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Siphon Life from DM slotting


HexxenBeast

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I am starting up an SR/DM Tanker, was easily able to get to incarna positional caps for def before slotting any attacks at all which.. is an amazing amount of freedom.

 

My question is Siphon Life, with a full panacea set it can be up every 3 seconds or so'ish which... is pretty silly. I am guessing this particular power won't be part of the normal rotation unless I am getting just plastered so is slotting it purely for heal an accepted way of doing it? I know SR tends to ride the danger zone due to scaling resists but just having a 3 second heal for those super tense situations sounds nice to me.

 

Thoughts?

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I tend to go the other direction and slot for damage. It takes procs really well so I usually go with something like acc/dam + acc/dam/end from the winter set for slow resist and then fill the rest with procs. Ignore mids if it tells you the proc rate is 30% or so (for a 3.5ppm), it is bugged and is calculating based on the aoe of the punchvoke. The real rate is 70% or something like that (not in front of my pc to check numbers). An attack chain of smite->siphon life->smite->midnight grasp is very respectable damage and you still get some healing.

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One of the other reasons I wanted to slot the panacea in was for the recharge time, I've gotten my hasten recharge to be 120.5s but I can see your point. I have a lot of attacks for chaining when I get up there, but it's an interesting idea.

 

Thank you.

 

Any other opinions would be welcome.

 

The full build, as it stands, is here:

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Focused Fighting

  • (A) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance

Level 1: Shadow Punch

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (40) Superior Might of the Tanker - Damage/Recharge
  • (42) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (42) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (42) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Focused Senses

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance

Level 4: Shadow Maul

  • (A) Armageddon - Damage
  • (11) Armageddon - Damage/Recharge
  • (11) Armageddon - Accuracy/Damage/Recharge
  • (34) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Damage/Endurance
  • (37) Armageddon - Chance for Fire Damage

Level 6: Agile

  • (A) Reactive Defenses - Defense
  • (7) Reactive Defenses - Defense/Endurance
  • (7) Reactive Defenses - Defense/RechargeTime

Level 8: Dodge

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance

Level 10: Practiced Brawler

  • (A) Recharge Reduction IO

Level 12: Evasion

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance

Level 14: Smite

  • (A) Touch of Death - Chance of Damage(Negative)
  • (15) Touch of Death - Accuracy/Damage
  • (15) Touch of Death - Damage/Endurance
  • (27) Touch of Death - Damage/Recharge
  • (33) Touch of Death - Damage/Endurance/Recharge
  • (34) Gladiator's Strike - Chance for Smashing Damage

Level 16: Siphon Life

  • (A) Panacea - Heal/Endurance
  • (17) Panacea - Endurance/Recharge
  • (17) Panacea - Heal/Recharge
  • (21) Panacea - Heal/Endurance/Recharge
  • (25) Panacea - Heal
  • (27) Panacea - +Hit Points/Endurance

Level 18: Lucky

  • (A) Kismet - Accuracy +6%
  • (19) Kismet - Defense/Endurance
  • (19) Kismet - Defense/Recharge

Level 20: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage
  • (21) Reactive Defenses - Defense

Level 22: Hover

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (23) Shield Wall - Defense
  • (23) Shield Wall - Defense/Endurance

Level 24: Fly

  • (A) Winter's Gift - Slow Resistance (20%)
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 26: Quickness

  • (A) Flight Speed IO

Level 28: Soul Drain

  • (A) Obliteration - Chance for Smashing Damage
  • (29) Obliteration - Damage
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 30: Boxing

  • (A) Empty

Level 32: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (33) Unbreakable Guard - +Max HP
  • (33) Steadfast Protection - Resistance/+Def 3%

Level 35: Dark Consumption

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (36) Superior Gauntleted Fist - Damage/RechargeTime
  • (36) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (36) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (37) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (37) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 38: Midnight Grasp

  • (A) Hecatomb - Damage
  • (39) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance
  • (40) Hecatomb - Chance of Damage(Negative)

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Gloom

  • (A) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance
  • (46) Apocalypse - Chance of Damage(Negative)

