Voltak Posted August 31, 2022 Share Posted August 31, 2022 (edited) UPDATE ** ( left out ALPHA recommendations, and are now included ) I have received dozens of request to share my build, my Nature/Sonic defender build. I have posted some videos of him in action. He's done the most extreme of game content already and, if well played, he can be a tremendous buffer for the team to try to ensure no one, or the minimal, amount of players die. He's done 1. 801s at the highest of difficulty levels 2. AEON relentless 3. ITF four star 4. Solo'd even level AVs (Tested this with Inferno) He's the only one that comes close to my Elec Affinity in doing the life support, but does things that Elec Affinity cannot do (Nature also cannot provide some things that Elec Affinity can) Wether the build is any good or not depends on what you can do with it, and how you use it. Yes, the main thing is the driver, but a better car will enable you to do better as well. Goes both ways. But my results with the build have left me satisfied with the work put into it. ** Important, this was done BEFORE the changes to Sonic Blast ** I am sharing the build before the changes but you can adjust to sonic blast's revisions. It's no big deal and you can still reach similar numbers. Being a good Nature player takes practice. Being a good player takes practice. The build only goes so far. Remember that Nature is all about angles and positioning and even good timing. And please BLAST with Sonic, for defensive purposes, please blast !Every time you debuff resistances you also multiply the dmg debuff applied to the enemies. This is a very significant form of defense. Nature has ways to debuff enemy dmg and resistance Sonic will lower resistances They compliment each other well Alpha incarnate recommendations - 1. Spiritual T4 Radial - more healing, more recharge, more to hit buffs (benefiting overgrowth and tactics ) 2. Vigor (more healing, greater end reduction) 3. Agility - more defense, more recharge, more endurance modification This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Cosmic Affinity: Level 50 Science DefenderPrimary Power Set: Nature AffinitySecondary Power Set: Sonic AttackPower Pool: SpeedPower Pool: FlightPower Pool: FightingPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Corrosive Enzymes -- Acc-I(A)Level 1: Shriek -- SprDfnBst-Acc/Dmg/EndRdx/Rchg(A), SprDfnBst-Acc/Dmg(3), SprDfnBst-Rchg/Heal%(3), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7)Level 2: Regrowth -- Prv-Heal/EndRdx(A), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Heal(13), Prv-Absorb%(39)Level 4: Wild Growth -- ImpSki-ResDam/Rchg(A), ImpSki-ResDam/EndRdx(9), ImpSki-ResDam/EndRdx/Rchg(11), ImpSki-EndRdx/Rchg(15), ImpSki-Status(15)Level 6: Scream -- SprVglAss-Acc/Dmg/EndRdx/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(17), Thn-Acc/Dmg/EndRdx(17), SprVglAss-Rchg/+Absorb(19), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg(21)Level 8: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-Heal/+End(13), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(23), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(36)Level 10: Howl -- Artl-Acc/Rech/Rng(A), Artl-End/Rech/Rng(23), Artl-Acc/Dam/Rech(25), Artl-Dam/Rech(25), Artl-Dam/End(27), Artl-Acc/Dam(29)Level 12: Wild Bastion -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(40)Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)Level 16: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), Rct-ResDam%(34)Level 18: Shout -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(31), SprVglAss-Dmg/Rchg(33), Thn-Dmg/EndRdx/Rchg(33), Thn-Dmg/EndRdx(34), Thn-Acc/Dmg(34)Level 20: Fly -- BlsoftheZ-Travel/EndRdx(A)Level 22: Boxing -- Empty(A)Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-EndRdx(37), RctArm-ResDam/EndRdx/Rchg(37), RctArm-ResDam(39), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(48)Level 