BilbinBaggos Posted April 16, 2020 Share Posted April 16, 2020 Hey everyone, I'm coming back to the game after a while, and want to re-make my old Claws/SR scrapper. What do you think about the new build I put together? I skimped a tiny bit on the defenses to pack in extra H{, regen, and procs in my damaging attacks. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Desagarron: Level 50 Magic ScrapperPrimary Power Set: ClawsSecondary Power Set: Super ReflexesPower Pool: LeapingPower Pool: MedicinePower Pool: FightingPower Pool: SpeedAncillary Pool: Blaze Mastery Hero Profile:Level 1: Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), SprCrtStr-Rchg/+50% Crit(42)Level 1: Focused Fighting -- ShlWal-ResDam/Re TP(A), ShlWal-Def(7), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def/EndRdx(45)Level 2: Slash -- AchHee-ResDeb%(A), SprScrStr-Rchg/+Crit(3), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(7)Level 4: Focused Senses -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(9), Rct-Def/EndRdx(15), Rct-Def(15), Rct-Def/Rchg(43), Rct-EndRdx/Rchg(43)Level 6: Spin -- FuroftheG-ResDeb%(A), Arm-Dam%(9), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(27)Level 8: Follow Up -- Hct-Dam%(A), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(31), Hct-Acc/Dmg/Rchg(33), Hct-Dmg/Rchg(34), GldStr-%Dam(34)Level 10: Practiced Brawler -- RechRdx-I(A)Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 14: Super Jump -- Jump-I(A)Level 16: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/Rchg(17)Level 18: Focus -- Apc-Dam%(A), Apc-Dmg/Rchg(19), Apc-Dmg/EndRdx(19), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(21), GldJvl-Dam%(25)Level 20: Quickness -- Run-I(A)Level 22: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/Rchg(23)Level 24: Aid Other -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(25)Level 26: Boxing -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(39)Level 28: Lucky -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/Rchg(29)Level 30: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(33), GldArm-3defTpProc(36), TtnCtn-ResDam(36), TtnCtn-ResDam/EndRdx(37), TtnCtn-ResDam/EndRdx/Rchg(37)Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34)Level 35: Evasion -- Rct-Def/EndRdx/Rchg(A), Rct-Def(36), Rct-Def/EndRdx(43)Level 38: Aid Self -- NmnCnv-Heal(A), NmnCnv-EndRdx/Rchg(45), NmnCnv-Heal/Rchg(45)Level 41: Char -- Dvs-Hold%(A), Dvs-Acc/Dmg/EndRdx/Rchg(46), Dvs-Acc/Dmg(46)Level 44: Fire Blast -- Dvs-Hold%(A), Dvs-Dmg/Rchg(46), Dvs-Acc/Dmg/Rchg(50)Level 47: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), PstBls-Dam%(50), Ann-ResDeb%(50)Level 49: Super Speed -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(31), Prv-Absorb%(31), Prv-Heal(37), Prv-Heal/EndRdx(39)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(39), PrfShf-EndMod(40)Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Melee Total Core Graft Level 50: Musculature Partial Core Revamp ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1519;699;1398;HEX;| |78DA65934B53526118C7DF733844227843455344F0862047486BA6DB38536437298| |26AD738277CC5A30C321C9BAC5D5FA145ED732C572D9BB6ADBB7D855A590B2FD5AA| |953D9CFF2330C31998DFFBFE9FEB7B4B6FA63CEFAE3D9F134ADB95A261598BB97CC| |5289765C599360A665ED0E74E49CB281895CA7AC945D3EE638FC5B42C4AA953D813| |2B5813537259962CA9E71E576759B95C949BD2129ECCFA7A515F9046D92C15BCF62| |42D97CCBC599298CD9B85950DB2B9ED59AE2CE552D7D5B299D72F178D6772316D58| |1BB2F2B48F1A88D1DFAC76627F474EB146486A626295590027579826536A36D3D55| |8C58E75885B0E5B3B7113F4DC00A7E6C15517BB521DE5A32A844F13EA37D8D44FA0| |F699F985737D056F53AC03759C8EBFD04EFE01DB0E98FB60F437F3105CA35827D77| |5CE71EC25D5A6FB1CF33C78EA02F32258A45897A2D8B1AE1834CF24381405872360| |688219418D0CC5B6A067D112C3BEF592D6CA5A6B8F626B7ED2BCE84F7823F0BB4B5| |A3BFCD476F6EBE8667682D51BD4C9EBEA4CA276579C9900BB75E634D83785DEB214| |EBE33E7C71D4BC435A0FD7ECE19ABD5CB3976B06C8C78F9A8AFF3EB4BE1CA890AD9| |F6DFD3F5067FC3B9823DB00E71EE0DC839C7B90733BC827C0671CF0D320407BFB0F| |F123A7993A7C47A3CC38A8516C90F30739FF30E70F7580F7C827CC3E61BE3B23C77| |786EF50907CC6B006758CD7379565F23A5FD36145D827B243086B22FE167B18DF02| |B7BC785B559FD80EDBB6C1E41B709B7C743E3FFD2CCE677A8639CB3C03263F70EC2| |EF74D7D26F8FC1221D806B5DA3BA61F7D22A8D55EE751B4C99A6852924DCA4C9332| |DBA42CD4ABD08547BF19ADF6D685627BB574D00B8672B4E7262B47287CFB0EEA9AA| |63CC04E0F85B0DAA13D70F427DFAA5FE07E631EBBCA615D519557E865FC2538F182| |7B73576F283A79D830361AC68F1AC6EFC314C6E3EBBEFAF83FC5A4EB24| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted April 17, 2020 Share Posted April 17, 2020 (edited) I've always been against the medicine pool for melee characters, so here's my latest claws/sr scrap build for comparison and maybe ideas. Or not. Your resistances and HP are considerably better. More than likely, I'll dump the perfshifter end/acc for one of the new endmod +change for heals. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1542;713;1426;HEX;| |78DA7594594F135114C7EF74A6D669595A4BCB4E179602A5A5555FDC13648940B15| |0D4C4C4E0B45CA03A8186428447BF8226FAAA2FC627BF83AFAE5F404D78F385C52D| |D1A77A66FE47DAA47192E677E77FFFE79C7BEE9DDBCCCE78C3ABA9875784D274D53| |4CAE5A55C61D32895E4A63363AC160B821EEF58D134C3B7C363DBF9BC119E9BB8E5| |22B1E59F6F29234D299314FCA01C3A16C7E58A5C2FCB646EDB7A5B902BA6DC9165E| |1C96E6C98C949B3B8BAB6D588B1352CAEAFBAEDB75C49CAE5067B382B8D12E9BE89| |52B1901CDB58DE5DCA18E52DB9B9DB46D513F45BB396613F15213EAA42A43591B13| |4C5D654E1556CCDE1074FB480DE0078CFC55651712A3107BC83A03604B60C835D71| |B0EF35D1AF89398A55B98ECA75B4FFD4F190D7C9EB74F612D2BA304973D9D52B4ED| |75DCDF69D349879D05D602E8341093A2856473E87FE097D873F83912F60963C1EAE| |E989085BBB4F5A23F7DB780EFD349D675EE07E2F82C14BE0E873D49CA7D866F4EB6| |83E408DDE43E637709D3C3ECEEF4B20FE5492390A26529C37CD1C41EC02C5FA915F| |F81358EF75D2025C3330C9B5A6C0BE6950254F2B3CCED69FD0BA7E813DBF796FFE7| |0CC6970C80AE8A6F3A2D8763EC3763EC3888FC96738C06718256F277A533AE3585F| |9899A3B96E5E6737EFCD10EFCD30EF4D893C21DE9BD01BF6BC65CF3BE67B30F1014| |CEF818B141BE51EA39C7F80F30F1C8131AE13FBCEFC010629B61FB14ABFDD932ED2| |0130479641FE4606E3F82E5FD00712E75AF108728C5CC67E8D4C1363C47D5EE7571| |5F9AE59BA2E74AA95E47CC91978445088146B29DECB2EADE6DE56E81121EDF8D656| |86EB6653754ABA4E3953A79CAD5366EB94AC76FC0F20145BD1BD74AFA154F6DD34A| |BD4CE1E5615A7328F6EDA169839B06311ECB9C1BC091ED4653BAA2AAAF208F7A1E1| |31F309D8F11434DCF6AAED75E56BC6776AC6D99AF18C9FC278475F46ABE3C9D6EAF| |899E561FF5F87A9F975| |-------------------------------------------------------------------| Edited April 17, 2020 by Bill Z Bubba 1 Link to comment Share on other sites More sharing options...
