Sovera Posted January 17, 2022 Posted January 17, 2022 36 minutes ago, BrandX said: I know for my build, Aegis was chosen over Titanium, purely for the Psi Resist. I did look back and forth between Aegis and Titanium. I put Kismet in Combat Jumping, because I didn't take Tactics, and I figure it'll also be handy for when exemping down, like Positron TFs. Geode does hardcap recovery, but it also takes you out of the fight, I like relying on it for when I did to regain health myself. Psi resist is a valid concern, though you do have softcapped defenses to it. If you have 140%+ defense without Kismet against +3 you'll have.. 200% against +1? No idea. You can see for yourself anyway. Change the options of Mids in Exemplaring&Math. 48% is to fight +3, 39% is to fight +4, 75% is to fight +0. What I mean with the Geode remark was the slotting of endurance in it though I realize you were aiming for the run speed unique as well. But since recovery is hardcapped it's smarter to slot health so time spent recovering in Geode is shorter, especially since it appears it gets broken easily. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
BrandX Posted January 18, 2022 Posted January 18, 2022 (edited) This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Sandslash: Level 50 Mutation ScrapperPrimary Power Set: ClawsSecondary Power Set: Stone ArmorPower Pool: FlightPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Blaze Mastery Hero Profile:Level 1: Strike -- Empty(A)Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-ResDam%(7), LucoftheG-Def/Rchg+(9)Level 2: Slash -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11), Hct-Dam%(13), AchHee-ResDeb%(13)Level 4: Stone Skin -- StdPrt-ResDam/Def+(A), GldArm-ResDam(15), GldArm-3defTpProc(15), LucoftheG-Def/Rchg+(48)Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(17), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Rchg/+Crit(21)Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(25)Level 10: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31)Level 12: Mud Pots -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33)Level 14: Fly -- WntGif-ResSlow(A)Level 16: Rooted -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(36)Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), Apc-Dam%(37)Level 20: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(39), ShlWal-ResDam/Re TP(43)Level 22: Kick -- Empty(A)Level 24: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(39), TtnCtn-ResDam(40), TtnCtn-EndRdx(40)Level 26: Eviscerate -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42), FuroftheG-ResDeb%(43)Level 28: Minerals -- Rct-Def(A), Rct-Def/EndRdx(43)Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(45), LucoftheG-Def/Rchg+(45)Level 32: Shockwave -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(46)Level 35: Brimstone Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(48), TtnCtn-ResDam(48), TtnCtn-EndRdx(50)Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 41: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(50), LucoftheG-Def/Rchg+(50)Level 44: Assault -- EndRdx-I(A)Level 47: Geode -- SynSck-EndMod/+RunSpeed(A)Level 49: Char -- Lck-%Hold(A)Level 1: Critical Hit Level 1: Brawl -- Empty(A)Level 1: Sprint -- EndRdx-I(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Run-I(A)Level 1: Hurdle -- Jump-I(A)Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5)Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 14: Afterburner ------------ Here's what I've changed up on with all that's talked about. Basically capped F/C Resist, with softcapped S/L/E/N/P Defense. Don't feel the need to chase +HP Bonuses, as Earth's Embrace does a good job of capping your HP. So, Unbreakable Guard just isn't needed. Other's are likely to skip Fly, which would make it easier to grab Hasten with Super Speed or Super Jump as your travel. For me, Fly works for the concept. Char can be dropped easily as well. Likely for Body Mastery for Conserve Power and Physical Perfection. I can see the appeal. However, concept and I like having a Hold and Range attack power for Hami Raids and LGTF, luckily Claws comes with two ranged attacks. Moved the LotG +RCH out of Minerals, as I was softcapped to Psi without it, to Stone Skin to increase it's Defense. Titanium Coating does seem to be the way to go for the Resists, but don't feel the +HP is much benefit. I can see the appeal for FU > SL > FO > Repeat or even FU > SL > FO > SW > Repeat (had a build with this one, a bit heavier on the END, Physical Perfection a must imo) which was more fun to use than the 3 attacks one, but I love adding in Eviscerate. Big power hit feeling to it. If you feel like you can sacrifice the 6% S/L Resist that Superior Scrapper's Strike gives, could put the Critical Hit Bonus IO into Strike and move that slot to other places as well. More defense in Stone Skin or maybe an ENDMOD, +END PROC (Performance Shifter), or +Heal Proc (Power Transfer) in Crystal Armor. Edited January 18, 2022 by BrandX 1
