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Posted

If you've got Perma Hasten, no for Disruption Arrow, though if you've got spare slots, there are some decent set bonuses from the endmod sets you might look into

 

As for Acid Arrow, the first slot should be an Accuracy.  After that, I personally like to put both -res procs in there, other people like to put damage procs in there.

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What this team needs is more Defenders

Posted

Disruption Arrow only needs a recharge. or with perma hasten you might be fine putting a range io into it or something.

Acid Arrow I actually have the achilles -res proc and then i used it as a mule for a 3 piece scourging blast recharge bonus. Gives me some accuracy and i was struggling to find a place for it in my build.

  • Like 1
Posted

If you're not aware, the set was buffed back  in November. Acid Arrow no longer does what it used to.

 

Powerset Revamp: Trick Arrow

Trick Arrow has suffered with performance issues for a long time, primarily due to the strength of the debuffs against higher level enemies, but also due to redundancy between powers in the set. We've made a comprehensive suite of improvements, impacting almost every power in the set.

 

Power Changes (Numbers provided are Defender values)

  • TrickArrow_Immobilize.png.e59211e1622b40a4856847c2cd4eb478.png Entangling Arrow
    • Immobilize duration reduced from scale 15 to scale 7
    • No longer has a -Recharge debuff
    • Now applies a 30s -Res debuff
      • PvP only: This effect is removed
  • TrickArrow_Blind.png.cad97249f539b19437876e6155eafb09.png Flash Arrow
    • Can now be slotted with Range enhancements
    • -ToHit increased from -6.25% to -18.76%
      • Half this debuff is now irresistible
  • TrickArrow_Slow.png.b1873252eb2d06593ddfb7699b3e09db.png Glue Arrow
    • -Recharge debuff increased from -20% to -40%
    • Debuff duration increased from 30s to 60s
    • This power is now location based
  • TrickArrow_Hold.png.cb279a1bfaca050187c01db7be51af9a.png Ice Arrow
    • Increased the -Recharge debuff from -12.5% to 25%
    • Now applies a 60s -Special and -Damage debuff
      • PvP only: -Heal, -Absorb and -Damage removed, the remaining debuffs only last 10s
  • TrickArrow_DebuffDamage.png.fd7715d340a8c55152ba9d6c4a49f5b9.png Poison Gas Arrow
    • -Damage debuff now lasts 60 seconds
      • PvP only: Debuff only lasts for 3s after you leave the cloud
    • -Damage debuff increased from -31.25% to -50%
      • Half this debuff is now irresistible
  • TrickArrow_DebuffDefense.png Acid Arrow
    • Debuff radius increased from 8ft to 15ft (damage still has an 8ft radius)
    • -Res debuff moved to Disruption Arrow
      • This power still has a -25% defence debuff
    • Now applies a heal resistance debuff (heals on the target will be less effective)
      • PvP only: Debuff halved
    • Now applies a -special resistance debuff (Endurance, ToHit, Regen, Recovery, Recharge Time, and Endurance Discount debuffs against the target will be stronger)
      • PvP only: Reduced to -20%
    • Debuff duration increased from 20s to 45s
      • PvP only: Duration is still 20s
    • This power has a new icon
  • TrickArrow_DebuffDamRes.png.45b6b29aad7c5b6f8cfe72093b9fb205.png Disruption Arrow
    • Target cap increased from 10 to 16
    • Now applies a -MaxEnd debuff and takes Endurance Modification enhancements and sets
    • -Res debuff doubled (moved from Acid Arrow)
    • Only one Disruption Arrow can be maintained at once
    • Recharge decreased from 60s to 30s
    • Duration increased from 30s to 45s
  • TrickArrow_Knockdown.png.690ada140f7c68e5771aaa1923c0f2ce.png Oil Slick Arrow
    • Can now be slotted with Range enhancements
  • TrickArrow_Stun.png.0865dc133adc883617d725c771441f58.png EMP Arrow
    • Can now be slotted with Range enhancements
    • No longer applies -recovery to the caster
    • Half of the -regen debuff now lasts 45 seconds (previously the entire -regen debuff dropped off after 15 seconds, now only half of it does)
    • Hold duration for non-robots reduced by roughly 50%
    • This power is now location based
    • This power now spawns an EMP Field at the target location that acts similarly to Electrical Affinity's Faraday Cage and provides:
      • 15% damage resistance to all but Toxic (not enhanceable)
      • Resistance against End Drain and Recovery Debuffs
      • Protection against status effects and knock back
Posted
4 minutes ago, Uun said:

 

  • TrickArrow_Immobilize.png.e59211e1622b40a4856847c2cd4eb478.png Entangling Arrow
    • Immobilize duration reduced from scale 15 to scale 7
    • No longer has a -Recharge debuff
    • Now applies a 30s -Res debuff
      • PvP only: This effect is removed
  • TrickArrow_Blind.png.cad97249f539b19437876e6155eafb09.png Flash Arrow
    • Can now be slotted with Range enhancements
    • -ToHit increased from -6.25% to -18.76%
      • Half this debuff is now irresistible

I did not even consider looking at Entangling.  and that tohit debuff is huuuge.  ganna throw my old acid arrow slots into flash arrow now

Posted

After playing with the new build for awhile it feels good.  With perma-hasten Acid, Disruption and Entangling arrows are one slot wonders.  Flash Arrow is super fucking strong with 5/6 dampened spirits.  lots of mitigation spam with weave, CJ, two global def IOs + flash arrow.

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  • 1 month later
Posted

My first Draft. Not sure if going for s/l/e softcap is better than looking for around 22-25%, getting a resist armor in epics and relying on Flash Arrow to softcap my defenses. Anyway, here's my first attempt. 

 

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(7), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dam%(9)
Level 1: Entangling Arrow -- GrvAnc-Acc/Immob/Rchg(A), GrvAnc-Hold%(39), GrvAnc-Acc/Rchg(48)
Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(11), Rgn-Acc/Dmg/Rchg(11), Rgn-Acc/Rchg(13), Rgn-Knock%(13)
Level 4: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(15), SphIns-Acc/Rchg(15), SphIns-ToHitDeb/EndRdx/Rchg(17), SphIns-Acc/EndRdx/Rchg(37)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), Frb-Stlth(19), ShlWal-ResDam/Re TP(43), Rct-ResDam%(43), WntGif-ResSlow(45)
Level 8: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(39)
Level 10: Glue Arrow -- TmpRdn-Acc/Slow(A), TmpRdn-EndRdx/Rchg/Slow(45)
Level 12: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(23)
Level 14: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(25)
Level 16: Poison Gas Arrow -- FrtHyp-Acc/Sleep/Rchg(A), FrtHyp-Sleep/Rchg(25), FrtHyp-Acc/Rchg(50)
Level 18: Blaze -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(29), SprMlcoft-Acc/Dmg/EndRdx/Rchg(29), SprMlcoft-Rchg/Dmg%(37)
Level 20: Acid Arrow -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(31), SprScrBls-Dmg/Rchg(31), AchHee-ResDeb%(42), Ann-ResDeb%(43), TchofLadG-%Dam(48)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dmg/EndRdx/Rchg(34)
Level 28: Disruption Arrow -- EffAdp-EndMod/Acc/Rchg(A)
Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46)
Level 32: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-Max HP%(40)
Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(39)
Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-Rchg/Hold(40), BslGaz-EndRdx/Rchg/Hold(42)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45)
Level 47: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(50), AdjTrg-ToHit(50)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(5), PwrTrns-Dam/EndMod(5)
Level 49: Quick Form 
Level 12: Afterburner 
Level 50: Agility Partial Core Revamp 
------------

Posted (edited)

Here is a defender version of mine, change how you see fit:

