mistagoat Posted August 9, 2023 Posted August 9, 2023 Love me some Trollers! These are 2 combos that I never tried pairing up even back on live. I think I'll end up building both eventually but does anyone have thoughts, pleasant experiences, horrible experiences, slotting tips or general advise on Fire/Rad and Fire/Storm that might push me try 1 first? I have builds worked up for both of them with softcapped s/l and high recharge. I would have loved to also softcap Ranged but the sacrifices required seemed too great. I can post them after work. They both look very end heavy but I think they're manageable. So please regale me with stories of your Fire/Rads and Fire/Storms and help me decide who gets the first spot. SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *MiHami Heat-Fire/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen
Psyonico Posted August 9, 2023 Posted August 9, 2023 So, Fire/Rad (should) be less endurance intensive just because of AM to offset some of the endurance cost. Fire/Storm will be more chaotic with multiple tornados and lightning storms. 1 What this team needs is more Defenders
Mopery Posted August 9, 2023 Posted August 9, 2023 Fire/Storm will give you non-stop AOE's... until you rapidly run out of End, at least. It's really fun to play with a great build and t4 Cardio, though. 1 1 Those times you saw no footprints, I had Fly toggled on.
Without_Pause Posted August 9, 2023 Posted August 9, 2023 Fire/storm also has to balance Hurricane and Hot Feet so I would lean Fire/rad. 1 Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever."
honoroit Posted August 9, 2023 Posted August 9, 2023 id choose fire/rad: between choking cloud, hot feet, the debuffs, AM, bonfire, the imps, and room for smoke should you care for it and use it like a blind... (and skip fallout/mutation)... its probably a good character that comes out from a support/cc perspective, with 'not super terrible' (for a controller) damage. 1
honoroit Posted August 9, 2023 Posted August 9, 2023 (psst - on fire/rad strongly consider getting combat teleport and, with just the key to bind, not the <>): /bind <my favorite key like `> powexec_location target combat teleport 1
mistagoat Posted August 9, 2023 Author Posted August 9, 2023 Thanks for the replies and suggestions folks! I'm still going to give it a couple days to decide and hopefully get one up on its feet this weekend. Here are the builds I worked up. Feel free to critique if you like, they're definitely not perfect and I'm still fiddling with them but this is where I'm at right now. Oh and pay no attention to the order of power selection, that'll probably change. Controller Fire rad 2.mbd Controller (Fire Control - Storm Summoning).mbd SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *MiHami Heat-Fire/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen
mistagoat Posted August 9, 2023 Author Posted August 9, 2023 9 minutes ago, honoroit said: (psst - on fire/rad strongly consider getting combat teleport and, with just the key to bind, not the <>): /bind <my favorite key like `> powexec_location target combat teleport Oh interesting, how would you use that? Flash Fire, Cages and then bamf to the center with CC and HF running? SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *MiHami Heat-Fire/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen
honoroit Posted August 9, 2023 Posted August 9, 2023 22 minutes ago, mistagoat said: Oh interesting, how would you use that? Flash Fire, Cages and then bamf to the center with CC and HF running? mhm! you can also tp in a straight line if you need a blink like escape /bind ctrl+` powexec_location me:100 combat teleport i dunno if it works with like -100 (100ft is range of combat tp at base), i will test that this evening. but its a very good escape. 1
Uun Posted August 10, 2023 Posted August 10, 2023 I did Fire/Nature, which has a combo similar to Hot Feet + Choking Cloud. 1 Uuniverse
Tacheyon Posted August 10, 2023 Posted August 10, 2023 3 hours ago, rksr9997 said: Fire/Trick Arrow. Do it. Oh Yeah....That's the good stuff! Also the build no one talks about. Fire/Poison. If you are already in their midst, why not make them sick as well? VG is End heavy along with Hot Feet, but given you don't need to take all but 5 powers in Poison, it gives you a lot of flexibility to a build. 1 1
mistagoat Posted August 10, 2023 Author Posted August 10, 2023 2 hours ago, Uun said: I did Fire/Nature, which has a combo similar to Hot Feet + Choking Cloud. Fire/Nature is a fantastic combo but I already have one. He'll be at Hami tonight! 2 SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *MiHami Heat-Fire/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen
honoroit Posted August 13, 2023 Posted August 13, 2023 On 8/9/2023 at 5:37 PM, honoroit said: mhm! you can also tp in a straight line if you need a blink like escape /bind ctrl+` powexec_location me:100 combat teleport i dunno if it works with like -100 (100ft is range of combat tp at base), i will test that this evening. but its a very good escape. backwards is without the me. /bind shift+` powexec_location 180:50 combat teleport <-- that'd move you directly back (180 degrees from front facing, 50ft this helps tremendously with needing to flit in and out of melee for blaster, dominator, controller with pbaoe and cones, or anyone really. you could go up to 100 ft, but 50 feet back if your in a mob is probably going to position you optimally for some catch of the 10-20 feet behind on a 60-80 ft cone. adjust to your liking. 2
Saiyajinzoningen Posted August 15, 2023 Posted August 15, 2023 If you wanna do damage with a controller and don't mind absolute chaos fire/storm is the way to go 1 Its easy to criticize a suggestion but can you suggest an alternative?