BilbinBaggos Posted April 19, 2020 Author Share Posted April 19, 2020 Cool, thanks for sharing that. Out of curiosity, is there a reason you've pushed defense to ~50%? Last time I was floating around the forums, 45% was the defense target. Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted April 19, 2020 Share Posted April 19, 2020 (edited) It's 45 for regular content but 58 for incarnate content. Either goal is fine, I just prefer that extra bit to help when I'm farmin DA repeatable missions. Edit: That and barrier go a long way toward keeping me up and scrappin no matter what is coming at me. Edited April 19, 2020 by Bill Z Bubba 1 Link to comment Share on other sites More sharing options...
BilbinBaggos Posted April 20, 2020 Author Share Posted April 20, 2020 Ahh that's good to know. Thank you sir! I appreciate the feedback. 1 Link to comment Share on other sites More sharing options...
Elia87 Posted July 3, 2021 Share Posted July 3, 2021 Is this build still working after 1 year? Cant find any claw/sr scrapper builds more recent Link to comment Share on other sites More sharing options...
Doomguide2005 Posted July 3, 2021 Share Posted July 3, 2021 My computer died so I can't open Mids but I don't know of any changes that would seriously and negatively impact the builds above. 1 Link to comment Share on other sites More sharing options...
Crystal87 Posted July 3, 2021 Share Posted July 3, 2021 quite strange build if you ask me On 4/17/2020 at 6:52 PM, Bill Z Bubba said: I've always been against the medicine pool for melee characters, so here's my latest claws/sr scrap build for comparison and maybe ideas. Or not. Your resistances and HP are considerably better. More than likely, I'll dump the perfshifter end/acc for one of the new endmod +change for heals. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1542;713;1426;HEX;| |78DA7594594F135114C7EF74A6D669595A4BCB4E179602A5A5555FDC13648940B15| |0D4C4C4E0B45CA03A8186428447BF8226FAAA2FC627BF83AFAE5F404D78F385C52D| |D1A77A66FE47DAA47192E677E77FFFE79C7BEE9DDBCCCE78C3ABA9875784D274D53| |4CAE5A55C61D32895E4A63363AC160B821EEF58D134C3B7C363DBF9BC119E9BB8E5| |22B1E59F6F29234D299314FCA01C3A16C7E58A5C2FCB646EDB7A5B902BA6DC9165E| |1C96E6C98C949B3B8BAB6D588B1352CAEAFBAEDB75C49CAE5067B382B8D12E9BE89| |52B1901CDB58DE5DCA18E52DB9B9DB46D513F45BB396613F15213EAA42A43591B13| |4C5D654E1556CCDE1074FB480DE0078CFC55651712A3107BC83A03604B60C835D71| |B0EF35D1AF89398A55B98ECA75B4FFD4F190D7C9EB74F612D2BA304973D9D52B4ED| |75DCDF69D349879D05D602E8341093A2856473E87FE097D873F83912F60963C1EAE| |E989085BBB4F5A23F7DB780EFD349D675EE07E2F82C14BE0E873D49CA7D866F4EB6| |83E408DDE43E637709D3C3ECEEF4B20FE5492390A26529C37CD1C41EC02C5FA915F| |F81358EF75D2025C3330C9B5A6C0BE6950254F2B3CCED69FD0BA7E813DBF796FFE7| |0CC6970C80AE8A6F3A2D8763EC3763EC3888FC96738C06718256F277A533AE3585F| |9899A3B96E5E6737EFCD10EFCD30EF4D893C21DE9BD01BF6BC65CF3BE67B30F1014| |CEF818B141BE51EA39C7F80F30F1C8131AE13FBCEFC010629B61FB14ABFDD932ED2| |0130479641FE4606E3F82E5FD00712E75AF108728C5CC67E8D4C1363C47D5EE7571| |5F9AE59BA2E74AA95E47CC91978445088146B29DECB2EADE6DE56E81121EDF8D656| |86EB6653754ABA4E3953A79CAD5366EB94AC76FC0F20145BD1BD74AFA154F6DD34A| |BD4CE1E5615A7328F6EDA169839B06311ECB9C1BC091ED4653BAA2AAAF208F7A1E1| |31F309D8F11434DCF6AAED75E56BC6776AC6D99AF18C9FC278475F46ABE3C9D6EAF| |899E561FF5F87A9F975| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted July 3, 2021 Share Posted July 3, 2021 16 minutes ago, Crystal87 said: quite strange build if you ask me Seeing that more and more lately. Current build paradigm is to procmonster everything and choose incarnates to allow for it. My current build doesn't