Jump to content
The Calendar and Events feature has been re-enabled ×

Recommended Posts

Posted

This is why normal citizens don't have Medi-porters.  You'd get people trying to off themselves as fast travel shortcut and would put ambulances out of business.

  • Like 2
  • Haha 2
  • Pizza (Pineapple) 2

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted
18 hours ago, ZorkNemesis said:

This is why normal citizens don't have Medi-porters.  You'd get people trying to off themselves as fast travel shortcut and would put ambulances out of business.

 

That's so common in so many games from WoW to New World. Do quest, let mobs kill you, respawn back in town and deliver quest.

  • Like 1
Posted
On 4/4/2024 at 10:02 AM, Sovera said:

That's so common in so many games from WoW to New World. Do quest, let mobs kill you, respawn back in town and deliver quest.

 

Which is why the 'Exit Mission' button has always nagged at me. Yeah, it would be beyond tedious to have to climb out of a cave or elevator four or five floors out of a base or office building, but the "Hey, Miller Time!" nature of the insta-exit strikes me as an exploit.

UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!
ALSO:  GABS Bindfile  ·  WindowScaler  ·  Teleport Guide  ·  and City of Zeroes  all at  www.Shenanigunner.com

 
Posted
2 hours ago, Shenanigunner said:

 

Which is why the 'Exit Mission' button has always nagged at me. Yeah, it would be beyond tedious to have to climb out of a cave or elevator four or five floors out of a base or office building, but the "Hey, Miller Time!" nature of the insta-exit strikes me as an exploit.

... said the man who loves escort missions! 🤣

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted

I remember being annoyed at the whole mediporter thing when I was new.

 

I always thought in a real superhero/villain game, when defeated you would either appear in your personal secret lair after a dramatic escape possibly with snappy one-liner (we eventually did get SG bases with this function, but still. The respawning, not the snappy one-liner), or trussed up over a vat of boiling acid and have to play a minigame to escape [respawn].

 

But I also dislike it when NPC enemies talk about killing: in my view nobody ever dies or gets raped or seriously tortured in superhero comics. The villains are only ever interested in capturing heroes to monologue at them or tie them to deathtraps.

 

To me, the idea that death is both a serious and potentially achievable goal for the villains seems to draw the narrative too closely to reality. If death, why not any of the other fates that might precede it? Are you telling me that hellions who might be willing too burn a heroine alive might not be willing to sexually assault her if they knock her out? Or that the same crey who are willing to perform horrible experiments on test subjects might not be willing to waterboard some heroes in lieu of letting them get mediported away?

 

Till this day, it irritates me when vazhilok talk about collecting body parts, or cot want to slay the intruders. I've come to accept that my vision of superheroes is too old-timey for this game (and also that the original Cryptic devs were more inspired by D&D and d20 dungeon crawling than comics, something readily evident in many areas of this game's design).

  • Like 1
Posted
35 minutes ago, Zect said:

But I also dislike it when NPC enemies talk about killing: in my view nobody ever dies or gets raped or seriously tortured in superhero comics. The villains are only ever interested in capturing heroes to monologue at them or tie them to deathtraps.

 

Oh man, I have bad news for you regarding comics.

Posted
8 hours ago, Shenanigunner said:

 

Which is why the 'Exit Mission' button has always nagged at me. Yeah, it would be beyond tedious to have to climb out of a cave or elevator four or five floors out of a base or office building, but the "Hey, Miller Time!" nature of the insta-exit strikes me as an exploit.

 

On the other hand, I absolutely LOATHE having to do that in other MMOs. The moment CoH created the exit mission button, every time I'd play another MMO that didn't have it I'd finish a dungeon and sit there at the end thinking "Man, now I have to slog all the way back to the exit to leave...plus there are going to be respawns in the way...ugh..."

 

The instant-exit just feels more cinematic. After all, who wants to sit through ten minutes of watching the adventurers backtrack their way through the dungeon they've already cleared?

"Hey, there's that pit we almost didn't see the hidden cover to." "Yeah, that would have been nasty." "Good thing we saw it."

"So, anyone want to get a beer when we get back to town?" "Sure, sounds good."

"...are we there yet?"

 

 

  • Thumbs Up 1
Posted

The clever thing that some games do is have a "fast path" out of a mission once you've completed it;  Either the boss drops a key to a direct path or there's a 2nd locked/secret exit in said boss room...

  • Like 1
Posted (edited)
On 4/4/2024 at 12:24 AM, ZorkNemesis said:

This is why normal citizens don't have Medi-porters.  You'd get people trying to off themselves as fast travel shortcut and would put ambulances out of business.

 

Because citizens carry the better thing with them - Phasic Self-Preservation Device. This device works both ways, making citizens undamageable and unable to damage anyone other alike. Don't believe? Try to splash an enemy next to them or force the emeny use its AoE - the citizen will just ignore the explosion without getting even a scratch.

 

Edited by Purrfekshawn

To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

Posted (edited)
12 minutes ago, Purrfekshawn said:

 

Because citizens carry the better thing with them - Phasic Self-Preservation Device. This device works both ways, making citizens undamageable and unable to damage anyone other alike. Don't believe? Try to splash an enemy next to them or force the emeny use its AoE - the citizen will just ignore the explosion without getting even a scratch.

 

 

You can kill civies in Mayhem missions, there's even a badge for killing 1000 of them.  Additionally there's a number of Praetorian civilians you can attack for no reason in Nova Praetoria.  So much for peaceful protests.

 

Edited by ZorkNemesis

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted
1 hour ago, ZorkNemesis said:

 

You can kill civies in Mayhem missions, there's even a badge for killing 1000 of them.  Additionally there's a number of Praetorian civilians you can attack for no reason in Nova Praetoria.  So much for peaceful protests.

 

 

In praetoria plebs aint allowed of carrying thinx. And their devices all controlled remotely, if u do something oppositional to government, they switch it off, leaving you vulnerable to IDF attacks. And for the most point - how can u protest with the Phasic Device switched on, it it won't let u throw even a tomato @ the window (because it's phasic)?

To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...