Psyonico Posted August 16, 2023 Posted August 16, 2023 I want to point out that back on live, repeat offenders had an all fire/Storm controller project that was *so much fun* 1 What this team needs is more Defenders
ninja surprise Posted August 16, 2023 Posted August 16, 2023 I'm trying out a Fire/Poison but need to get some info how to slot up Poison.
Argentae Posted August 16, 2023 Posted August 16, 2023 I love Fire/Storm. Pure elemental engine of destruction. Lavan FireStorm is one of my top tier controllers for raw damage and fun. Highly recommend the experience, and it plays a lot differently than most controllers. Chaos control. absolutely plan on all the end/recovery techniques and Health uniques plus Atlas accolade, you’ll need them as it’s a very end hungry build. Totally worth it though! 🙂 1
Argentae Posted August 17, 2023 Posted August 17, 2023 (edited) I think this is the current build if it's any help, I've run it with a few different focuses. Haven't looked at it in a while, I should probably dust Lavan off and tweak it some more... 🙂 Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Lavan FireStorm: Level 50 Magic ControllerPrimary Power Set: Fire ControlSecondary Power Set: Storm SummoningPower Pool: SpeedPower Pool: FlightPower Pool: FightingPower Pool: LeapingAncillary Pool: Leviathan Mastery Hero Profile:Level 1: Char (A) Unbreakable Constraint - Chance for Smashing Damage (3) Unbreakable Constraint - Hold (3) Unbreakable Constraint - Hold/Endurance (5) Ghost Widow's Embrace - Chance of Damage(Psionic) (11) Neuronic Shutdown - Chance of Damage(Psionic) (11) Apocalypse - Chance of Damage(Negative) Level 1: O2 Boost (A) Regenerative Tissue - +Regeneration Level 2: Fire Cages (A) Gravitational Anchor - Immobilize (5) Gravitational Anchor - Immobilize/Recharge (7) Gravitational Anchor - Immobilize/Recharge/Accuracy (7) Gravitational Anchor - Recharge/Accuracy (9) Gravitational Anchor - Immobilize/Endurance Level 4: Hasten (A) Recharge Reduction IO Level 6: Smoke (A) To Hit Debuff IO Level 8: Hot Feet (A) Armageddon - Damage/Endurance (9) Endurance Reduction IO (46) Armageddon - Damage/Recharge (48) Armageddon - Damage/Recharge/Accuracy (48) Armageddon - Recharge/Accuracy (48) Armageddon - Chance for Fire Damage Level 10: Steamy Mist (A) Reactive Defenses - Scaling Resist Damage (13) Unbreakable Guard - +Max HP (15) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Luck of the Gambler - Defense Level 12: Flashfire (A) Superior Will of the Controller - Accuracy/Control Duration (13) Superior Will of the Controller - Recharge/Chance for Psionic Damage (17) Superior Will of the Controller - Control Duration/Recharge (17) Superior Will of the Controller - Endurance/Recharge (19) Superior Will of the Controller - Accuracy/Control Duration/Endurance (19) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense Level 16: Freezing Rain (A) Touch of Lady Grey - Recharge/Endurance (21) Pacing of the Turtle - Endurance/Recharge/Slow (21) Tempered Readiness - Endurance/Recharge/Slow Level 18: Cinders (A) Lockdown - Accuracy/Hold (34) Lockdown - Accuracy/Recharge (40) Lockdown - Chance for +2 Mag Hold (42) Lockdown - Recharge/Hold (42) Lockdown - Endurance/Recharge/Hold (42) Lockdown - Accuracy/Endurance/Recharge/Hold Level 20: Hurricane (A) Sudden Acceleration - Knockback to Knockdown (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (50) Dark Watcher's Despair - To Hit Debuff/Endurance (50) Dark Watcher's Despair - Recharge/Endurance Level 22: Bonfire (A) Sudden Acceleration - Knockback to Knockdown (23) Ragnarok - Damage (23) Ragnarok - Damage/Recharge (25) Ragnarok - Damage/Recharge/Accuracy (25) Ragnarok - Recharge/Accuracy (46) Ragnarok - Damage/Endurance Level 24: Thunder Clap (A) Absolute Amazement - Stun (43) Absolute Amazement - Stun/Recharge (43) Absolute Amazement - Stun/Recharge/Accuracy (45) Absolute Amazement - Recharge/Accuracy (45) Absolute Amazement - Stun/Endurance Level 26: Fire Imps (A) Expedient Reinforcement - Accuracy/Recharge (27) Expedient Reinforcement - Accuracy/Damage (27) Expedient Reinforcement - Damage/Endurance (29) Expedient Reinforcement - Resist Bonus Aura for Pets (36) Expedient Reinforcement - Accuracy/Damage/Recharge (37) Expedient Reinforcement - Endurance/Damage/Recharge Level 28: Tornado (A) Achilles' Heel - Chance for Res Debuff (29) Force Feedback - Chance for +Recharge (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (31) Call to Arms - Endurance/Damage/Recharge (34) Expedient Reinforcement - Endurance/Damage/Recharge (45) Overwhelming Force - Damage/Endurance/Recharge Level 30: Lightning Storm (A) Force Feedback - Chance for +Recharge (31) Thunderstrike - Damage/Endurance (33) Thunderstrike - Damage/Endurance/Recharge (33) Devastation - Accuracy/Damage/Endurance/Recharge (33) Force Feedback - Recharge/Endurance Level 32: Boxing (A) Empty Level 35: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (37) Steadfast Protection - Resistance/+Def 3% Level 38: Water Spout (A) Achilles' Heel - Chance for Res Debuff (39) Force Feedback - Chance for +Recharge (39) Overwhelming Force - Endurance/Recharge (39) Positron's Blast - Damage/Endurance (40) Air Burst - Damage/Endurance Level 41: Hibernate (A) Recharge Reduction IO Level 44: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Summon Coralax (A) Soulbound Allegiance - Damage/Recharge/Accuracy Level 1: Containment Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance (34) Preventive Medicine - Chance for +Absorb (36) Numina's Convalesence - +Regeneration/+Recovery (36) Miracle - +Recovery Level 1: Stamina (A) Performance Shifter - EndMod (37) Performance Shifter - Chance for +End (40) Performance Shifter - EndMod/Accuracy Level 50: Musculature Radial Paragon ------------ Edited August 17, 2023 by Argentae
mistagoat Posted August 22, 2023 Author Posted August 22, 2023 On 8/17/2023 at 4:56 PM, Argentae said: I think this is the current build if it's any help, I've run it with a few different focuses. Haven't looked at it in a while, I should probably dust Lavan off and tweak it some more... 🙂 Reveal hidden contents This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Lavan FireStorm: Level 50 Magic ControllerPrimary Power Set: Fire ControlSecondary Power Set: Storm SummoningPower Pool: SpeedPower Pool: FlightPower Pool: FightingPower Pool: LeapingAncillary Pool: Leviathan Mastery Hero Profile:Level 1: Char (A) Unbreakable Constraint - Chance for Smashing Damage (3) Unbreakable Constraint - Hold (3) Unbreakable Constraint - Hold/Endurance (5) Ghost Widow's Embrace - Chance of Damage(Psionic) (11) Neuronic Shutdown - Chance of Damage(Psionic) (11) Apocalypse - Chance of Damage(Negative) Level 1: O2 Boost (A) Regenerative Tissue - +Regeneration Level 2: Fire Cages (A) Gravitational Anchor - Immobilize (5) Gravitational Anchor - Immobilize/Recharge (7) Gravitational Anchor - Immobilize/Recharge/Accuracy (7) Gravitational Anchor - Recharge/Accuracy (9) Gravitational Anchor - Immobilize/Endurance Level 4: Hasten (A) Recharge Reduction IO Level 6: Smoke (A) To Hit Debuff IO Level 8: Hot Feet (A) Armageddon - Damage/Endurance (9) Endurance Reduction IO (46) Armageddon - Damage/Recharge (48) Armageddon - Damage/Recharge/Accuracy (48) Armageddon - Recharge/Accuracy (48) Armageddon - Chance for Fire Damage Level 10: Steamy Mist (A) Reactive Defenses - Scaling Resist Damage (13) Unbreakable Guard - +Max HP (15) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Luck of the Gambler - Defense Level 12: Flashfire (A) Superior Will of the Controller - Accuracy/Control Duration (13) Superior Will of the Controller - Recharge/Chance for Psionic Damage (17) Superior Will of the Controller - Control Duration/Recharge (17) Superior Will of the Controller - Endurance/Recharge (19) Superior Will of the Controller - Accuracy/Control Duration/Endurance (19) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense Level 16: Freezing Rain (A) Touch of Lady Grey - Recharge/Endurance (21) Pacing of the Turtle - Endurance/Recharge/Slow (21) Tempered Readiness - Endurance/Recharge/Slow Level 18: Cinders (A) Lockdown - Accuracy/Hold (34) Lockdown - Accuracy/Recharge (40) Lockdown - Chance for +2 Mag Hold (42) Lockdown - Recharge/Hold (42) Lockdown - Endurance/Recharge/Hold (42) Lockdown - Accuracy/Endurance/Recharge/Hold Level 20: Hurricane (A) Sudden Acceleration - Knockback to Knockdown (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (50) Dark Watcher's Despair - To Hit Debuff/Endurance (50) Dark Watcher's Despair - Recharge/Endurance Level 22: Bonfire (A) Sudden Acceleration - Knockback to Knockdown (23) Ragnarok - Damage (23) Ragnarok - Damage/Recharge (25) Ragnarok - Damage/Recharge/Accuracy (25) Ragnarok - Recharge/Accuracy (46) Ragnarok - Damage/Endurance Level 24: Thunder Clap (A) Absolute Amazement - Stun (43) Absolute Amazement - Stun/Recharge (43) Absolute Amazement - Stun/Recharge/Accuracy (45) Absolute Amazement - Recharge/Accuracy (45) Absolute Amazement - Stun/Endurance Level 26: Fire Imps (A) Expedient Reinforcement - Accuracy/Recharge (27) Expedient Reinforcement - Accuracy/Damage (27) Expedient Reinforcement - Damage/Endurance (29) Expedient Reinforcement - Resist Bonus Aura for Pets (36) Expedient Reinforcement - Accuracy/Damage/Recharge (37) Expedient Reinforcement - Endurance/Damage/Recharge Level 28: Tornado (A) Achilles' Heel - Chance for Res Debuff (29) Force Feedback - Chance for +Recharge (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (31) Call to Arms - Endurance/Damage/Recharge (34) Expedient Reinforcement - Endurance/Damage/Recharge (45) Overwhelming Force - Damage/Endurance/Recharge Level 30: Lightning Storm (A) Force Feedback - Chance for +Recharge (31) Thunderstrike - Damage/Endurance (33) Thunderstrike - Damage/Endurance/Recharge (33) Devastation - Accuracy/Damage/Endurance/Recharge (33) Force Feedback - Recharge/Endurance Level 32: Boxing (A) Empty Level 35: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (37) Steadfast Protection - Resistance/+Def 3% Level 38: Water Spout (A) Achilles' Heel - Chance for Res Debuff (39) Force Feedback - Chance for +Recharge (39) Overwhelming Force - Endurance/Recharge (39) Positron's Blast - Damage/Endurance (40) Air Burst - Damage/Endurance Level 41: Hibernate (A) Recharge Reduction IO Level 44: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Summon Coralax (A) Soulbound Allegiance - Damage/Recharge/Accuracy Level 1: Containment Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance (34) Preventive Medicine - Chance for +Absorb (36) Numina's Convalesence - +Regeneration/+Recovery (36) Miracle - +Recovery Level 1: Stamina (A) Performance Shifter - EndMod (37) Performance Shifter - Chance for +End (40) Performance Shifter - EndMod/Accuracy Level 50: Musculature Radial Paragon ------------ Much appreciated! I'll check it out after work. I finally got the Fire/Storm started and I'm loving it so far! Endurance isn't too bad as long as I only run either hot feet OR hurricane and don't spam lightning bolt. LB uses so much end, it's nuts! I'm mostly only bustin it out on bosses for the moment. But with flashfire, cinders, char, bonfire, freezing rain and tornado nobody gets a chance to attack before they are stunned, held or falling down! Great fun! 1 SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *MiHami Heat-Fire/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen
Argentae Posted August 23, 2023 Posted August 23, 2023 Exactly. Absolute blast to play with KB -> KD in the right powers. IIRC I did some slotting specifically to keep the costs on Tornado and LS down to reasonable levels. My Plant/Storm chronology has some excellent Endurance management on the /Storm side so I might be conflating the two. 1
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