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

SpecOps Pixie: Level 50 Natural Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Assault Rifle
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(3), SphIns-Acc/Rchg(3), SphIns-ToHitDeb/EndRdx/Rchg(5), SphIns-Acc/EndRdx/Rchg(5), SphIns-%ToHit(7)
Level 1: Burst -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(9), SprVglAss-Dmg/EndRdx/Rchg(9), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11)
Level 2: Slug -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(13), SprVglAss-Rchg/+Absorb(13), Thn-Acc/Dmg(15), Thn-Dmg/EndRdx(15), Thn-Acc/Dmg/EndRdx(17)
Level 4: Glue Arrow -- RechRdx-I(A)
Level 6: Entangling Arrow -- Acc-I(A)
Level 8: Poison Gas Arrow -- Acc-I(A)
Level 10: M30 Grenade -- Bmbdmt-Acc/Dam/Rech/End(A), Bmbdmt-Acc/Dam/Rech(23), Bmbdmt-Dam/Rech(25), Bmbdmt-Acc/Rech/End(25), Bmbdmt-+FireDmg(27), Bmbdmt-Dam(27)
Level 12: Ice Arrow -- SprEnt-Acc/Hold/End(A), SprEnt-End/Rchg(29), SprEnt-Acc/Hold/End/Rchg(29), SprEnt-Hold/Rchg(31), SprEnt-Rchg/AbsorbProc(31), SprEnt-Acc/Hold(31)
Level 14: Acid Arrow -- AchHee-ResDeb%(A), ShlBrk-Acc/EndRdx/Rchg(33), ShlBrk-Acc/Rchg(33), ShlBrk-Acc/DefDeb(33)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 18: Disruption Arrow -- RechRdx-I(A)
Level 20: Sniper Rifle -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Dam%(34), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/Dmg(36)
Level 22: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 26: Oil Slick Arrow -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40)
Level 28: Flamethrower -- Ann-Acc/Dmg/EndRdx(A), Ann-Acc/Dmg/EndRdx/Rchg(40), Ann-Acc/Dmg/Rchg(42), Ann-Dmg/Rchg(42), Ann-ResDeb%(42), Ann-Acc/Dmg(43)
Level 30: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(43)
Level 32: EMP Arrow -- Lck-%Hold(A), Lck-Acc/Hold(43), Lck-Acc/Rchg(45), Lck-Rchg/Hold(45)
Level 35: Boxing -- Acc-I(A)
Level 38: Full Auto -- PstBls-Dam%(A), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), PstBls-Dmg/EndRdx(46), PstBls-Acc/Dmg(48)
Level 41: Scorpion Shield -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(48), Rct-Def(48), Rct-Def/EndRdx(50)
Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50), StdPrt-ResKB(50)
Level 47: Weave -- LucoftheG-Def/EndRdx(A)
Level 49: Infiltration -- LucoftheG-Def/Rchg+(A)
Level 1: Vigilance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(17), NmnCnv-Regen/Rcvry+(19), Mrc-Rcvry+(19)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(21), PrfShf-End%(21), PrfShf-EndMod(23)
Level 49: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Cardiac Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Spectral Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 50: Assault Radial Embodiment
Level 50: Robotic Drones Core Superior Ally
------------

 

 

Edited by JayboH

image.png.440bd3ba66421192ca1fb954c5d313c2.pngspacer.pngFlint Eastwood

Posted
3 hours ago, ThrillMill said:

My first Draft. Not sure if going for s/l/e softcap is better than looking for around 22-25%, getting a resist armor in epics and relying on Flash Arrow to softcap my defenses. Anyway, here's my first attempt. 

 

A few thoughts

  • Flash Arrow, Poison Gas Arrow, Disruption Arrow and Oil Slick Arrow are auto-hit in PVE, so the accuracy slotted in those powers is wasted. You may want to tweak the slotting.
  • Other than the set bonus, Scourging Blast is wasted in Acid Arrow. The damage is minimal. I would move this to one of your attacks and slot Shield Breaker.
  • No Inferno?
Posted
3 hours ago, Uun said:

 

A few thoughts

  • Flash Arrow, Poison Gas Arrow, Disruption Arrow and Oil Slick Arrow are auto-hit in PVE, so the accuracy slotted in those powers is wasted. You may want to tweak the slotting.
  • Other than the set bonus, Scourging Blast is wasted in Acid Arrow. The damage is minimal. I would move this to one of your attacks and slot Shield Breaker.
  • No Inferno?

Hello Uun!

I was just just looking for set bonuses with OSA, DA and FA. The same for Acid Arrow. 

