Bionic_Flea Posted May 14, 2021 Posted May 14, 2021 (edited) I keep looking at both of them and going back and forth liking one more than the other, then reversing. What would you choose . . . and why? Bonus question!!! What adjective ending in 'ic' would you use to describe a flea that uses arrows and rifles? Spoiler This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! ReDraw McGraw - TA-AR Defender: Level 50 Natural DefenderPrimary Power Set: Trick ArrowSecondary Power Set: Assault RiflePower Pool: LeapingPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Mace Mastery Hero Profile:Level 1: Flash Arrow (A) Cloud Senses - Accuracy/ToHitDebuff (7) Cloud Senses - Accuracy/Endurance/Recharge Level 1: Burst (A) Thunderstrike - Accuracy/Damage (7) Thunderstrike - Damage/Endurance (9) Thunderstrike - Accuracy/Damage/Endurance (9) Thunderstrike - Accuracy/Damage/Recharge (13) Achilles' Heel - Chance for Res Debuff Level 2: Entangling Arrow (A) Enfeebled Operation - Accuracy/Endurance Level 4: Combat Jumping (A) Reactive Defenses - Scaling Resist Damage (5) Shield Wall - +Res (Teleportation), +5% Res (All) (11) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Kick (A) Crushing Impact - Accuracy/Damage Level 8: Buckshot (A) Annihilation - Accuracy/Damage (13) Annihilation - Accuracy/Damage/Endurance (21) Annihilation - Accuracy/Damage/Endurance/RechargeTime (23) Annihilation - Chance for Res Debuff (23) Force Feedback - Chance for +Recharge (25) Sudden Acceleration - Knockback to Knockdown Level 10: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Luck of the Gambler - Defense/Endurance Level 12: Acid Arrow (A) Annihilation - Accuracy/Damage (25) Annihilation - Damage/RechargeTime (27) Annihilation - Accuracy/Damage/RechargeTime (27) Annihilation - Accuracy/Damage/Endurance (29) Annihilation - Chance for Res Debuff (29) Achilles' Heel - Chance for Res Debuff Level 14: Tough (A) Steadfast Protection - Resistance/+Def 3% (15) Gladiator's Armor - TP Protection +3% Def (All) (15) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - Resistance/Endurance/RechargeTime (19) Unbreakable Guard - +Max HP Level 16: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Luck of the Gambler - Defense/Endurance (21) Luck of the Gambler - Defense Level 18: Disruption Arrow (A) Efficacy Adaptor - EndMod/Endurance (31) Efficacy Adaptor - EndMod/Recharge Level 20: Ice Arrow (A) Ghost Widow's Embrace - Accuracy/Endurance (31) Ghost Widow's Embrace - Chance of Damage(Psionic) (33) Neuronic Shutdown - Accuracy/Endurance (33) Neuronic Shutdown - Chance of Damage(Psionic) (33) Gladiator's Net - Chance of Damage(Lethal) (34) Unbreakable Constraint - Chance for Smashing Damage Level 22: Sniper Rifle (A) Sting of the Manticore - Accuracy/Damage (34) Sting of the Manticore - Damage/Endurance (34) Sting of the Manticore - Chance of Damage(Toxic) (36) Gladiator's Javelin - Accuracy/Damage (36) Gladiator's Javelin - Accuracy/Damage/End/Rech (36) Gladiator's Javelin - Damage/Endurance/Recharge Level 24: Glue Arrow (A) Tempered Readiness - Accuracy/Endurance Level 26: Oil Slick Arrow (A) Annihilation - Accuracy/Damage (37) Annihilation - Damage/RechargeTime (37) Annihilation - Accuracy/Damage/RechargeTime (37) Annihilation - Accuracy/Damage/Endurance (39) Annihilation - Accuracy/Damage/Endurance/RechargeTime (39) Annihilation - Chance for Res Debuff Level 28: Flamethrower (A) Superior Defender's Bastion - Accuracy/Damage (39) Superior Defender's Bastion - Damage/Recharge (40) Superior Defender's Bastion - Damage/Endurance/Recharge (40) Superior Defender's Bastion - Accuracy/Damage/Endurance (40) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (42) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 30: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 32: Assault (A) Endurance Reduction IO Level 35: Ignite (A) Superior Frozen Blast - Accuracy/Damage (43) Superior Frozen Blast - Damage/Endurance (43) Superior Frozen Blast - Accuracy/Damage/Endurance (43) Superior Frozen Blast - Accuracy/Damage/Recharge (45) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (45) Superior Frozen Blast - Recharge/Chance for Immobilize Level 38: Full Auto (A) Superior Vigilant Assault - Accuracy/Damage (45) Superior Vigilant Assault - Damage/RechargeTime (46) Superior Vigilant Assault - Damage/Endurance/RechargeTime (46) Superior Vigilant Assault - Accuracy/Damage/Endurance (46) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (48) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense Level 44: EMP Arrow (A) Superior Entomb - Accuracy/Hold (48) Superior Entomb - Hold/Recharge (48) Superior Entomb - Endurance/Recharge (50) Superior Entomb - Accuracy/Hold/Endurance (50) Superior Entomb - Accuracy/Hold/Endurance/Recharge (50) Superior Entomb - Recharge/Chance for +Absorb Level 47: Super Speed (A) Celerity - +Stealth Level 49: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 1: Vigilance Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Preventive Medicine - Chance for +Absorb (3) Panacea - +Hit Points/Endurance (3) Numina's Convalesence - +Regeneration/+Recovery Level 2: Stamina (A) Power Transfer - EndMod (5) Power Transfer - Chance to Heal Self Level 49: Quick Form Level 50: Intuition Radial ParagonLevel 50: Reactive Radial Flawless InterfaceLevel 50: Freedom Phalanx ReserveLevel 50: Task Force CommanderLevel 50: The Atlas MedallionLevel 50: Portal Jockey------------ Spoiler This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! ReDraw McGraw - AR-TA Corrupter: Level 50 Natural CorruptorPrimary Power Set: Assault RifleSecondary Power Set: Trick ArrowPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Mace Mastery Villain Profile:Level 1: Slug (A) Thunderstrike - Accuracy/Damage (9) Thunderstrike - Damage/Endurance (9) Thunderstrike - Accuracy/Damage/Endurance (11) Thunderstrike - Accuracy/Damage/Recharge (39) Force Feedback - Chance for +Recharge (40) Sudden Acceleration - Knockback to Knockdown Level 1: Entangling Arrow (A) Trap of the Hunter - Accuracy/Endurance Level 2: Flash Arrow (A) Cloud Senses - Accuracy/ToHitDebuff (7) Cloud Senses - Accuracy/Endurance/Recharge Level 4: Combat Jumping (A) Reactive Defenses - Scaling Resist Damage (5) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: M30 Grenade (A) Annihilation - Accuracy/Damage (40) Annihilation - Accuracy/Damage/Endurance (40) Annihilation - Chance for Res Debuff (42) Force Feedback - Chance for +Recharge (43) Sudden Acceleration - Knockback to Knockdown Level 8: Kick (A) Crushing Impact - Accuracy/Damage Level 10: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Luck of the Gambler - Defense/Endurance Level 12: Sniper Rifle (A) Sting of the Manticore - Accuracy/Damage (13) Sting of the Manticore - Damage/Endurance (13) Sting of the Manticore - Chance of Damage(Toxic) (15) Gladiator's Javelin - Accuracy/Damage (17) Gladiator's Javelin - Chance of Damage(Toxic) (19) Gladiator's Javelin - Accuracy/Damage/End/Rech Level 14: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (15) Steadfast Protection - Resistance/+Def 3% (46) Unbreakable Guard - Resistance (46) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Unbreakable Guard - +Max HP Level 16: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense Level 18: Flamethrower (A) Superior Scourging Blast - Accuracy/Damage (19) Superior Scourging Blast - Damage/RechargeTime (21) Superior Scourging Blast - Accuracy/Damage/RechargeTime (21) Superior Scourging Blast - Damage/Endurance/RechargeTime (23) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (25) Superior Scourging Blast - RechargeTime/PBAoE +End Level 20: Acid Arrow (A) Annihilation - Accuracy/Damage (25) Annihilation - Damage/RechargeTime (31) Annihilation - Accuracy/Damage/RechargeTime (34) Annihilation - Accuracy/Damage/Endurance (37) Annihilation - Chance for Res Debuff (39) Achilles' Heel - Chance for Res Debuff Level 22: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 24: Assault (A) Endurance Reduction IO Level 26: Ignite (A) Superior Frozen Blast - Accuracy/Damage (27) Superior Frozen Blast - Damage/Endurance (27) Superior Frozen Blast - Accuracy/Damage/Endurance (29) Superior Frozen Blast - Accuracy/Damage/Recharge (29) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (31) Superior Frozen Blast - Recharge/Chance for Immobilize Level 28: Disruption Arrow (A) Efficacy Adaptor - EndMod/Recharge (31) Efficacy Adaptor - EndMod/Endurance Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Full Auto (A) Superior Malice of the Corruptor - Accuracy/Damage (33) Superior Malice of the Corruptor - Damage/Recharge (33) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (33) Superior Malice of the Corruptor - Damage/Endurance/Recharge (34) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (34) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 35: Oil Slick Arrow (A) Annihilation - Accuracy/Damage (36) Annihilation - Damage/RechargeTime (36) Annihilation - Accuracy/Damage/RechargeTime (36) Annihilation - Accuracy/Damage/Endurance (37) Annihilation - Accuracy/Damage/Endurance/RechargeTime (37) Annihilation - Chance for Res Debuff Level 38: EMP Arrow (A) Superior Entomb - Accuracy/Hold (43) Superior Entomb - Hold/Recharge (43) Superior Entomb - Endurance/Recharge (45) Superior Entomb - Accuracy/Hold/Endurance (45) Superior Entomb - Accuracy/Hold/Endurance/Recharge (45) Superior Entomb - Recharge/Chance for +Absorb Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense Level 44: Super Speed (A) Celerity - +Stealth Level 47: Ice Arrow (A) Ghost Widow's Embrace - Accuracy/Endurance (48) Ghost Widow's Embrace - Chance of Damage(Psionic) (48) Neuronic Shutdown - Chance of Damage(Psionic) (48) Neuronic Shutdown - Accuracy/Endurance (50) Gladiator's Net - Chance of Damage(Lethal) (50) Unbreakable Constraint - Chance for Smashing Damage Level 49: Glue Arrow (A) Tempered Readiness - Endurance/Recharge/Slow Level 1: Scourge Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Preventive Medicine - Chance for +Absorb (3) Panacea - +Hit Points/Endurance (5) Numina's Convalesence - +Regeneration/+Recovery Level 2: Stamina (A) Power Transfer - Chance to Heal Self (3) Power Transfer - EndMod Level 49: Quick Form Level 1: Prestige Power Dash Edited May 14, 2021 by Bionic_Flea
drbuzzard Posted May 14, 2021 Posted May 14, 2021 (edited) I tend to prefer defenders over corrupters since I'm of a mind that if I want to play buff/debuff, I want to be the best at it. As for mixing a bow and a rifle, umm... I got nothing. I mean there's no trick rifle, so what can you do? Edited May 14, 2021 by drbuzzard
Apparition Posted May 14, 2021 Posted May 14, 2021 I always go Corruptor because Defender buffs and debuffs are overkill and damage is king.
Psyonico Posted May 14, 2021 Posted May 14, 2021 I would tend to go Defender, but in the case of TA/AR I think I would go Corruptor because AR's secondary effects won't be impacted by the higher defender values (ie: AR is basically 100% damage). This is a combo I've always wanted to do, ever since AR was proliferated to Defenders, but for some reason I never have run it... hmm, perhaps it's time for another alt. What this team needs is more Defenders
Marshal_General Posted May 14, 2021 Posted May 14, 2021 I would like to point out that there is a Rambo build that I think is a AR/Tac Arrow blaster that is supposed to be good.
Bionic_Flea Posted May 14, 2021 Author Posted May 14, 2021 (edited) I thought about blaster, especially since they now get Oil Slick Arrow too. But it's also about playing the new and improved Trick Arrow set with the new and improved AR. Edited May 14, 2021 by Bionic_Flea
Luminara Posted May 14, 2021 Posted May 14, 2021 I'd expect Scourge interacting with the Assault Rifle DoTs to outstrip the small trade-off in debuff strength, so corruptor would be my suggestion. And since both sets include fire powers, Pyronic Flea might be a fair name. 3 Get busy living... or get busy dying. That's goddamn right.
arcane Posted May 14, 2021 Posted May 14, 2021 New trick arrow is awesome but, as someone with a Traps/AR and an AR/Dev, I must say AR feels miserably weak without blaster damage. I’d personally consider multiple characters here.
fitzsimmons Posted May 14, 2021 Posted May 14, 2021 6 hours ago, Bionic_Flea said: Bonus question!!! What adjective ending in 'ic' would you use to describe a flea that uses arrows and rifles? You can't fool me, Flea! You're trying to get us to come up with your new name! It won't work! 1
Knock! Posted May 14, 2021 Posted May 14, 2021 6 hours ago, Bionic_Flea said: Bonus question!!! What adjective ending in 'ic' would you use to describe a flea that uses arrows and rifles? Ballistic. "Of or relating to the science of the motion of projectiles in flight. Behaving like a projectile. Extremely and usually suddenly excited, upset, or angry." 3
Bionic_Flea Posted May 14, 2021 Author Posted May 14, 2021 Ballistic is a great name! So good that I already have it on my DP blaster . . . So far the ones I've come up with is Synergistic for irony or Parabolic.
Bionic_Flea Posted May 14, 2021 Author Posted May 14, 2021 38 minutes ago, fitzsimmons said: You can't fool me, Flea! You're trying to get us to come up with your new name! It won't work! That was a bonus question! Answer or skip it as you please. But what about the main question: Defender or Corrupter for the AR-TA combo? So far it seems like Corrupter damage is getting the edge in voting.
