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On 8/15/2023 at 11:16 AM, Saiyajinzoningen said:

 

This sounds amazing to be honest, but then what would the incentive be to take the pure elemental sets?

First of all many characters have more specific themes to them, not everyone wants to be a jack of all trades. The characters I make pick a set that matches who I want them to be. Blue Blaze will always be a fire blaster, Cool Dude will always be an ice blaster, and Thunder Knight will always be an Electric Melee Tanker. I just want something that can make a different type of character that I haven't been able to make before.

If you're asking why some minimaxing munchkin wouldn't choose this set over all of the others, I'd assume because it isn't inherently better than any other set just different.

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On 8/14/2023 at 11:08 AM, srmalloy said:

I was surprised by the number of people who stepped up to offer examples of build ideas that could be tweaked with recoloring and some imagination to get the essence of the OP's desire, some of which I wouldn't have thought of on my own.

I wasn't surprised at all because I've tried all of these combos and none have been satisfying. I think the biggest problem is not being able to get lightning bolts and fireballs on the same character. In this context I mean a big ball of fire that hits several targets in the same area and a powerful straight line lightning attack. Every possible combo gives either one or the other, with the absent power being replaced by some control or defensive ability using the missing attack's element. And of course recoloring will not make something that isn't a lightning bolt, or isn't a fireball look like one. 

Edited by The Mighty Paladin
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On 8/14/2023 at 11:43 AM, Etched said:

What surprised me of most ideas is that they all left out incarnates. How can you be a true wizard with a large fire/ice/ele/dark/earth(if you count the ground pound in Mighty) finishing move. 

 

So you add those with the above suggestions and you have a almost endless ideas as to how to build a wizard.

 

@Etched

I don't level after 50, so the incarnate stuff is totally outside my experience.  And please don't suggest I try it. I'm not gonna not ever again.

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1 hour ago, The Mighty Paladin said:

I don't level after 50, so the incarnate stuff is totally outside my experience.  And please don't suggest I try it. I'm not gonna not ever again.

I don't tell people how to play their toons. If you are happy with how you play your toon then how am I to tell you how to do it. However,  I will offer suggestions only when asked.

 

@Etched

 

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10 hours ago, The Mighty Paladin said:

I wasn't surprised at all because I've tried all of these combos and none have been satisfying. I think the biggest problem is not being able to get lightning bolts and fireballs on the same character. In this context I mean a big ball of fire that hits several targets in the same area and a powerful straight line lightning attack. Every possible combo gives either one or the other, with the absent power being replaced by some control or defensive ability using the missing attack's element. And of course recoloring will not make something that isn't a lightning bolt, or isn't a fireball look like one. 

 

???/Electric/fire Dominator gives you 3 elements including

 

Fireball (exploding aoe)

Lightning Bolt (powerful straight line attack)

Various ??? control abilities 

??? could be ice or earth to round out the element you prefer.

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Its easy to criticize a suggestion but can you suggest an alternative?

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11 hours ago, The Mighty Paladin said:

I wasn't surprised at all because I've tried all of these combos and none have been satisfying. I think the biggest problem is not being able to get lightning bolts and fireballs on the same character. In this context I mean a big ball of fire that hits several targets in the same area and a powerful straight line lightning attack. Every possible combo gives either one or the other, with the absent power being replaced by some control or defensive ability using the missing attack's element. And of course recoloring will not make something that isn't a lightning bolt, or isn't a fireball look like one. 

 

You're just too stubborn for your own good.

 

First of all you select an extremely limited specific pool of spells that a DnD wizard can use, when you could have just as easily gon fire bolt, burning hands, fireball, delayed fireball and stuck to one theme.

Then you start ruling out things that would allow you to get what you want because...you don't play after getting to lvl 50?

 

I think you should consider being more flexible. You can easily make pretty much anything if you go 80/20 instead of trying for 100. Get 80% of what you want with 20% effort.

I'm currently playing Necro/FF and the character is a DnD Druid from a Strahd campaign. The forcefield bubbles are just "nature buff magic". I recolored it. It's fine. I could have easily gone /Nature instead to be more on theme, or any other power. It's up to you own headcannon and creativity. 

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On 8/20/2023 at 8:21 AM, Raikao said:

 

You're just too stubborn for your own good.

 

First of all you select an extremely limited specific pool of spells that a DnD wizard can use, when you could have just as easily gon fire bolt, burning hands, fireball, delayed fireball and stuck to one theme.

Then you start ruling out things that would allow you to get what you want because...you don't play after getting to lvl 50?

