fitzsimmons Posted July 23, 2020 Posted July 23, 2020 If I get burnout on my cold corrupter and I apply 2 sleet and 2 heatloss against a target, does the -res stack from the same power on the same target? Wonder if it's worth getting burnout. Thanks, Dave
Frosticus Posted July 23, 2020 Posted July 23, 2020 Yes. Whether that makes burnout worthwhile is up to you. Even with a high end build you are looking at an 8 min recharge on burnout. Fun power to unleash your full potential though. You can double stack sleet quite easily with just a decent build. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
fitzsimmons Posted July 23, 2020 Author Posted July 23, 2020 14 minutes ago, Frosticus said: Yes. Whether that makes burnout worthwhile is up to you. Even with a high end build you are looking at an 8 min recharge on burnout. Fun power to unleash your full potential though. You can double stack sleet quite easily with just a decent build. Thanks for confirming. I have a 20 second recharge on sleet and I double up all the time. 97 second recharge on heatloss (only a 7 second downtime). Burnout would replace Aim in my build (at the moment) and the recharge on that would be 500 seconds so just north of 8 minutes. Decisions decisions ...
kiramon Posted July 23, 2020 Posted July 23, 2020 The answer is it's not really worth it. Save burnout for Gang War.
VV Posted July 24, 2020 Posted July 24, 2020 I think the main decision is, what sorts of things really need that much debuffing? How often will this situation come up? Unless you are commonly soloing AVs and GMs, it seems like Sleet + Heat Loss is going to be more than enough.
oedipus_tex Posted July 28, 2020 Posted July 28, 2020 (edited) Burnout might be useful for cases where Benumb or Heat Loss misses. No matter how accurate you get them, they will always have a 5% chance to miss, and with perfect accuracy there's a less than 1 percent (0.25%) chance they'll both miss. Hard to say if it's worth it just for that. There might be some unusual scenarios where it's worth it to be able to Benumb two targets, altho again you're only doing it for 30 seconds. IMO Burnout's best use is for players who die occasionally. It's useful to be able to resummon long recharge pets and buffs without waiting. I don't usually see it used for quick power cycling. Edited July 28, 2020 by oedipus_tex
Xemnas Posted July 30, 2020 Posted July 30, 2020 Ideal for TFs battles. Especially patrons at end of MLTF and heroes at the end of LRSF. Double heatloss, double/triple sleet, double inferno, see you later AVs.
Hjarki Posted July 30, 2020 Posted July 30, 2020 On 7/24/2020 at 3:40 PM, VV said: I think the main decision is, what sorts of things really need that much debuffing? How often will this situation come up? Unless you are commonly soloing AVs and GMs, it seems like Sleet + Heat Loss is going to be more than enough. I tend to agree. It's a significant investment for a 'trick' that doesn't have all that much practical value. It's the sort of thing you do to make the 'uber pylon build', but I can't see much reason to use such a tactic in a play build.
Bopper Posted July 30, 2020 Posted July 30, 2020 On 7/23/2020 at 7:51 AM, fitzsimmons said: If I get burnout on my cold corrupter and I apply 2 sleet and 2 heatloss against a target, does the -res stack from the same power on the same target? Wonder if it's worth getting burnout. Thanks, Dave I'm curious what is your primary? Burnout can be a fun party trick, but you'll only get to use it occasionally (once per mission?). But if you can get a large mob bunched tightly enough and you throwdown all your debuffs and use your nuke then do it again, fun times. It might be worthwhile to get the Gaes of the Kind one's accolade. It has a temp power that gives you 60s of +100% recharge. It'll reduce your waittime for Burnout by 3.3% (hey, it's something). But overall, it's probably not worth chasing. But if you can fit it in your build without hurting it, then why not? PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
fitzsimmons Posted July 31, 2020 Author Posted July 31, 2020 5 hours ago, Bopper said: I'm curious what is your primary? Burnout can be a fun party trick, but you'll only get to use it occasionally (once per mission?). But if you can get a large mob bunched tightly enough and you throwdown all your debuffs and use your nuke then do it again, fun times. It might be worthwhile to get the Gaes of the Kind one's accolade. It has a temp power that gives you 60s of +100% recharge. It'll reduce your waittime for Burnout by 3.3% (hey, it's something). But overall, it's probably not worth chasing. But if you can fit it in your build without hurting it, then why not? Fire. I'd be replacing aim with burnout if I do it. I could get rid of Fire Breath but it offers a nice set bonus. I could drop ice shield (I don't have glacial shield) but I want to be at least a little helpful. Tight on powers/slots for the bonusses (he's softcapped to melee and ranged) as well as some other nice chunky set bonuses. I'll probably leave it for now but yes even for the back to back infernos would be fun.
Bopper Posted July 31, 2020 Posted July 31, 2020 1 hour ago, fitzsimmons said: Fire. I'd be replacing aim with burnout if I do it. I could get rid of Fire Breath but it offers a nice set bonus. I could drop ice shield (I don't have glacial shield) but I want to be at least a little helpful. Tight on powers/slots for the bonusses (he's softcapped to melee and ranged) as well as some other nice chunky set bonuses. I'll probably leave it for now but yes even for the back to back infernos would be fun. I would keep Aim over Burnout. That can be up every 30s or so. More useful in the long run PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
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