Level 47: Dark Obliteration

  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet 


Level 1: Sprint

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|3D6FBEFC8BBC14F687F1B197AF9074831DEAD|
		|-------------------------------------------------------------------|

  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Health
  • (A) Miracle - +Recovery
  • (43) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Hurdle
  • (A) Empty
Level 1: Stamina
  • (A) Power Transfer - Chance to Heal Self
  • (43) Performance Shifter - Chance for +End
  • (46) Performance Shifter - EndMod
Level 24: Afterburner 

Level 50: Musculature Radial Paragon 
Level 50: Assault Core Embodiment 
------------

 

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7 minutes ago, HexxenBeast said:

One of the other reasons I wanted to slot the panacea in was for the recharge time, I've gotten my hasten recharge to be 120.5s but I can see your point. I have a lot of attacks for chaining when I get up there, but it's an interesting idea.

 

Thank you.

 

Any other opinions would be welcome.

 

The full build, as it stands, is here:

  Hide contents

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Focused Fighting

  • (A) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense/Endurance

Level 1: Shadow Punch

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (40) Superior Might of the Tanker - Damage/Recharge
  • (42) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (42) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (42) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 2: Focused Senses

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance

Level 4: Shadow Maul

  • (A) Armageddon - Damage
  • (11) Armageddon - Damage/Recharge
  • (11) Armageddon - Accuracy/Damage/Recharge
  • (34) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Damage/Endurance
  • (37) Armageddon - Chance for Fire Damage

Level 6: Agile

  • (A) Reactive Defenses - Defense
  • (7) Reactive Defenses - Defense/Endurance
  • (7) Reactive Defenses - Defense/RechargeTime

Level 8: Dodge

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance

Level 10: Practiced Brawler

  • (A) Recharge Reduction IO

Level 12: Evasion

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Defense/Endurance

Level 14: Smite

  • (A) Touch of Death - Chance of Damage(Negative)
  • (15) Touch of Death - Accuracy/Damage
  • (15) Touch of Death - Damage/Endurance
  • (27) Touch of Death - Damage/Recharge
  • (33) Touch of Death - Damage/Endurance/Recharge
  • (34) Gladiator's Strike - Chance for Smashing Damage

Level 16: Siphon Life

  • (A) Panacea - Heal/Endurance
  • (17) Panacea - Endurance/Recharge
  • (17) Panacea - Heal/Recharge
  • (21) Panacea - Heal/Endurance/Recharge
  • (25) Panacea - Heal
  • (27) Panacea - +Hit Points/Endurance

Level 18: Lucky

  • (A) Kismet - Accuracy +6%
  • (19) Kismet - Defense/Endurance
  • (19) Kismet - Defense/Recharge

Level 20: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage
  • (21) Reactive Defenses - Defense

Level 22: Hover

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (23) Shield Wall - Defense
  • (23) Shield Wall - Defense/Endurance

Level 24: Fly

  • (A) Winter's Gift - Slow Resistance (20%)
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 26: Quickness

  • (A) Flight Speed IO

Level 28: Soul Drain

  • (A) Obliteration - Chance for Smashing Damage
  • (29) Obliteration - Damage
  • (29) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 30: Boxing

  • (A) Empty

Level 32: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (33) Unbreakable Guard - +Max HP
  • (33) Steadfast Protection - Resistance/+Def 3%

Level 35: Dark Consumption

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (36) Superior Gauntleted Fist - Damage/RechargeTime
  • (36) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (36) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (37) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (37) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 38: Midnight Grasp

  • (A) Hecatomb - Damage
  • (39) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance
  • (40) Hecatomb - Chance of Damage(Negative)

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Gloom

  • (A) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Damage/Endurance
  • (46) Apocalypse - Chance of Damage(Negative)

Level 47: Dark Obliteration

  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
  • (50) Ragnarok - Chance for Knockdown

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet 


Level 1: Sprint

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Health
  • (A) Miracle - +Recovery
  • (43) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Hurdle
  • (A) Empty
Level 1: Stamina
  • (A) Power Transfer - Chance to Heal Self
  • (43) Performance Shifter - Chance for +End
  • (46) Performance Shifter - EndMod
Level 24: Afterburner 

Level 50: Musculature Radial Paragon 
Level 50: Assault Core Embodiment 
------------

 

 

 

You forgot to +5 the recharges in Hasten which puts it at 118 seconds. I would ditch Shadow Punch and take Touch of Fear for more AoE and it doubles as a weak single attack filler until Midnight Grasp is available. You have way too many attacks as it is.

