Nericus Posted September 6, 2019 Share Posted September 6, 2019 I took the build posted above and made a few minor modifications Essence Boost slotted with Panacea instead of regen tissue as Panacea can go to Level 50 vs Lvlv 30 of Regen tissue. The increase recharge from that set makes essence boost now perma charged 117 sec vs 120 duration Two slots diverted to health, Panacea, Preventive Medicine and Miracle Proc installed. A few other minor adjustments and now Light Form is down to 90.14 recharge time vs 90 duration. http://www.cohplanner.com/mids/download.php?uc=1511&c=670&a=1340&f=HEX&dc=78DA6594D9521A511086CFC0004121884B5C004111C10D4130B94C25B1CAA8A054F90064906332550816A0152FF300D95E20FB45AEF208595F23177901A3A94A2A8BD14933FD4749660AEA9BF94FFFDD3DA739E46F2F785E2DDEB92C94EE6B15ADD12816A4B6214B75BD7A53D65DAB5A73A7AE55045DDE45ADBAB725CB52AB4676E75CA4C4DA438B6B9B9BB2DAD0776532B7B3A5576B3B8DE2554AD81CFB276A415AA2AE5005E12FD46A95E45275576FE825BDA237F77CA692935A59D61BB7F4ED0EF3797D5BCAB2E7EFD236251503D44A82BE3F1D0297A18ABB845155D8EE81F799EA03F02173BFE5514C8F10F3749356C5910392301CCA07BBA99D7B0FBE6376BC05DF303DAF9907E4B5733ED51E64ED7C081C667685C108F317791CA8E798B6995AF70C9864F6CE8229E68534F3848C2E785D19AC659903F3E045E6D01C7889E925A31BEFEEEEE37737285F27F2753EE2B8E063F00973F829F80C7CCEFC4C5E2FDEDD9BE27C9134380766982359E621797CF0F806E926446B436080190D8221A6CD29841F3DFA97B9767485399603F3E02A737C8DF985EAF5A05E0FEA8DA3DE38EAC5512F8E7A5FC9D387DF551F6619C72C2730CB09CC720233FF469E7EF688FE29616A0AF53D88BE076FB036A981257083395D0625F313351040BE0066E5A7F98530BF103427D508739C3D9C574D6DE63AB804AE30BF538FA3C8398A1E7F9016E39CB618B4D9FFE870F2796BED47E288F7755AF07BCFFEE6E7F43178C2F451AF53A835855E7B484BB2A6245F505C2FC5BF641E531F29C4A70CBA44503D3DDDF46929C3A6D26AD63012EDAB1FB9E6A4C591B228698B92B128598B92B32805F5F43F4328D827779768ED8AD9DFBA6A3D6BFB1DE481A644D97370A6D9947DDE53E708B84C0B713A67EDBE04FB0ECF344589B0E6015B0D1A7F00B4FEE833 Link to comment Share on other sites More sharing options...
egoprovince Posted September 6, 2019 Author Share Posted September 6, 2019 If you're trying to build defense, you could pull slots from Inner Light to bolster Stealth and Maneuvers. I use Inner Light often but it's largely a mule for Adjusted Targeted. You could use those slots to reduce the end-cost on Stealth and Maneuvers. I ran stealth for a bit as an active defense but the cost was too high and the results weren't compelling so it remains a mule on my build. If you know the enemy and know yourself, you need not fear the result of a hundred battles.” ― Sun Tzu, The Art of War Roaming Everlasting as the Peacebringer Ganymedean. Link to comment Share on other sites More sharing options...
blayzemaster Posted September 6, 2019 Share Posted September 6, 2019 2 hours ago, egoprovince said: If you're trying to build defense, you could pull slots from Inner Light to bolster Stealth and Maneuvers. I use Inner Light often but it's largely a mule for Adjusted Targeted. You could use those slots to reduce the end-cost on Stealth and Maneuvers. I ran stealth for a bit as an active defense but the cost was too high and the results weren't compelling so it remains a mule on my build. I think the latest patch reduces the endurance cost of stealth and eliminates the move debuff, so it may be worth considering again. Link to comment Share on other sites More sharing options...
egoprovince Posted September 10, 2019 Author Share Posted September 10, 2019 The last patch made Invisibility viable as a defensive toggle. 9% base defense against everything but Psionic. Funny, because last I checked all Psi powers were Ranged or AoE and so could still be dodged. If you know the enemy and know yourself, you need not fear the result of a hundred battles.” ― Sun Tzu, The Art of War Roaming Everlasting as the Peacebringer Ganymedean. Link to comment Share on other sites More sharing options...
