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Trapdoor Test Results - the other half of Pylon testing?


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Posted

Getting back into some Trapdoor tests with a couple surprising runs.

 

Behold, my new fastest scrapper time: Spines/Bio @ 4:05 

 

This thing shreds. I think all you really need is Ripper and two pool powers for an effective ST chain. You could throw in some AoEs in your ST chain too since they animate fast (Throw Spines, Ball Lightning, Fire Ball). 

 

This same build struggled against the Pylon (~2:00 average).. but it impressed my quite a bit on this test.

 

 

Did a Sentinel run as well to test the changes.

 

Rad/Rad Sentinel @ 5:12

 

Pretty happy with this one. I chose Rad Armor because I wanted to see how it would do without dodging all the debuffs. It held up pretty well. I did also try DP/Rad and couldn't even finish the test. I think Rad Blast is just particularly good on Sentinels. The updated damage mod is pretty noticeable too IMO & the new inherent is nice against bosses (even though I always forget to use it). I think this was 5 seconds slower than my Rad/SR because defense helps a lot with dodging the -tohit and -recharge from Trapdoor enemies.

 

 

 

  • Like 1
Posted (edited)
1 hour ago, SomeGuy said:

@Ston if spines/bio is your fastest scrapper for this then I'd be shocked you couldn't obliterate that time with a different scrapper combo.

 

My fastest up until that was claws/rad at 4:07, which I thought was the best I'd get. I have a couple tanker runs under 4:00 but they're stupidly broken.

 

I could try claws/bio and maybe get under 4:00. But honestly I think spines is just packing way more damage than I expected. I've tried a bunch /bio builds on trapdoor and usually end up in the 4:10-4:30 range.

Edited by Ston
Posted (edited)
53 minutes ago, Ston said:

 

My fastest up until that was claws/rad at 4:07, which I thought was the best I'd get. I have a couple tanker runs under 4:00 but they're stupidly broken.

 

I could try claws/bio and maybe get under 4:00. But honestly I think spines is just packing way more damage than I expected. I've tried a bunch /bio builds on trapdoor and usually end up in the 4:10-4:30 range.

 

 

I did a DM/BIO/MU for a run and got 5 something. DEE EMM. I am pretty positive you could crack under 4 with claws/bio if you wanted.

Edited by SomeGuy
Posted
15 hours ago, SomeGuy said:

 

 

I did a DM/BIO/MU for a run and got 5 something. DEE EMM. I am pretty positive you could crack under 4 with claws/bio if you wanted.

 

That’s funny, the most recent run I did was a dm/bio scrapper as well and I couldn’t break 5:00. The AoE is abysmal. Might try it again with ToF and Dark Consumption. 

 

I also tried rad/bio after spines and couldn’t beat it! I was getting 4:10-4:20. I think Quills + ATO2 is just really good at clearing trash. And Ripper is a good enough ATO2 power.

Posted
16 minutes ago, Ston said:

 

That’s funny, the most recent run I did was a dm/bio scrapper as well and I couldn’t break 5:00. The AoE is abysmal. Might try it again with ToF and Dark Consumption. 

 

I also tried rad/bio after spines and couldn’t beat it! I was getting 4:10-4:20. I think Quills + ATO2 is just really good at clearing trash. And Ripper is a good enough ATO2 power.

 

This is my DM/BIO Build:

 