 

You can do a no gap Midnight Grasp, Smite, Siphon, Smite. Repeat. But since you have placed the +res proc in Shadow Punch you need to use shadow Punch, so you can do Siphon, Shadow Punch, Smite, Shadow Punch. It's going to be weaker than Midnight Grasp though. So I'd make some choices on which attacks to keep and then keep in mind that you want. You can, for example, just place the proc in Siphon since it's a power you -will- be spamming. Just remember not to place it in an AoE power since you don't usually spam those during single target fights.

 

Gloom is strong damage though, and Dark Obliteration is another AoE, but it's sucking a lot of slots you could use for something else like grabbing Evasive Maneuvers to fly faster.

 

Messed with slotting to give more resists to important stuff and a bit more damage, but until you decide on which attacks to keep and use the ball's on your court.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(3), Rct-Def(3)
Level 1: Shadow Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(40), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(43)
Level 2: Focused Senses -- LucoftheG-Def/Rchg+(A), Rct-Def(5), Rct-Def/EndRdx(5)
Level 4: Shadow Maul -- Erd-%Dam(A), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(37)
Level 6: Agile -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(7), Rct-Def/Rchg(7)
Level 8: Dodge -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(9), Rct-Def(9)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Evasion -- LucoftheG-Def/Rchg+(A), Rct-Def(13), Rct-Def/EndRdx(13)
Level 14: Smite -- TchofDth-Dam%(A), TchofDth-Acc/Dmg(15), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(27), TchofDth-Dmg/EndRdx/Rchg(33), GldStr-%Dam(34)
Level 16: Siphon Life -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(17), SprGntFis-Rchg/+Absorb(17), HO:Golgi(21), TchofDth-Dam%(25), HO:Nucle(27)
Level 18: Lucky -- Ksm-ToHit+(A), Ksm-Def/EndRdx(19), Ksm-Def/Rchg(19)
Level 20: Combat Jumping -- Rct-ResDam%(A)
Level 22: Hover -- ShlWal-ResDam/Re TP(A), ShlWal-Def(23), ShlWal-Def/EndRdx(23)
Level 24: Fly -- WntGif-ResSlow(A)
Level 26: Quickness -- Flight-I(A)
Level 28: Soul Drain -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(29), AdjTrg-ToHit/EndRdx/Rchg(29), AdjTrg-EndRdx/Rchg(31), AdjTrg-ToHit/EndRdx(31), Empty(31)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(33), StdPrt-ResDam/Def+(33), UnbGrd-ResDam(47), UnbGrd-ResDam/EndRdx(47)
Level 35: Dark Consumption -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(36), SynSck-EndMod/Rech(36), SynSck-EndMod(37), SynSck-EndMod/+RunSpeed(37)
Level 38: Midnight Grasp -- TchofDth-Dam%(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40)
Level 41: Weave -- LucoftheG-Def/Rchg+(A)
Level 44: Gloom -- CldSns-%Dam(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46), Apc-Dam%(46)
Level 47: Dark Obliteration -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(48), Bmbdmt-Dam/Rech(48), Bmbdmt-Acc/Dam/Rech(48), Bmbdmt-Acc/Dam/Rech/End(50), Bmbdmt-+FireDmg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(21), NmnCnv-Regen/Rcvry+(43)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 50: Musculature Radial Paragon
Level 50: Assault Core Embodiment
Level 24: Afterburner
------------

 

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I mostly snagged gloom and dark obliteration to have /some/ ranged attacks and to try and slot for recharge. I typically don't +5 enhancements because I generally attune everything so I can mentor down freely... in Haste perhaps not as important since it's 49 of course haha.

