Trickshooter Posted June 18, 2019 Posted June 18, 2019 Please be gentle, it's been awhile since I've tried to design a powerset! Circus Performers You command a troupe of lively performers. These colorful artists specialize is stunning foes and knocking them off their feet! Circus Performers are nimble and adept at dodging, as well as trained in maintaining their balance. Bullhorn Shriek You let forth a quick Shriek through your Bullhorn, damaging your target and weakening their damage resistance. 3s Recharge 5.46 Endurance Damage(Energy) Damage(Smashing) -15% ResDebuff Summon Clowns Summon one to three Clowns (depending on your level) to do your bidding. Clowns are nimble and capable fighters, especially since most enemies will let their guards down around a harmless Clown. You may only have 3 Clowns under your control at any given time. If you attempt to call Clowns, you can only replace the ones you have lost in battle. If you already have three, the power will fail. 60s Recharge 19.5 Endurance Basic Abilities Train Performers Upgrade Performers Juggling Pin Bash Damage(Smashing) Damage(Fire) Tagged FieryPerformance Disorient(Mag2)(50% Chance)Guards Down -5% DmgDebuff on foes within 7 ft -5% DefDebuff on foes within 7 ftInherent Resistance & Defense +5% Defense(All Positions) Res(Knockback, Knockup, Immobilize) Banana Peel Throw Damage(Smashing) Damage(Fire) Tagged FieryPerformance 0.67 KnockUpSeltzer Water Damage(Cold) -5% ToHitDebuff Explosive Juggling Pin Damage(Lethal) Damage(Fire) Tagged FieryPerformanceJuggling Pin Jawbreaker Damage(Smashing) Damage(Fire) Tagged FieryPerformance 0.67 KnockUp Bullhorn Scream You Scream through your Bullhorn causing serious damage to a target while weakening their resistance to further damage. 6s Recharge 9.62 Endurance Damage(Energy) Damage(Smashing) -15% ResDebuff Train Performers Train your Henchmen to perform new tricks to use against your foes. This power permanently bestows new powers and abilities to all of your Circus Performer Henchmen. The powers gained are unique and dependent upon the type of Henchman. This power only works on your Circus Performer Henchmen and you can only Train your Henchmen once with this power. 6s Recharge 22.75 Endurance Bullhorn Howl You release a short range, but powerful Howl through your Bullhorn that damages foes in a cone in front of you, as well as reducing their resistance to damage. 10s Recharge 13 Endurance Damage(Energy) Damage(Smashing) -15% ResDebuff Summon Acrobats Summon one to two graceful Acrobats (depending on your level). Acrobats have superior reflexes compared to Clowns. The first Acrobat focuses on their strong legs while the second is a tightrope walker who attacks with a balance pole. You may only have 2 Acrobats under your control at any given time. If you attempt to call more, you can only replace the ones you have lost in battle. If you already have your maximum allowed number, the power will fail. 90s Recharge 19.5 Endurance Acrobat: Basic Abilities Train Performers Upgrade Performers Thunder Kick Damage(Smashing) Damage(Fire) Tagged FieryPerformance Disorient(Mag2)(30% Chance)Jump Kick Damage(Smashing) Damage(Fire) Tagged FieryPerformance 0.67 Knockup(80%)Throw Sand -5% ToHitDebuff Disorient(Mag2)(80%)Inherent Resistance & Defense 7.5% Defense(All Positions) Res(Knockback, Knockup, Immobilize) Dragon's Tail Damage(Smashing) Damage(Fire) Tagged FieryPerformance 0.67 Knockback(75%)Storm Kick Damage(Smashing) Damage(Fire) Tagged FieryPerformance Axe Kick Damage(Smashing) Damage(Fire) Tagged FieryPerformance 0.67 Knockback(40%) -7.5% DefDebuff -1.6 FlyDebuffCrane Kick Damage(Smashing) Damage(Fire) Tagged FieryPerformance Knockback(60%) Tightrope Acrobat: Basic Abilities Train Performers Upgrade Performers Mercurial Blow Damage(Smashing) Damage(Fire) Tagged FieryPerformance -5% DefDebuffPrecise Strike Damage(Smashing) Damage(Fire) Tagged FieryPerformance Disorient(Mag2)(30% Chance)Inherent Resistance & Defense 7.5% Defense(All Positions) Res(Knockback, Knockup, Immobilize) Guarded Spin Damage(Smashing) Damage(Fire) Tagged FieryPerformance +5% Defense(Melee)Serpent's Reach Damage(Smashing) Damage(Fire) Tagged FieryPerformance 0.67 Knockback(80%) Sky Splitter Damage(Smashing) Damage(Fire) Tagged FieryPerformance 0.67 KnockUp Disorient(Mag3) -1.6 FlyDebuffEye of the Storm Damage(Smashing) Damage(Fire) Tagged FieryPerformance 0.67 Knockback(40%) Summon Firebreather Turn up the heat on your foes with a performance from a Firebreather! Your Firebreather will attack foes from a distance with Fiery Breath that leaves behind burning patches of fuel. The Firebreather will also occasionally ignite your other Henchman’s weapons, adding Fire Damage to all their attacks for a short time. Because fire breathing is dangerous work, this performer won’t stick around for long and will eventually retreat to recover. The Firebreather cannot gain new abilities from Train Performers and Upgrade Performers. 600s Recharge 13 Endurance Fire Breath Damage(Fire) Burn Patch Damage(Fire) Fiery Performance 100% chance to all effects tagged FieryPerformance Summon Strongman Summons an intimidating Strongman to join your troupe. The Strongman is nimble like most Circus Performers, but is also fairly tough. This performer attacks with a large mallet that stuns and knocks down most enemies. 