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Posted

Just ran it a few times as it is the weekly.  While a fun TF,  there is way too much jumping from zone to zone along with repetitive missions:

 

Start in Talos then immediately go to IP for the first two missions, then its back and forth between IP and Talos, with a quick stop in SC and Skyway

 

Mission 1:  defeat all

Mission 2: defeat all

Mission 3: defeat boss and guards +3 glowies

talk to contact in SC

Mission 4: defeat boss+ guards in Skyway

Mission 5: defeat boss+guards usually in Talos

Mission 6: street sweep in IP for 40 council

Mission 7: back to Talos for defeat all + 3 glowies

Mission 8: back to IP for defeat all + 3 glowies

Mission 9: back to talos for defeat all + 4 glowies

Mission 10: Defeat Vandal (AV) and guards

 

Idea for a tune up with classic version going to Ouroborus

 

After speaking to Citadel you go to IP as usual but you stay in IP for missions until after the street sweep for 40 council is complete.

Missions 7 to 10 are in Talos

 

Mission 1 is still defeat all but clearly labeled as such

Mission 2 is the same as mission 1 and usually is even at the same door, remove this mission due to redundancy

Mission 3: is still defeat boss+ guards

talk to contact in SC, contact COULD be relocated to IP for efficiency

Mission 4: changed from skyway to IP, is still boss + guards

Mission 5: changed from Talos to IP and is still defeat boss+ guards

Mission 6 street sweep for 40 council

 

Remaining missions are in now in Talos

Mission 7: defeat all + 3 glowies

Mission 8: Defeat all + 3 glowies

Mission 9: changed from defeat all +  4 glowies to defeat the boss which is still the EB called Bulwark + get 6 glowies

Mission 10: defeat Vandal (AV) and guards

 

A bit more streamlined,  no more need to zone back and forth between Talos and IP and a redundant mission is removed.  Yes Mission TP and Team TP make the zoning a bit quicker, but not everyone has those powers and they need some time to recharge.  Also you can still use them while in the same zone as the next mission anyway.

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Posted
21 minutes ago, Vanden said:

Doing a TF revamp to still end up with 9 door missions (with 3 defeat alls) and a street hunt is a no vote from me.

 

Open to further ideas on how to revamp it. 🙂

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Posted

Eh, we can speed run anything quickly enough as it is, it's not like any PUG or team isn't already loaded up with ATT and TTs by now.  I'm not concerned about the unmitigated gall of them forcing us to change zones once in a while ha ha.  But you're 100% about Mission 2, just drop it.  Street sweeping and that Posi thing where you go "check in" on certain points around the map are also fairly pointless these days; I'd like to see them turned into something worthwhile than just dropped forever but I dunno just what yet.

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
Posted

Yes but not everyone has a top of the line PC or fast connection and thus has to suffer bad zoning times.    TT and MT are great, yes.  But they work just as well for jumping to a mission in the same zone as jumping to a new zone.

 

Also, it just seems crazy to keep flipping from one zone to another and back to the previous zone and so on.  having the first half up to the street sweep of council all in IP then the second half of missions in Talos would be a nice tune up.

 

As to the street sweep....eh.  It isn't a problem to get 40 council, but perhaps if were replaced with a new mission or just omitted and Citadel giving dialogue that the council are now hiding in Talos, that would work.

 

 

Revised Idea for a tune up with classic version going to Ouroborus

 

After speaking to Citadel you go to IP as usual but you stay in IP for missions until after the street sweep for 40 council is complete.