 

I think you should consider being more flexible. You can easily make pretty much anything if you go 80/20 instead of trying for 100. Get 80% of what you want with 20% effort.

I'm currently playing Necro/FF and the character is a DnD Druid from a Strahd campaign. The forcefield bubbles are just "nature buff magic". I recolored it. It's fine. I could have easily gone /Nature instead to be more on theme, or any other power. It's up to you own headcannon and creativity. 

Druids are a lot easier than wizards and the spells I listed are THE Spells that Define the class for me and most of the people I play with. If I wanted an all fire wizard I wouldn't even be posting here, there are lots of different fire builds I could use. My problem is that ALL of the builds are too focused. (except for dual pistols, and trick arrows as a few people have pointed out but those won't pass for a wizard) I would like some sets with some variety. and I don't think that's too much to ask.

Edited by The Mighty Paladin
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1 hour ago, The Mighty Paladin said:

Druids are a lot easier than wizards and the spells I listed are THE Spells that Define the class for me and most of the people I play with. If I wanted an all fire wizard I wouldn't even be posting here, there are lots of different fire builds I could use. My problem is that ALL of the builds are too focused. (except for dual pistols, and trick arrows as a few people have pointed out but those won't pass for a wizard) I would like some sets with some variety. and I don't think that's too much to ask.

Have you tried @Saiyajinzoningen's suggestion? Maybe an Ice Control/Electricity Assault/Fire Mastery Dominator? As already pointed out, it has your desired lightning bolt (plus a longer ranged lightningbolt that does more damage in the form of Zapp) and fireball. It also has your desired summons (Jack Frost and Voltaic Sentinel), it has your controls, and while it lacks a damaging cone of cold attack, it does have a cone of cold effect in the form of Cold Snap (add Ice Mistral's Torment and Impeded Siwftness procs for the damaging version of this cone of cold), an ice bonds effect (Chilblain, Block of Ice, Flash Freeze, and Glacier), and adds in the wizard's mass invisibility ability (Arctic Air). Then with the Sorcery pool you pick up magical flight, magic missile, and a magic shield (one for you and another for allies). Throw in the Teleport pool, and all your requests for what constitutes a wizard are met.

 

Edited by Rudra
Edited to de-capitalize "add". And again to add "and".
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53 minutes ago, Rudra said:

Have you tried @Saiyajinzoningen's suggestion? Maybe an Ice Control/Electricity Assault/Fire Mastery Dominator? As already pointed out, it has your desired lightning bolt (plus a longer ranged lightningbolt that does more damage in the form of Zapp) and fireball. It also has your desired summons (Jack Frost and Voltaic Sentinel), it has your controls, and while it lacks a damaging cone of cold attack, it does have a cone of cold effect in the form of Cold Snap (add Ice Mistral's Torment and Impeded Siwftness procs for the damaging version of this cone of cold), an ice bonds effect (Chilblain, Block of Ice, Flash Freeze, and Glacier), and adds in the wizard's mass invisibility ability (Arctic Air). Then with the Sorcery pool you pick up magical flight, magic missile, and a magic shield (one for you and another for allies). Throw in the Teleport pool, and all your requests for what constitutes a wizard are met.

 

no those sets do not include the powers you say they do

 

Edited by The Mighty Paladin
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I think I finally have this hacked. The best I've come up with is a Sentinel, with recolored psychic blast (some damage some control and some AOE) and Ninjitsu, which give defenses I can pretend are magic shields as well as invisibility and some nice recovery stuff which wizards can't do in D&D but which is nice any way. Of  course, I add in the Sorcery Pool power, which gives me flight teleport and a magic missile. I carry a nemesis staff and summon a blue wisp. I named her wispy.

Edited by The Mighty Paladin
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On 8/14/2023 at 12:42 PM, Etched said:

I personally agree with @srmalloy. There is everything the OP is askin for already within the game to build a wizard with the exception of a spooky robe and a pointy hat. I feel imagination is 75% of any game when you are attempting to make a certain type of character.  As @biostem has mentioned an Elemental set has been requested prolly multiple times and I can only assume the devs are givin it thought but until then a players imagination is goin to fill in that gap. Other posters have givin good options as to how best make a combo of powers to represent a wizard style toon. Really at this point it is totally on the Op to take the advise or leave it. Every toon i made took effort from me to see the toon for what it is. 

