smnolimits43 Posted May 1 Posted May 1 I think the Title says it all. How would you slot SR ??? Thanks in advance 🙂
SomeGuy Posted May 1 Posted May 1 I'd use IOs. Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
Maelwys Posted May 2 Posted May 2 SR is OP. TOs FTW. (Slightly less sarcastic response: it might help if you gave us more information here on what is presumably a build request...? Otherwise - as a very rough guideline typically in each of the various +Def abilities I'd stick an attuned LOTG +7.5% Global Recharge IO [5 max] plus either 2x Red Fortunes, 3x Shield Walls or 3x Active Defenses [in the latter two cases, that's 2 regular 50+5s plus an attuned unique]. As the barest of minimums aim for 45% Defence to all three positions, and ideally 59% for incarnate content. SR has plenty of Defence Debuff Resistance so you won't require much overcap and/or running Ageless Incarnate. It also grants scaling damage resistance as your health drops, so the higher your current HP is whenever you can hit the 75% Resistance cap the better...)
tidge Posted May 2 Posted May 2 I'd plan for 5xLotG Defense/Recharge pieces, as well as a Kismet +ToHit in an Auto power. Â I'd go deep enough into the Fighting pool to get Toughness, to use as a mule power for Gladiator's Armor *Def), Steadfast Protection (Def) and Unbreakable Guard (+MaxHP). Â There are pretty much only two Enhancement set Bonuses I like from Defense sets, YMMV: 6x Reactive Defenses 3x Shield Wall (and I pretty much only like this one because I can boost PVP sets to 50+5, and it has a nice Global) Aside from attuned pieces of Reactive Defenses and the LotG Global Recharge piece, I am either using boosted Defense IOs (cheap!), boosted 50+5 pieces, or Hami-O/Dsyncs (if Endurance is a factor). Depending on other choices in the build, I would probably go 2x 50+5 Defense IOs in Dodge and call it done. Â My recollection of SR is that it needs very few slots to have excellent positional defenses. Once any individual power is at the point of diminishing returns, use slots to get Enhancement set bonuses elsewhere to push the defense values.
Sovera Posted May 2 Posted May 2 SR has heaps of defense so I might lean on resistances to multiply the effect of the scaling resists. The amount of defense depends on the content you wish to run. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Jacke Posted May 3 Posted May 3 9 hours ago, tidge said: I'd plan for 5xLotG Defense/Recharge pieces, as well as a Kismet +ToHit in an Auto power.  I'd go deep enough into the Fighting pool to get Toughness, to use as a mule power for Gladiator's Armor *Def), Steadfast Protection (Def) and Unbreakable Guard (+MaxHP).  There are pretty much only two Enhancement set Bonuses I like from Defense sets, YMMV: 6x Reactive Defenses 3x Shield Wall (and I pretty much only like this one because I can boost PVP sets to 50+5, and it has a nice Global) Aside from attuned pieces of Reactive Defenses and the LotG Global Recharge piece, I am either using boosted Defense IOs (cheap!), boosted 50+5 pieces, or Hami-O/Dsyncs (if Endurance is a factor). Depending on other choices in the build, I would probably go 2x 50+5 Defense IOs in Dodge and call it done.  My recollection of SR is that it needs very few slots to have excellent positional defenses. Once any individual power is at the point of diminishing returns, use slots to get Enhancement set bonuses elsewhere to push the defense values.  @tidge has a lot of good points.  For Shield Wall, I love to get them to the 4-set bonus, +4.5% EN Res. In the following MA/SR build, I took the 4 Shield Wall sets (it needed Weave too) to 1x 4-set and 3x 5-set to also get 3x +2.5% Damage (overall the build gets +21.5% Damage).  Scrapper MA-SR.20240415.SoulM Infiltration TT Weave Presence [i27p7[ @Jacke - Jacke Bruce.mbd  More info on this example: For Martial Arts, I dislike Eagles Claw on all ATs, so I only take 5 Powers from it: Storm Kick, Cobra Strike, Crane Kick (don't worry about the KB, just try to use it as a finisher or just run after the mob to hit it again!), Crippling Axe Kick, and Dragon's Tail. For Super Reflexes, I also take 8 Powers, just skipping the T9 Elude which isn't really needed on a good build. The 3 Passives are vital to get for the scaling Resists (against all but Psi) as HP sinks. Important to also take the Shield Wall and Reactive Defenses specials to add more Resists. And more Resist IO set bonuses to have a good Resist base for the scaling Resists to build upon. This way the hits that slip past the Defenses don't chip the Scrapper to death. Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913  @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum Â
Thraxen Posted May 3 Posted May 3 Just make sure ddr is at 95%. Requires a few slots in the passives. 45% to m/r/a.  you can spend time adding resists and hp or regen. You won’t need it really. Sr just lives. Doesn’t hurt to add those after dps goals are achieved. Sr leaves a lot of room for recharge and procs.  any particular build you wanna post I’ll look at if you want.Â
Bill Z Bubba Posted May 3 Posted May 3 Somethin like this maybe. Bill Z Bubba - Scrapper (Claws).mxd 2
Doomguide2005 Posted May 3 Posted May 3 15 minutes ago, Bill Z Bubba said: Somethin like this maybe. Bill Z Bubba - Scrapper (Claws).mxd 4.73 kB · 1 download I'll thumbs up this without even being able to open it on my phone at the moment 2