 

We'll see how it goes when I get to 50, right now am barely 10, doing it the long way since I want to enjoy the journey with the character.

 

EDIT: You're right about shadow punch, I should definitely switch it up to get smite earlier and make that the primary attack chain for single target to get the res procs, I was thinking with it having under a second recharge could just smash it in as needed.

Edited by HexxenBeast
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2 hours ago, HexxenBeast said:

I am guessing this particular power won't be part of the normal rotation unless I am getting just plastered so is slotting it purely for heal an accepted way of doing it?

No.  Siphon Life is your second strongest attack, slotting only for heals is almost as bad as slotting it purely for -ToHit.

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15 minutes ago, Omega Force said:

No.  Siphon Life is your second strongest attack, slotting only for heals is almost as bad as slotting it purely for -ToHit.

 

From my tool tip, Siphon Life hits for the same as Shadow Punch. Midnight Grasp, Smite, and Gloom all hit harder than it.

 

So hmm END wise Siphon is a lot heavier than Shadow Punch, so I could see doing Midnight Grasp, Smite, Shadow Punch/Siphon Life, Smite.. it's kind of interchangeable. Dark Consumption gets down to about 60 seconds recharge so for END conservation could use shadow punch instead of siphon life unless I need a heal.

 

Pre-slotting anyways. Have to toy around with it a bit.

 

@Sovera I kind of want to keep both gloom and dark obliteration. Having another AoE isn't a bad thing imho, not really worried about fly speed. There's always summon teammate charges and tp to mission charges but otherwise not that worried about fly speed.

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@HexxenBeast you miss the forest for the trees with some of your slotting decisions:

 

Armageddon in shadow maul instead of soul drain - Arm has better recharge values and that should go into soul drain to help it come back quicker. Based on what I see one of the primary reasons you want perma-hasten is to get perma-soul drain (if that's not the reason, and since you took hasten at 49, then I would challenge the notion that you need hasten at all). I get the desire for toxic/psi resist but 6% is largely inconsequential.

 

2 slot combat jumping for 1.5% S/L resist vs just slotting tough - Adding an unbreakable guard End/Res in tough would give you more S/L resist AND a global end reduction bonus.

 

Investing additional slots into passive def powers instead of putting them into weave - Weave is def against ALL (including psi), If you took 1 slot each out of your passives, and put them into weave, you would get higher overall defense values AND better end reduction.

 

Other observations - The -kb in fly is not needed. you have PB.

If you really want more recharge, preventive med is a better and cheaper choice than panacea.

 

People tend to get myopic when they see set bonuses that they don't take the time to look at the numbers and consider slotting efficiency. You have to consider the whole picture.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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@Nemu I am not the best when it comes to min-maxing or franken slotting, I probably don't need hasten honestly, I was overly concerned about not getting practiced brawler to be perma. If I ditched hasten and took something else I can put my repeat on it and still have plenty of time.

 

I'm not sure I need perma soul drain at this time either. 

 

I can likely get away with no combat jumping also... maybe take tactics instead to put build up into to keep that up more than every 30 odd seconds with soul drain...

 

And as for the forests and the trees, you're absolutely right.

 

That's why I am on the forum asking questions rather than just assuming I have it all figured out perfectly.

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I'm in the camp that SL is an attack that just happens to heal. There are plenty of melee sets that provide +recharge and if I recall correctly, the optimal ST chain for Dark is MG, SL, Gloom (or Moonbeam,) Smite, repeat. Granted, that gets boring as hell after a while but it is what it is.

 

27 minutes ago, HexxenBeast said:

That's why I am on the forum asking questions

 

This is the way.

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@Bill Z Bubba Thanks, I am pretty sure my slotting is still fubar but I think it's getting better. Took out hasten, and weave, added assault and tactics...  My positionals aren't incarna capped now (Melee is, ranged is 1% off but AoE is only at 56%) that's due to losing weave am pretty sure. But I dunno how much content of that level I'm going to be doing to begin with.

