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Posted
36 minutes ago, BrandX said:

 

I know for my build, Aegis was chosen over Titanium, purely for the Psi Resist.  I did look back and forth between Aegis and Titanium.

 

I put Kismet in Combat Jumping, because I didn't take Tactics, and I figure it'll also be handy for when exemping down, like Positron TFs.

 

Geode does hardcap recovery, but it also takes you out of the fight, I like relying on it for when I did to regain health myself.

 

Psi resist is a valid concern, though you do have softcapped defenses to it.

 

If you have 140%+ defense without Kismet against +3 you'll have.. 200% against +1? No idea. You can see for yourself anyway. Change the options of Mids in Exemplaring&Math. 48% is to fight +3, 39% is to fight +4, 75% is to fight +0.

 

What I mean with the Geode remark was the slotting of endurance in it though I realize you were aiming for the run speed unique as well. But since recovery is hardcapped it's smarter to slot health so time spent recovering in Geode is shorter, especially since it appears it gets broken easily.

Posted (edited)

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Sandslash: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Strike -- Empty(A)
Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-ResDam%(7), LucoftheG-Def/Rchg+(9)
Level 2: Slash -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11), Hct-Dam%(13), AchHee-ResDeb%(13)
Level 4: Stone Skin -- StdPrt-ResDam/Def+(A), GldArm-ResDam(15), GldArm-3defTpProc(15), LucoftheG-Def/Rchg+(48)
Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(17), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Rchg/+Crit(21)
Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(25)
Level 10: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31)
Level 12: Mud Pots -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Rooted -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(36)
Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), Apc-Dam%(37)
Level 20: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(39), ShlWal-ResDam/Re TP(43)
Level 22: Kick -- Empty(A)
Level 24: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(39), TtnCtn-ResDam(40), TtnCtn-EndRdx(40)
Level 26: Eviscerate -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42), FuroftheG-ResDeb%(43)
Level 28: Minerals -- Rct-Def(A), Rct-Def/EndRdx(43)
Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(45), LucoftheG-Def/Rchg+(45)
Level 32: Shockwave -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(46)
Level 35: Brimstone Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(48), TtnCtn-ResDam(48), TtnCtn-EndRdx(50)
Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 41: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(50), LucoftheG-Def/Rchg+(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Geode -- SynSck-EndMod/+RunSpeed(A)
Level 49: Char -- Lck-%Hold(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5)
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 14: Afterburner 
------------

 

Here's what I've changed up on with all that's talked about.  Basically capped F/C Resist, with softcapped S/L/E/N/P Defense.

 

Don't feel the need to chase +HP Bonuses, as Earth's Embrace does a good job of capping your HP.  So, Unbreakable Guard just isn't needed.

 

Other's are likely to skip Fly, which would make it easier to grab Hasten with Super Speed or Super Jump as your travel.  For me, Fly works for the concept.

 

Char can be dropped easily as well.  Likely for Body Mastery for Conserve Power and Physical Perfection.  I can see the appeal.  However, concept and I like having a Hold and Range attack power for Hami Raids and LGTF, luckily Claws comes with two ranged attacks.

 

Moved the LotG +RCH out of Minerals, as I was softcapped to Psi without it, to Stone Skin to increase it's Defense.

 

Titanium Coating does seem to be the way to go for the Resists, but don't feel the +HP is much benefit.

 

I can see the appeal for FU > SL > FO > Repeat or even FU > SL > FO > SW > Repeat (had a build with this one, a bit heavier on the END, Physical Perfection a must imo) which was more fun to use than the 3 attacks one, but I love adding in Eviscerate.  Big power hit feeling to it.

 

If you feel like you can sacrifice the 6% S/L Resist that Superior Scrapper's Strike gives, could put the Critical Hit Bonus IO into Strike and move that slot to other places as well.  More defense in Stone Skin or maybe an ENDMOD, +END PROC (Performance Shifter), or +Heal Proc (Power Transfer) in Crystal Armor.