Leaving Inferno out was a hard decision. It's a PBAoE and I sort of envisioned myself staying at range via Hover for the duration of most fights. IS it good enough to overcome it's ranged limitation. 

Posted
On 7/10/2021 at 8:05 PM, ThrillMill said:

Hello Uun!

I was just just looking for set bonuses with OSA, DA and FA. The same for Acid Arrow. 

Leaving Inferno out was a hard decision. It's a PBAoE and I sort of envisioned myself staying at range via Hover for the duration of most fights. IS it good enough to overcome it's ranged limitation. 

 

I've got a couple Fire/TA Corruptors and wound up sticking with Inferno; once you've got stuff flopping around on an OSA, that's the perfect opportunity to swoop in, hit Aim and blow up.  I've got mine built up with a decent amount of Ranged defense... I could have went for more, but I kind of wanted some +Recharge and other bonuses as well.  If you're not going to go for set bonuses, Acid Arrow is phenomenal with procs in it.   I think I've posted this build elsewhere before, but this is how I'm running both my Fire/TAs, although the one I run the most has Reactive Interface instead of Degenerative.  

 

Spoiler

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Plasmarc: Level 50 Technology Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Villain Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Entangling Arrow -- Acc-I(A)
Level 2: Fire Ball -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(9), SprMlcoft-Acc/Dmg/EndRdx/Rchg(11), SprMlcoft-Rchg/Dmg%(11)
Level 4: Hover -- LucoftheG-Def/Rchg+(A), Flight-I(17)
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(19), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(21), Artl-End/Rech/Rng(23)
Level 8: Flash Arrow -- ToHitDeb-I(A)
Level 10: Ice Arrow -- Lck-Acc/Rchg(A), Lck-%Hold(23), RechRdx-I(45)
Level 12: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(25), RechRdx-I(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Glue Arrow -- Slow-I(A)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31)
Level 20: Acid Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(31), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(33), Artl-End/Rech/Rng(34)
Level 22: Flares -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(36)
Level 24: Poison Gas Arrow -- RechRdx-I(A)
Level 26: Boxing -- Acc-I(A)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-Max HP%(37), StdPrt-ResDam/Def+(39), GldArm-3defTpProc(39)
Level 32: Inferno -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(39), SprScrBls-Acc/Dmg/Rchg(40), Arm-Dmg(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42)
Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(43), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43)
Level 38: EMP Arrow -- RechRdx-I(A), RechRdx-I(45)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48)
Level 44: Blazing Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(45), SprScrBls-Rchg/+End(46), Thn-Acc/Dmg(46), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(48)
Level 47: Char -- Dvs-Acc/Dmg/Rchg(A), Dvs-Hold%(48)
Level 49: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Prv-Absorb%(13), Pnc-Heal/+End(15)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(15), PrfShf-End%(17)
Level 49: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Cardiac Partial Core Revamp 
Level 50: Ion Total Core Judgement 
Level 50: Degenerative Total Core Conversion 
Level 50: Warworks Total Core Improved Ally 
Level 50: Assault Partial Core Graft 
Level 50: Clarion Partial Core Invocation 
------------

 

 

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted

Disruption as others said no. But Acid Arrow, if you can spare the slots for it, yes. Especially if your using Scorpion Shield and you are trying Softcap S/L

Posted

I run it as a proc machine, since it will fit up to 5 damage procs and 2 -res. Early on I run 1 acc, 2 -res procs, 3 damage procs, but at later levels with enough tohit and acc you can run 4 damage procs/2 -res and it's great.

  • 2 weeks later
Posted
8 hours ago, Elia87 said:

What pairs well with TA for high dps?

Fire, mostly, but Beam Rifle is right there with it.  Conveniently, both will ignite Oil Slick Arrow.

  • Like 1

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted (edited)

IMO Trick Arrow/Ice Blast has a lot of potential on a Corruptor. Mainly because the one thing Ice Blast lacks is a spherical AoE blast. Acid Arrow proc'ed for damage fills that hole while also being a vehicle for -Resist procs. 

 

It helps that Ice Arrow can be procced for huge damage too, so you can throw it into a 1-2 Hold-Hold on bosses.

Edited by oedipus_tex
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