follow that as I chose to chase some extra Neg Nrg DR to better handle Rom's autohit fluffy in the 4th mish of the ITF. Side effect was that my Nrg DR also went up which is helpful in general. Here's what I'm currently running. Spoiler This Hero build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Bill Z Bubba: Level 50 Magic ScrapperPrimary Power Set: ClawsSecondary Power Set: Super ReflexesPower Pool: FlightPower Pool: SpeedPower Pool: FightingPower Pool: LeapingAncillary Pool: Body Mastery Hero Profile:Level 1: Swipe -- SprScrStr-Rchg/+Crit:50(A)Level 1: Focused Fighting -- Rct-Def:50(A), Rct-Def/EndRdx:50(3), Rct-Def/EndRdx/Rchg:50(3), LucoftheG-Def/Rchg+:50(5)Level 2: Slash -- Hct-Dmg:50(A), Hct-Acc/Dmg/Rchg:50(13), Hct-Acc/Rchg:50(15), Hct-Dmg/EndRdx:50(15), Hct-Dam%:50(17), AchHee-ResDeb%:20(17)Level 4: Focused Senses -- Rct-Def:50(A), Rct-Def/EndRdx:50(19), Rct-Def/EndRdx/Rchg:50(19), LucoftheG-Def/Rchg+:50(21)Level 6: Spin -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(21), Arm-Acc/Rchg:50(23), Arm-Dmg/EndRdx:50(23), Arm-Dam%:50(25), Erd-%Dam:30(25)Level 8: Follow Up -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(27), SprCrtStr-Acc/Dmg/Rchg:50(27), SprCrtStr-Dmg/EndRdx/Rchg:50(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(29), SprCrtStr-Rchg/+50% Crit:50(31)Level 10: Practiced Brawler -- EndRdx-I:50(A)Level 12: Fly -- Flight-I:50(A)Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)Level 16: Boxing -- Empty(A)Level 18: Focus -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(31), Apc-Acc/Rchg:50(33), Apc-Dmg/EndRdx:50(33), Apc-Dam%:50(33), GldJvl-Dam%:50(34)Level 20: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34), UnbGrd-Max HP%:50(36), GldArm-3defTpProc:50(36), StdPrt-ResDam/Def+:30(36)Level 22: Weave -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/EndRdx/Rchg:50(37), ShlWal-Def:50(37), ShlWal-ResDam/Re TP:50(37)Level 24: Dodge -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(39), ShlWal-Def/EndRdx/Rchg:50(39), ShlWal-Def:50(39), LucoftheG-Def/Rchg+:50(40)Level 26: Agile -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(40), ShlWal-Def/EndRdx/Rchg:50(40), ShlWal-Def:50(42)Level 28: Lucky -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(42), ShlWal-Def:50(43)Level 30: Quickness -- HO:Micro(A)Level 32: Shockwave -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(43), SprScrStr-Acc/Dmg/Rchg:50(43), SprScrStr-Dmg/EndRdx/Rchg:50(45), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(45), OvrFrc-Dam/KB:50(45)Level 35: Evasion -- Rct-Def:50(A), Rct-Def/EndRdx:50(46), Rct-EndRdx/Rchg:50(46), Rct-Def/Rchg:50(46), Rct-Def/EndRdx/Rchg:50(47), Rct-ResDam%:50(47)Level 38: Conserve Power -- RechRdx-I:50(A)Level 41: Physical Perfection -- Prv-Heal:50(A), Prv-Absorb%:50(47), Mrc-Heal:40(48), Mrc-Rcvry+:40(48), PrfShf-End%:50(48)Level 44: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)Level 47: Hover -- LucoftheG-Def/Rchg+:50(A)Level 49: Evasive Maneuvers -- GifoftheA-Run+:40(A)Level 1: Critical HitLevel 1: Brawl -- Empty(A)Level 1: Sprint -- HO:Micro(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Run-I:50(A)Level 1: Hurdle -- Jump-I:50(A)Level 1: Health -- NmnCnv-Heal/EndRdx:50(A), NmnCnv-Heal/Rchg:50(5), NmnCnv-Heal/EndRdx/Rchg:50(7), NmnCnv-Heal:50(7), NmnCnv-Regen/Rcvry+:50(9), Pnc-Heal/+End:50(9)Level 1: Stamina -- PrfShf-EndMod:50(A), PrfShf-EndMod/Rchg:50(11), PrfShf-End%:50(11), PwrTrns-+Heal:50(13)Level 12: AfterburnerLevel 50: Freedom Phalanx ReserveLevel 50: Portal JockeyLevel 50: Task Force CommanderLevel 50: The Atlas Medallion------------ 1 1 Link to comment Share on other sites More sharing options...