26: Spore Cloud -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg/EndRdx(40), DmpSpr-ToHitDeb/EndRdx(43), DmpSpr-ToHitDeb/Rchg(43), DmpSpr-Rchg/EndRdx(45)Level 28: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37), LucoftheG-Def/EndRdx/Rchg(43)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36)Level 32: Overgrowth -- RechRdx-I(A), RechRdx-I(46)Level 35: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(48)Level 38: Dreadful Wail -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(42), Erd-Dmg/Rchg(42), Erd-Acc/Rchg(42)Level 41: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(45), RctArm-EndRdx(45), RctArm-ResDam/EndRdx/Rchg(46)Level 44: Afterburner -- LucoftheG-Def/Rchg+(A)Level 47: Rebirth -- NmnCnv-Heal/Rchg(A)Level 49: Power Boost -- RechRdx-I(A)Level 1: Vigilance Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A)Level 2: Stamina -- SynSck-EndMod(A), SynSck-Dam/Rech(39), SynSck-EndMod/+RunSpeed(48), SynSck-EndMod/Rech(50), SynSck-Dam/Acc/End(50), SynSck-Dam/Rech/Acc(50)Level 50: Agility Radial Paragon Level 50: Portal Jockey Level 50: Task Force Commander Level 50: Freedom Phalanx Reserve Level 50: Support Core Embodiment ------------ Edited September 21, 2022 by Voltak 1 2 Link to comment Share on other sites More sharing options...
Tsuko Posted September 1, 2022 Share Posted September 1, 2022 For having the luck to team with, Voltak is a monster, one of the best support i know. Sharing such a build to the comunity is awesome, Thank you Sir ! 🙂 1 2 Vous souhaitez rejoindre un canal de discussion 100% Français ? Vous souhaitez faire des TF Chill ou 4 étoiles avec des Francophones de tout pays ? Vous souhaitez avoir accès à la meilleure base de données avec les meilleurs builds et ressources en Français ? "La lune Bleue" est le canal de discussion qu'il vous faut ! N'attendez plus ! Contactez nous en jeu, ou notre Discord https://discord.gg/GwTeNMrz6z Link to comment Share on other sites More sharing options...
Voltak Posted September 1, 2022 Author Share Posted September 1, 2022 7 minutes ago, Tsuko said: For having the luck to team with, Voltak is a monster, one of the best support i know. Sharing such a build to the comunity is awesome, Thank you Sir ! 🙂 You are very welcome. I might not have done so 8 years ago, but I have more time in my hands to do this kind of stuff. The way I see it, if I help others to be better support players, the better support we will all have. Support is the most valuable category of this game in team make up at the highest difficulty of challenges 1 Link to comment Share on other sites More sharing options...
wRECk69 Posted September 1, 2022 Share Posted September 1, 2022 Thank you for sharing both your build and all your wisdom! It is truly appreciated! 1 Link to comment Share on other sites More sharing options...
MoonSheep Posted September 1, 2022 Share Posted September 1, 2022 hard mode has bought new life to support ATs - i might look into nature 1 2 If you're not dying you're not living Link to comment Share on other sites More sharing options...
meyerwolf406 Posted September 11, 2022 Share Posted September 11, 2022 As I'm not the first to say it's a Awesome build and tyvm for sharing. I was just wondering sense Evasive Maneuvers effects do not apply while in battle or while supporting the team you took it as a mule powers for LOYG? Taking Evasive Maneuvers out of the totals for real world application (not just standing idle) the Def number are mostly in the 20's with Energy and Negative at 39.8% and Ranged at 37.6%. You've proven the build I'm not questioning it just making sure I'm understanding it correctly. I saw that you were actually using it in your video. Maybe I'm mistaken on how Evasive works but according to the description I don't think I am LOL. Link to comment Share on other sites More sharing options...