Edited by BrandX
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Posted
4 hours ago, BrandX said:

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Sandslash: Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Strike -- Empty(A)
Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-ResDam%(7), LucoftheG-Def/Rchg+(9)
Level 2: Slash -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11), Hct-Dam%(13), AchHee-ResDeb%(13)
Level 4: Stone Skin -- StdPrt-ResDam/Def+(A), GldArm-ResDam(15), GldArm-3defTpProc(15), LucoftheG-Def/Rchg+(48)
Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(17), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Rchg/+Crit(21)
Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(25)
Level 10: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31)
Level 12: Mud Pots -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Rooted -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(36)
Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), Apc-Dam%(37)
Level 20: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(39), ShlWal-ResDam/Re TP(43)
Level 22: Kick -- Empty(A)
Level 24: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(39), TtnCtn-ResDam(40), TtnCtn-EndRdx(40)
Level 26: Eviscerate -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42), FuroftheG-ResDeb%(43)
Level 28: Minerals -- Rct-Def(A), Rct-Def/EndRdx(43)
Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(45), LucoftheG-Def/Rchg+(45)
Level 32: Shockwave -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(46)
Level 35: Brimstone Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(48), TtnCtn-ResDam(48), TtnCtn-EndRdx(50)
Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 41: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(50), LucoftheG-Def/Rchg+(50)
Level 44: Assault -- EndRdx-I(A)
Level 47: Geode -- SynSck-EndMod/+RunSpeed(A)
Level 49: Char -- Lck-%Hold(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5)
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 14: Afterburner 
------------

 

Here's what I've changed up on with all that's talked about.  Basically capped F/C Resist, with softcapped S/L/E/N/P Defense.

 

Don't feel the need to chase +HP Bonuses, as Earth's Embrace does a good job of capping your HP.  So, Unbreakable Guard just isn't needed.

 

Other's are likely to skip Fly, which would make it easier to grab Hasten with Super Speed or Super Jump as your travel.  For me, Fly works for the concept.

 

Char can be dropped easily as well.  Likely for Body Mastery for Conserve Power and Physical Perfection.  I can see the appeal.  However, concept and I like having a Hold and Range attack power for Hami Raids and LGTF, luckily Claws comes with two ranged attacks.

 

Moved the LotG +RCH out of Minerals, as I was softcapped to Psi without it, to Stone Skin to increase it's Defense.

 

Titanium Coating does seem to be the way to go for the Resists, but don't feel the +HP is much benefit.

 

I can see the appeal for FU > SL > FO > Repeat or even FU > SL > FO > SW > Repeat (had a build with this one, a bit heavier on the END, Physical Perfection a must imo) which was more fun to use than the 3 attacks one, but I love adding in Eviscerate.  Big power hit feeling to it.

 

If you feel like you can sacrifice the 6% S/L Resist that Superior Scrapper's Strike gives, could put the Critical Hit Bonus IO into Strike and move that slot to other places as well.  More defense in Stone Skin or maybe an ENDMOD, +END PROC (Performance Shifter), or +Heal Proc (Power Transfer) in Crystal Armor.

 

 

You need to add 5% to Psi for Psi to be softcapped (so 50%) because Mids erroneously adds 5% to psi from Stone Skin. The Mids' devs know of this and it will be patched soon.

 

Just like me you'll have to rework everything for those slots now 😄

Posted
53 minutes ago, Sovera said:

 

 

You need to add 5% to Psi for Psi to be softcapped (so 50%) because Mids erroneously adds 5% to psi from Stone Skin. The Mids' devs know of this and it will be patched soon.

 

Just like me you'll have to rework everything for those slots now 😄

OOF that is a good call out haha. Did the latest build you post account for this, or is that the one you need to re-work?

Posted
49 minutes ago, StriderIV said:

OOF that is a good call out haha. Did the latest build you post account for this, or is that the one you need to re-work?

 

I'm not sure which. But if it has 50% to psi defense then yes.

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Posted
2 hours ago, Sovera said:

 

 

You need to add 5% to Psi for Psi to be softcapped (so 50%) because Mids erroneously adds 5% to psi from Stone Skin. The Mids' devs know of this and it will be patched soon.