Crystal87 Posted July 3, 2021 Share Posted July 3, 2021 why only 1 slotted swipe? isn't it a bit underperforming? Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted July 3, 2021 Share Posted July 3, 2021 4 minutes ago, Crystal87 said: why only 1 slotted swipe? isn't it a bit underperforming? I don't use it. Attack chain for single target is Followup-Focus-Slash-repeat. For AoE it's FU-Spin-Shockwave. So it just gets the passive AT IO that buffs crit rates across the board. Link to comment Share on other sites More sharing options...
Crystal87 Posted July 3, 2021 Share Posted July 3, 2021 ahhh makes total sense now, thanks for the quick replies 1 Link to comment Share on other sites More sharing options...
ninja surprise Posted July 8, 2021 Share Posted July 8, 2021 On 7/3/2021 at 1:52 PM, Bill Z Bubba said: Level 49: Evasive Maneuvers -- GifoftheA-Run+:40(A) Does Evasive Maneuvers give any defense buff during combat? I can't tell from the description whether it totally suppresses. Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted July 8, 2021 Share Posted July 8, 2021 56 minutes ago, ninja surprise said: Does Evasive Maneuvers give any defense buff during combat? I can't tell from the description whether it totally suppresses. Nope. Extra maneuverability stays. It's nothin but a mule to me and a completely useless power since I can run hover and fly at the same time anyway. 1 Link to comment Share on other sites More sharing options...
Onlyasandwich Posted July 8, 2021 Share Posted July 8, 2021 1 hour ago, Bill Z Bubba said: useless power Definitely agree on scrappers and other ats with mez protection. However, the knockback resistance it provides turns one kb protection IO into basically full knockback immunity for Squishies. This could be of use to even /fire or /dark scrappers. I do love me some in combat maneuverability, but like you say, not really worth the end cost on a scrapper unless the blue stuff isn't even close to an issue. 1 1 Link to comment Share on other sites More sharing options...
Elia87 Posted July 8, 2021 Share Posted July 8, 2021 How does claw/sr do in terms of actual gameplay dmg? Can you solo say, GMs? Link to comment Share on other sites More sharing options...
ninja surprise Posted July 8, 2021 Share Posted July 8, 2021 (edited) 2 hours ago, Bill Z Bubba said: Nope. Extra maneuverability stays. It's nothin but a mule to me and a completely useless power since I can run hover and fly at the same time anyway. Weird thing is I just played my Psi/Savage Dominator who happens to have Evasive Maneuvers. I turned on power monitor and attacked stuff in Dark Astoria and the 17% def buff was listed while attacking and being attacked. Would the number disappear when suppressed or just the effect stops applying? Edit: Yep, it's misleading. In the itemized Combat Stats it shows every bonus possible, but the total changes. So out of combat I have 27% ranged defense, but when I attack it drops to 7.55% even though it still lists all my power bonuses. 23 minutes ago, Elia87 said: How does claw/sr do in terms of actual gameplay dmg? Can you solo say, GMs? Good damage, but you'll need buffs / assistance for GMs. Temp powers, P2W pets, etc. Edited July 8, 2021 by ninja surprise Link to comment Share on other sites More sharing options...
Elia87 Posted July 8, 2021 Share Posted July 8, 2021 (edited) 4 hours ago, ninja surprise said: Weird thing is I just played my Psi/Savage Dominator who happens to have Evasive Maneuvers. I turned on power monitor and attacked stuff in Dark Astoria and the 17% def buff was listed while attacking and being attacked. Would the number disappear when suppressed or just the effect stops applying? Edit: Yep, it's misleading. In the itemized Combat Stats it shows every bonus possible, but the total changes. So out of combat I have 27% ranged defense, but when I attack it drops to 7.55% even though it still lists all my power bonuses. Good damage, but you'll need buffs / assistance for GMs. Temp powers, P2W pets, etc. Oh wow, what good is claws for then? If i wanted more dmg should i have chosen another secondary in your opinion instead of SR? Edited July 8, 2021 by Elia87 Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted July 8, 2021 Share Posted July 8, 2021 4 hours ago, Elia87 said: If i wanted more dmg should i have chosen another secondary in your opinion instead of SR? Yes, but there's a tradeoff. My claws/bio scrapper sits around 1:45 to take down a Rikti pylon where the claws/sr takes around 3:00 with both using the same followup/focus/slash/repeat attack chain. Flipside is that my claws/sr survives at the highest difficulties where the claws/bio can not. Claws/shield would be amazing but you can't use claws with shield. Link to comment Share on other sites More sharing options...