This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Smite -- HO:Nucle(A), Dmg-I(5), GldStr-%Dam(15), Mk'Bit-Dam%(19), TchofDth-Dam%(19), CldSns-%Dam(40)
Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(3)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5)
Level 6: Touch of Fear -- Acc-I(A), Erd-%Dam(7), Obl-%Dam(7), CldSns-%Dam(13), GlmoftheA-Dam%(21), Arm-Dam%(25)
Level 8: Siphon Life -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(9), SprScrStr-Acc/Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(11), SprScrStr-Rchg/+Crit(11), SprCrtStr-Rchg/+50% Crit(13)
Level 10: Adaptation
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(40)
Level 18: Shadow Punch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(49), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50)
Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Soul Drain -- Obl-%Dam(A), Obl-Dmg(27), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(43)
Level 28: DNA Siphon -- Acc-I(A), TchoftheN-%Dam(29), ScrDrv-Dam%(29), Obl-%Dam(31), Erd-%Dam(31)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(47), ShlWal-Def(48), ShlWal-ResDam/Re TP(50)
Level 32: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), GldStr-%Dam(34)
Level 35: Genetic Contamination -- Arm-Acc/Rchg(A), Arm-Dmg/EndRdx(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg(37), FuroftheG-ResDeb%(37)
Level 38: Parasitic Aura -- DctWnd-Heal(A), DctWnd-Heal/EndRdx(39), DctWnd-Rchg(39), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(40)
Level 41: Zapp -- Apc-Dam%(A), Apc-Dmg/EndRdx(42), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Dcm-Build%(49)
Level 44: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(47), Rct-ResDam%(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 

 

It actually does surprisingly good AOE. I don't take DC on this one cause honestly I don't feel like I need it. Procced DNA Siphon does really well and ToF has a really fast recharge.

  • Like 2
Posted
56 minutes ago, SomeGuy said:

 

This is my DM/BIO Build:

 

Oh nice, this looks better than what I had. My AoE chain was Siphon Life (ATO2) > Fire Ball > Shadow Maul and I didn't proc DNA Siphon.

 

I think I was used to playing DM on a Tanker and having SM hit everything in front of me. Looks like proc'd DNA Siphon and ToF would yield better results.

 

Can't complain about ST though between SL, Smite, MG!

  • Like 1
Posted

So Axe is pretty nuts now.

 

Consistently getting 50-60s pylon kills (w/ hybrid) and now getting my fastest trapdoor time, beating my SS tank. Axe Cyclone is really something else.

 

 

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Posted
20 minutes ago, Ston said:

So Axe is pretty nuts now.

 

Consistently getting 50-60s pylon kills (w/ hybrid) and now getting my fastest trapdoor time, beating my SS tank. Axe Cyclone is really something else.

 

 

The 3:50 range is definitely hitting in the realm of "that's illegal" 😁

 

Nice run! Axe looks killer

  • Like 1
Posted

It looks like the new BA works well for Scrappers. The new axe cyclone brings them in for a whooping, making it easier to deal with runners which can be a problem for no taunt sets. Nice run also.

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Posted
10 minutes ago, Gobbledegook said:

It looks like the new BA works well for Scrappers. The new axe cyclone brings them in for a whooping, making it easier to deal with runners which can be a problem for no taunt sets. Nice run also.

 

 

All I heard was "Time to roll a BA/FIRE scrapper".

  • Thumbs Up 2
Posted
2 hours ago, Ston said:

So Axe is pretty nuts now.

 

Consistently getting 50-60s pylon kills (w/ hybrid) and now getting my fastest trapdoor time, beating my SS tank. Axe Cyclone is really something else.

 

 

Nice run as always Ston! Planning on testing the Fire Melee update?

  • Like 2
Posted
27 minutes ago, StriderIV said:

Nice run as always Ston! Planning on testing the Fire Melee update?

 

I did do a fm/bio run recently but couldn’t get a crazy time like i did with axe. 

 

FM is still way better than it was though. GFS and GFS are way better to use and i was getting 4:15-4:30 runs pretty consistently. 

 

If BoF had a wider arc, i think it would be up there with the top times.

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Posted
6 hours ago, SomeGuy said:

 

 

The funny part is you can actually crack good pylon times with ELM/X stalkers.

Yes it would me interesting to see what an ELM/Shield or RadA or Bio Stalker could do in there. Maybe Savage melee might work also.

  • Like 1
Posted
14 hours ago, Ston said:

Well here's another surprise... Elec/Bio Scrapper @ 3:55

 

Don't take it to any Pylons, though.