Avilister Posted September 10, 2019 Share Posted September 10, 2019 Is it 9% all the time or only out-of-combat? A lot of stealth powers have higher defense when you're out of combat and lose some chunk of that defense (often half, or a flat 5%, or something) when you enter combat. Link to comment Share on other sites More sharing options...
egoprovince Posted September 10, 2019 Author Share Posted September 10, 2019 (edited) My number is based on what Mid's was telling me. Invisibility in the wild is +DEF(All) and +Self Stealth In combat you lose the Stealth but keep the defense. So yes, in-combat and out-of-combat. Edited September 10, 2019 by egoprovince If you know the enemy and know yourself, you need not fear the result of a hundred battles.” ― Sun Tzu, The Art of War Roaming Everlasting as the Peacebringer Ganymedean. Link to comment Share on other sites More sharing options...
Avilister Posted September 10, 2019 Share Posted September 10, 2019 I strongly doubt that and would encourage testing the value. Other similar powers, such as the Warshade stealthing/defense power, Arachnos Soldier Cloaking Device, and Dark Armor stealth/defense power all have higher defense when you're actively stealthed and lower defense when you're in combat. Link to comment Share on other sites More sharing options...
egoprovince Posted September 10, 2019 Author Share Posted September 10, 2019 Understandable. Invisibility was a self-only defense power until recently. I'd have to compare in the field but I know from experience the Arachnos Stealth was really good and everything else was pretty good but not as amazing. I wonder now if the dev's decided to give everyone even footing.. If you know the enemy and know yourself, you need not fear the result of a hundred battles.” ― Sun Tzu, The Art of War Roaming Everlasting as the Peacebringer Ganymedean. Link to comment Share on other sites More sharing options...
Microcosm Posted September 11, 2019 Share Posted September 11, 2019 5 hours ago, Avilister said: I strongly doubt that and would encourage testing the value. Other similar powers, such as the Warshade stealthing/defense power, Arachnos Soldier Cloaking Device, and Dark Armor stealth/defense power all have higher defense when you're actively stealthed and lower defense when you're in combat. This is not true of Dark Armor or Warshade stealth powers (and I doubt it is for the Arachnos one but don't know for sure). Neither of them suppress their defenses in combat. This is how they were made to be 'better' than pool versions of stealth, which is required since they are primary/secondary powers. Back when Arbiter Hawk did the Kheldian changes, he temporarily nerfed Shadow Cloak so that it suppressed until some of us brought up that it was a secondary power and should match the Dark Armor power it was copied from. He promptly changed it back 🙂 Inspiration maker's guide Link to comment Share on other sites More sharing options...
Avilister Posted September 11, 2019 Share Posted September 11, 2019 Hmm, I could have sworn that they did. Well, time for a field test. I have a Dark/Dark tank, Warshade, and Bane Spider all at 50. Dark/Dark tank, all powers off: 11.31% def in and out of combat (from enhancement sets mostly); 18.52% with only Cloak of Darkness on - combat does not alter defense. I stand corrected. Warshade, all powers off: 3% def (I need to slot a few of the other static +def enh, it seems); 7.35% with Shadow Cloak on - combat does not alter defense. I again stand corrected. Bane Spider, all powers off: 8.5% melee defense (ranged and aoe are higher, in part due to auto powers and set bonuses): 20.49% melee def with Cloaking Device on 14.5% defense in combat - 5% lost. Note: Cloaking Device also explicitly calls out this behavior, whereas the other two make no mention of it. "Even if discovered, you are hard to see and retain some bonus to Defense." I don't have a character with the concealment pool to test that one, but it does appear most of the rest do not suppress their defense bonuses as I thought they did. Link to comment Share on other sites More sharing options...