 

1. We definitely need a point hat.

but 

2. I think there's scope for arcane effects applied to existing powers as alternate animations. It shouldn't be a huge ask to apply those fancy arcane circles around one's arms or feet or back or whatever whilst at the same time doing the vanilla animations. It might be massively difficult to implement because the tools aren't sufficient to quickly convert modern, conventional files to the ancient, seemingly unique filetypes that CoH uses.

 

In summary, I think the vast majority of power requests can be solved with a broader range of alternate animations, but that's a lot to ask from a dev team that's stuck with duff tools. 😞

..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

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2 hours ago, The Mighty Paladin said:
3 hours ago, Rudra said:

Have you tried @Saiyajinzoningen's suggestion? Maybe an Ice Control/Electricity Assault/Fire Mastery Dominator? As already pointed out, it has your desired lightning bolt (plus a longer ranged lightningbolt that does more damage in the form of Zapp) and fireball. It also has your desired summons (Jack Frost and Voltaic Sentinel), it has your controls, and while it lacks a damaging cone of cold attack, it does have a cone of cold effect in the form of Cold Snap (add Ice Mistral's Torment and Impeded Siwftness procs for the damaging version of this cone of cold), an ice bonds effect (Chilblain, Block of Ice, Flash Freeze, and Glacier), and adds in the wizard's mass invisibility ability (Arctic Air). Then with the Sorcery pool you pick up magical flight, magic missile, and a magic shield (one for you and another for allies). Throw in the Teleport pool, and all your requests for what constitutes a wizard are met.

 

Expand  

no those sets do not include the powers you say they do

It doesn't?

 

Ice Control:

 

Cone of Cold via Cold Snap: 60 feet range, 60 feet radius, 135 degree arc: https://cod.uberguy.net/html/power.html?power=dominator_control.ice_control.shiver&at=dominator

(Add Ice Mistrals Torment's cold damage proc and Impeded Swiftness' smashing damage proc, and now you have a damaging cone of cold.)

 

Ice Bonds via:

Block of Ice (starting hold): https://cod.uberguy.net/html/power.html?power=dominator_control.ice_control.block_of_ice&at=dominator

Chilblain (starting immob): https://cod.uberguy.net/html/power.html?power=dominator_control.ice_control.chilblain&at=dominator

Flash Freeze (TAoE damaging sleep): https://cod.uberguy.net/html/power.html?power=dominator_control.ice_control.flash_freeze&at=dominator

Glacier (another hold): https://cod.uberguy.net/html/power.html?power=dominator_control.ice_control.glacier&at=dominator

 

Mass Invisibility via Arctic Air (Stealth effect): https://cod.uberguy.net/html/power.html?power=dominator_control.ice_control.arctic_air&at=dominator

 

Cloud of Confusion via Arctic Air: https://cod.uberguy.net/html/power.html?power=dominator_control.ice_control.arctic_air&at=dominator

 

Summons via Jack Frost: https://cod.uberguy.net/html/power.html?power=dominator_control.ice_control.jack_frost&at=dominator

 

Electricity Assault:

 

Lightningbolt via:

Lightningbolt: https://cod.uberguy.net/html/power.html?power=dominator_assault.electricity_manipulation.lightning_field&at=dominator

Zapp: https://cod.uberguy.net/html/power.html?power=dominator_assault.electricity_manipulation.lightning_clap&at=dominator

 

Summons via Voltaic Sentinel: https://cod.uberguy.net/html/power.html?power=dominator_assault.electricity_manipulation.shocking_grasp&at=dominator

 

Fire Mastery:

Fireball via Fireball: https://cod.uberguy.net/html/power.html?power=epic.fire_mastery_dominator.fire_ball&at=dominator

 

Sorcery:

Magic Missile via Arcane Bolt: https://cod.uberguy.net/html/power.html?power=pool.sorcery.arcane_bolt&at=dominator

 

Magic Flight via Mystic Flight: https://cod.uberguy.net/html/power.html?power=pool.sorcery.mystic_flight&at=dominator

 

Teleport via Translocation (Mystic Flight): https://cod.uberguy.net/html/power.html?power=pool.sorcery.translocation&at=dominator

 

Magic Shields via:

Spirit Ward (ally shield): https://cod.uberguy.net/html/power.html?power=pool.sorcery.spirit_ward&at=dominator

Rune of Protection (self shield): https://cod.uberguy.net/html/power.html?power=pool.sorcery.rune_of_protection&at=dominator

 

Teleportation:

Teleport via Teleport: https://cod.uberguy.net/html/power.html?power=pool.teleportation.teleport&at=dominator

 

