Icecomet Posted May 28, 2020 Posted May 28, 2020 Hello Devs. After some careful and concentrated study/testing about how this power operates, I believe (as was explained to me by Bopper) that the range of this ability for endurance calculation needs to be set to 0 as it's affecting the "chance for" procs for the endurance based IO's that go into it. While it is an ability that has an AoE component to it (slowing mobs and deflecting attacks), that AoE has nothing to do with the endurance recovery that the ability generates. As I've done testing with Power Transfer in stamina vs frigid protection, I get an extremely poor proc rate with the "chance to heal self" from power transfer solely based upon the range the toggle power has. Whereas if I equip this IO into stamina, I get a proc rate average that is exactly on par with what I'd expect. Can you please look into correcting (at least from my perspective) how this power calculates the endurance regeneration based upon the equipped IO's in that calculation? If you have any questions, let me know. Icecomet 50 Blaster - Everlasting Icecomet Play my backstory arcs: Origin: Icecomet (Arc ID 24805), Origin: Icecomet - Chapter 2 (Arc ID 29282), Origin Icecomet - Chapter 3 (Arc ID 39625) Chapters 4 & 5 (Under development, Coming Soon!)
Vanden Posted May 28, 2020 Posted May 28, 2020 It sounds like you want to either nerf an amazing power just so it’s slightly better with IOs, or you want the power to be allowed to cheat the IO proc rules. Either way, it’s a definite No from me. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Bopper Posted May 28, 2020 Posted May 28, 2020 (edited) 6 hours ago, Vanden said: It sounds like you want to either nerf an amazing power just so it’s slightly better with IOs, or you want the power to be allowed to cheat the IO proc rules. Either way, it’s a definite No from me. He's referring to the fact Frigid Protection is a power with 2 main effects. The first effect is the debuff, that has a 30 foot radius and hits targets. The other is a recovery buff that only affects self and has no relation to the AoE debuff. The recovery is not impacted by targets or allies within its radius, it basically is a buffing auto power that is combined with an AoE debuff. What the OP is suggesting is to have procs use the AoE of the effect they're associated with. In this case, the Endurance Modification proc only applies to the effect that is a self auto-power. This would have the Proc use an Area Factor of 1, instead of a modified area factor of 4.375. Procs that go into the other effects would still use the Area Factor in its proc chances, as the effect can hit all targets within its radius. Edited May 29, 2020 by Bopper 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
aethereal Posted May 28, 2020 Posted May 28, 2020 It sounds very unlikely that there are existing hooks in the code for a power's PPM calculations to be generated separately for different procs.
Snowdaze Posted May 28, 2020 Posted May 28, 2020 My question is: WHY IS ICE MANIPULATION THE ONLY BLASTER SECONDARY TO GET IT'S +RECOVERY POWER AT LEVEL 10 INSTEAD OF LEVEL 20!?!?!?! Fix OP's issue and move the power to lvl 20! I have a Darkness Manipulation Proposal: Let me know what you think!
MTeague Posted May 29, 2020 Posted May 29, 2020 Why do they all have to get the power at the exact same lvl? Some controllers get AE hold at 18.... some at 26. Some tanks get their AE quite early.... some quite late. What's really wrong with a bit of variety? I suspect though, it was a question of what power would you give them earllier, and/or just a question of what the OLD powerset looked like, BEFORE they gave each blasters secondary a +Recovery power. They likely just picked a toggle or click power to grant the effect to, and decided that would cause less disruption, AND require less enforced respecs, than if they actually shifted around what level you get each power at. Roster: MTeague's characters: The Good, The Bad, and The Gold
Snowdaze Posted May 29, 2020 Posted May 29, 2020 11 minutes ago, MTeague said: Why do they all have to get the power at the exact same lvl? Some controllers get AE hold at 18.... some at 26. Some tanks get their AE quite early.... some quite late. What's really wrong with a bit of variety? I suspect though, it was a question of what power would you give them earllier, and/or just a question of what the OLD powerset looked like, BEFORE they gave each blasters secondary a +Recovery power. They likely just picked a toggle or click power to grant the effect to, and decided that would cause less disruption, AND require less enforced respecs, than if they actually shifted around what level you get each power at. You mean the "Only" variety... not a bit. Best guess it was probably set to mimic the old days and taking stamina at 20 and then all of a sudden having soooooo much more freedom. As to your last paragraph, I direct you to the Darkness Manipulation discussion I attempted to start link in my signature. It needs more love then any other blaster set by far... IMO. I have a Darkness Manipulation Proposal: Let me know what you think!
Vanden Posted May 29, 2020 Posted May 29, 2020 5 minutes ago, Snowdaze said: You mean the "Only" variety... not a bit. Ice isn't the only set to get its sustain before 20; Energy gets Energize at 16. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Snowdaze Posted May 29, 2020 Posted May 29, 2020 (edited) 55 minutes ago, Vanden said: Ice isn't the only set to get its sustain before 20; Energy gets Energize at 16. I stand corrected, but it as also a poor substitute for +recovery until you get it perma'd which is normally not done before lvl 20 that's for sure. But you carry a point. Edited May 29, 2020 by Snowdaze I have a Darkness Manipulation Proposal: Let me know what you think!
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