egoprovince Posted September 24, 2019 Author Share Posted September 24, 2019 (edited) Final build after a couple of internal revisions. Some refinement achieved 92.21s recharge on Light Form. Moved two slots from Combat Flight While those two slots performed well and made me faster at low levels, flight speed is easily capped at 50. Placed two slots in Incandescence to hold Resist IO's (+HP and +Def%) Swapped Tactics for Maneuvers While tactics is nice in niche environments, namely against Arachnos I found I either forgot to turn it on or just didn't notice the benefit. Maneuvers makes a nice mule for Luck of the Gambler bringing me to the max. My power choice at 49 is totally optional since I can't slot any single enhancement that would make or break me. Options for situational usefulness: Provoke for ad hoc tanking, Group Energy Flight for Hami raids and Shadow Shard TF's Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ganymedean v4: Level 50 Natural PeacebringerPrimary Power Set: Luminous BlastSecondary Power Set: Luminous AuraPower Pool: LeadershipPower Pool: Concealment Hero Profile:Level 1: Gleaming Bolt -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(3), EntChs-Dmg/Rchg(3), EntChs-Dmg/EndRdx/Rchg(5), EntChs-Heal%(5)Level 1: Incandescence -- Ags-Psi/Status(A), UnbGrd-Max HP%(50), GldArm-3defTpProc(50)Level 2: Gleaming Blast -- SprKhlGrc-Rchg/FormBuff(A), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(7), SprKhlGrc-Dmg/EndRdx/Rchg(7), SprKhlGrc-Acc/Dmg/Rchg(9), SprKhlGrc-Dmg/Rchg(9), SprKhlGrc-Acc/Dmg(11)Level 4: Essence Boost -- RgnTss-Heal/EndRdx(A), RgnTss-EndRdx/Rchg(13), RgnTss-Heal/Rchg(13), RgnTss-Heal/EndRdx/Rchg(15), RgnTss-Regen+(15)Level 6: Glinting Eye -- Apc-Dmg(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(19), Apc-Dam%(21)Level 8: Proton Scatter -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(23), Rgn-Dmg/EndRdx(23), Rgn-Dmg(25), Rgn-Knock%(25)Level 10: Assault -- EndRdx-I(A)Level 12: Inner Light -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(27), AdjTrg-ToHit/EndRdx/Rchg(27), AdjTrg-EndRdx/Rchg(29), AdjTrg-ToHit/EndRdx(29), AdjTrg-Rchg(31)Level 14: Shining Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam(33)Level 16: Thermal Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(33), ImpSki-EndRdx/Rchg(34), ImpSki-ResDam/EndRdx/Rchg(34), ImpSki-Status(34)Level 18: Pulsar -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(36), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(37), AbsAmz-ToHitDeb%(37)Level 20: Quantum Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(37), ImpSki-EndRdx/Rchg(39), ImpSki-ResDam/EndRdx/Rchg(39), ImpSki-Status(39)Level 22: Reform Essence -- Pnc-EndRdx/Rchg(A), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(40), Pnc-Heal/EndRedux(42)Level 24: Conserve Energy -- RechRdx-I(A)Level 26: Glowing Touch -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(42), DctWnd-Heal/Rchg(42), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(43), DctWnd-Rchg(43)Level 28: Quantum Acceleration -- LucoftheG-Def/Rchg+(A)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 32: Photon Seekers -- SprEssTrn-Rchg/Global Heal(A), SprEssTrn-Dmg/EndRdx/Rchg(45), SprEssTrn-Acc/Dmg(45), SprEssTrn-Dmg/Rchg(45), SuddAcc--KB/+KD(46)Level 35: Restore Essence -- RechRdx-I(A)Level 38: Light Form -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)Level 41: Solar Flare -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), SuddAcc--KB/+KD(50)Level 44: Stealth -- LucoftheG-Def/Rchg+(A)Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)Level 49: Group Energy Flight -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Cosmic Balance Level 1: Energy Flight -- BlsoftheZ-ResKB(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- RechRdx-I(A)Level 