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Psi damage. Which mobs are immune, which vulnerable


Snarky

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I started a brain in a jar toon (Snarky’s Brain) throwing out psi damage.  I never really pay attention to damage types but i think psi may have some sweet spots and some brick walls i need to know about. The playstyle is jump in for massive AoE then hop out to far range for ST and safety. (Blaster Psi/Ment) but i do not want to jump in to drain / nuke and be like. “Heh, just kidding”

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57 minutes ago, Snarky said:

I started a brain in a jar toon (Snarky’s Brain) throwing out psi damage.  I never really pay attention to damage types but i think psi may have some sweet spots and some brick walls i need to know about. The playstyle is jump in for massive AoE then hop out to far range for ST and safety. (Blaster Psi/Ment) but i do not want to jump in to drain / nuke and be like. “Heh, just kidding”

@Galaxy Brain had a spreadsheet a while back that described common enemy damage types. Might be about five years old, but general point of reference. 

 

https://docs.google.com/spreadsheets/u/0/d/1arWBGWuwGCWqSrkLgnWK26xNTrILUO_QNKn8034A3L0/htmlview#gid=0

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Psi tends to get heavily resisted by non-living things (robots and zombies) and other psychics but I don't recall anything being outright immune outside of player pets like Tri-Cannon or Singularity.

 

The hardest Psi resists of the top of my head are 50% and those include mobs like Banished Pantheon zombies, Vahzilok zombies, Zombie Apocalypse zombies, Trick-or-treat zombies, Council/Column Mek Men/Hoverbots, Malta Titans, Turrets, Fortunas, and Carnies.  Incidentally Rikti Drones have a -30% resist to all, but as they are classified as robots they have the 50% Psi resist too, giving them a 20% Psi resist while they take more damage from everything else (except Toxic which I think is a 0%).

 

Edited by ZorkNemesis
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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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38 minutes ago, ZorkNemesis said:

Psi tends to get heavily resisted by non-living things (robots and zombies)

 

The hardest Psi resists of the top of my head are 50% and those include mobs like ... Malta Titans

 

I'm actually rather surprised at the Malta Titans resistance level due to their, um, shall we say "unique" nature. 

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11 hours ago, ZorkNemesis said:

The hardest Psi resists of the top of my head are 50% and those include mobs like Banished Pantheon zombies, Vahzilok zombies, Zombie Apocalypse zombies, Trick-or-treat zombies, Council/Column Mek Men/Hoverbots, Malta Titans, Turrets, Fortunas, and Carnies.  Incidentally Rikti Drones have a -30% resist to all, but as they are classified as robots they have the 50% Psi resist too, giving them a 20% Psi resist while they take more damage from everything else (except Toxic which I think is a 0%).

For some reason, the 5th Column robots have 60% resists while the Council robots have 30% resists. Malta Titans have 60% resists. Carnies have 20% psi resistance plus 16% or 20% psi defense (depending on rank). Vanguard Sword have 20% psi defense. There are a handful of AVs (i.e., Siege, Nightstar) that have 75% psi resists.

 

Factions that are weak to psi damage include Clockwork (but not Psychic Clockwork) and CoT. There are also quite a few that have heavy resists to everything except psi (i.e., Minotaurs and Cyclops).

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I do know I always cringe when I'm doing the Stephanie Peebles Striga arc with a psi user and the mission pops up where the entire map is nothing but robots and it is a kill all.  I must have my wedding band temp power though, so I always slog through it.

 

Most of the time I don't think it is too bad, especially as a blaster who a lot of times is overkilling things anyway.

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9 minutes ago, SeraphimKensai said:

I personally like to have multiple types of damage types on a toon, so if I hit a brick wall, I can still knock the damn thing over.

I do too, but I recently leveled a Psi/Ninja sentinel and it was a challenge to do that. There are two powers in the primary that have non-psi damage, and I added Smite and Engulfing Darkness from Dark Mastery, but it still doesn't feel like enough against psi resistant foes.

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18 minutes ago, SeraphimKensai said:

I personally like to have multiple types of damage types on a toon, so if I hit a brick wall, I can still knock the damn thing over.

This is one of the nicer reasons to use various damage procs. 

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15 hours ago, Techwright said:

I'm actually rather surprised at the Malta Titans resistance level due to their, um, shall we say "unique" nature. 

 

Not being a lore hound, I wasn't aware there was anything unique about them other than being robots.  Nemesis Warhulk obviously has a person inside the tank.  But what's the deal with Titans?

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3 hours ago, ZacKing said:

 

Not true in the case of early game Clockwork.  Psi damage is great on Synapse runs.

 

There's a lore reason for that.  Primal Clockwork aren't traditional robots and are actually psychic constructs.  They're weak to Psi presumably because it interferes with their link to the Clockwork King.

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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I think everyone's missing the bigger question: How does a brain in a jar drink blood?

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Sky-Hawke: Rad/WP Brute

Alts galore. So...soooo many alts.

Originally Pinnacle Server, then Indomitable and now Excelsior

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You know, the whole robots and stuff with electrical being resistant to psionics is kind of dumb really.  Thoughts are like just electrical signals, though at very very low power so why wouldn't high powered psionic owies be just as wrecktastic as electric.

 

Reference picture of River Tam

 

I can kill you with my mind.

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10 minutes ago, High_Beam said:

You know, the whole robots and stuff with electrical being resistant to psionics is kind of dumb really.  Thoughts are like just electrical signals, though at very very low power so why wouldn't high powered psionic owies be just as wrecktastic as electric.

 

Reference picture of River Tam

 

I can kill you with my mind.

i think the Mind/Psi power is a side reality of magic.  it grew from ancient mysticism and was further morphed during Victorian times and then modern game mechanics.  It has almost always been treated as special/different.  

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8 hours ago, ZemX said:

 

Not being a lore hound, I wasn't aware there was anything unique about them other than being robots.  Nemesis Warhulk obviously has a person inside the tank.  But what's the deal with Titans?

 

The answer lies in Crimson's arc.

 

If anyone wants to spoil it for themselves, then...

Spoiler

Malta robots are more like cybernetic units.  They're created by stripping unwilling humans of their brains and nervous systems, using these as sort of CPUs for the robots.   It is for this reason that I question why Malta robots, in this case Titans, are under-affected by Psi powers.  They should be as vulnerable as a human, since Psi attacks the mind.

 

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6 hours ago, Techwright said:

 

The answer lies in Crimson's arc.

 

If anyone wants to spoil it for themselves, then...

  Hide contents

Malta robots are more like cybernetic units.  They're created by stripping unwilling humans of their brains and nervous systems, using these as sort of CPUs for the robots.   It is for this reason that I question why Malta robots, in this case Titans, are under-affected by Psi powers.  They should be as vulnerable as a human, since Psi attacks the mind.

 

because malta knew that and installed psi dampeners?

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9 hours ago, Snarky said:

because malta knew that and installed psi dampeners?

 

 

92epo2.jpg

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Sky-Hawke: Rad/WP Brute

Alts galore. So...soooo many alts.

Originally Pinnacle Server, then Indomitable and now Excelsior

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14 hours ago, Snarky said:

because malta knew that and installed psi dampeners?

Yes, but since we know that they know, we should be able to enhance our psi powers and overcome the dampening.

 

Unless they know that we know that they know, you know?

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