 

I do appreciate all the advice, I /think/ this is better now, but I'm still looking for suggestions.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48)
Level 1: Shadow Punch -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(48), CrsImp-Dmg/Rchg(50)
Level 2: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(46)
Level 4: Smite -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(15), SprMghoft-Dmg/Rchg(27), SprMghoft-Acc/Dmg/Rchg(34), TchofDth-Dam%(37), CldSns-%Dam(40)
Level 6: Shadow Maul -- Obl-%Dam(A), Obl-Dmg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(11), FuroftheG-ResDeb%(15)
Level 8: Hover -- ShlWal-ResDam/Re TP(A), ShlWal-Def(9), ShlWal-Def/EndRdx(9)
Level 10: Fly -- WntGif-ResSlow(A)
Level 12: Evasion -- Rct-ResDam%(A), Rct-Def(13), Rct-Def/EndRdx(13)
Level 14: Practiced Brawler -- RechRdx-I(A)
Level 16: Siphon Life -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(17), KntCmb-Dmg/Rchg(17), KntCmb-Dmg/EndRdx/Rchg(25), ThfofEss-+End%(25), ThfofEss-Heal(27)
Level 18: Dodge -- LucoftheG-Def/Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(19)
Level 20: Lucky -- Ksm-ToHit+(A), Ksm-Def/EndRdx(21), Ksm-Def/Rchg(21)
Level 22: Agile -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(23)
Level 24: Boxing -- Empty(A)
Level 26: Quickness -- Flight-I(A)
Level 28: Soul Drain -- Arm-Dmg(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(33), Arm-Dam%(34), AdjTrg-Rchg(34)
Level 30: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(31), StdPrt-ResDam/Def+(31), Ags-Psi/Status(31), Ags-ResDam(33), Ags-ResDam/EndRdx(33)
Level 32: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), PrfZng-Dam%(37)
Level 38: Midnight Grasp -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(39), SprGntFis-Dmg/Rchg(39), TchofDth-Dam%(39), TchofDth-Acc/Dmg(40), TchofDth-Dmg/Rchg(40)
Level 41: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(42), Apc-Dmg(42), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(43), CldSns-%Dam(43)
Level 44: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Acc/Rchg(46), CldSns-%Dam(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(50), GssSynFr--ToHit/Rchg/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(5), Pnc-Heal/+End(5)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(3), PrfShf-EndMod(3)
Level 10: Afterburner 
Level 50: Musculature Core Paragon 
Level 50: Assault Core Embodiment 
------------

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		|-------------------------------------------------------------------|

 

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@HexxenBeastYup, I get that and what you have posted is a great first step (better than a lot of other builds I see posted). I may sound harsh but I'm trying to highlight decisions where there is an opportunity to examine why you made those decisions. If I just tell you/hand you a build, those build principals might not stick. If you figure it out and understand the "why" yourself, then you can help yourself in the long run.

 

First to answer your question about Siphon life. It does more damage than smite and only falls behind midnight grasp. It's a bread and butter attack and you are better off prioritizing damage first, then heal.

 

Most people post end game builds but since you are leveling I'm going to go the other way. Once again, look at the bigger picture and imagine how your build impacts your leveling journey. For example you won't get perma PB with just one recharge IO until your mid 20/early 30s.

 

You'll most likely have 2 builds for this project, a leveling build that takes tough for the +3 def uniques early, and an end game build where you can defer that for a more well rounded loadout with attuned IOs for exemp content.

 

It's fairly easy to get to the softcap with those 2 +3 Def uniques on a tanker. Assuming inf is no problem you can start slotting PVP, ATOs and winters as soon as level 10, a rough draft that balances having enough attacks during leveling and having adequate defenses might look something like this:

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Technology Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Fighting

