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BrandX

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Been working and working on a TW/Ninja build.

 

What's the best ST DPS Attack String one can pull off without Hasten?  The top one looks like it needs Hasten to pull off, which I believe to be RA-FT-AoD-CB-FT.  Just doesn't seem possible without Hasten, and I'm just not wanting to have Hasten with Ninja Secondary.  Lots of clickies then.

 

 

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27 minutes ago, BrandX said:

Lots of clickies then.

What power do you have set to execauto?  That's usually what I do with Hasten, so I don't have to think about it.

Edited by Rathulfr

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

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Just now, BrandX said:

The mez protection.

OIC: makes sense.  Thanks!

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

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59 minutes ago, BrandX said:

What's the best ST DPS Attack String one can pull off without Hasten?

You're going to run into a problem REALLY FAST trying to do that with Titan Weapons, since there are only 3 single target attacks in the whole powerset, and 3 attacks by themselves do not a repeating attack chain make (not with Titan Weapons anyway).  You can pair Crushing Blow and Follow Through together so as to have Momentum available for Follow Through to consume ... so CB>FT is something you're going to want to repeat more than once per total rotation.  The problem is ... what to append onto that basic building block.

 

You can blend in Rend Armor so as to do CB>FT>RA>CB>FT>?? but then you're going to need something to alternate Rend Armor with in order to complete the cycle ... but none of the alternatives is a single target power.

 

You could alternate with Arc of Destruction like you were positing so as to do CB>FT>RA>CB>FT>AoD but you'd need a fair amount of recharge to make it work.

 

Crushing Blow: 2.244s arcanatime + 8s base recharge

Follow Through: 1.188s arcanatime + 10s base recharge

Rend Armor: 2.508s arcanatime + 16s base recharge

Arc of Destruction: 2.904s arcanatime + 20s base recharge

 

Crushing Blow needs to recharge in 1.188+2.508=3.696s or in 1.188+2.904=4.092s depending on what you're putting in between Follow Through and Crushing Blow.  Using the faster recharge demand you get 8/3.696=2.1645 or +116.45% total recharge in Crushing Blow, which is a fairly reasonable amount that can be achieved.

 

Follow Through needs to recharge in 2.244+2.508=4.752s or in 2.244+2.904=5.148s depending on what you're putting in between Follow Through and Crushing Blow.  Using the faster recharge demand you get 10/4.752=2.1044 or +110.44% total recharge in Follow Through, which is again a fairly reasonable amount that can be achieved.

 

Rend Armor needs to recharge in (2.244*2)+(1.188*2)+2.904=9.768s which then in turn requires 16/9.768=1.6380 or +63.80% recharge, which ought to be quite simple to achieve.

 

Arc of Destruction needs to recharge in (2.244*2)+(1.188*2)+2.508=9.372s which then in turn requires 20/9.372=213.40 or +113.40% recharge, which again is a fairly reasonable amount that can be achieved.

 

 

 

So basically if you factor in enhancement value slotted into the powers plus global recharge bonuses, if you can get to 117% or more combined recharge you can make the attack chain "flow" with no gaps.  However, that's not factoring in Momentum properly into how long the attacks will take to animate (I'm just using quick and dirty numbers off an old version of Mids).

 

Hopefully that ought to give you enough to work with for starters.

