Zep Posted June 18, 2019 Posted June 18, 2019 With the way procs are calculated now, is it per IO or per power? If I use the Sandman +heal proc in 3 attacks do they keep track of activation separately? ** Asus TUF x670E Gaming, Ryzen 7950x, AIO Corsair H150i Elite, TridentZ 192GB DDR5 6400, Sapphire 7900XTX, 48" 4K Samsung 3d & 56" 4k UHD, NVME Sabrent Rocket 2TB, MP600 Pro 8tb, MP700 2 TB. HDD Seagate 12TB ** ** Corsair Voyager a1600 **
Vanden Posted June 18, 2019 Posted June 18, 2019 It's per power. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Zep Posted June 18, 2019 Author Posted June 18, 2019 Cool! ** Asus TUF x670E Gaming, Ryzen 7950x, AIO Corsair H150i Elite, TridentZ 192GB DDR5 6400, Sapphire 7900XTX, 48" 4K Samsung 3d & 56" 4k UHD, NVME Sabrent Rocket 2TB, MP600 Pro 8tb, MP700 2 TB. HDD Seagate 12TB ** ** Corsair Voyager a1600 **
Vanden Posted June 18, 2019 Posted June 18, 2019 Also, the game doesn't "keep track" of the activation. Procs per minute just means the chance of the proc activating varies with the power's recharge, activation time, and AoE size. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Marshal_General Posted June 18, 2019 Posted June 18, 2019 Is it based on power activation or power effect IE.. damage? Like there is a chance to heal proc and would it ve better in a single target power or AoE power?
Bopper Posted June 24, 2019 Posted June 24, 2019 Is there a cooldown with Procs? For example, if I put Force Feedbak's Chance to Recharge in Bullet Rain and Hail of Bullets, how will the mechanic work if: Bullet Rain procs once, then Hail of Bullets is used right afterms (can I stack the recharge?) Bullet Rain procs more than once (does it stack +recharge?) Also, does anyone have full documentation of how the PPM mechanic works? I keep finding little pieces but nothing is consolidated. PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
Omnicron Posted June 24, 2019 Posted June 24, 2019 Is it based on power activation or power effect IE.. damage? Like there is a chance to heal proc and would it ve better in a single target power or AoE power? It's based on the recharge and activation time of the power. A proc with an estimated ppm of 3 (ie, once every 20 seconds) slotted into a (single target) power with a 19 second cooldown and 1 second activation time of 20 seconds will (in theory) proc 100% of the time. Things that change the recharge time of the power don't change this calculation, so slotting those powers for recharge rate means you can get more procs per minute. It also doesn't seem to care about things that change the activation time of the power, so for example, Titan Weapon attacks have a massive activation time listed, but when you have momentum a bunch of it is waived, but the proc chance doesn't seem to change. I assume other powers with variable activation times, like Assassin's Strike and sniper powers work the same way, but I haven't tested that. It gets complicated with an AoE ability: basically each AoE power has a certain number of enemies it "expects" to effect on each use and modifies proc chances accordingly. This is based on the radius of the power and the arc (if any). So procs in these powers will either underperform if the number of targets you're using it on is too low, or overperform is the number of targets is higher than expected. Is there a cooldown with Procs? No. For example, if I put Force Feedbak's Chance to Recharge in Bullet Rain and Hail of Bullets, how will the mechanic work if: Bullet Rain procs once, then Hail of Bullets is used right afterms (can I stack the recharge?) Yes. EDIT: Apparently, Force Feedback does not stack, but you'll refresh the duration. Bullet Rain procs more than once (does it stack +recharge?) Yes, but prepare to be disappointed. Abilities with big AoEs tend to kill the proc chance. Also, does anyone have full documentation of how the PPM mechanic works? I keep finding little pieces but nothing is consolidated. https://paragonwiki.com/wiki/Procs_Per_Minute
Bopper Posted June 24, 2019 Posted June 24, 2019 Thanks for the info, however some of the details are outdated. PPM calculations not work off the slotted recharge of the power, not base. So if a power has a base recharge of 10s, and it's slotted with 100% from enhancements, then the PPM calculator used the new 5s recharge for its calculations. Outside recharge boosts (LotG, Set IO bonuses, or powers like AM) do not affect the calculation. Just the recharge from the enhancements, and if you have the agility alpha slot, that affects it too PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
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