr-Immob/Rng(15), EnfOpr-Acc/Immob/Rchg(15), EnfOpr-Acc/Immob(17)Level 2: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rchg(7), PstBls-Dmg/Rng(19), PstBls-Acc/Dmg/EndRdx(19), Dtn-Dmg/EndRdx/Rng(21)Level 4: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(5), DefBuff-I(43)Level 6: Swap Ammo Level 8: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(23), PstBls-Dam%(23), PstBls-Acc/Dmg/EndRdx(25), Ann-Acc/Dmg/EndRdx/Rchg(25)Level 10: Boxing -- Empty(A)Level 12: Fire Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29), SprDfnBrr-Acc/Dmg(45), SprDfnBrr-Acc/Dmg/Rchg(50)Level 14: Super Jump -- Jump-I(A)Level 16: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(17)Level 18: Executioner's Shot -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(48), Dvs-Acc/Dmg/Rchg(48), Dvs-Acc/Dmg/EndRdx/Rchg(48), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50), SprDfnBrr-Acc/Dmg/EndRdx(50)Level 20: Cauterizing Aura -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(37), NmnCnv-Regen/Rcvry+(37), PrfShf-EndMod(40), PrfShf-EndMod/Rchg(42), PrfShf-EndMod/Acc(46)Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-Max HP%(33)Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(31)Level 26: Hasten -- RechRdx-I(A), RechRdx-I(29)Level 28: Assault -- EndRdx-I(A)Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/Rchg+(33)Level 32: Hail of Bullets -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(34), OvrFrc-Acc/Dmg/End(34), OvrFrc-Dmg/End/Rech(34), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Dam/KB(36)Level 35: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(37), LucoftheG-Def(45)Level 38: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)Level 47: Super Speed -- WntGif-ResSlow(A)Level 49: Acrobatics -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- UnbLea-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), Prv-Absorb%(45)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PrfShf-EndMod/Rchg(43)Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------------------Set Bonus Totals: 28.5% DamageBuff(Smashing) 28.5% DamageBuff(Lethal) 28.5% DamageBuff(Fire) 28.5% DamageBuff(Cold) 28.5% DamageBuff(Energy) 28.5% DamageBuff(Negative) 28.5% DamageBuff(Toxic) 28.5% DamageBuff(Psionic) 16.94% Defense(Smashing) 16.94% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 9.75% Defense(Energy) 9.75% Defense(Negative) 6% Defense(Psionic) 18.5% Defense(Melee) 9.75% Defense(Ranged) 8.5% Defense(AoE) 58.75% Enhancement(RechargeTime) 36% Enhancement(Accuracy) 3% Enhancement(Immobilized) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 311.7 HP (25.87%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 17.5% MezResist(Held) 17.5% MezResist(Immobilized) 17.5% MezResist(Sleep) 17.5% MezResist(Stunned) 17.5% MezResist(Terrorized) 17.5% MezResist(Teleport) 100% (20% chance) 7.5% (0.13 End/sec) Recovery 78% (3.92 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 2.25% Resistance(Smashing) 2.25% Resistance(Lethal) 6% Resistance(Fire) 6% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 22.5% SpeedRunning 28.5% (via sets) + 10.5% (via Assault) = 39% damage buff Edited March 31, 2020 by r0y
skoryy Posted April 7, 2020 Posted April 7, 2020 (edited) Was that about my build? I'll explain for those interested: A.) It was between Bullet Rain and Empty Clips and I like the animations and recharge rate more on the latter. Bouncing in and out of the herd with FSC and EC is my go-to when I don't have HoB up. B.) Its actually two-slotted, as well as Cauterizing Aura. At level 50, she should be getting 5.28 end/sec. She's getting 4.8 end/sec right now with the build less than halfway done. C.) Not really? Endurance consumption's at 2.14 end/sec, and see above. I've never had to worry about the blue bar with her. D.) Thanks! The winter IOs are gonna be pricey, but soft-capping S/L/E/F/C should do her wonders. E.) I always aim for perma-hasten along with capping as much defense as possible. With how much more accessible purples and ATOs are here, I always aim high. Sunbow's one of my more favorite alts, I play her constantly so there's no problem with picking up merits and drops. And Assault on a non-support build never sat well with me, that's too much of the power budget for just a 10.5% damage buff. Mids' says she's getting a 48.5% buff with the assault hybrid as it is. F.) Hot Feet and Burn are great for making things in your face go away, or make them hurt a lot if they still want to stick around. I also pretty much exclusively group over solo these days, so being able to spread the damage and ride shotgun with the tankers and brutes is always a plus. Edited April 7, 2020 by skoryy Everlasting's Actionette Also Wolfhound, Starwave, Blue Gale, Relativity Rabbit, and many more!
plainguy Posted April 9, 2020 Posted April 9, 2020 I have a DP/Fire.. its a great set.. Have HOB down to 17 seconds.. Range, Energy, Negative Cap and I am doing 3/8 for overall speed. I think it tons of fun with the AOE.. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
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