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Shield/Energy build request


Nightstrider

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I've always been a brute guy but I can't ignore all the good things I'm hearing about tanks after the upgrade. The concept I have in mind has flight as a travel power. Will all of your attacks such as shield charge and whirling hands still hit if in the air? Does anyone have a high end build they don't mind sharing?

 

Thanks.

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Since no one answer I'll drop you this. It's something I started leveling but couldn't get away from my beloved Fire Armor.

 

It's going to rely on three stacks of the ATO in Total Focus to reach 90% which is not going to work too well due to Total Focus' long recharge (recharges in 6 seconds, proc lasts 10 seconds). It would be smarter to swap the slotting with Energy Transfer since ET will be used much more often than TF, but, then the proc won't be had in the lower levels. An argument can be made that +1x8 content does not require worrying over those 14-20% resistances which is valid.

 

I picked Shield Charge but to be honest I might prefer Power Crash instead. It does more damage than Shield Charge in the time it takes Shield Charge to be back online. On the other hand it's a cone and SC is fireball effect, and burst might be nice. All a matter of testing for yourself and see which one you like better.

 

 

The single target rotation is going to be a bit of a pain. I imagine it to be something like Total Focus, (fast) Energy Transfer, Bone Smasher, Barrage, (slow) Energy Transfer. Start again. It's definitely not perfect.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- ShlWal-Def/EndRdx/Rchg(A), ShlWal-Def/EndRdx(3), ShlWal-Def/Rchg(3), ShlWal-Def(5), TtnCtn-ResDam(5), TtnCtn-ResDam/EndRdx(7)
Level 1: Barrage -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(7), SprGntFis-Dmg/Rchg(9), TchofDth-Dam%(9), TchofDth-Dmg/EndRdx/Rchg(11)
Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-ResDam/Re TP(11), ShlWal-Def(13), ShlWal-Def/EndRdx/Rchg(13), LucoftheG-Def/Rchg+(15)
Level 4: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(23), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(27)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(27)
Level 8: Active Defense -- EndRdx-I(A)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: True Grit -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(29), TtnCtn-ResDam(29), TtnCtn-ResDam/EndRdx/Rchg(31), Prv-Heal/EndRdx(31), Prv-Heal(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Whirling Hands -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx/Rchg(33), Mlt-Dmg/Rchg(33), Mlt-Acc/Dmg/EndRdx(34), Mlt-Dmg/EndRdx(34), Mlt-Acc/EndRdx(34)
Level 18: Phalanx Fighting -- LucoftheG-Def/EndRdx(A)
Level 20: Total Focus -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Rchg/Res%(36), TchofDth-Dam%(37), TchofDth-Dmg/EndRdx/Rchg(37)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Shield Charge -- ScrDrv-Acc/Rchg(A), ScrDrv-Dmg/EndRdx(37), ScrDrv-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dam%(39), Erd-%Dam(40)
Level 28: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit(42)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: One with the Shield -- UnbGrd-Max HP%(A)
Level 35: Focused Accuracy -- AdjTrg-ToHit(A), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx(45), AdjTrg-Rchg(45)
Level 38: Energy Transfer -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Acc/Dmg/EndRdx/Rchg(46), GldStr-%Dam(46), TchofDth-Dam%(46), Hct-Dam%(47)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(47), TtnCtn-ResDam(47), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(48), TtnCtn-ResDam/EndRdx/Rchg(48)
Level 49: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17)
Level 2: Stamina -- SynSck-Dam/Acc/End(A), SynSck-Dam/Rech/Acc(17), SynSck-EndMod(19), SynSck-EndMod/+RunSpeed(19), SynSck-EndMod/Rech(21), SynSck-Dam/Rech(21)
Level 1: Energy Focus
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Assault Core Embodiment
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
Level 22: Afterburner
------------

 

 

That said @Bill Z Bubba and @Werner have Shield/EM Tankers they swear on so lets ring them.