Sovera Posted January 18, 2022 Posted January 18, 2022 4 hours ago, BrandX said: This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Sandslash: Level 50 Mutation ScrapperPrimary Power Set: ClawsSecondary Power Set: Stone ArmorPower Pool: FlightPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Blaze Mastery Hero Profile:Level 1: Strike -- Empty(A)Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-ResDam%(7), LucoftheG-Def/Rchg+(9)Level 2: Slash -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11), Hct-Dam%(13), AchHee-ResDeb%(13)Level 4: Stone Skin -- StdPrt-ResDam/Def+(A), GldArm-ResDam(15), GldArm-3defTpProc(15), LucoftheG-Def/Rchg+(48)Level 6: Spin -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(17), SprScrStr-Acc/Dmg/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(19), SprScrStr-Rchg/+Crit(21)Level 8: Follow Up -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(21), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(25)Level 10: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(31)Level 12: Mud Pots -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33)Level 14: Fly -- WntGif-ResSlow(A)Level 16: Rooted -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(36)Level 18: Focus -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), Apc-Dam%(37)Level 20: Crystal Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(39), ShlWal-ResDam/Re TP(43)Level 22: Kick -- Empty(A)Level 24: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(39), TtnCtn-ResDam(40), TtnCtn-EndRdx(40)Level 26: Eviscerate -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(42), FuroftheG-ResDeb%(43)Level 28: Minerals -- Rct-Def(A), Rct-Def/EndRdx(43)Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(45), LucoftheG-Def/Rchg+(45)Level 32: Shockwave -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(46)Level 35: Brimstone Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(48), TtnCtn-ResDam(48), TtnCtn-EndRdx(50)Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 41: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def(50), LucoftheG-Def/Rchg+(50)Level 44: Assault -- EndRdx-I(A)Level 47: Geode -- SynSck-EndMod/+RunSpeed(A)Level 49: Char -- Lck-%Hold(A)Level 1: Critical Hit Level 1: Brawl -- Empty(A)Level 1: Sprint -- EndRdx-I(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Run-I(A)Level 1: Hurdle -- Jump-I(A)Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5)Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 14: Afterburner ------------ Here's what I've changed up on with all that's talked about. Basically capped F/C Resist, with softcapped S/L/E/N/P Defense. Don't feel the need to chase +HP Bonuses, as Earth's Embrace does a good job of capping your HP. So, Unbreakable Guard just isn't needed. Other's are likely to skip Fly, which would make it easier to grab Hasten with Super Speed or Super Jump as your travel. For me, Fly works for the concept. Char can be dropped easily as well. Likely for Body Mastery for Conserve Power and Physical Perfection. I can see the appeal. However, concept and I like having a Hold and Range attack power for Hami Raids and LGTF, luckily Claws comes with two ranged attacks. Moved the LotG +RCH out of Minerals, as I was softcapped to Psi without it, to Stone Skin to increase it's Defense. Titanium Coating does seem to be the way to go for the Resists, but don't feel the +HP is much benefit. I can see the appeal for FU > SL > FO > Repeat or even FU > SL > FO > SW > Repeat (had a build with this one, a bit heavier on the END, Physical Perfection a must imo) which was more fun to use than the 3 attacks one, but I love adding in Eviscerate. Big power hit feeling to it. If you feel like you can sacrifice the 6% S/L Resist that Superior Scrapper's Strike gives, could put the Critical Hit Bonus IO into Strike and move that slot to other places as well. More defense in Stone Skin or maybe an ENDMOD, +END PROC (Performance Shifter), or +Heal Proc (Power Transfer) in Crystal Armor. You need to add 5% to Psi for Psi to be softcapped (so 50%) because Mids erroneously adds 5% to psi from Stone Skin. The Mids' devs know of this and it will be patched soon. Just like me you'll have to rework everything for those slots now 😄 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
StriderIV Posted January 18, 2022 Posted January 18, 2022 53 minutes ago, Sovera said: You need to add 5% to Psi for Psi to be softcapped (so 50%) because Mids erroneously adds 5% to psi from Stone Skin. The Mids' devs know of this and it will be patched soon. Just like me you'll have to rework everything for those slots now 😄 OOF that is a good call out haha. Did the latest build you post account for this, or is that the one you need to re-work?
Sovera Posted January 18, 2022 Posted January 18, 2022 49 minutes ago, StriderIV said: OOF that is a good call out haha. Did the latest build you post account for this, or is that the one you need to re-work? I'm not sure which. But if it has 50% to psi defense then yes. 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
BrandX Posted January 18, 2022 Posted January 18, 2022 2 hours ago, Sovera said: You need to add 5% to Psi for Psi to be softcapped (so 50%) because Mids erroneously adds 5% to psi from Stone Skin. The Mids' devs know of this and it will be patched soon. Just like me you'll have to rework everything for those slots now 😄 Okay, that's easy enough to do 🙂 A quick look makes me realize, Maneuvers without the LotG is only losing .3% Defense to all.