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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Ninjitsu
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Crushing Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(19), Mk'Bit-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(27)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(3), Ksm-Def/Rchg(3), Ksm-Def/EndRdx/Rchg(5)
Level 2: Titan Sweep -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)
Level 4: Danger Sense -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(5), Ksm-Def/Rchg(7), Ksm-Def/EndRdx/Rchg(7)
Level 6: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dam%(39)
Level 8: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(9), Ksm-Def/Rchg(9), Ksm-Def/EndRdx/Rchg(11)
Level 10: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(11)
Level 12: Build Momentum -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(15), Ksm-Def/Rchg(15), Ksm-Def/EndRdx/Rchg(17)
Level 16: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(17)
Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Rchg/HoldProc(42)
Level 20: Kuji-In Sha -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(21), Mrc-Heal/Rchg(21), Mrc-Heal/EndRdx/Rchg(23), Mrc-Heal(23)
Level 22: Seishinteki Kyoyo -- RechRdx-I(A), RechRdx-I(25)
Level 24: Kick -- Acc-I(A)
Level 26: Whirling Smash -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(42), SprScrStr-Acc/Dmg/Rchg(43), SprScrStr-Dmg/EndRdx/Rchg(43), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(45)
Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(33), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31)
Level 32: Arc of Destruction -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(36), Ksm-Def/Rchg(36), Ksm-Def/EndRdx/Rchg(36)
Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(50)
Level 41: Physical Perfection -- EndMod-I(A)
Level 44: Tactics -- EndRdx-I(A), GssSynFr--Build%(48)
Level 47: Assault -- EndRdx-I(A)
Level 49: Super Jump -- Jump-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(25), Pnc-Heal/+End(50), Prv-Absorb%(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Momentum 
Level 50: Cardiac Core Paragon 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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If you're having issues with too many clickies, and they are on long enough recharge times (e.g. Hasten, Kuji-In Rin, Seishinteki Kyoyo) then bind them to your movement keys, with the most important one bound to W, next is A/D, and finally (rarest needed) is S.

 

/bind w "+forward$$powexecauto Kuji-In Rin"

/bind a "+left$$powexecauto Hasten"

/bind d "+right$$powexecauto Hasten"

/bind s "+backward$$powexecauto Seishinteki Kyoyo"

 

I leave the A/D on the same power (Hasten) because that elevates the chance to fire off up near Kuji-In Rin, so you should have hasten and the mez firing off whenever they're up and you're moving around.  The backwards (s key) is trickier, as many people don't do it that much, but you'll be surprised how quickly you can train yourself to to a little "backstep" to fire something off.

 

I often have my Destiny slot on the backward key (e.g. Ageless, Barrier, etc), since it's a fixed 2-minute recharge, and I don't have builds that depend on an incarnate firing off (bad build design, IMO), so if it's less than perma because I didn't move back, oh well.

 

I would NOT recommend binding your heal, Kuji-In Sha, as you'll want that on your power tray to use when needed.  I also recommend a floating tray (e.g. tray 4 through 9) to hold whatever auto/bind powers you do, just so you can see visual confirmation of timer countdowns, etc.

 

Play with that and let me know what you think.

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8 minutes ago, ninja surprise said:

That's a fantastic idea! Never thought of doing that before.

It is a great idea, but just be warned:  if there's a long cast animation/activation, it can really screw up your flow (e.g. just hit build-up, gonna run in an nuke... doh! a 3s Destiny animation kills a lot of my buildup time!).  That's why Hasten is a good one for w.  Doesn't interrupt movement / flow.  S is a good key for the "hairy" powers that tend to interrupt or stop movement.  YMMV.

 

Also, notice it is powexec_auto not powexec_name or powexec_toggleon/off.  This "cheats" the auto-power system by making each one "auto" in that it will fire as soon as it's up!  So if you're moving forward the most, Hasten will have the green auto-fire circle... until you move left/right/back.  It's a nice system, and easy to get used to.

 

Glad you liked it!

