Abraxus Posted October 18, 2021 Share Posted October 18, 2021 (edited) I was reading about the power that Apple's internally developed processor (M1 Pro, and M1 Max) brings to their new MacBooks, and, no doubt, soon to be included in their desktop offerings as well. As connected as I am to CoH, I guess it's should have come as no surprise to myself when the first thing that came to mind is how this would affect the ability of CoH to run natively on the MAC OS. Anybody got any information in this area? Edited October 18, 2021 by Abraxus What was no more, is REBORN! Link to comment Share on other sites More sharing options...
macskull Posted October 18, 2021 Share Posted October 18, 2021 The game's been running on M1 Macs for a while now. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube Link to comment Share on other sites More sharing options...
Abraxus Posted October 18, 2021 Author Share Posted October 18, 2021 Interesting. I would have thought the architectural differences would have required some major coding changes, or a backwards-compatibilty shell of some kind to be in place. Kind of like when Apple went from the PowerPC chip, to Intel archtecture. What was no more, is REBORN! Link to comment Share on other sites More sharing options...
aethereal Posted October 18, 2021 Share Posted October 18, 2021 1 minute ago, Abraxus said: Interesting. I would have thought the architectural differences would have required some major coding changes, or a backwards-compatibilty shell of some kind to be in place. Kind of like when Apple went from the PowerPC chip, to Intel archtecture. M1-based Macs can run tradtional Mac software. However, they don't typically get the excellent performance that one sees attributed to them except for software designed for the new architecture. (There's some kind of translation or emulation layer that lets them run "normal" Mac software). Since CoH is so old, we generally aren't depending a lot on high-end performance in order to have a good game experience. But I'd be interested in people who have run CoH on the existing M1 Macs chiming in about their performance experiences. Link to comment Share on other sites More sharing options...
WanderingAries Posted October 19, 2021 Share Posted October 19, 2021 4 hours ago, Abraxus said: Interesting. I would have thought the architectural differences would have required some major coding changes, or a backwards-compatibilty shell of some kind to be in place. Kind of like when Apple went from the PowerPC chip, to Intel archtecture. Very good points, but give or take some related bumps, Manga has been doing an awesome job keeping things running. Give or take a MacOS update breaking things here and there. Checkout my links for some help and see some of the threads I've commented in this past month for the other troubleshooting as needed. As always, HC has a discord as well for more realtime stuff. OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner) Link to comment Share on other sites More sharing options...
macskull Posted October 19, 2021 Share Posted October 19, 2021 5 hours ago, Abraxus said: Interesting. I would have thought the architectural differences would have required some major coding changes, or a backwards-compatibilty shell of some kind to be in place. Kind of like when Apple went from the PowerPC chip, to Intel archtecture. It runs through Wine, which is running through (AFAIK) Rosetta. There are several people on these boards running the game on M1 machines and haven't reported any performance issues. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube Link to comment Share on other sites More sharing options...
Shenanigunner Posted October 19, 2021 Share Posted October 19, 2021 Aren't we quite a ways from hardware being a defining element of application compatibility? Seems abstraction and virtualization and so forth is universal. This isn't the era where you had to have a specific BIOS to run Flight Simulator because it bypassed DOS for direct hardware calls. 🙂 UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com Link to comment Share on other sites More sharing options...
Glacier Peak Posted October 19, 2021 Share Posted October 19, 2021 Yeah, COH is definitely operational over virtualization. I think I ran 10 instances over my own server using less than 16GBs of RAM and maaaaaaaybe 2 cores of my CPU? Maybe? Virtualization is the future man, just tell the program you got what it needs and the program doesn't know any difference between a physical system and a virtual one. I dunno how that works on modern stuff, but it works pretty universally (with the right software supporting) over virtualization. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
macskull Posted October 20, 2021 Share Posted October 20, 2021 On 10/19/2021 at 7:31 AM, Shenanigunner said: Aren't we quite a ways from hardware being a defining element of application compatibility? Seems abstraction and virtualization and so forth is universal. This isn't the era where you had to have a specific BIOS to run Flight Simulator because it bypassed DOS for direct hardware calls. 🙂 Ehhh, not exactly. On an M1 Mac the game is being run through at least two layers of translation/emulation so there's a bit of overhead. It'll run though. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube Link to comment Share on other sites More sharing options...
Gorgar Posted October 25, 2021 Share Posted October 25, 2021 I am running on an M1 Mac Mini with 16G ram and have had no issues dual-boxing. I don't even notice the second instance having any impact. It's better than my dedicated Windows gaming box from a few years ago. Link to comment Share on other sites More sharing options...
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