4: Ninja Run Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A)Level 2: Swift -- Flight-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(11)Level 50: Pyronic Radial Judgement Level 50: Diamagnetic Radial Interface Level 50: Storm Elemental Ally Level 50: Assault Genome Level 50: Ageless Invocation Level 50: Musculature Partial Core Revamp ------------------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1588;690;1380;HEX;| |78DA6594594F13511886CFB4536A8102A554B6B694D5B2B474A068E21A95C8D62DF| |10790410698A44C49172297FE0015FF808ADE7BEB9DEBDFF0C2C46B36A35144193F| |E67B43AB3399E6397DCF79BFF79B334BFAFE74E3AB99073784D47A3BAF964A8B394| |DBDA72D157563552BBA336AB95254F3820EEF8C6A6CAD6BCB9A6A4436936E52066B| |972E66575634A3A46F6AF154655D370A95D2E22D2A581EF867D5B4665B759312447| |3AE50C8C7539ABAAC154B6BFA86CFFA3F676CEA257D49CFEBE52D56D2AAA16F54F2| |6A592F185E4BB9A3AFAE95A9B8E8A09662F43B72091CA62C1E12FA64E178043E66C| |ADBE013E6EEA947B23C0E3145034516CA919339C13C766189305DD247D6EA3E80EF| |99E7DE816F99F56F98FBE475A227E765AA129245E315F02AB3E91A789DF98B3C2EE| |4B9C61C569D96181867B68E8309669BC23C21A31B5EF724E692CCF353E04566C704| |7809B5C8E8E1BD109E5E616926D56B40BD86A7BCAEEB19F89C19DC015F30C32F997| |BE4F5E2DABD09DEDBB0024E302393609279409E66789A3B793F225DCCDE6E300886| |988E3A217CE8D137CFD9FD0B600A4C33073260967948797EE4F9913780BC21E40D2| |16F0879DFC813802710E2FB7C210CF68011E67090F99D3CEDEC11EDA3BCB74EEABB| |137D772EF0F50FA7C03473240366C11CF33335D08D7ADD01D67C74FF42D042D0EA2| |8A307BDF6A4654B1B5B0067C13966EC0BF307F5DA873A7DE8F5276983AC3906A1C5| |FEA34C595164458F797FC77F837FC013A6822C2FF53C8AAC51F4DC445A1C5A1CDA5| |7CA4F404BE0D90CCA67EF3B9D7488B0A59C3EC2A619AD9DFDC4A9233647C2A62836| |65D2A6246D4ACAA6E4E4B3AF8690B0439E96B3AF817997E63D98F7E02A77EBC9833| |750EA67CF7EADD6CB4FD35EAD16E57507554D9222ACD583A13602CF99AFFDD5F17C| |A03ADEA15BAEA0B76D7F753C5BB3FE2FAE1CF3BD| |-------------------------------------------------------------------| Notes from the Field: I Can absolutely farm, albeit slowly. PB isn't known for peak damage output. Takes at least three Death Mages to threaten me. Anything less is negligible. Can tank Giant Monters on Monster Island, cannot kill solo even with Diamagnetic Radial Quantums are almost laughable. Until you find a Quantum Jump Bot. Is very flashy. Photon Seekers, Solar Flare/Dawn Strike, Pulsar makes for a fun lightshow. Edited September 24, 2019 by egoprovince If you know the enemy and know yourself, you need not fear the result of a hundred battles.” ― Sun Tzu, The Art of War Roaming Everlasting as the Peacebringer Ganymedean. Link to comment Share on other sites More sharing options...
That Ninja Posted October 3, 2019 Share Posted October 3, 2019 Just a heads up but your latest build isn't opening in Pine's. Link to comment Share on other sites More sharing options...
Doomrider Posted October 3, 2019 Share Posted October 3, 2019 5 hours ago, That Ninja said: Just a heads up but your latest build isn't opening in Pine's. Pine's is outta date I believe. Ego posted the build using Mid's Reborn. Link to comment Share on other sites More sharing options...
egoprovince Posted October 3, 2019 Author Share Posted October 3, 2019 13 hours ago, Doomrider said: Pine's is outta date I believe. Ego posted the build using Mid's Reborn. I've updated my builder to Mids' Reborn The last couple will probably only open in that application though I'm having no trouble with old builds or even some of my first builds in the newer Mids. If you know the enemy and know yourself, you need not fear the result of a hundred battles.” ― Sun Tzu, The Art of War Roaming Everlasting as the Peacebringer Ganymedean. Link to comment Share on other sites More sharing options...
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