Wavicle Posted November 15, 2020 Author Posted November 15, 2020 Might be too many things for me to get to all of them today. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Bopper Posted November 15, 2020 Posted November 15, 2020 @Tater Todd any chance you can test the Dominator Total Focus? See if the same issues are happening using TF on tough enemies (seems to be when target doesn't die?) Use original animation to start 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Lines Posted November 15, 2020 Posted November 15, 2020 (edited) I gave Dominator's TF a go. Plays the sound correctly under those conditions. Edited November 15, 2020 by Lines 2
Tater Todd Posted November 15, 2020 Posted November 15, 2020 1 hour ago, Bopper said: @Tater Todd any chance you can test the Dominator Total Focus? See if the same issues are happening using TF on tough enemies (seems to be when target doesn't die?) Use original animation to start The SFX for Total Focus seems to be lining up on the Dominator side of things at least. I tested TF on multiple baddies including Warwolves, Behemoths and WarHulks 👍.
Wavicle Posted November 15, 2020 Author Posted November 15, 2020 Tested a blaster. No issues. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Bopper Posted November 17, 2020 Posted November 17, 2020 @Jimmy @Captain Powerhouse I am not familiar with the animation side of things, but I took the clues provided in this thread and I think I might have tracked down the issue. I noticed that Scrappers were given the same animation fx as Brutes "BRUTEMELEE_ENERGYMELEE_TOTALFOCUS.PFX" I compared the file with the Tanker and Stalker version and I noticed a discrepancy. Tanker (Stalker is the same): Brute/Scrapper You'll notice the pch_hit_fx is missing on the Brute/Scrapper, which should probably be "POWERS/POWERPUNCH/POWERPUNCHHIT.FX", and instead that .FX shows up in the pch_death_fx field (which is empty on the tanker/stalker version). Anyways, I hope that helps. 1 1 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Lines Posted November 22, 2020 Posted November 22, 2020 Just tried this under those conditions, appears working. @Wavicle could you double check it's working your end?
Wavicle Posted November 22, 2020 Author Posted November 22, 2020 55 minutes ago, Lines said: Just tried this under those conditions, appears working. @Wavicle could you double check it's working your end? I checked it yesterday on a scrapper. It seems to be fixed. 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
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