Voltak Posted September 11, 2022 Author Share Posted September 11, 2022 1 hour ago, meyerwolf406 said: As I'm not the first to say it's a Awesome build and tyvm for sharing. I was just wondering sense Evasive Maneuvers effects do not apply while in battle or while supporting the team you took it as a mule powers for LOYG? Taking Evasive Maneuvers out of the totals for real world application (not just standing idle) the Def number are mostly in the 20's with Energy and Negative at 39.8% and Ranged at 37.6%. You've proven the build I'm not questioning it just making sure I'm understanding it correctly. I saw that you were actually using it in your video. Maybe I'm mistaken on how Evasive works but according to the description I don't think I am LOL. Thank you for the compliment. You are welcome. Evasive maneuvers is a travel boost, it also enhances control while in flight. These two alone are very valuable. It also is a resist/prot vs anti-fly powers from enemy. Also, you do not lose the defensive numbers if you are attacked. You only lose if you are engaging at attacking them or if you buff your team or buff pets. However, have you seen my videos ? While traveling in the ITF or in AEON or any other very hard content, the defense while traveling from one point to another is very very welcome, since it is one additional manner to help protect you while moving especially when moving for the sake of speed is needed. The enemy can target you or attack you, as long as you are just traveling to the next spot, you are keeping those defense numbers. That, again, is complemented by the movement boost provided. 1 Link to comment Share on other sites More sharing options...
meyerwolf406 Posted September 11, 2022 Share Posted September 11, 2022 15 minutes ago, Voltak said: Thank you for the compliment. You are welcome. Evasive maneuvers is a travel boost, it also enhances control while in flight. These two alone are very valuable. It also is a resist/prot vs anti-fly powers from enemy. Also, you do not lose the defensive numbers if you are attacked. You only lose if you are engaging at attacking them or if you buff your team or buff pets. However, have you seen my videos ? While traveling in the ITF or in AEON or any other very hard content, the defense while traveling from one point to another is very very welcome, since it is one additional manner to help protect you while moving especially when moving for the sake of speed is needed. The enemy can target you or attack you, as long as you are just traveling to the next spot, you are keeping those defense numbers. That, again, is complemented by the movement boost provided. Thank you very much for explaining that. I did watch your Videos. I guess my understanding of how Evasive Maneuvers works wasn't accurate. Again thank you for explaining it to me. 1 Link to comment Share on other sites More sharing options...
Voltak Posted September 11, 2022 Author Share Posted September 11, 2022 Very welcome Link to comment Share on other sites More sharing options...
Meknomancer Posted September 11, 2022 Share Posted September 11, 2022 The 49% ranged def is with power boost on the rest of the time its sitting at 38'ish. That almost 20 second downtime on pb. I'm assuming the - to hit debuff from spore cloud takes care of the rest. Link to comment Share on other sites More sharing options...
Meknomancer Posted September 11, 2022 Share Posted September 11, 2022 Got me wondering if it could be sturdier, you did take a couple hefty hits but after some fiddling the differences seem negligible, tiny bit of extra hp/recharge/ranged def/res to ne+e: This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Level 50 Magic Defender Primary Power Set: Nature Affinity Secondary Power Set: Sonic Attack Power Pool: Fighting Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Regrowth Prv-Heal/Rchg(A), Prv-EndRdx/Rchg(3), Prv-Heal/EndRdx(3), Prv-Heal(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7) Level 