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Posted

I realize there may be more than one "best," and that's fine as I'm open to opinions.

 

Also, I'm interested in what secondary(ies) work best for that type of blaster.

 

Thanks all!

Posted
13 minutes ago, 00Troy00 said:

I realize there may be more than one "best," and that's fine as I'm open to opinions.

 

Also, I'm interested in what secondary(ies) work best for that type of blaster.

 

Thanks all!

 

You can use  pretty much any primary.  They all have a mix of single target and AoE. 

 

But I would be more partial to Ice Blast.  It has 2 single target holds (can hold a boss and with good recharge, can hold an EB).  The one hold has a long animation, but it's not that bad especially if you use it as an opener on that boss.  Cold damage is also not heavily resisted by foes (like lethal and some others).  The cone (Frost Breath) and Ice Storm are easily skippable - but do take Blizzard (your Nuke - too good to pass up).

 

As for secondaries, I would say /Energy is the best for single target with all the boosts and single target melee powers.

 

 

Posted

Depends on what foundation you want to build on for the secondary. If you're hoping to get some defense aspects into it some are easier than others. Personally I find Atomic to be one of the better choices to pair with most Blaster primaries because it has a nice all-around selection of tools and it is easy to work into a schedule of defense. Time Manipulation is another popular choice as is Devices for similar pairing reasons. Electricity and Earth Manipulation have the hardest hitting attacks available in them between Charged Brawl, Shocking Grasp, Heavy Mallet, and Seismic Smash which can be important if your end-goal is maximum DPS opportunity.

 

From the primary side Fire and Ice are the two heaviest hitters, and there's a fine line between the two. Fire nudges out most cases simply because of its superior edge on AoE for most, but Ice Blast has better controls and, when it comes to just single target damage, can take the edge. Ice Blast > Bitter Ice Blast > Freeze Ray is going to become the ST chain for an Ice Blaster, and Freeze Ray can be decked out with a ton of procs on top of it already be a strong attack for its fast animation time which makes it a deadly ability. If this set gets paired with a primary that can stack in access to any kind of -Res on a target then it'll quickly dwindle down its enemies.

 

For me personally my final choice ended up being Ice/Atomic when I went searching for a good Single Target option, but I found that I could do some ridiculous AoE with it still in Ice Storm and Blizzard with Atom Smasher and picking up a Judgement at 50. Drop Blizzard on one spawn, Pyre another, and Ice Storm+Atom Smash a third. Anything that survives will clump up on you and the rest are very quick clean up.

  • Thumbs Up 1
Posted

If you're looking at fighting in melee you only need a few filler attacks from your primary.  Blaze and Blazing Bolt (from fire) is such a high DPS attack that it causes fire to beat all other primaries to use between your hard hitting melee attacks.  For pure damage this is your best option.

 

However, if you're looking staying at range, cold can match fire for sustained single-target damage.  This is because cold has access to more damage proc options and better mid-tier attacks.  

Active on Excelsior:

Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow

 

Posted

Straight out of the box, the best ST will come from 

 

Fire Blast and Beam Rifle

 

Mix in some melee and the three best to pair Fire/ with are Earth, Martial and Ninja. (Temporal is a contender)

 

If you stay at range then the three best are Devices, TA, and ??? Maybe Plant, Temporal, or Energy depending on your preferences/goals.

Posted

My Beam Rifle Temporal is an ST beast I designed for incarnate badge work.  It will help a league bring down bosses while all the damage patch mechanics are up.  There may be some that are a little more damage but i can promise you there are non easier.  Two holds (one from epic pool) so you can hunt Paragon Protectors, Vicky Robots and help in MoM

  • Like 1
  • 2 weeks later
Posted
On 10/12/2022 at 11:00 AM, Snarky said:

My Beam Rifle Temporal is an ST beast I designed for incarnate badge work.  It will help a league bring down bosses while all the damage patch mechanics are up.  There may be some that are a little more damage but i can promise you there are non easier.  Two holds (one from epic pool) so you can hunt Paragon Protectors, Vicky Robots and help in MoM

Any chance I could trouble you for your build?

Posted
12 minutes ago, 00Troy00 said:

Any chance I could trouble you for your build?

Have fun!

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Crackle: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Charged Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Time Wall

  • (A) Gravitational Anchor - Chance for Hold

Level 2: Cutting Beam

  • (A) Artillery - Accuracy/Damage
  • (9) Artillery - Damage/Endurance
  • (11) Artillery - Damage/Recharge
  • (11) Artillery - Accuracy/Damage/Recharge
  • (13) Artillery - Accuracy/Recharge/Range
  • (13) Artillery - Endurance/Recharge/Range

Level 4: Single Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (15) Thunderstrike - Damage/Endurance
  • (15) Thunderstrike - Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Endurance
  • (19) Thunderstrike - Damage/Endurance/Recharge

Level 6: Disintegrate

  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (21) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Endurance
  • (23) Thunderstrike - Damage/Endurance/Recharge

Level 8: Aim

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Chronos

  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO

Level 12: Lancer Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (31) Thunderstrike - Damage/Endurance
  • (31) Thunderstrike - Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Endurance
  • (33) Thunderstrike - Damage/Endurance/Recharge

Level 14: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 18: Penetrating Ray

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (34) Superior Defiant Barrage - Damage/RechargeTime
  • (34) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (34) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (36) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (36) Superior Defiant Barrage - RechargeTime/+Status

Level 20: Temporal Healing

  • (A) Performance Shifter - Chance for +End
  • (36) Performance Shifter - EndMod
  • (37) Endurance Modification IO
  • (37) Numina's Convalesence - +Regeneration/+Recovery
  • (37) Numina's Convalesence - Heal
  • (39) Healing IO

Level 22: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 24: Time Stop

  • (A) Superior Entomb - Accuracy/Hold
  • (39) Superior Entomb - Hold/Recharge
  • (39) Superior Entomb - Endurance/Recharge
  • (40) Superior Entomb - Accuracy/Hold/Endurance
  • (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (40) Superior Entomb - Recharge/Chance for +Absorb

Level 26: Piercing Beam

  • (A) Artillery - Accuracy/Damage
  • (42) Artillery - Damage/Endurance
  • (42) Artillery - Damage/Recharge
  • (42) Artillery - Accuracy/Damage/Recharge
  • (43) Artillery - Accuracy/Recharge/Range
  • (43) Artillery - Endurance/Recharge/Range

Level 28: Maneuvers

  • (A) Kismet - Accuracy +6%

Level 30: Tactics

  • (A) Rectified Reticle - Increased Perception

Level 32: Overcharge

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (43) Superior Blaster's Wrath - Damage/Recharge
  • (45) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (46) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Body Armor

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 38: Time Lord

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 41: Surveillance

  • (A) Endurance Reduction IO

Level 44: Cryo Freeze Ray

  • (A) Lockdown - Accuracy/Hold
  • (46) Lockdown - Accuracy/Recharge
  • (46) Lockdown - Recharge/Hold
  • (48) Lockdown - Endurance/Recharge/Hold
  • (48) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (48) Lockdown - Chance for +2 Mag Hold

Level 47: Time Shift

  • (A) Absolute Amazement - Stun
  • (50) Absolute Amazement - Stun/Recharge
  • (50) Absolute Amazement - Stun/Recharge/Accuracy
  • (50) Absolute Amazement - Chance for ToHit Debuff

Level 49: Assault

  • (A) Endurance Reduction

Level 1: Defiance 


Level 1: Brawl

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