Solarverse Posted December 21, 2020 Author Posted December 21, 2020 42 minutes ago, Ejlertson said: Ill try to use v8 once I am able to get the modder to work. I tried removing the old version of the modder and instal th enew, which is resulting in a lot of issues 1.68 is up and should work. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Ejlertson Posted December 21, 2020 Posted December 21, 2020 1 hour ago, Solarverse said: 1.68 is up and should work. I cant get 1.68 on my computer. It keeps saying its v. 1.67 and throw a tons of errors Before you post or reply to anything online allways remember Wheaton´s Law!
Ejlertson Posted December 21, 2020 Posted December 21, 2020 If I click the: COH Modder Program link, I download a file called: CoH_Modder_168.7z This file i cant do anything with. If I try to open it, Windows ask me what i want to open it with. And I cant find anythign that will let me unpack it, interact with it or open it. If I instead click the: COH Modder Source Code link. I get to down load a zipfile, I can unpack. But it contains v. 1.67 which loops the errors. So I am stuck for now Before you post or reply to anything online allways remember Wheaton´s Law!
Ejlertson Posted December 21, 2020 Posted December 21, 2020 Works now it seems. I found the error. V8 is pretty good and no "twirp" but as you say timing may be just a tad off. If you feel v9 has merit, by all menas push it through and Ill listen to it 🙂 I appreciate all the work you put in to it Before you post or reply to anything online allways remember Wheaton´s Law!
Solarverse Posted December 22, 2020 Author Posted December 22, 2020 18 hours ago, Ejlertson said: Works now it seems. I found the error. V8 is pretty good and no "twirp" but as you say timing may be just a tad off. If you feel v9 has merit, by all menas push it through and Ill listen to it 🙂 I appreciate all the work you put in to it I think the timing is as good as it will get for it. The issue is, is that they use the same sound effects for different powers, they just time them differently...so the timing is pretty much an issue because if you time it perfectly for one power, it doesn't time right for another. So the best you can do is find the middle ground and roll with that. One thing that annoys me is that they do not have a sound effect for when you come out of teleport for combat teleport. It would have been much better had they given us a sound effect for that, but sadly we only have a sound effect for when you activate it, not for when you reappear. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
_NOPE_ Posted December 22, 2020 Posted December 22, 2020 Honestly, I think they got a bit lazy with re-using the same sounds for SO MANY THINGS. It's causing issues now. 1 I'm out.
Solarverse Posted December 22, 2020 Author Posted December 22, 2020 2 hours ago, The Philotic Knight said: Honestly, I think they got a bit lazy with re-using the same sounds for SO MANY THINGS. It's causing issues now. They did indeed. Agree 100% SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Ejlertson Posted December 23, 2020 Posted December 23, 2020 So did you decide on sticking to v8 or did you want to upgrade it to v9? For what its worth I like v8 🙂 Im curios though on what v6 and V7 was like 😄 Before you post or reply to anything online allways remember Wheaton´s Law!
SuperBear Posted December 24, 2020 Posted December 24, 2020 Sorry to derail... but would anyone happen to know what the screechy noises the Giant Fly Trap (from controller plant control) might be? I don't see them listed in the excel sheet.