Hero Profile:
Level 1: Focused Fighting -- DefBuff(A), DefBuff(5), DefBuff(11)
Level 1: Shadow Punch -- BlsCol-Acc/Dmg(A), BlsCol-Dmg/EndRdx/Acc/Rchg(3)
Level 2: Smite -- MghoftheT-Acc/Dmg(A), MghoftheT-Acc/Dmg/Rchg(3), MghoftheT-Acc/Dmg/EndRdx/Rchg(9), MghoftheT-Rchg/Res%(13)
Level 4: Shadow Maul -- FuroftheG-ResDeb%(A), Avl-Acc/Dmg(5), Avl-Acc/Dmg/EndRdx(7), Erd-%Dam(13), CldSns-%Dam(15)
Level 6: Practiced Brawler -- RechRdx(A), RechRdx(7)
Level 8: Focused Senses -- DefBuff(A), DefBuff(9), DefBuff(11)
Level 10: Hover -- Ksm-ToHit+(A)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15)
Level 16: Siphon Life -- ThfofEss-+End%(A), BlsCol-Acc/Dmg/Rchg(17), BlsCol-Acc/Dmg/EndRdx(17), CldSns-%Dam(19), Heal(19)
Level 18: Agile -- DefBuff(A)
Level 20: Dodge -- DefBuff(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
------------

 

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By level 20 you've already achieved softcap to melee and range. The theft of essence proc can help a little with getting you back some endurance. At level 22 LOTGs open up and your build opens up as well. You can round out your AoE defense by level 30, slot out some more attacks and keep your endurance in check.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Technology Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Dark Melee
Power Pool: Flight
Power Pool: Fighting

Hero Profile:
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def(11)
Level 1: Shadow Punch -- BlsCol-Acc/Dmg(A), BlsCol-Dmg/EndRdx/Acc/Rchg(3)
Level 2: Smite -- MghoftheT-Acc/Dmg(A), MghoftheT-Acc/Dmg/Rchg(3), MghoftheT-Acc/Dmg/EndRdx/Rchg(9), MghoftheT-Rchg/Res%(13)
Level 4: Shadow Maul -- FuroftheG-ResDeb%(A), Avl-Acc/Dmg(5), Avl-Acc/Dmg/EndRdx(7), Erd-%Dam(13), CldSns-%Dam(15)
Level 6: Practiced Brawler -- RechRdx(A), EndRdx(7)
Level 8: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def(11)
Level 10: Hover -- Ksm-ToHit+(A)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15)
Level 16: Siphon Life -- ThfofEss-+End%(A), BlsCol-Acc/Dmg/Rchg(17), BlsCol-Acc/Dmg/EndRdx(17), CldSns-%Dam(19), Heal(19)
Level 18: Agile -- DefBuff(A)
Level 20: Dodge -- LucoftheG-Def/Rchg+(A)
Level 22: Touch of Fear -- Empty(A), Empty(23), Empty(23), Empty(27)
Level 24: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(25)
Level 26: Quickness -- Empty(A)
Level 28: Soul Drain -- RechRdx(A), RechRdx(29), Acc(29)
Level 30: Lucky -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(21), NmnCnv-Regen/Rcvry+(27)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), EndMod(21)
------------

 

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From this point on you can start filling in the gaps and work towards more recharge/procs/whatever. You can do a respec at 50 and transition into your endgame/re-optimized build. I have my opinions about that but I'll save it for another post.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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@Nemu No inf isn't a problem, I have a spines/fire and a fire/fire pair of brutes I can farm with if I need inf. They are not optimized as much as some, but, they get me about 100 million inf an hour which is good enough for me.

 

I am not worrying about anything but DO's and SO's till I get to 30'ish but I will take a look at those builds for sure!

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4 hours ago, Parabola said:

acc/dam + acc/dam/end from the winter set for slow resist and then fill the rest with procs

This is exactly what I do with SL. Its true damage potential comes from procs, and you'll get plenty of heal over time just by having it in your attack chain. In fact, you'll have a reason to use it more often.

 

I am on mobile so can't pull up the full build, but agree with what others have said here broadly regarding attack choices and recharge.

 

Don't worry about chasing perma hasten and every drop of recharge. It's okay if hasten has a gap. All you need is a good rotation with quality attacks. Hasten is still a valuable tool of course to keep the rotation tight, and leverage aoes.

Edited by Onlyasandwich
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I slot Siphon Life with 3 Crushing Impact and 3 Theft of Essence (including the +end proc). That gives me a 300 hp heal and 274 dmg every 5 seconds. Adjust to 4 and 2 if you want more damage or more healing.