 

Just like me you'll have to rework everything for those slots now 😄

 

Okay, that's easy enough to do 🙂  A quick look makes me realize, Maneuvers without the LotG is only losing .3% Defense to all.

Posted
44 minutes ago, BrandX said:

 

Okay, that's easy enough to do 🙂  A quick look makes me realize, Maneuvers without the LotG is only losing .3% Defense to all.

 

That's why I've replaced it with Combat Jumping in all my builds now. It loses 0.3%, I think, and CJ is almost free.

Posted
42 minutes ago, Sovera said:

That's why I've replaced it with Combat Jumping in all my builds now. It loses 0.3%, I think, and CJ is almost free.

 

I concur. Only time I go Mane over CJ is when I know I also have to grab assault and/or tactics.

Posted
3 minutes ago, Bill Z Bubba said:

 

I concur. Only time I go Mane over CJ is when I know I also have to grab assault and/or tactics.

 

Well, I did take Assault.  Also, it pushed me over the the softcap on a S/L/P.  Also just nice to have for some teams, but if I didn't need it...hmmm...would make wish I could take TWO Epics 😛

Posted

I seem to have gone in a different direction than the rest of you. I was hoping to finish playtesting the build before posting it, as I do not have the Incarnate abilities yet, but it works just fine without them. As has been stated, the lack of DDR can become an issue if things go sideways, but I have built in a little cushion with the choice of Barrier. Ageless is always a possibility.

 

Geode can be used between fights as needed to buff up the end, especially against drainers, but the build runs well for minutes at a time without. Evasive Maneuvers is there only for fighting anti flyers and as a LotG mule, and for long distance travel. Focused Accuracy is there for the emergency situations if you get swarmed by accuracy debuffers, and the frankenslotting takes care of the debuff of slow and recharge, things that I find horribly annoying. This is designed to be a universal build, and the ideal Claws attack chain runs with hasten, which is perma with a single proc of FF +Recharge (both Shockwave and Focus carry it).

 

Comments are welcome, as this is my first scrapper in a long time

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Gabbro Gargoyle: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (48) Superior Blistering Cold - Damage/Endurance

Level 1: Rock Armor

  • (A) Reactive Defenses - Scaling Resist Damage
  • (31) Reactive Defenses - Defense/Endurance/RechargeTime
  • (34) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance
  • (36) Reactive Defenses - Endurance/RechargeTime
  • (36) Reactive Defenses - Defense/RechargeTime

Level 2: Slash

  • (A) Achilles' Heel - Chance for Res Debuff
  • (3) Hecatomb - Chance of Damage(Negative)
  • (3) Hecatomb - Damage/Endurance
  • (5) Hecatomb - Damage/Recharge
  • (5) Hecatomb - Accuracy/Damage/Recharge
  • (17) Hecatomb - Accuracy/Recharge

Level 4: Stone Skin

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (29) Reactive Armor - Resistance
  • (29) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Endurance

Level 6: Spin

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (7) Superior Avalanche - Accuracy/Damage
  • (7) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (13) Eradication - Accuracy/Damage/Endurance/Recharge
  • (15) Eradication - Damage/Recharge
  • (15) Eradication - Accuracy/Damage/Recharge

Level 8: Follow Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (9) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (9) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (11) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (11) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (13) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 10: Mud Pots

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (17) Superior Avalanche - Damage/Endurance
  • (19) Superior Avalanche - Accuracy/Damage/Endurance
  • (19) Eradication - Accuracy/Damage/Endurance/Recharge
  • (21) Eradication - Accuracy/Damage/Recharge
  • (21) Eradication - Damage/Recharge

Level 12: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 16: Rooted

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (45) Numina's Convalesence - Heal
  • (46) Numina's Convalesence - Heal/Endurance
  • (46) Numina's Convalesence - Endurance/Recharge
  • (46) Numina's Convalesence - Heal/Recharge
  • (48) Numina's Convalesence - Heal/Endurance/Recharge