Solarverse Posted December 26, 2020 Author Posted December 26, 2020 On 12/23/2020 at 8:53 PM, damienray said: Sorry to derail... but would anyone happen to know what the screechy noises the Giant Fly Trap (from controller plant control) might be? I don't see them listed in the excel sheet. That is one power set I have never been able to get in to. So I honestly wouldn't know. I'm sure I could figure it out though. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Solarverse Posted December 26, 2020 Author Posted December 26, 2020 On 12/23/2020 at 1:14 PM, Ejlertson said: So did you decide on sticking to v8 or did you want to upgrade it to v9? For what its worth I like v8 🙂 Im curios though on what v6 and V7 was like 😄 Nope, that's it, you have the most recent. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
SuperBear Posted December 26, 2020 Posted December 26, 2020 12 hours ago, Solarverse said: That is one power set I have never been able to get in to. So I honestly wouldn't know. I'm sure I could figure it out though. Found it ! SOUND\OGG\V_POWERS\CREATUREROAR1
Solarverse Posted December 27, 2020 Author Posted December 27, 2020 2 hours ago, damienray said: Found it ! SOUND\OGG\V_POWERS\CREATUREROAR1 Good deal, thanks for posting it up. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Nitrogen Star Posted December 27, 2020 Posted December 27, 2020 (edited) The quality and quantity of the sound mods you've produced is astounding. A very good job! I especially like the beam rifle mod, it changed what was an almost unbearable set into something very fun. I do, however, seem to have run in an issue after trying the psi blast mod. If i listen to the files out of the game, they sound like the preview, with the big WHOOMP impacts. When played in game though, that sound becomes barely audible, to the point that some powers seem almost silenced, especially psionic lance. Since my technological expertise is almost zero, i don't know if that is a client-side issue, something odd with the sound files themselves, or whatever. Are they working properly for other people, and if so, any idea why they could change so much? Edited December 27, 2020 by Nitrogen Star 1
Solarverse Posted December 30, 2020 Author Posted December 30, 2020 On 12/27/2020 at 1:46 PM, Nitrogen Star said: The quality and quantity of the sound mods you've produced is astounding. A very good job! I especially like the beam rifle mod, it changed what was an almost unbearable set into something very fun. I do, however, seem to have run in an issue after trying the psi blast mod. If i listen to the files out of the game, they sound like the preview, with the big WHOOMP impacts. When played in game though, that sound becomes barely audible, to the point that some powers seem almost silenced, especially psionic lance. Since my technological expertise is almost zero, i don't know if that is a client-side issue, something odd with the sound files themselves, or whatever. Are they working properly for other people, and if so, any idea why they could change so much? I have not noticed anything odd there. The volume rings pretty good for me. I have not been in game now for a bit. However, which version do you have? you might have an older version that was not as loud as the new version. That's the only thing I can think of. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Nitrogen Star Posted December 30, 2020 Posted December 30, 2020 I had downloaded it manually, but just to be sure, i have now installed the CoH modder program, and through it downloaded it again, along some other mods i was curious about. There's something strange going on, because some sounds work perfectly ( arrows and frozen foot stomp, for example ) while some others while being very loud if playing them with a media player, get the volume reduced greatly in game ( power rad blast, power electric control ) and finally, a few others wich get altered or reduced so greatly that it sounds like they are not working at all ( psionic and staff blunt sounds ). Since no one mentioned this, i'm afraid it might be something on my side that can only be resolved by sacrificing thousands of innocents to some unknown forbidden god of obscure technology, jealous of the much vast awesomeness of our heroes. Just hoped you might have some vague idea of the issue at hand :) p.s. i absolutely fell in love with the reimagined CoH theme. Truly a work of beauty.
Solarverse Posted December 30, 2020 Author Posted December 30, 2020 3 hours ago, Nitrogen Star said: I had downloaded it manually, but just to be sure, i have now installed the CoH modder program, and through it downloaded it again, along some other mods i was curious about. If your manually downloaded mods were still in your folder then the mods from the Modder Tool did not actually download. So what I would do is delete all mods and even get rid of your Sound folder. Then redownload all mods from the modder tool. So you may think you have the updated version, but in actual reality you are still sporting the original manually downloaded mods. 3 hours ago, Nitrogen Star said: There's something strange going on, because some sounds work perfectly ( arrows and frozen foot stomp, for example ) while some others while being very loud if playing them with a media player, get the volume reduced greatly in game ( power rad blast, power electric control ) and finally, a few others wich get altered or reduced so greatly that it sounds like they are not working at all ( psionic and staff blunt sounds ). That is normal. The game turns modded sounds way down and in order to bring them to a level that matches in game sounds, the volume has to be increased significantly. Also, one way you can compare sounds (have to go about this in a round about way since posting in game footage is not allowed) is go to my Youtube page under Ecliptic Comics Official, go to my playlist and look under CoH Related Tutorials and Mods. There you will find a video on Rad Blast that you can compare with what you are hearing on your PC. That should tell you if what you are hearing matches what everyone else hears. Granted, that is the first version of Rad Blast, so it won't match exactly, but it will be close enough. 