 

Highly recommend including Touch of Fear. Slot it with 1 acc IO and 4 dmg procs and it becomes a really good AoE attack.

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I had the opportunity to pull up the latest build in Mids, and wanted to provide some more concrete feedback!

 

On a general note, I wouldn't worry too much about making sure everything is up to incarnate softcaps here. You can definitely reach them pretty easily on SR/, but I would just build as you see fit and let defense settle wherever it is going to be. You're going to have strong defenses if you have paid minimal attention to slotting your primary, and scaling resist along with the ATO proc will give you a lot of leeway on resistances as well. Stacking Weave will give you decent pad and most of the way to incarnate softcap all by itself if you want.

 

  • I actually don't hate the fact that you have both shadow punch and smite. Smite is a far superior attack, and your slotting for it is totally fine. If you're just using Shadow punch as a mule, I would prefer to see a winter mule for slow resist. If you're actually using it in your attack chain, I'd love to see some procs.
  • You aren't using the Hecatomb proc anywhere - sub it in on either Smite, Midnight grasp, or siphon life.
  • 4 slot kinetic combat is a waste on Siphon Life. Very paltry melee defense return for slotting, and not a really necessary bonus to begin with. If you are quite concerned about beefing defense, you may be better served by finding something to drop for weave. I would recommend dropping evasive for weave, as it would maintain the lotg slot. What I said earlier regarding Siphon slotting still stands. The baseline healing that you will receive by incorporating this into your attack chain is plenty. No real need to enhance it. Make it the best attack possible so you want to use it all the time!
  • I see where you're coming from with Dark Oblit versus Touch of Fear, but I would honestly just grab ToF instead. Procced out it actually does more damage, and on a much lower recharge. This also means less reliance on recharge for chaining aoes! Actually having an early usable aoe is also great.
  • Dark consumption doesn't really benefit much from the extra damage proc. You're only getting it off once in a blue moon. I would pull that slot elsewhere.
  • Your Midnight Grasp slotting is sort of weird. The Touch of Death 3 piece bonus is not so great. I would consider either going full Gauntlet here, or maybe 5 Hecatomb+ToD proc. You could then drop Oblits from consumption and maul and be even on recharge, freeing you up to split Gauntlet into two sets of threes in these attacks. This would allow you to double up on the hefty E/N resist bonus and max end.

 

There are of course many ways you could go with this, and I think the core of what you have is pretty solid for sure. I hope these points are helpful!

 

 

 

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I am in the camp of slotting SL purely for damage and ignored the heal component as well, I just treat it like a nice added bonus.  Exactly how you get the damage is really up to you, but I went 4 procs and a couple franken IOs.  Some really good points here about the build in general as well that should give you lots to think about.  I'd also say that I initially went Soul mastery for gloom and dark oblit, but ended up switching to Energy for Focused Accuracy, I really wanted the -tohit debuff res.  Losing gloom was a bummer, but I picked up touch of fear and it was a decent replacement for dark oblit.

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9 hours ago, Erratic1 said:

 

😱

 

That's like saying, "I'm not sure I need oxygen at this time either."

 

Haha I mean as I have it slotted it's only a 6 second hole or something, not a terrible amount of downtime 🙂

 

Thank you for all the advice everyone, the DPA on Shadow Punch is pretty damned good though, not gonna lie, but I understand it not fitting into the other rotation but... I don't think I am a rotation type of player trying to eke everything out. 

 

I like to have fun and seeing different abilities used is why I have so many and try to slot them all! 🙂 

 

Also animation variety and  if I lose a little dps... is it really going to stop me from succeeding most the time?

 

I do very much appreciate all the advice everyone, I'm learning a lot.

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16 minutes ago, HexxenBeast said:

I like to have fun and seeing different abilities used is why I have so many and try to slot them all! 🙂 

 

Also animation variety and  if I lose a little dps... is it really going to stop me from succeeding most the time?

Fair enough and rule number one is always to play the character you want in the way you want to. If you really end up liking this character you could always use multiple builds to have access to different powers for different situations. That can get quite expensive though!

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