Level 18: Focus

  • (A) Force Feedback - Chance for +Recharge
  • (23) Apocalypse - Chance of Damage(Negative)
  • (23) Apocalypse - Damage/Endurance
  • (25) Apocalypse - Damage/Recharge
  • (25) Apocalypse - Accuracy/Damage/Recharge
  • (27) Apocalypse - Accuracy/Recharge

Level 20: Crystal Armor

  • (A) Performance Shifter - Chance for +End
  • (37) Performance Shifter - EndMod
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (37) Shield Wall - Defense
  • (39) Shield Wall - Defense/Endurance
  • (39) Shield Wall - Defense/Endurance/Recharge

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 24: Boxing

  • (A) Empty

Level 26: Tough

  • (A) Steadfast Protection - Resistance/Endurance
  • (50) Steadfast Protection - Resistance/+Def 3%
  • (50) Gladiator's Armor - TP Protection +3% Def (All)

Level 28: Minerals

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Shield Wall - Defense
  • (42) Shield Wall - Defense/Endurance
  • (42) Shield Wall - Defense/Endurance/Recharge
  • (43) Shield Wall - Endurance/Recharge

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Shield Wall - Defense
  • (40) Shield Wall - Defense/Endurance
  • (40) Shield Wall - Defense/Endurance/Recharge
  • (40) Shield Wall - Endurance/Recharge

Level 32: Shockwave

  • (A) Force Feedback - Chance for +Recharge
  • (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (33) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge

Level 35: Brimstone Armor

  • (A) Unbreakable Guard - +Max HP
  • (43) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 38: Focused Accuracy

  • (A) Endurance Reduction IO

Level 41: Physical Perfection

  • (A) Performance Shifter - Chance for +End

Level 44: Earth's Embrace

  • (A) Healing IO

Level 47: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Geode

  • (A) Preventive Medicine - Chance for +Absorb

Level 1: Critical Hit 


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (50) Miracle - +Recovery
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (48) Performance Shifter - EndMod
Level 50: Musculature Core Paragon 

Level 50: Barrier Core Epiphany 
Level 14: Afterburner 
------------

 

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  • 3 weeks later
Posted

Here's my Claw/Stone Scrapper. He is very tanky, and deals respectable damage. New Stone is rough on End, so I ended up needing to go with Ageless for sustain, as Geode isn't reliable enough. In fact, Geode itself feels almost entirely skippable, easily the weakest link in the set. It either needs a major buff or rework, as the state it's in now is poor at best.

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Stone Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Strike

  • (A) Superior Critical Strikes - Accuracy/Damage: Level 50
  • (5) Superior Critical Strikes - Damage/RechargeTime: Level 50
  • (5) Superior Critical Strikes - Accuracy/Damage/RechargeTime: Level 50
  • (7) Superior Critical Strikes - Damage/Endurance/RechargeTime: Level 50
  • (7) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime: Level 50
  • (9) Superior Critical Strikes - RechargeTime/+50% Crit Proc: Level 50

Level 1: Rock Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (9) Luck of the Gambler - Defense: Level 50
  • (11) Luck of the Gambler - Defense/Endurance: Level 50
  • (11) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

Level 2: Stone Skin

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (13) Luck of the Gambler - Defense: Level 50
  • (13) Luck of the Gambler - Defense/Endurance: Level 50
  • (15) Gladiator's Armor - Resistance: Level 50
  • (15) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (17) Steadfast Protection - Resistance/+Def 3%: Level 30

Level 4: Earth's Embrace

  • (A) Preventive Medicine - Heal: Level 50
  • (17) Preventive Medicine - Heal/Endurance: Level 50
  • (19) Preventive Medicine - Endurance/RechargeTime: Level 50
  • (19) Preventive Medicine - Heal/RechargeTime: Level 50
  • (21) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50
  • (21) Preventive Medicine - Chance for +Absorb: Level 50

Level 6: Spin

  • (A) Obliteration - Damage: Level 50
  • (23) Obliteration - Accuracy/Recharge: Level 50
  • (23) Obliteration - Damage/Recharge: Level 50
  • (25) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (25) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (27) Obliteration - Chance for Smashing Damage: Level 50