1: Shriek SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Acc/Dmg(9), SprDfnBst-Dmg/Rchg(9), SprDfnBst-Dmg/EndRdx/Rchg(11), SprDfnBst-Acc/Dmg/EndRdx(11) Level 2: Wild Growth ImpSki-Status(A), ImpSki-ResDam/EndRdx(13), ImpSki-ResDam/Rchg(15), ImpSki-EndRdx/Rchg(15), ImpSki-ResDam/EndRdx/Rchg(17) Level 4: Howl Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(17), Artl-Acc/Dam(19), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(48) Level 6: Spore Cloud DarWtcDsp-Rchg/EndRdx(A), DarWtcDsp-ToHitDeb(21), DarWtcDsp-ToHitDeb/EndRdx(23), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23) Level 8: Lifegiving Spores Pnc-Heal/+End(A), Pnc-Heal/EndRedux/Rchg(25), Pnc-Heal/Rchg(25), Pnc-EndRdx/Rchg(27), Pnc-Heal/EndRedux(27), Pnc-Heal(29) Level 10: Boxing Empty(A) Level 12: Wild Bastion Pnc-Heal/EndRedux/Rchg(A), Pnc-Heal/Rchg(29), Pnc-EndRdx/Rchg(31), Pnc-Heal/EndRedux(31), Pnc-Heal(31) Level 14: Hover LucoftheG-Def/Rchg+(A), Rct-ResDam%(33) Level 16: Shout Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(34) Level 18: Tough GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(37), RctArm-ResDam(37) Level 20: Rebirth RechRdx-I(A) Level 22: Weave LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(39), ShlWal-Def(39), ShlWal-Def/EndRdx/Rchg(39) Level 24: Hasten RechRdx-I(A), RechRdx-I(40) Level 26: Fly BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40) Level 28: Evasive Maneuvers LucoftheG-Def/Rchg+(A) Level 30: Maneuvers LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), ShlWal-Def(42), ShlWal-Def/EndRdx(42), ShlWal-Def/EndRdx/Rchg(42) Level 32: Overgrowth AdjTrg-Rchg(A), AdjTrg-ToHit/EndRdx(43), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-ToHit/Rchg(45) Level 35: Screech SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(45), SprVglAss-Rchg/+Absorb(45), Thn-Dmg/EndRdx/Rchg(46), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46) Level 38: Dreadful Wail SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(47), SprVglAss-Acc/Dmg/EndRdx/Rchg(47) Level 41: Dark Embrace RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(47), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48) Level 44: Tactics HO:Cyto(A) Level 47: Vengeance LucoftheG-Def/Rchg+(A) Level 49: Power Boost RechRdx-I(A) Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 1: Vigilance Level 2: Rest Empty(A) Level 1: Swift Empty(A) Level 1: Health Mrc-Rcvry+(A) Level 1: Hurdle Empty(A) Level 1: Stamina PrfShf-End%(A), PrfShf-EndMod(13) Level 50: Agility Core Paragon Level 26: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1413;671;1342;HEX;| |78DA65945B4F135110C7CF76B714DA72B3945B6F50C002952DA0BC8B20460442E40| |3349B76B76C6CDAA6DD26F0357CF149B9F80DBCE0E5D18FE0352A31D1F8E005D4C4| |375FEAB4F33F54C349B7BFB3333BFF9933B3EDEAD6A2DFB2962E0AA563216F542AE| |945D3320B59B3EC5E35727646D49787AE88B4A72F552D4B5F339C6AD94CCF5B965D| |B09DEDF089F7BA51C899597DA358B033E979C731323744FB7AB198D797ECDCA6631| |7723EBECBD76FBD8DFD46C934B39D8DED8A69904A65D32E852E97EC8CBE502C97AB| 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Voltak Posted September 12, 2022 Author Share Posted September 12, 2022 On 9/11/2022 at 3:54 PM, Meknomancer said: The 49% ranged def is with power boost on the rest of the time its sitting at 38'ish. That almost 20 second downtime on pb. I'm assuming the - to hit debuff from spore cloud takes care of the rest. Down time is only 12 seconds on my Defender. Again, the boost lasts 10 seconds. The down time is 12 seconds for me. Absolutely worth it. Link to comment Share on other sites More sharing options...
Meknomancer Posted September 12, 2022 Share Posted September 12, 2022 I wasn't questioning the worth of power boost its one of the top powers in game and i'd recommend it to anyone that has the option to take it. How did you get the downtime to 12 seconds? The boost lasts 15 seconds and the recharge with a +5 rech io is 33.71 Link to comment Share on other sites More sharing options...