Missions 7 to 10 are in Talos

 

Mission 1 is still defeat all but clearly labeled as such

Mission 2 is the same as mission 1 and usually is even at the same door, remove this mission due to redundancy

Mission 3: is still defeat boss+ guards

talk to contact in SC, contact SHOULD be relocated to IP for efficiency

Mission 4: changed from skyway to IP, is still boss + guards

Mission 5: changed from Talos to IP and is still defeat boss+ guards - remove. Same as mission 4

Mission 6 street sweep for 40 council - remove and change Citadel to saying he has intel that the Council bases are now in Talos.  TF Missions now shift to only Talos

 

Remaining missions are in now in Talos

Mission 7: defeat all + 3 glowies

Mission 8: Defeat all + 3 glowies -  change to get glowies, defeat boss and smash open cell doors to liberate some captives that were forced to design the mech men. Note: you don't need to escort them out just smash the cell doors.

Mission 9: changed from defeat all +  4 glowies to defeat the boss which is still the EB called Bulwark + get 6 glowies

Mission 10: defeat Vandal (AV) and guards

 

So mission 2 is removed, so is mission 5, Missions 8 and 9 are modified and the talkie contact in SC is brought to IP.  Mission 6 also removed.  Total of 3 missions removed, TF is streamlined to have the first half in IP and the rest in Talos.

 

 

 

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Posted

Put Manticore in charge of the TF against council since he has a thing against them.  Put Penelope as the clockwork task force because the clockwork king and Penelope have a dialogue going.  Put Synapse on the Crey TF because he was experimented on by them and would like to dismantle the organization.  That leaves Citadel with sending you to stop Clamor from blowing up the power plant.  It seems like a very Citadel thing for him to do.  Except give him back his original name,  thats a very Bastion thing of him to do.

 

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Posted
2 hours ago, TheZag said:

Put Manticore in charge of the TF against council since he has a thing against them.  Put Penelope as the clockwork task force because the clockwork king and Penelope have a dialogue going.  Put Synapse on the Crey TF because he was experimented on by them and would like to dismantle the organization.  That leaves Citadel with sending you to stop Clamor from blowing up the power plant.  It seems like a very Citadel thing for him to do.  Except give him back his original name,  thats a very Bastion thing of him to do.

 

I think Manticore going after Crey makes the most sense, since he's the most Batman-y, Vigilante-type character, so he'd have the least problem with openly going against "legitimate" business.

Posted
On 8/9/2022 at 2:28 AM, Voltor said:

 

Open to further ideas on how to revamp it. 🙂

 

Dump the Defeat Alls or at least only have 1 per task force.

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Posted (edited)
On 8/8/2022 at 10:49 PM, Voltor said:

Mission 2 is the same as mission 1 and usually is even at the same door, remove this mission due to redundancy

 

That's the joke.  The entry caption indicates it looks like just a fresh coat of paint, just like all Council bases look the same. 🙂

 

Seriously, though, if I can spend two hours on Synapse, an hour on Citadel (we did it in 61 minutes yesterday) doesn't concern me that much.  We were more concerned with the missions in Talos being in those far NW/SW corners in a surprisingly-large zone.

 

But not everything needs to be streamlined.

Edited by FrauleinMental
Posted
On 8/9/2022 at 8:06 AM, Voltor said:

Yes but not everyone has a top of the line PC or fast connection and thus has to suffer bad zoning times.

I'm all for revamping the TF, but if your PC or internet connection has an issue running an 18 year old game, even on low settings, then maybe address that 1st...

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Posted

What would be considered bad load times now?  Back in the retail run,  some of the worst load times i saw were around a minute.  Mine were in the 20-30 second range i think.  At this point,  a potato with some wires sticking out should get reasonable loading times.

 

I wouldnt mind some of the tedium being trimmed from the long task forces to put them into the 45-60 minute clear time range.  Often i cant guarantee that i have 2 hours,  so i dont join Dr. Q or Synapse and the few others that are very long.

Posted

My current potato takes 30-60 seconds to zone.   2012 Dell laptop via Wifi.   Though I'm all for less swapping between IP & Talos even if I had a fast connection

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Posted
13 hours ago, TheZag said:

At this point,  a potato with some wires sticking out should get reasonable loading times.

Amazing what they can do with GMO food by now!

 

Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝

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