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Yes, all the attacks work while flying. Here's the build with which I got a 1:23 solo max diff ITF time. I use fly on most of my builds and this one is no different. Attack chain is ET-slow, TF, ET-fast, Gloom, Bonesmasher, repeat for single target.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Zariela-leadership: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Deflection -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(3), ShlWal-Def(3), ShlWal-ResDam/Re TP(5), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7)
Level 1: Barrage -- Mk'Bit-Acc/EndRdx/Rchg(A)
Level 2: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(11)
Level 4: Bone Smasher -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(15), Hct-Dam%(15), TchofDth-Dam%(17)
Level 6: True Grit -- Mrc-Heal(A), Mrc-Rcvry+(17), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(19), TtnCtn-ResDam/EndRdx(21), TtnCtn-ResDam(21)
Level 8: Active Defense -- RechRdx-I(A)
Level 10: Fly -- WntGif-ResSlow(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 14: Phalanx Fighting -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(23)
Level 16: Whirling Hands -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(25), Arm-Dmg/EndRdx(27), Arm-Dam%(27)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Total Focus -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(48), SprGntFis-Acc/Dmg/Rchg(48), SprGntFis-Dmg/EndRdx/Rchg(48), SprGntFis-Acc/Dmg/EndRdx/Rchg(50), SprGntFis-Rchg/+Absorb(50)
Level 22: Grant Cover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def/Rchg+(29)
Level 24: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(47)
Level 26: Shield Charge -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33)
Level 28: Build Up -- RechRdx-I(A), GssSynFr--Build%(33)
Level 30: Boxing -- Mk'Bit-Acc/EndRdx/Rchg(A)
Level 32: Assault -- EndRdx-I(A), EndRdx-I(46)
Level 35: Gloom -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), GldJvl-Dam%(40)
Level 38: Energy Transfer -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(40), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(43)
Level 41: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(45), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg+(46)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Darkest Night -- EndRdx-I(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36), Pnc-Heal/+End(37), Prv-Absorb%(37)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(34), PrfShf-EndMod/Acc(34), PrfShf-End%(36), PwrTrns-+Heal(37)
Level 1: Energy Focus
Level 50: Musculature Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Rebirth Radial Epiphany
Level 50: Assault Core Embodiment
Level 50: Carnival Radial Superior Ally
Level 50: Freedom Phalanx Reserve
Level 50: The Atlas Medallion
Level 50: Task Force Commander
Level 50: Portal Jockey
Level 10: Afterburner
------------

 

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		|-------------------------------------------------------------------|

 

 

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22 hours ago, Nightstrider said:

Will all of your attacks such as shield charge and whirling hands still hit if in the air? Does anyone have a high end build they don't mind sharing?

 

I believe so, range will be a factor.

 

To see lots of builds for ideas see:

 

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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On 11/23/2021 at 12:13 PM, Nightstrider said:

I've always been a brute guy but I can't ignore all the good things I'm hearing about tanks after the upgrade. The concept I have in mind has flight as a travel power. Will all of your attacks such as shield charge and whirling hands still hit if in the air? Does anyone have a high end build they don't mind sharing?

 

Thanks.

 

Tanker - Shield Defense - Energy Melee.mxd

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Here's mine, got it from someone else on these forums.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

SDEM Endgame: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Energy Melee
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), GldArm-3defTpProc(5), UnbGrd-ResDam/EndRdx/Rchg(13), StdPrt-ResDam/Def+(17), Ags-Psi/Status(19)
Level 1: Barrage -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(48)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), ShlWal-Def(3), ShlWal-Def/EndRdx(9), ShlWal-Def/Rchg(15), ShlWal-Def/EndRdx/Rchg(19)
Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(11), ImpArm-ResPsi(13)
Level 6: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def(29), ShlWal-Def/EndRdx(29), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(45), ShlWal-EndRdx/Rchg(46)
Level 8: Active Defense -- RechRdx-I(A)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Whirling Hands -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(17), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(45)
Level 18: Phalanx Fighting -- Rct-ResDam%(A)
Level 20: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 22: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(23), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(34)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Shield Charge -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg(27), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(33)
Level 28: Build Up -- GssSynFr--ToHit/Rchg(A)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-EndRdx/Rchg(43), ImpArm-ResPsi(50)
Level 32: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(33), ShlWal-Def/Rchg(34), ShlWal-Def/EndRdx/Rchg(40)
Level 35: Power Crash -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37)
Level 38: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40)
Level 41: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(42), GssSynFr--ToHit/Rchg(47), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--Build%(49)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Taunt -- PrfZng-Taunt/Rchg(A)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Gauntlet 
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Heal-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5), Prv-Absorb%(42), NmnCnv-Regen/Rcvry+(46)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Energy Focus 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ageless Radial Epiphany 
Level 50: Melee Core Embodiment 
Level 50: Cardiac Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Carnival Radial Superior Ally 
Level 49: Double Jump 
------------

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