Doomguide2005 Posted May 3 Posted May 3 Bill is always giving me ideas and something to shoot for, thanks. Â This is roughly Greta's current build. GRETA-001 (v1.11 i27) - Scrapper (Claws).mbd
Thraxen Posted May 4 Posted May 4 Here is my latest SR. Trying new psy mastery. Pet is just OK I guess. Snipe is cool though. Comes in handy for EBs on ITFs.   Kung-Fu Thrax - Scrapper (Martial Arts - Super Reflexes) 7.mbd
Haijinx Posted May 5 Posted May 5 my latest SR is slotted like this  5 Slots with LOTG - in order to get to 50% S/L resistance Focused Fighting Focused Senses Evasion Weave Combat Jumping  2 slots with 50+5 IOs Dodge Agility Lucky  6 slots, including 3 for Uniques (2 3% defense, 1 7.5% HP) Tough  3 slots Emergency/IO unique mule Elude (2 resist Ios, kismet) Â
Story Archer Posted May 17 Posted May 17 On 4/30/2024 at 11:37 PM, smnolimits43 said: I think the Title says it all. How would you slot SR ??? Thanks in advance 🙂  Focused Fighting: Shield Wall - Def/End Shield Wall - Def Shield Wall - Def/End/Rech Shield Wall - +5% Res Luck of the Gambler - +7.5% Rech  Focused Senses: Shield Wall - Def/End Shield Wall - Def Shield Wall - Def/End/Rech Shield Wall - Def/Rech  Agile: Luck of the Gambler - Def Luck of the Gambler - +7.5% Rech  Practiced Brawler: Rech IO  Dodge: Luck of the Gambler - Def Luck of the Gambler - +7.5% Rech  Quickness: Run Speed IO  Lucky: Luck of the Gambler - Def Luck of the Gambler - +7.5% Rech  Evasion: Shield Wall - Def/End Shield Wall - Def Shield Wall - Def/End/Rech Shield Wall - Def/Rech  Elude: (don't take)  Also, for what it's worth...  Combat Jumping: Kismet - +6% Acc Luck of the Gambler - +7.5% Rech  Tough: Unbreakable Guard - End/Res Unbreakable Guard - Res Unbreakable Guard - End/Res/Rech Unbreakable Guard - +Max HP Steadfast Protection - +3% Def Gladiator's Armor - +3% Def  Weave: Full set (all 6) of Reactive Defenses  Â
Aracknight Posted May 17 Posted May 17 As God as my witness, I believed pvp io's were all unique until this moment. I was operating with the idea that a full set of Shield Wall could only go into one power and that was it.  I am ashamed.
Story Archer Posted May 17 Posted May 17 2 minutes ago, Aracknight said: As God as my witness, I believed pvp io's were all unique until this moment. I was operating with the idea that a full set of Shield Wall could only go into one power and that was it.  I am ashamed.  lol - trust me, I make bigger (and more foolish) assumptions on a daily basis. Just the one unique is... well, unique.
Aracknight Posted May 17 Posted May 17 2 minutes ago, Story Archer said:  lol - trust me, I make bigger (and more foolish) assumptions on a daily basis. Just the one unique is... well, unique. Thanks, that helps.  Pvp ios do work like purples in other ways tho, right? Specifically that their set bonuses are available at all levels so its better to +5 them than attune them, right? 1
Sovera Posted May 18 Posted May 18 15 hours ago, Aracknight said: Thanks, that helps.  Pvp ios do work like purples in other ways tho, right? Specifically that their set bonuses are available at all levels so its better to +5 them than attune them, right?  Yes, but only kinda. ED is still a thing. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
tidge Posted May 20 Posted May 20 On 5/17/2024 at 5:45 PM, Story Archer said:  Also, for what it's worth...  Combat Jumping: Kismet - +6% Acc Luck of the Gambler - +7.5% Rech  Tough: Unbreakable Guard - End/Res Unbreakable Guard - Res Unbreakable Guard - End/Res/Rech Unbreakable Guard - +Max HP Steadfast Protection - +3% Def Gladiator's Armor - +3% Def   A couple of nits to pick:  If the Kismet piece is going to be used, I suggest putting it in the first Auto power taken, so probably Agile. I don't know why it would be put in a toggle, except possibly force of habit. The +ToHit only works if the power is toggled on (or in an auto).  I generally like the 4xUnbreakable Guard bonuses, but for SR I think you could probably stop after 2 pieces. With the other slotting I suspect Melee is well above the non-incarnate softcap, and probably pushing the incarnate softcap. It won't be as if DDR is that big of a concern.
Sovera Posted May 20 Posted May 20 56 minutes ago, tidge said: Â A couple of nits to pick: Â If the Kismet piece is going to be used, I suggest putting it in the first Auto power taken, so probably Agile. I don't know why it would be put in a toggle, except possibly force of habit. The +ToHit only works if the power is toggled on (or in an auto). Â I generally like the 4xUnbreakable Guard bonuses, but for SR I think you could probably stop after 2 pieces. With the other slotting I suspect Melee is well above the non-incarnate softcap, and probably pushing the incarnate softcap. It won't be as if DDR is that big of a concern. Â I'd go with Titanium Coatings for more resistances all around. The other sets just add more defenses that SR should not be hurting for. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
tidge Posted May 20 Posted May 20 I can see that, but there aren't many places in a SR build to add resistance pieces. I'd prioritize the +MaxHP piece, so getting some Endurance help from 2x Unbreakable Guard is one of my default choices. 1
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