Dimension Door/Blink via Combat Teleport: https://cod.uberguy.net/html/power.html?power=pool.teleportation.teleport_foe&at=dominator

 

Teleport Ally via Teleport Target: https://cod.uberguy.net/html/power.html?power=pool.teleportation.recall_friend&at=dominator

 

High level enemy teleport via Teleport Target: https://cod.uberguy.net/html/power.html?power=pool.teleportation.recall_friend&at=dominator

 

Mass Teleport via Fold Space: https://cod.uberguy.net/html/power.html?power=pool.teleportation.long_range_teleport&at=dominator

Mass Teleport via Teleport Team: https://cod.uberguy.net/html/power.html?power=pool.teleportation.team_teleport&at=dominator

 

So please enlighten me as to what I said was in those power sets that are not in those power sets.

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25 minutes ago, Rudra said:

It doesn't?

 

So please enlighten me as to what I said was in those power sets that are not in those power sets.

OK first of all I got confused and was using Ice Control Primary. with electric assault secondary. My mistake. That's why I didn't see the same powers you were talking about.

 

Second the set as a whole doesn't work for me aesthetically. I'm not gonna make an ice character when I'm really only interested in 2 ice powers: A wide cold blast and a control that traps a target in ice.

 

You see the primary power is really the problem. No matter which one I pick, that's going to be my character's MAIN THING because of the way the game is constructed, that's why I'm asking for a new primary set that isn't so dang focused.

 

And since the fire mastery thing is an incarnate ability it just doesn't work, at all. There is no content in the game that I want to play after 50th level. It's just no fun. And it's really sad to have to wait till I'm 50th level to get one of my core abilities, and then have nothing to do with it.

 

Finally, As I said in another post, I think I've finally hacked the problem by using a Sentinel with recolored Psychic Blast and Ninjitsu.

 

THANK YOU TO EVEYONE WHO TRIED TO HELP ME.

 

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25 minutes ago, The Mighty Paladin said:

And since the fire mastery thing is an incarnate ability it just doesn't work, at all. There is no content in the game that I want to play after 50th level. It's just no fun. And it's really sad to have to wait till I'm 50th level to get one of my core abilities, and then have nothing to do with it.

 

Fire Mastery is an Epic Power Pool available at 35. You might be thinking of Pyronic Judgement which is an Incarnate power.

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16 minutes ago, The Mighty Paladin said:

You see the primary power is really the problem. No matter which one I pick, that's going to be my character's MAIN THING because of the way the game is constructed,

 

I've played more characters who use no more than one or two powers from a primary or secondary than I can shake a stick at.  This game is extraordinarily flexible.  The only thing holding you back is you.

Get busy living... or get busy dying.  That's goddamn right.

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3 hours ago, The Mighty Paladin said:

OK first of all I got confused and was using Ice Control Primary. with electric assault secondary. My mistake. That's why I didn't see the same powers you were talking about.

 

Second the set as a whole doesn't work for me aesthetically. I'm not gonna make an ice character when I'm really only interested in 2 ice powers: A wide cold blast and a control that traps a target in ice.

 

You see the primary power is really the problem. No matter which one I pick, that's going to be my character's MAIN THING because of the way the game is constructed, that's why I'm asking for a new primary set that isn't so dang focused.

 

And since the fire mastery thing is an incarnate ability it just doesn't work, at all. There is no content in the game that I want to play after 50th level. It's just no fun. And it's really sad to have to wait till I'm 50th level to get one of my core abilities, and then have nothing to do with it.

 

Finally, As I said in another post, I think I've finally hacked the problem by using a Sentinel with recolored Psychic Blast and Ninjitsu.

 

THANK YOU TO EVEYONE WHO TRIED TO HELP ME.

 

Ice Control is the primary, yes.

 

Dominator (Ice Control/Electricity Assault/Sorcery/Concealment/Teleportation/Leadership/Fire Mastery):

Level 1: Block of Ice (Ice Bonds hold)

Level 1: Charged Bolts (Rapid "lightningbolt")

Level 2: Frostbite (or Charged Brawl if you prefer)

Level 4: Lightning Bolt

Level 6: Arcane Bolt (For that Magic Missile time of day)

Level 8: Mystic Flight

Level 10: Cold Snap (for Cone of Cold)

Level 12: Infiltration or Stealth (Invisibility)

Level 14: Spirit Ward (Because empowering your allies with a shield is a wizard thing)

Level 16: Teleport

Level 18: Combat Teleport (Blink effect)

Level 20: Zapp (For when you really want your lightningbolt to reach out and fry a target)

Level 22: Maneuvers (Hello, Mass Cat's Grace)

Level 24: Assault (Hello, Mass Bear's Strength)

Level 26: Jack Frost (I finally learned how to summon an elemental! Yay me!)