 

 

 

This is really impressive! I was wondering how an Elec/Bio compares to the good old Elec/Shield?

Also, did you put any procs in lightning rod? As far as I remember most teleport powers do not respond that well to procs but I could be wrong here

  • Like 1
Posted
1 hour ago, Cheddacheese said:

 

This is really impressive! I was wondering how an Elec/Bio compares to the good old Elec/Shield?

Also, did you put any procs in lightning rod? As far as I remember most teleport powers do not respond that well to procs but I could be wrong here

 

Elec/Shield was actually the first trapdoor test I did, I posted it on my youtube channel about a year ago! 

 

I do think /Bio is way better for minmax’ing. Elec/Shield is still great and tons of fun, but it’s hard to beat the offense that /Bio provides. 

 

And right, damage procs don’t work well in pseudopet attacks. I did 5 armageddon (no proc) and Force Feedback +Recharge. Self-affecting procs do work very well in those attacks for some reason. 

  • Like 1
Posted
On 10/16/2022 at 12:07 AM, Ston said:

So Axe is pretty nuts now.

 

Consistently getting 50-60s pylon kills (w/ hybrid) and now getting my fastest trapdoor time, beating my SS tank. Axe Cyclone is really something else.

 

 

 

I don't know the BA icons off hand, but it looks like maybe you slotted the +crit% ATO into Swoop and open with that, and then go into Ball Lightning and either Pendulum or Whirling Axe?    If you can walk through your chain and any key build slottings (pre-MIDS, bummer) that would be most excellent, on both the BA and Bio sides. Thanks.

  • Like 1
Posted

Currently tinkering with this character on beta, the leveling changes and the fiery aura changes kinda pair off really well for it.

 

Amps are up because I just wanted to post a quick run with a good time before bed.

 

 

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Posted
16 hours ago, brasilgringo said:

 

I don't know the BA icons off hand, but it looks like maybe you slotted the +crit% ATO into Swoop and open with that, and then go into Ball Lightning and either Pendulum or Whirling Axe?    If you can walk through your chain and any key build slottings (pre-MIDS, bummer) that would be most excellent, on both the BA and Bio sides. Thanks.

 

I did think Swoop was the best spot for Crit Strikes. 

 

And yeah the main AoE chain was Swoop>Ball Lightning>Pendulum. I found that to be much better than Swoop>Ball Lightning>Axe Cyclone. I like using Axe Cyclone and DNA Siphon (w/ procs) in between for aggro/grouping management. 

 

The main ST chain is Swoop>Zapp>Cleave.

 

There isn't much creativity in the slotting, I use my typical offensive Bio build (2 acc/dam + 4 procs). I do put an FF proc in 4 Axe attacks though, which I think helps push this set to do higher-than-average AoE damage. 

 

 

Scrapper - Axe - Bio Armor.mxd

  • Thanks 1
Posted
5 hours ago, Ston said:

 

I did think Swoop was the best spot for Crit Strikes. 

 

And yeah the main AoE chain was Swoop>Ball Lightning>Pendulum. I found that to be much better than Swoop>Ball Lightning>Axe Cyclone. I like using Axe Cyclone and DNA Siphon (w/ procs) in between for aggro/grouping management. 

 

The main ST chain is Swoop>Zapp>Cleave.

 

There isn't much creativity in the slotting, I use my typical offensive Bio build (2 acc/dam + 4 procs). I do put an FF proc in 4 Axe attacks though, which I think helps push this set to do higher-than-average AoE damage. 

 

 

Scrapper - Axe - Bio Armor.mxd 5.12 kB · 4 downloads

Balls-out damage build, like it!  This build doesn't have the Crit % proc in Swoop tho .. did you sub it for one of the damage procs or the FF proc?

 

Also - why Stealth / Infiltration / Phase Shift and Experimental Injection?  Wouldn't you get more benefit out of Boxing/Tough/Weave and Maneuvers if you're looking for LotG mules and also to pick up some defense?

 

 

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