KaizenSoze Posted May 14, 2021 Posted May 14, 2021 3 minutes ago, Bionic_Flea said: Ballistic is a great name! So good that I already have it on my DP blaster . . . So far the ones I've come up with is Synergistic for irony or Parabolic. Full Metal Jacket Flea Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Riverdusk Posted May 14, 2021 Posted May 14, 2021 Does ignite scourge? That'd definitely tip it to corrupter for me.
Bionic_Flea Posted May 14, 2021 Author Posted May 14, 2021 5 minutes ago, Riverdusk said: Does ignite scourge? That'd definitely tip it to corrupter for me. Mids says it does . . . let's check C.O.D. . . . (checks website) . . . also yes. https://cod.uberguy.net/html/power.html?power=pets.corruptor_flamethrower.flame_thrower&at=minion_pets
fitzsimmons Posted May 14, 2021 Posted May 14, 2021 Lunatic Frantic Frenetic (one of my favorite words to describe some of the folks I work with) Words that end in ic | Words ending in ic (thefreedictionary.com)
fitzsimmons Posted May 14, 2021 Posted May 14, 2021 ith·y·phal·lic (ĭth′ə-făl′ĭk) adj. 1. Of or relating to the phallus carried in the ancient festival of Bacchus. 2. Having the penis erect. Used of graphic and sculptural representations. 3. Lascivious; salacious. --- I'm learning stuff today. Regards, Dave
Psyonico Posted May 14, 2021 Posted May 14, 2021 Darn it! this topic got my to roll a TA/AR Def finally. Yes, even though I said I'd probably go Corrupter I went Defender. What this team needs is more Defenders
ZemX Posted May 14, 2021 Posted May 14, 2021 (edited) Really? No one has offered up "Automatic" yet? I am also fretting over the Corruptor/Defender choice but in my case it's AR vs Archery to go with Dark Miasma. It's an old character from live that I did as an AR/Dark corruptor, so I wondered if I should try Dark/AR Defender this time but... not feelin it yet. I like the damage and earlier attacks and... the support stuff always seemed "good enough" to me. Helps that Tar Patch is the same either way in my case. And yeah, Ignite definitely scourges. I used to use it with Black Scorpion's Web Envelope although you will have an immob in your secondary to keep them fleeing out of the patch. It's a slow animation but... it's going to look especially evil dropping an oil slick, an entangling arrow, lighting your foe on fire... and then walking away while they burn. The walking away part is important so be sure to have the "Walk" power at the ready! ETA: Come to think of it... maybe "Semiautomatic" as a joke since the AR side is fully automatic and the TA side isn't any automatic. 🤪 Edited May 14, 2021 by ZemX 1 1
Apparition Posted May 14, 2021 Posted May 14, 2021 22 minutes ago, ZemX said: Helps that Tar Patch is the same either way in my case. Just FYI, Tar Patch is no longer the same on Corruptors as on Defenders. That was changed over a year ago. It’s still good enough on Corruptors IMO, but Defender’s is stronger. Defender Tar Patch vs. Corruptor Tar Patch
arcane Posted May 14, 2021 Posted May 14, 2021 I have a reeeally hard time justifying Ignite since it basically requires immobilize/hold to function with that small radius, but I also assume I’d want it most vs bosses, further complicating the mez requirement. I don’t have the thing in any current builds.
ZemX Posted May 14, 2021 Posted May 14, 2021 19 minutes ago, arcane said: I have a reeeally hard time justifying Ignite since it basically requires immobilize/hold to function with that small radius, but I also assume I’d want it most vs bosses, further complicating the mez requirement. I don’t have the thing in any current builds. This is true if you only solo. I don't find immobilize all that uncommon on teams however. Also in this case, TA has a Tier 1, mag 3 immobilize on a base 4 second recharge. That's going to be fast and easy to stack on a boss. On my AR/Dark Corruptor, I would leave it till later possibly because I'd depend on Web Cocoon which is (a) Not available until 35 and (b) Not very fast to stack mag without a whole lot of recharge and global recharge. But it does have a generous duration at least.
Bionic_Flea Posted May 14, 2021 Author Posted May 14, 2021 Don't forget the power of Glue Arrow to slow them combined with the KD of Oil Slick Arrow. Add to that that I have slotted Superior Frozen Blast set with a 3.5 PPM, mag 3, 10 second immob into ignite and things are going nowhere fast. 1
Luminara Posted May 14, 2021 Posted May 14, 2021 46 minutes ago, arcane said: I have a reeeally hard time justifying Ignite since it basically requires immobilize/hold to function with that small radius, but I also assume I’d want it most vs bosses, further complicating the mez requirement. I don’t have the thing in any current builds. Glue Arrow. 1 Get busy living... or get busy dying. That's goddamn right.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now