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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Crushing Blow -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(7), SprCrtStr-Acc/Dmg/Rchg:50(7), SprCrtStr-Dmg/EndRdx/Rchg:50(9), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(9), SprCrtStr-Rchg/+50% Crit:50(11)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+:50(A), Ksm-Def/EndRdx:30(11), Ksm-Def/Rchg:30(13), Ksm-Def/EndRdx/Rchg:30(13)
Level 2: Danger Sense -- LucoftheG-Def/Rchg+:50(A), Ksm-Def/EndRdx:30(15), Ksm-Def/Rchg:30(15), Ksm-Def/EndRdx/Rchg:30(17)
Level 4: Boxing -- Empty(A)
Level 6: Follow Through -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(17), SprBlsCol-Acc/Dmg/EndRdx:50(19), SprBlsCol-Acc/Dmg/Rchg:50(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(21), Hct-Dam%:50(21)
Level 8: Build Momentum -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(48), GssSynFr--ToHit/Rchg/EndRdx:50(48), GssSynFr--Rchg/EndRdx:50(48), GssSynFr--ToHit/EndRdx:50(50), GssSynFr--Build%:50(50)
Level 10: Shinobi-Iri -- LucoftheG-Def/Rchg+:50(A), Ksm-Def/EndRdx:30(23), Ksm-Def/Rchg:30(23), Ksm-Def/EndRdx/Rchg:30(25)
Level 12: Kuji-In Rin -- RechRdx-I:50(A)
Level 14: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(25), Rct-EndRdx/Rchg:50(27), Rct-Def/Rchg:50(27), Rct-Def/EndRdx/Rchg:50(46), Rct-ResDam%:50(46)
Level 16: Seishinteki Kyoyo -- EffAdp-EndMod/Rchg:50(A), PrfShf-EndMod/Rchg:50(29)
Level 18: Rend Armor -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(29), Mk'Bit-Dmg/Rchg:50(31), Mk'Bit-Acc/EndRdx/Rchg:50(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(31), Mk'Bit-Dam%:50(33)
Level 20: Kuji-In Sha -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(33), Prv-Heal/Rchg:50(34), Prv-Heal/Rchg/EndRdx:50(34), Prv-Absorb%:50(34)
Level 22: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(36), GldArm-ResDam:50(36), GldArm-3defTpProc:50(36)
Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(37), ShlWal-Def/EndRdx/Rchg:50(37), ShlWal-Def:50(37), ShlWal-ResDam/Re TP:50(46)
Level 26: Whirling Smash -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(39), SprScrStr-Acc/Dmg/Rchg:50(39), SprScrStr-Dmg/EndRdx/Rchg:50(39), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(40), SprScrStr-Rchg/+Crit:50(40)
Level 28: Bo Ryaku -- StdPrt-ResDam/Def+:30(A), ResDam-I:50(50)
Level 30: Tactics -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(40), AdjTrg-ToHit/EndRdx/Rchg:50(42), AdjTrg-EndRdx/Rchg:50(42), AdjTrg-ToHit/EndRdx:50(42), AdjTrg-Rchg:50(43)
Level 32: Arc of Destruction -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/EndRdx:50(43), SprAvl-Acc/Dmg/Rchg:50(45), SprAvl-Acc/Dmg/EndRdx/Rchg:50(45), Arm-Dam%:50(45)
Level 35: Assault -- EndRdx-I:50(A)
Level 38: Confront -- PrfZng-Dam%:50(A)
Level 41: Zapp -- Empty(A)
Level 44: Electric Shackles -- Empty(A)
Level 47: Hover -- LucoftheG-Def/Rchg+:50(A)
Level 49: Fly -- WntGif-ResSlow:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-EndRdx:50(A), Clr-Stlth:50(5)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+:40(A), NmnCnv-Regen/Rcvry+:50(3), Pnc-Heal/+End:50(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5)
Level 1: Momentum 
Level 41: Quick Form 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Musculature Radial Paragon 
------------

 

What I've come up with so far, seeing the previous build.  Not sure of it 100%

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Used that build.  Got a time of 5m34s on a Pylon, which I believe I can shave down a bit more, but I did find I need to use Whirling Smash when nothing was up and I didn't need the +END Power.  Which, while I of course needed, not as much as I thought I would.

 

What I think I need to do, is eke out just a little more recharge.  Thinking possibly replacing Blistering Cold with 4 more of the Hecatomb and an End Reduction IO or if I don't need the End Reduction, a damage proc.

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If you are looking for an attack chain that doesn't require Hasten, there is this non-decked out rotation Hopeling mentioned awhile back that does 94% of what the top attack chain can do. I don't know the full context of his suggestion, this is more of a memory recall that I thought might apply to your request.

 

On 9/13/2019 at 10:06 AM, Hopeling said:

I had thought that FT seemed to start recharging before its animation was done, but it must have been in my head, because it lines up just about perfectly now when I'm trying to replicate it.

Double FT is not the big offender. Every attack in the set overperforms, even with lower amounts of recharge or in AoE situations. You to run a chain like SlowCB-Rend-FT-Arc-TS-SlowCB-Rend-FT-Whirl-TS with just Hasten and SOs, which only does about 6% less DPS than Rend-FT-Arc-CB-FT. Gaining 6% DPS going from SOs to a purpled-out build is not at all unreasonable.

He mentioned using just Hasten and SOs, but you could substitute that as meaning just 70% global recharge and SOs. 


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