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Posted

AFAIK, the set is already mostly "done"; the issue is lack of animations and sfx (assuming they don't just want to reuse existing animations). And I'm not sure if the HC team taken on any animators or artists yet.

 

But hey, maybe I'm wrong!

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Posted
  On 5/9/2021 at 5:42 PM, blaythesteuer said:

man i really hope we get it! Wind/Storm please come in to my life!!

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This^

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Posted (edited)

The powers mostly exist in the I24 code base, meaning they'd been working on it for a while. Folks are correct about a lack of particle effects. Adding new particle effects is a doable but slow process.

 

I pasted a copy of the publicly available i24 encoding text if you want to see it. No idea if Homecoming will finish the set and keep these descriptions as is or not.

 

  Reveal hidden contents

 

Edited by oedipus_tex
  • 7 months later
Posted

I just want to circle around to this since it's been a while. I really don't want this power set to lose visibility. I would love to have this power set added to the game and was wondering if there was any official information on the progress. Looks like it still exists in the source files, just hasn't been published to the game.

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Posted

I think the most obvious pairing is with Kin since you are stacking -dmg. Animations from a volunteer group is always going to take a bit of time to do. 

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  • 2 years later
Posted
  On 5/20/2024 at 11:23 AM, DreamingShad said:

Any word on if this is going to be added to Homecoming?

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It was mentioned at some point by someone on the HC team a while ago that HC are deliberately avoiding doing things that have been released on other servers and preferring to make their own content and powers.

 

It would attract claims of copying, even if it did originate in some form pre-shutdown (Wind Control, Primalist archetype), but also it helps differentiate the servers so they each have their own unique content.

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Posted
  On 5/20/2024 at 11:56 AM, Gulbasaur said:

It was mentioned at some point by someone on the HC team a while ago that HC are deliberately avoiding doing things that have been released on other servers and preferring to make their own content and powers.

 

It would attract claims of copying, even if it did originate in some form pre-shutdown (Wind Control, Primalist archetype), but also it helps differentiate the servers so they each have their own unique content.

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This is an extremely poor reason not to implement something that was ALREADY in the works, like Radiation Armor and Sentinels, which were already in the files. Wind Control is already there.k There is ZERO reason not to do it.

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Posted

It’s just a guess, but I don’t think that’s the reason.   The HC development team seems to lean toward homogenization and that sets within an AT should all perform similarly.

 

Wind and water control break the mold for control sets.  Wind control has power mechanics which are usually reserved for melee  and can do ridiculous things in the hands of a skilled player.  Water control is kind of OP with its forced movement and knockdowns.

 

My hypothesis is that they know these powers would start a whole new cycle of calls for buffs and nerfs and just don’t see the ROI to introducing the sets.  

Posted (edited)

I'm not sure why HC didn't add Wind Control. It doesn't matter if other servers released it, it was made back on Live. They could make Wind Control's mechanic different from other servers. Ain't nothing wrong with it, they even changed a lot of different things from other servers.

 

Considering they just added Arse Control, it seems they don't have animators/artists yet. From what I seen, Arse Control's animation is nothing new.

Edited by Greentea
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Posted
  On 5/30/2024 at 9:49 PM, Death2Tyrants said:


Sounds like there are other challenges as well according to Rebirth.

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Maybe.  That was a discussion about asking the servers to share things they had developed with each other, especially all the costume work that Silver Age Fan has developed.  Wind control (and water control) already existed along with the origin pools and like the origin pools I believe the devs just finished the work that was already in place.   

They are making another update to the set.   Wind control has a "pressure" mechanic with builder powers and consumer powers and on Rebirth there currently isn't the red ring indicator power letting you know that you have fully built pressure and which powers can consume it.  Muon confirmed that they've made that update to the powerset for Issue 7 (Heard the rumor that the final origin power, utility belt, will also be released at that time, but I don't recall reading that being confirmed)

Posted

I honestly have no idea what you're saying.  I never implied it was a set here.   I play on both Homecoming and Rebirth and I'm well aware that the devs update existing sets differently.   I've played the updated Trick Arrow on both servers.    Neither server completely changed how the sets work, they mainly stuck to cottage rule.

This thread was started by the OP calling out that other servers already implemented the sets and I gave a hypothosis on why the HC devs looked at the code and decided to pass due to ROI.   "No copy" wouldn't apply as the other servers didn't  create these sets, they already existed in the code.  That's quite different than asking Silver Age Fan to share the new dance emotes, for the Rebirth devs to share the new Synapse task force, or for Homecoming to share Seismic blast.    

Posted

I see a very few pleading for this power. It's a mish mash of stuff we already have. I am fine with or without it.

 

I also wonder if the coding is all there for it then why not drop it in. HC has been lean on content adds so why not.

 

Also, it's very interesting reading that Reddit comment about revamping the costume system. It's too bad HC didn't have that guy working here. Ah well! 

  • 4 months later
Posted

I would love wind control.  But then again I would have to hear a bunch of people bitch and moan about knockback which would cause it to be removed thus making a power that  involves high winds blowing things around to not be windy, thus making the power simply blow.  I mean the shit storm of crying about KB when Storm Blast was being developed, another power revolving around weather tearing shit up just sucked.

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  • 3 months later
  • 1 month later
Posted

I've played around with Wind Control recently and I kinda understand why it hasn't been brought over here yet. Since it's solid as it is on other servers it might need a rework with how our character building overall works. Plus the set needs a bit more visual feedback on some of the skills so you can understand who got hit with what. Also in buildings it's gonna be hell so they're gonna need to make a min fx version for sure

Posted

Wind Control is one of those sets I often look at and hope it gets added. Not too concerned about how good it is, the concept is just neat and it would be cool to combo it with Controllers' secondaries.

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Posted

Of course the moment there is a micron of Knockback people will bitch and moan about it until it is removed and thus no longer windy.

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  • 1 month later
Posted
  On 3/5/2025 at 2:59 AM, High_Beam said:

Of course the moment there is a micron of Knockback people will bitch and moan about it until it is removed and thus no longer windy.

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Who knows what might get changed when or if it ever comes here (I don't think it ever will) but in its original design, there was no knockback. As far as I can tell, it had a knockup power and a knockdown power.

https://archive.paragonwiki.com/wiki/Wind_Control

 

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