Level 28: Grant Invisibility (Because letting my allies be invisible is nice too)

Level 30: Voltaic Sentinel (Now I can summon two elementals! Run for your lives, cretins!)

Level 32: Teleport Target (Now where should I drop him?)

Level 35: Fireball ('nuff said)

Level 38: Fire Shield (Red and blue fire shield damage resists at once? D&D wizards eat your hearts out.)

Level 41: Rain of Fire (For those light Cataclysm days when you just want things burning)

Level 44: Melt Armor (Better than Heat Metal)

Level 47: Phase Shift (Hello, Ghost Form, Dark Form, Light Form, or whatever magic intangibility is your preference)

Level 49: Misdirection or whatever else you want

 

You can fit in Glacier anywhere starting at level 22 if you want a more powerful Ice Bonds effect. You can fit in Arctic Air anywhere starting at level 6 if you want a Mass Invisibility and/or Cloud of Confusion effect. Ice Slick for those ice patches (Edit again: or Grease spell) some wizards conjure. So on and so forth. There are 18 total powers available for the provided build that are not included in it. The world is your oyster. Do what you want with it.

 

And note, there are no incarnate powers in that list.

 

Edit: Also note that there are only 4 ice powers in that build. And one of those can be dropped in favor of Charged Brawl to reduce the ice power count. The other three are your stated desire for a Cone of Cold, a summon, and my recommendation of an Ice Bonds spell. So there are three ice powers that would effectively be required. Out of 24 powers the character gets total.

Edited by Rudra
Edited to add missing closing parenthesis. And again to add missing colon.
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1 hour ago, The Mighty Paladin said:

 

You see the primary power is really the problem. No matter which one I pick, that's going to be my character's MAIN THING because of the way the game is constructed, that's why I'm asking for a new primary set that isn't so dang focused.

 

Any blappers care to share your opinion?

..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

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4 hours ago, Herotu said:

Any blappers care to share your opinion?

I don't know what a blapper is

and picking a primary set then hardly using it is SO counter intuitive that I'd say it's totally alien and I never would've thought of it.

Not gonna try it either because, as I've already said, I solved the problem myself.

Edited by The Mighty Paladin
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6 hours ago, The Mighty Paladin said:

I don't know what a blapper is

and picking a primary set then hardly using it is SO counter intuitive that I'd say it's totally alien and I never would've thought of it.

Not gonna try it either because, as I've already said, I solved the problem myself.

I agree with you. It IS counter-intuitive. That's why I'd like to read the opinion of a blapper. 🙂 Sorry for the slight derailment.

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..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

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ok so as a professional blapper my opinion is: 

after reading this thread in its entirety

and attempting to help OP with 

elemental requests then, specific power requests

the aesthetic request is not possible on the HC server.

it IS possible just not on this server. 

Just to be clear

 

The ability to mix and match elements and powers on a whim from multiple sets onto a single character does exist.

just not on this server.

Due to ToS i cannot provide any specific information, however

Most search engines can easily assist you in this endeavor. 

 

 

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Its easy to criticize a suggestion but can you suggest an alternative?

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On 8/19/2023 at 8:56 PM, The Mighty Paladin said:

I wasn't surprised at all because I've tried all of these combos and none have been satisfying. I think the biggest problem is not being able to get lightning bolts and fireballs on the same character. In this context I mean a big ball of fire that hits several targets in the same area and a powerful straight line lightning attack. Every possible combo gives either one or the other, with the absent power being replaced by some control or defensive ability using the missing attack's element. And of course recoloring will not make something that isn't a lightning bolt, or isn't a fireball look like one. 

Storm Blast + Pyronic Judgement checks both boxes.

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On 8/13/2023 at 6:41 AM, The Mighty Paladin said:

It should include a fire blast, a lightning blast, a cold blast, a hold attack, and a confuse attack as well as a protective shield.

 

I can't say as it would give you everything, but what about an energy attack with a function similar to what the dual-wields have?  You know, the standard, fire, ice, and poison bullets?  Wizard player clicks on Fire, lighting, ice, maybe one other, as interpretations of their powers, and receives a minor/modest bonus in that type. There'd be power looks for each type in the tailor's power sections, so that swapping would activate each look, or again, just do it like the gunslingers. An arcane hold and confuse could be separate powers from that arrangement.

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