Elia87 Posted July 8, 2021 Share Posted July 8, 2021 So in the end SR seems better overall..is there alot of difference in terms of dmg? Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted July 8, 2021 Share Posted July 8, 2021 3 minutes ago, Elia87 said: So in the end SR seems better overall..is there alot of difference in terms of dmg? The only way SR helps with damage output comes from the +20% recharge in Quickness. It has no damage buffs, no damage auras. Compared to say, Fiery Armor, which buffs damage by way of Fiery Embrace, has a damage aura and Burn. Or Bio Armor with its straight up damage buff in Offensive Mode and damage resistance debuff from Evolving Armor on top of a damage aura. Where SR shines is that incoming debuffs either miss or get minimized thanks to the set's Slow and Defense Debuff Resistance and with its ease of hitting the defense soft cap. Throw all that on top of the set's scaling damage resistance in the passives and you end up bizarrely surviving in places where you shouldn't and others can't. Right up until the game throws autohit damage at you or a huge floating eyeball chomps on your head with a 100% tohit buff. 2 2 Link to comment Share on other sites More sharing options...
ninja surprise Posted July 8, 2021 Share Posted July 8, 2021 It's worth noting that much of the time the damage output won't make a whole lot of difference. Minions will still go down while you're doing your attack chain on the boss, mixing your AoE with ST attacks. Bosses might take 4 or 5 attacks instead of 3 or 4. It's only in really long fights against very tough opponents like Pylons, GMs, AVs, etc where the time to defeat stretches out by a minute. And that's only when you're solo. On teams the difference shrinks again. SR is easier and cheaper to softcap. Bio requires a lot of expensive sets to max out recharge, resists, defense, debuff resist, healing, etc. Also you have to click the 3 Bio clickies every time they come up to stay alive and that interrupts your attack chain and forces redraw. With SR you can basically just click Practiced Brawler at every 2 minutes, or wait till you get held before clicking, and spend all your time attacking. Or leave it on auto and let it fire when you aren't attacking. It's trade-offs on what you consider fun. 1 Link to comment Share on other sites More sharing options...
Bopper Posted July 8, 2021 Share Posted July 8, 2021 I do see Claws/SR is a fairly popular combo for folks, so I am curious if someone can enlighten me on why Claws/SR scrapper over a Widow (either Night or Fotunata). I know of some obvious answers, but I hope someone can quantify those answers for me. From what I can tell, Scrappers offer the following benefits: Scrappers have higher damage cap: 500% versus 400% (25% more) Scrappers have higher base hit points: 1338 versus 1071 (25% more) Scrappers have crits (looks like it will crit 46% of the time in Follow Up assuming 6-slotted) SR will give massive DDR (90-95% based on slotting) However, Widows (Night and Fortunata) have their own benefits as well. Widows can easily cap Psi resistance which makes up for any Psi-only attacks that positional defenses can't stop. Widows status protection is a toggle instead of a click Widows defenses are almost that of SR before factoring in Mind Link (in which case Mind Link creates a huge leap over SR, however it's a slow cast time used every 90s). Widows ATO is a damage proc, so the low damage cap can effectively be exceeded somewhat Widows also have scaling defense that caps at 60%, however theirs kick in at 75% HP instead of 60% HP Many of the Widows attacks have longer cooldowns which make for higher damage scales (and higher proc probabilities) Widows get Lunge which is one of the best ST attacks in the game in terms of DPA Their own version of Leadership toggles (but cost only 0.21 end/sec instead of 0.39 end/sec) This is more a personal preference (many won't take this power), but Rune of Protection is base 25% resistance for Widows and 16.25% resistance for Scrappers. Night Widows offer two things as well: Slash hits very hard and is also one of the best ST attacks in the game in terms of DPA (however Claws version allows -Def Debuff IOs) Mental Training is a clone of SR's quickness Fortunatas offer some things as well: Psychic Wail...a nuke. Enough said (but it's also a good recharge debuff and stun) Dominate, which is a very strong ST attack and can use procs very effectively. Various mitigation options: Aura of Confusion, Total Domination, Confuse, Dominate, Scramble Thoughts, etc Anyways, it probably comes down to preferences and playstyles. The extra HP, damage cap, crits, and DDR are absolutely fantastic and I understand why they're desirable. This is mostly just me thinking allowed as I've been playing Widows a lot lately and see them as Claws/SR characters with more utility options. So I'd like to hear more from the other side on their thoughts. 