Voltak Posted September 12, 2022 Author Share Posted September 12, 2022 7 minutes ago, Meknomancer said: I wasn't questioning the worth of power boost its one of the top powers in game and i'd recommend it to anyone that has the option to take it. How did you get the downtime to 12 seconds? The boost lasts 15 seconds and the recharge with a +5 rech io is 33.71 Buffs, team buffs. Ageless , SB, energizing circuit. I almost never solo. From 18 secs, down to about 12 Link to comment Share on other sites More sharing options...
Meknomancer Posted September 12, 2022 Share Posted September 12, 2022 Ah that makes sense. Hardmode team's i've been on all asked for Barrier/Rebirth so there wasn't an ageless and i wasn't keeping track of my pb downtime on my cold/sonic thanks to the kins. 1 Link to comment Share on other sites More sharing options...
Linea Posted September 13, 2022 Share Posted September 13, 2022 18 hours ago, Meknomancer said: Hardmode team's i've been on all asked for Barrier/Rebirth That's pretty common, but not nearly as effective as it's assumed to be. It's the sledgehammer square peg into round hole approach. AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates. Just search '801' in AE. 801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death. I may be AFK IRL, But CoH is my Forever Home. Link to comment Share on other sites More sharing options...
Voltak Posted September 19, 2022 Author Share Posted September 19, 2022 On 9/13/2022 at 12:41 PM, Linea said: That's pretty common, but not nearly as effective as it's assumed to be. It's the sledgehammer square peg into round hole approach. I run Incandescence on my Nature Defender The boosts to the heals are out of this world it also helps the MM tremendously to reposition pets It helps a lot in Part 2 Same thing in Part 4 when it's time to regroup or rez and so on Link to comment Share on other sites More sharing options...
Voltak Posted September 21, 2022 Author Share Posted September 21, 2022 Build has been updated Link to comment Share on other sites More sharing options...
Thrax Posted September 23, 2022 Share Posted September 23, 2022 Burnout any good for nature? Unsure if buffs would stack with themselves or not. Link to comment Share on other sites More sharing options...
Zhym Posted September 25, 2022 Share Posted September 25, 2022 I have a Nature MM I really like, and a Sonic Defender who debuffs really well, so I recently figured hey, why not roll up a Nature/Sonic Defender? I will be heavily copying this build, so thanks! One question about Entangling Aura, which I really enjoy on my Nature MM. I take it this build doesn't have it because it doesn't really fit the support role, but if you had to give up a power for EA, what would you drop? Link to comment Share on other sites More sharing options...
WitchofDread Posted September 27, 2022 Share Posted September 27, 2022 @Voltak how would an ill/nature compare in your estimation? Link to comment Share on other sites More sharing options...
Voltak Posted September 27, 2022 Author Share Posted September 27, 2022 4 hours ago, WitchofDread said: @Voltak how would an ill/nature compare in your estimation? A loss of DMG for the team. Corrs and Defenders will do more dmg than an Illusion/Nature. The absorbs on defender could be 300points of absorb higher. For support, defenders and corrs, or MMs when it comes to Nature, since they will do more dmg with their other powerset Link to comment Share on other sites More sharing options...
Voltak Posted September 27, 2022 Author Share Posted September 27, 2022 On 9/24/2022 at 9:20 PM, Zhym said: I have a Nature MM I really like, and a Sonic Defender who debuffs really well, so I recently figured hey, why not roll up a Nature/Sonic Defender? I will be heavily copying this build, so thanks! One question about Entangling Aura, which I really enjoy on my Nature MM. I take it this build doesn't have it because it doesn't really fit the support role, but if you had to give up a power for EA, what would you drop? Nothing from nature for EA. Link to comment Share on other sites More sharing options...
WitchofDread Posted September 27, 2022 Share Posted September 27, 2022 @Voltak fair enough then! 1 Link to comment Share on other sites More sharing options...
drgantz Posted October 27, 2022 Share Posted October 27, 2022 Thank you for this post. For a while I was trying to decide on a Secondary for an NA Def. I used /Water for a while. After reading this, I'm going to use /Sonic. 1 Link to comment Share on other sites More sharing options...
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