Level 8: Follow Up

  • (A) Hecatomb - Damage: Level 50
  • (27) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (29) Hecatomb - Accuracy/Recharge: Level 50
  • (29) Hecatomb - Damage/Endurance: Level 50
  • (31) Hecatomb - Chance of Damage(Negative): Level 50
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

Level 10: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50

Level 12: Super Speed

  • (A) HamiO:Microfilament Exposure

Level 14: Mud Pots

  • (A) Obliteration - Damage: Level 50
  • (33) Obliteration - Accuracy/Recharge: Level 50
  • (33) Obliteration - Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (34) Obliteration - Chance for Smashing Damage: Level 50

Level 16: Rooted

  • (A) Panacea - Heal/Endurance: Level 50
  • (34) Panacea - Endurance/Recharge: Level 50
  • (36) Panacea - Heal/Recharge: Level 50
  • (36) Panacea - Heal/Endurance/Recharge: Level 50
  • (36) Panacea - Heal: Level 50
  • (37) Panacea - +Hit Points/Endurance: Level 50

Level 18: Focus

  • (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50
  • (37) Superior Scrapper's Strike - Damage/Recharge: Level 50
  • (37) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
  • (39) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
  • (39) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
  • (39) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50

Level 20: Crystal Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (40) Luck of the Gambler - Defense: Level 50
  • (40) Luck of the Gambler - Defense/Endurance: Level 50
  • (40) Power Transfer - EndMod: Level 50
  • (42) Power Transfer - Chance to Heal Self: Level 50

Level 22: Boxing

  • (A) Empty

Level 24: Tough

  • (A) Unbreakable Guard - Resistance: Level 50
  • (42) Unbreakable Guard - Resistance/Endurance: Level 50
  • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
  • (43) Unbreakable Guard - +Max HP: Level 50

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (43) Luck of the Gambler - Defense: Level 50
  • (43) Luck of the Gambler - Defense/Endurance: Level 50
  • (45) Reactive Defenses - Scaling Resist Damage: Level 50

Level 28: Minerals

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (45) Endurance Reduction IO: Level 50

Level 30: Combat Jumping

  • (A) Kismet - Accuracy +6%: Level 30

Level 32: Shockwave

  • (A) Bombardment - Damage: Level 50
  • (45) Bombardment - Accuracy/Recharge/Endurance: Level 50
  • (46) Bombardment - Accuracy/Damage/Recharge: Level 50
  • (46) Bombardment - Accuracy/Damage/Recharge/Endurance: Level 50
  • (46) Bombardment - Chance for Fire Damage: Level 50
  • (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50

Level 35: Brimstone Armor

  • (A) Endurance Reduction IO: Level 50

Level 38: Moonbeam

  • (A) Sting of the Manticore - Accuracy/Damage: Level 50
  • (48) Sting of the Manticore - Damage/Endurance: Level 50
  • (48) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
  • (50) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
  • (50) Sting of the Manticore - Chance of Damage(Toxic): Level 50
  • (50) Apocalypse - Chance of Damage(Negative): Level 50

Level 41: Geode

  • (A) Recharge Reduction IO: Level 50

Level 44: Shadow Meld

  • (A) HamiO:Membrane Exposure

Level 47: Super Jump

  • (A) HamiO:Microfilament Exposure

Level 49: Soul Storm

  • (A) HamiO:Endoplasm Exposure

Level 1: Critical Hit


Level 1: Brawl

 

 

Posted
On 12/14/2021 at 8:45 PM, subbacultchas said:

How is it sans Eviscerate? I see a lot of builds that don't take it, and I'm slowly getting why. I don't use it very often, not with enough recharge that the other two aoes seem to be up every time I hit follow-up. 

In defense of Eviscerate, the animation time is similar to a heavier attack from other sets. The difference is it is a cone. For Brutes and Tanks their version of Spin recharges in 14 seconds. Scrapper's version recharges in 9.2 so they have less need for a third AoE. The +50% Crit proc in FU is just so ridiculously good as well. I've gotten my AoE attack chain on my Claws/ea on a team to be FU + Spin via buffs.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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