Sovera Posted January 19, 2022 Posted January 19, 2022 44 minutes ago, BrandX said: Okay, that's easy enough to do 🙂 A quick look makes me realize, Maneuvers without the LotG is only losing .3% Defense to all. That's why I've replaced it with Combat Jumping in all my builds now. It loses 0.3%, I think, and CJ is almost free. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Bill Z Bubba Posted January 19, 2022 Posted January 19, 2022 42 minutes ago, Sovera said: That's why I've replaced it with Combat Jumping in all my builds now. It loses 0.3%, I think, and CJ is almost free. I concur. Only time I go Mane over CJ is when I know I also have to grab assault and/or tactics.
BrandX Posted January 19, 2022 Posted January 19, 2022 3 minutes ago, Bill Z Bubba said: I concur. Only time I go Mane over CJ is when I know I also have to grab assault and/or tactics. Well, I did take Assault. Also, it pushed me over the the softcap on a S/L/P. Also just nice to have for some teams, but if I didn't need it...hmmm...would make wish I could take TWO Epics 😛
PyroBeetle Posted January 19, 2022 Posted January 19, 2022 I seem to have gone in a different direction than the rest of you. I was hoping to finish playtesting the build before posting it, as I do not have the Incarnate abilities yet, but it works just fine without them. As has been stated, the lack of DDR can become an issue if things go sideways, but I have built in a little cushion with the choice of Barrier. Ageless is always a possibility. Geode can be used between fights as needed to buff up the end, especially against drainers, but the build runs well for minutes at a time without. Evasive Maneuvers is there only for fighting anti flyers and as a LotG mule, and for long distance travel. Focused Accuracy is there for the emergency situations if you get swarmed by accuracy debuffers, and the frankenslotting takes care of the debuff of slow and recharge, things that I find horribly annoying. This is designed to be a universal build, and the ideal Claws attack chain runs with hasten, which is perma with a single proc of FF +Recharge (both Shockwave and Focus carry it). Comments are welcome, as this is my first scrapper in a long time Spoiler This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Gabbro Gargoyle: Level 50 Magic ScrapperPrimary Power Set: ClawsSecondary Power Set: Stone ArmorPower Pool: FlightPower Pool: SpeedPower Pool: FightingAncillary Pool: Body Mastery Hero Profile:Level 1: Strike (A) Superior Blistering Cold - Accuracy/Damage (48) Superior Blistering Cold - Damage/Endurance Level 1: Rock Armor (A) Reactive Defenses - Scaling Resist Damage (31) Reactive Defenses - Defense/Endurance/RechargeTime (34) Reactive Defenses - Defense (36) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Endurance/RechargeTime (36) Reactive Defenses - Defense/RechargeTime Level 2: Slash (A) Achilles' Heel - Chance for Res Debuff (3) Hecatomb - Chance of Damage(Negative) (3) Hecatomb - Damage/Endurance (5) Hecatomb - Damage/Recharge (5) Hecatomb - Accuracy/Damage/Recharge (17) Hecatomb - Accuracy/Recharge Level 4: Stone Skin (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense (29) Reactive Armor - Resistance (29) Reactive Armor - Resistance/Endurance (31) Reactive Armor - Resistance/Endurance/Recharge (31) Reactive Armor - Endurance Level 6: Spin (A) Superior Avalanche - Recharge/Chance for Knockdown (7) Superior Avalanche - Accuracy/Damage (7) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (13) Eradication - Accuracy/Damage/Endurance/Recharge (15) Eradication - Damage/Recharge (15) Eradication - Accuracy/Damage/Recharge Level 8: Follow Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (9) Superior Critical Strikes - RechargeTime/+50% Crit Proc (9) Superior Critical Strikes - Accuracy/Damage/RechargeTime (11) Superior Blistering Cold - Accuracy/Damage/Endurance (11) Superior Blistering Cold - Accuracy/Damage/Recharge (13) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 10: Mud Pots (A) Fury of the Gladiator - Chance for Res Debuff (17) Superior Avalanche - Damage/Endurance (19) Superior Avalanche - Accuracy/Damage/Endurance (19) Eradication - Accuracy/Damage/Endurance/Recharge (21) Eradication - Accuracy/Damage/Recharge (21) Eradication - Damage/Recharge Level 12: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 14: Fly (A) Winter's Gift - Slow Resistance (20%)Level 16: Rooted (A) Numina's Convalesence - +Regeneration/+Recovery (45) Numina's Convalesence - Heal (46) Numina's Convalesence - Heal/Endurance (46) Numina's Convalesence - Endurance/Recharge (46) Numina's Convalesence - Heal/Recharge (48) Numina's Convalesence - Heal/Endurance/Recharge Level 18: Focus (A) Force Feedback - Chance for +Recharge (23) Apocalypse - Chance of Damage(Negative) (23) Apocalypse - Damage/Endurance (25) Apocalypse - Damage/Recharge (25) Apocalypse - Accuracy/Damage/Recharge (27) Apocalypse - Accuracy/Recharge Level 20: Crystal Armor (A) Performance Shifter - Chance for +End (37) Performance Shifter - EndMod (37) Shield Wall - +Res (Teleportation), +5% Res (All) (37) Shield Wall - Defense (39) Shield Wall - Defense/Endurance (39) Shield Wall - Defense/Endurance/Recharge Level 22: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 24: Boxing (A) EmptyLevel 26: Tough (A) Steadfast Protection - Resistance/Endurance (50) Steadfast Protection - Resistance/+Def 3% (50) Gladiator's Armor - TP Protection +3% Def (All) Level 28: Minerals (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Shield Wall - Defense (42) Shield Wall - Defense/Endurance (42) Shield Wall - Defense/Endurance/Recharge (43) Shield Wall - Endurance/Recharge Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Shield Wall - Defense (40) Shield Wall - Defense/Endurance (40) Shield Wall - Defense/Endurance/Recharge (40) Shield Wall - Endurance/Recharge Level 32: Shockwave (A) Force Feedback - Chance for +Recharge (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (33) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (33) Superior Scrapper's Strike - Recharge/Critical Hit Bonus (34) Superior Scrapper's Strike - Accuracy/Damage/Recharge (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge Level 35: Brimstone Armor (A) Unbreakable Guard - +Max HP (43) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 38: Focused Accuracy (A) Endurance Reduction IOLevel 41: Physical Perfection (A) Performance Shifter - Chance for +EndLevel 44: Earth's Embrace (A) Healing IOLevel 47: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 49: Geode (A) Preventive Medicine - Chance for +AbsorbLevel 1: Critical Hit Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance (50) Miracle - +Recovery Level 1: Stamina (A) Performance Shifter - Chance for +End (48) Performance Shifter - EndMod Level 50: Musculature Core Paragon Level 50: Barrier Core Epiphany Level 14: Afterburner ------------ 1
Zalari Posted February 7, 2022 Posted February 7, 2022 Here's my Claw/Stone Scrapper. He is very tanky, and deals respectable damage. New Stone is rough on End, so I ended up needing to go with Ageless for sustain, as Geode isn't reliable enough. In fact, Geode itself feels almost entirely skippable, easily the weakest link in the set. It either needs a major buff or rework, as the state it's in now is poor at best.This Hero build was built using Mids Reborn 3.1.2.5https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic ScrapperPrimary Power Set: ClawsSecondary Power Set: Stone ArmorPower Pool: SpeedPower Pool: FightingPower Pool: LeapingAncillary Pool: Soul Mastery Hero Profile:Level 1: Strike (A) Superior Critical Strikes - Accuracy/Damage: Level 50 (5) Superior Critical Strikes - Damage/RechargeTime: Level 50 (5) Superior Critical Strikes - Accuracy/Damage/RechargeTime: Level 50 (7) Superior Critical Strikes - Damage/Endurance/RechargeTime: Level 50 (7) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime: Level 50 (9) Superior Critical Strikes - RechargeTime/+50% Crit Proc: Level 50 Level 1: Rock Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (9) Luck of the Gambler - Defense: Level 50 (11) Luck of the Gambler - Defense/Endurance: Level 50 (11) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 Level 2: Stone Skin (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (13) Luck of the Gambler - Defense: Level 50 (13) Luck of the Gambler - Defense/Endurance: Level 50 (15) Gladiator's Armor - Resistance: Level 50 (15) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (17) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 4: Earth's Embrace (A) Preventive Medicine - Heal: Level 50 (17) Preventive Medicine - Heal/Endurance: Level 50 (19) Preventive Medicine - Endurance/RechargeTime: Level 50 (19) Preventive Medicine - Heal/RechargeTime: Level 50 (21) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 (21) Preventive Medicine - Chance for +Absorb: Level 