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Bopper Posted July 8, 2021 Share Posted July 8, 2021 Just to give an example of what I mean, here is a Night Widow of mine built for survivability for the most part. 63% defense to all positions with some resistances to all types. I show in the screenshot the amount of resistance Rune of Protection would add if used (but is not included in the totals). For more survivability Hasten (which isn't really needed in the build) or one of the Assaults can be subbed out for Darkest Night. Night Widow build: Spoiler This Hero build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Siren's Night: Level 50 Natural Arachnos WidowPrimary Power Set: Night Widow TrainingSecondary Power Set: Widow TeamworkPower Pool: SorceryPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Poison Dart -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg(3)Level 1: Combat Training: Defensive -- Ksm-ToHit+(A)Level 2: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Dam%(7)Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(13), ShlWal-Def/EndRdx(13), ShlWal-Def/EndRdx/Rchg(15)Level 6: Mystic Flight -- WntGif-ResSlow(A)Level 8: Follow Up -- Hct-Dmg(A), Hct-Acc/Rchg(17), Hct-Acc/Dmg/Rchg(19), Hct-Dam%(19), Hct-Dmg/EndRdx(21), GssSynFr--Build%(21)Level 10: Indomitable Will -- GldArm-End/Res(A), GldArm-3defTpProc(23)Level 12: Lunge -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(27)Level 14: Spin -- Erd-Dmg(A), Erd-Acc/Rchg(15), Erd-Dmg/Rchg(17), Erd-Acc/Dmg/Rchg(29), Erd-Acc/Dmg/EndRdx/Rchg(29), Erd-%Dam(40)Level 16: Spirit Ward -- Prv-Absorb%(A)Level 18: Slash -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Rchg/DmgFear%(31), SprDmnofA-Acc/Dmg/EndRdx/Rchg(31), SprDmnofA-Dmg/EndRdx/Rchg(31), SprDmnofA-Acc/Dmg/Rchg(33), TchofDth-Dam%(33)Level 20: Mask Presence -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(33), LucoftheG-Def/Rchg+(34)Level 22: Foresight -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(34), LucoftheG-Def(34), LucoftheG-Def/Rchg(36)Level 24: Mind Link -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48)Level 26: Eviscerate -- Arm-Dmg(A), Arm-Dmg/EndRdx(37), Arm-Dam%(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), FuroftheG-ResDeb%(39)Level 28: Rune of Protection -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(39), UnbGrd-Max HP%(40), UnbGrd-Rchg/ResDam(40)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)Level 32: Mental Training -- Run-I(A)Level 35: Gloom -- Apc-Dmg(A), Apc-Acc/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43), CldSns-%Dam(43)Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Rchg/ImmobProc(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Acc/Dmg/Rchg(46)Level 44: Tactical Training: Assault -- EndRdx-I(A)Level 47: Assault -- EndRdx-I(A)Level 49: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(50), ShlWal-Def/EndRdx/Rchg(50), LucoftheG-Def/Rchg+(50)Level 1: Conditioning | Hidden Level 1: Brawl -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(9)Level 2: Stamina -- PwrTrns-EndMod(A), PrfShf-End%(11), PwrTrns-+Heal(11)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany Level 50: Musculature Radial Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Eye of the Magus ------------------------ PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted July 8, 2021 Share Posted July 8, 2021 @Bopper I'd go for the scrapper simply because the widow's 26.67% DDR means that its defense will mean precisely nothing in an ITF or against PPP Khels while solo. Those defense cascade failures ain't nuthin to sneeze at. But that's solo. On a team, the widow brings vastly more to the table and I'll save your build to steal from since my widow has needed a lvl 50 respec for about a year and a half now. This last bit is a me only thing. I absolutely hate the sound FX for psi attacks and I've only been able to silence some of them. But you have me curious: what's the average pylon time for that widow build? 2 Link to comment Share on other sites More sharing options...
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