Bopper Posted March 7, 2020 Share Posted March 7, 2020 2 minutes ago, Mansome said: I have not played the set but I did want to make a suggestion specifically for the ATs that have pets. Make all the +recharge bonuses be changed to something like damage or something pets can actually use since pets don't benefit from recharge. The defender/corrupter versions can stay as is since they aren't relying on pets just to do damage. I believe only Amp Up does +Recharge, however I don't know how much. It's only single target, and it has a long cooldown (but with a long duration). PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
JayboH Posted March 8, 2020 Share Posted March 8, 2020 Doesn't recharge bonuses make summoning come up faster though? If so, please ignore that request. Flint Eastwood Link to comment Share on other sites More sharing options...
Chaos Ex Machina Posted March 8, 2020 Share Posted March 8, 2020 Bring back the movement on electrical static! it’s great for thematic ‘identity’ of the set and especially nice with hover Can We Get those Detectives a Cell Phone please? | Nature affinity costume options | Henchmen Immobilize Link to comment Share on other sites More sharing options...
Bopper Posted March 8, 2020 Share Posted March 8, 2020 37 minutes ago, Chaos Ex Machina said: Bring back the movement on electrical static! it’s great for thematic ‘identity’ of the set and especially nice with hover You can already max out your fly speed with Hover by using a jump pack (see my movement guide in my signature for details). The only real benefit of the extra speed comes from running, which is harder to cap without superspeed. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
DarknessEternal Posted March 8, 2020 Share Posted March 8, 2020 Jump powers need to start at the caster. The pet needs to be removed. Link to comment Share on other sites More sharing options...
Bopper Posted March 8, 2020 Share Posted March 8, 2020 18 minutes ago, DarknessEternal said: Jump powers need to start at the caster. The pet needs to be removed. Why? I like having a pet that can absorb aggro and take some hits for me. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Recommended Posts