50 Level 6: Spin (A) Obliteration - Damage: Level 50 (23) Obliteration - Accuracy/Recharge: Level 50 (23) Obliteration - Damage/Recharge: Level 50 (25) Obliteration - Accuracy/Damage/Recharge: Level 50 (25) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (27) Obliteration - Chance for Smashing Damage: Level 50 Level 8: Follow Up (A) Hecatomb - Damage: Level 50 (27) Hecatomb - Accuracy/Damage/Recharge: Level 50 (29) Hecatomb - Accuracy/Recharge: Level 50 (29) Hecatomb - Damage/Endurance: Level 50 (31) Hecatomb - Chance of Damage(Negative): Level 50 (31) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 10: Hasten (A) Recharge Reduction IO: Level 50 (31) Recharge Reduction IO: Level 50 Level 12: Super Speed (A) HamiO:Microfilament ExposureLevel 14: Mud Pots (A) Obliteration - Damage: Level 50 (33) Obliteration - Accuracy/Recharge: Level 50 (33) Obliteration - Damage/Recharge: Level 50 (33) Obliteration - Accuracy/Damage/Recharge: Level 50 (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (34) Obliteration - Chance for Smashing Damage: Level 50 Level 16: Rooted (A) Panacea - Heal/Endurance: Level 50 (34) Panacea - Endurance/Recharge: Level 50 (36) Panacea - Heal/Recharge: Level 50 (36) Panacea - Heal/Endurance/Recharge: Level 50 (36) Panacea - Heal: Level 50 (37) Panacea - +Hit Points/Endurance: Level 50 Level 18: Focus (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50 (37) Superior Scrapper's Strike - Damage/Recharge: Level 50 (37) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50 (39) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50 (39) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50 (39) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50 Level 20: Crystal Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (40) Luck of the Gambler - Defense: Level 50 (40) Luck of the Gambler - Defense/Endurance: Level 50 (40) Power Transfer - EndMod: Level 50 (42) Power Transfer - Chance to Heal Self: Level 50 Level 22: Boxing (A) EmptyLevel 24: Tough (A) Unbreakable Guard - Resistance: Level 50 (42) Unbreakable Guard - Resistance/Endurance: Level 50 (42) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (43) Unbreakable Guard - +Max HP: Level 50 Level 26: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (43) Luck of the Gambler - Defense: Level 50 (43) Luck of the Gambler - Defense/Endurance: Level 50 (45) Reactive Defenses - Scaling Resist Damage: Level 50 Level 28: Minerals (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (45) Endurance Reduction IO: Level 50 Level 30: Combat Jumping (A) Kismet - Accuracy +6%: Level 30Level 32: Shockwave (A) Bombardment - Damage: Level 50 (45) Bombardment - Accuracy/Recharge/Endurance: Level 50 (46) Bombardment - Accuracy/Damage/Recharge: Level 50 (46) Bombardment - Accuracy/Damage/Recharge/Endurance: Level 50 (46) Bombardment - Chance for Fire Damage: Level 50 (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50 Level 35: Brimstone Armor (A) Endurance Reduction IO: Level 50Level 38: Moonbeam (A) Sting of the Manticore - Accuracy/Damage: Level 50 (48) Sting of the Manticore - Damage/Endurance: Level 50 (48) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50 (50) Sting of the Manticore - Damage/Endurance/Recharge: Level 50 (50) Sting of the Manticore - Chance of Damage(Toxic): Level 50 (50) Apocalypse - Chance of Damage(Negative): Level 50 Level 41: Geode (A) Recharge Reduction IO: Level 50Level 44: Shadow Meld (A) HamiO:Membrane ExposureLevel 47: Super Jump (A) HamiO:Microfilament ExposureLevel 49: Soul Storm (A) HamiO:Endoplasm ExposureLevel 1: Critical Hit Level 1: Brawl
Without_Pause Posted February 8, 2022 Posted February 8, 2022 On 12/14/2021 at 8:45 PM, subbacultchas said: How is it sans Eviscerate? I see a lot of builds that don't take it, and I'm slowly getting why. I don't use it very often, not with enough recharge that the other two aoes seem to be up every time I hit follow-up. In defense of Eviscerate, the animation time is similar to a heavier attack from other sets. The difference is it is a cone. For Brutes and Tanks their version of Spin recharges in 14 seconds. Scrapper's version recharges in 9.2 so they have less need for a third AoE. The +50% Crit proc in FU is just so ridiculously good as well. I've gotten my AoE attack chain on my Claws/ea on a team to be FU + Spin via buffs. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
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