3 hours ago, Nitrogen Star said: Since no one mentioned this, i'm afraid it might be something on my side that can only be resolved by sacrificing thousands of innocents to some unknown forbidden god of obscure technology, jealous of the much vast awesomeness of our heroes. Just hoped you might have some vague idea of the issue at hand 🙂 Yeah, I use almost all of the mods I create and I have not had any issues hearing them. I suspect something is up. 3 hours ago, Nitrogen Star said: p.s. i absolutely fell in love with the reimagined CoH theme. Truly a work of beauty. Thank you, you would be the first person who likes it then. When I posted it to the General Forums, I got 90% bad reviews. But I love it so I use it as well. 🙂 SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Nitrogen Star Posted December 30, 2020 Posted December 30, 2020 I had already deleted the downloaded files before using the ones from CoH modder. And i usually listen to what a mod sounds like before installing it. In fact, i looked at the rad blast video you mention a couple of times. I'm slowly discerning a pattern in what category of sounds are going to work and what are not, but the answer still eludes me. I receveid confirmation from a friend that the files are working well for him. And so the mistery remains
Solarverse Posted January 1, 2021 Author Posted January 1, 2021 On 12/30/2020 at 6:20 PM, Nitrogen Star said: I had already deleted the downloaded files before using the ones from CoH modder. And i usually listen to what a mod sounds like before installing it. In fact, i looked at the rad blast video you mention a couple of times. I'm slowly discerning a pattern in what category of sounds are going to work and what are not, but the answer still eludes me. I receveid confirmation from a friend that the files are working well for him. And so the mistery remains It almost sounds like to me that you are using surround sound as an option in your volume control but are only using two speakers. It's got to be some sort of volume setting, even if it's not that one specifically. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
SuperBear Posted February 13, 2021 Posted February 13, 2021 (edited) Hi - having trouble locating the sounds for the Devices (blaster secondary) Gun Drone. Thanks for any assist. 🙂 Edited February 14, 2021 by damienray i can't spell... doh!
Solarverse Posted February 27, 2021 Author Posted February 27, 2021 On 2/13/2021 at 10:07 AM, damienray said: Hi - having trouble locating the sounds for the Devices (blaster secondary) Gun Drone. Thanks for any assist. 🙂 I'll find it for you later tonight. Stand by. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Solarverse Posted March 1, 2021 Author Posted March 1, 2021 On 2/13/2021 at 10:07 AM, damienray said: Hi - having trouble locating the sounds for the Devices (blaster secondary) Gun Drone. Thanks for any assist. 🙂 That indeed is a tricky one and will take a thorough manual search through the pigg files. I'll get back to you on this one. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
SuperBear Posted March 1, 2021 Posted March 1, 2021 13 hours ago, Solarverse said: That indeed is a tricky one and will take a thorough manual search through the pigg files. I'll get back to you on this one. I forgot to update my original post... the only two I'm lost on is the hover/jets looping noise, and the explode when it expires/dies.
Solarverse Posted March 2, 2021 Author Posted March 2, 2021 11 hours ago, damienray said: I forgot to update my original post... the only two I'm lost on is the hover/jets looping noise, and the explode when it expires/dies. It's an NPC sound effect. Same sound effect as the Skyraiders Drone. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
Dynamo-Joe Posted March 2, 2021 Posted March 2, 2021 I just wanted to say thank you - I've been using your Beam Rifle sound pack for my main: (This guy - Dynamo Joe RX-90) That heavy impact energy sound has become ESSENTIAL to the fun of playing my big Gundam style mecha! So much so that on a recent re-install of the game on a new computer - I booted up the game, brought Dynamo Joe up - took a shot at an enemy, then heard the old sound effect and shut down the game again to come back here and set up the Beam Rifle sound pack again before continuing play! It's THAT good! I don't think even authentic Gundam Beam Rifle sounds would work so well - because the game power set does more than just shoot. There are strafes and snipes and "full auto" that your sound pack covers so well! So again - thanks a bunch! 1 1
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