120s Recharge 19.5 Endurance Basic Abilities Train Performers Upgrade Performers Hammer Bash Damage(Smashing) Damage(Fire) Tagged FieryPerformance Disorient(Mag2)(30% Chance)Hammer Pulverize Damage(Smashing) Damage(Fire) Tagged FieryPerformance Disorient(Mag2)(30% Chance)Inherent Resistance & Defense +5% Defense(Melee) +20% Res(Smashing, Lethal) Res(Knockback, Knockup, Immobilize) Hammer Jawbreaker Damage(Smashing) Damage(Fire) Tagged FieryPerformance 0.67 KnockUpWhirling Hammer Damage(Smashing) Damage(Fire) Tagged FieryPerformance Disorient(Mag2)(30% Chance) Hammer Crowd Control Damage(Smashing) Damage(Fire) Tagged FieryPerformance 0.67 KnockbackHammer Shatter Damage(Smashing) Damage(Fire) Tagged FieryPerformance 0.67 Knockback Upgrade Performers Upgrade your Performers with advanced and exciting skills. The Upgraded Performers will gain new abilities and powers. The powers gained are unique and dependent upon the type of Henchman that is Upgraded. Upgrade Performers only works on your Circus Performers and you can only Upgrade your Henchmen once with this power. 10s Recharge 22.75 Endurance 9 Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
jack_nomind Posted June 18, 2019 Posted June 18, 2019 shouldn't the boss pet be a giant spider? No-Set Builds: Tanker Scrapper Brute Stalker
justicebeliever Posted June 18, 2019 Posted June 18, 2019 It’s like a circus of crime! +1 for new powersets! 1 "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting
Solvernia Posted June 19, 2019 Posted June 19, 2019 As long as we get a bee bark upgrade for dog pets, too.
malonkey1 Posted June 19, 2019 Posted June 19, 2019 It’s like a circus of crime! +1 for new powersets! Or a Circus of JUSTICE!
Rylas Posted June 19, 2019 Posted June 19, 2019 Please tell me they show up in tiny cars. 1 Request hi-res icons here. Download the Icon Pack here!
Vanden Posted June 19, 2019 Posted June 19, 2019 Seems a little basic? All three tier 1 pets are identical, there's only one move across the three pet powers that isn't just an attack, and the tier 7 power seems like it only summons another pet to have another power to put pet IOs in. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Trickshooter Posted June 19, 2019 Author Posted June 19, 2019 Seems a little basic? All three tier 1 pets are identical, there's only one move across the three pet powers that isn't just an attack, and the tier 7 power seems like it only summons another pet to have another power to put pet IOs in. Well, about it being basic, I wanted it to seem doable in the current state of the game, so I tried to limit new mechanics and gimmicks. For the tier 1 pets, they are all the same, but to be fair, the other Primaries are kind of split, with 4 having different tier 1s, and 3 having them all the same. Since I knew I wanted the second tier pets to be different (something that is currently only done in Demon Summoning, I think), I figured it would be okay to leave the tier 1 pets all the same. Although if I'm being honest, the original plan for the tier 1 pets was that the third would be a firebreather. Then, instead of summoning a Firebreather pet at tier 7, the power was just going to be Fiery Performance, with the MM giving his pets fire damage. Then I realized while I was writing descriptions out, you couldn't slot Fiery Performance with anything unless I made it a Build Up also, which I didn't want to do because then I couldn't have it as an AoE or else it'd have to be on a really long recharge. So the Firebreather was pulled out and made a temporary pet that could grant Fiery Performance. Also, I agree the non-attacks are lacking, and I did want to add more, but I also had concerns about Pet AI using anything efficiently. However, I do consider the Clowns aura another non-attack power in the mix. When they're together they're potentially debuffing a group of enemies by -15% Damage and Defense. Basically I had bigger ideas, but I don't know what is and isn't possible right now. Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
Trickshooter Posted June 19, 2019 Author Posted June 19, 2019 Please tell me they show up in tiny cars. I was thinking something simpler, like using the PrestoChango costume change emote. ;D Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
srmalloy Posted June 19, 2019 Posted June 19, 2019 Please tell me they show up in tiny cars. No. Each tier summons brings in one car, out of which however many pets you get for that tier pile out, except for the Strongman, who zooms in seated in an Al Bahr-like miniature car, then dives out, rolling to his feet while the car zooms on and fades out (comparable to the arrival of the tier 3 Thugs pet). The Tier 1 and 2 cars, however, must be obviously too small to hold even one pet of that tier, much less 3.
DustyRhodes Posted April 30 Posted April 30 I would truly madly deeply give so many dollars to see this be real. You have all my support! 1
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